Well, we didn't do a lot in the last entry. That'll change soon enough!
Kolyma Map
If you give her the basket of goodies, she gives you her bouquet of flowers before happily skipping around. (She appears in a couple of screens near Grandma's House, so she isn't that hard to find if she doesn't show up where you found her.)
Two screens east of Grandma's House is the monastery. If you're lucky, a fairy might show up here. She will cast a spell that protects you from evil elements, much like the Fairy Godmother from the first game. Just like in the last game, it doesn't last forever...
Anyway, the door to the monastery is one screen further to the east. Go inside, type "pray" to pray at the cross and the monk will finally ask you your name. Type in "Graham," and he will give you a necklace with a silver cross on it. It will protect you from evil. Put it on to get some points, which are pretty easy to miss (Dilandau3000 misses these.)
When you go east from the monastery entrance, you'll find out that the world doesn't loop from east to west like in KQ1. It still does it from north to south, though.
The last screen on this row is a pit. Nothing special here.
North of the monastery entrance is a bridge. (Love how Dilandau3000 comes this close to falling off.) You can only cross the bridge six times before the center falls out from below you and causes you to tumble to your death...and get six points from all the times you cross it. Cruelest. Death. Ever. Nice one, game.
This bridge is particularly nasty. You have to cross the bridge seven times, and if you cross it twice without doing anything, you make the game unwinnable. It's like the dwarf taking the treasures in the first game, except completely cruel.
Anyway, if you cross the bridge, go east to the other side and go north, you'll find the door. Yes, the magical door mentioned in the prologue. (I told you this bridge was evil.)
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