Now that we've gone underwater, how do we climb the mountains? We're about to find out!
Map
Going east from here will take you back to the poisonous lake. Apparently, the fairy appears again, so if you lost the protective spell that she gave you, she can give it to you again. She always shows up near the monastery, so if you're looking for her, check around there.
Go south, then east. You'll find another building. This building is an antique shop. If you read the sign, you'll find out the shop is open. Go on in. (After reading the sign, of course. Otherwise, you won't be able to enter.)
Talk to the old lady inside, and she'll motion towards the oil lamp on the table. You want it? It's yours, my friend, as long as you have...the nightingale. Turns out that nasty old Hagatha stole the nightingale from her. Since giving her the nightingale is better than giving her two treasures, let's go for it. Head back to Hagatha's cave and get the nightingale.
Be careful around the antique shop, as an evil enchanter runs around in Kolyma as well.
It appears we forgot about the bottle. If you look at the bottle, you'll notice a large cloth inside. Pull it out of the already-opened bottle.
Head back to Grandma's House, then head to Hagatha's cave. If you head inside and see Hagatha, leave the cave and re-enter. She should be gone. Drape the cloth over the cage to quiet the nightingale (this gives you some very easily missed points, by the way), then take the nightingale.
Now that you have the nightingale, it's time to head back to the antique shop. But first, head east and then north. Look inside the stump and you'll find a necklace with...you guessed it...diamonds and sapphires. Take it.
Go east two screens and you'll notice a sizable hole in one of the trees. Get to the side of the tree to look in the hole, and you'll find a mallet. Go ahead and take it. If you have the protective spell, the dwarf shouldn't bother you here.
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