Friday, March 14, 2025

PrinceWatercress plays Wario Land II - Part 45 of 51


Well, that didn't take long. Just one more side story to go...


Final Chapter: Mysterious Factory!

Final Story: Awaiting Syrup!



Avoid the spikes that move up and down on the upper area at the start, then go down, tackle through the right-hand wall for big coins and stay frosty as you enter the door in the center of the lower area. You'll need to set yourself on fire to get all the coins in this area and get past the blob separating the two halves of the room.

Go through the door in the upper area. Take out the penguins, then go up above the water for more coins before continuing on. Use the hammer guy to turn into Spring Wario and get all the coins. As for the five columns in this area, you'll want to go up the fourth one to get access to the treasure room. Keep in mind that you have to hold A to get back to being normal Wario, so you can get in there and win a Game Boy.

Make sure you get all the coins here, then butt stomp the block left of the bridge at the bottom to find even more coins. I forget to get these coins.

Enter the door in the upper-left to get to the boss door, then enter the door below to get some more coins. Watch out for those spikes!

Now it's time to take on Captain Syrup. Tackle here when she swoops down at you to break the glass dome, then jump on the bomb, grab the bomb, high jump and throw it at Captain Syrup. For the second bomb, some of them may go high, so watch where you're jumping. For the third bomb, you'll need to run out of the way when the bomb move towards you and drops so you can jump on it, then you'll need to throw it at Captain Syrup as normal. After three bombs, Captain Syrup is history! You'll get your treasure back and reappear in the city with it after Captain Syrup and her goons are knocked into the stratosphere! We're at 90%, and there's one more side story to go... 

Thursday, March 13, 2025

PrinceWatercress plays Wario Land II - Part 44 of 51


But Wario's the hitbox, not the owl...


Final Chapter: Mysterious Factory!

Story 4: Don't shock the owl!



A more accurate title would be "Don't shock Wario!" That's because if he's the one touching all the flashing squares in this short maze, he's the one getting zapped.

There are five doors in this short maze, and there is an owl near all of them.

The door in the lower-right corner of the maze leads to some coins. You'll need to throw an enemy into some blocks to get the big coins.

The door above that one on top of the platforms with the small blocks inside them leads to an underwater area that leads to even more big coins. You'll need to use the bubbles to get to the top here, and thankfully you can swim down when you're done.

The door on the square platforms west of center leads to two bottle throwing guys as well as some cake-throwing chefs. Use the cake to break the blocks and get a ton of coins.

The door on the long rectangular platforms above the center of the maze leads to a bunch of platforms, a bunch of boxes and a bunch of coins. Tackle the enemies from below with a jumping tackle so you don't get shocked.

The door in the upper-right corner of the maze leads to the treasure room where you can win a Metroid as well as the exit. You'll need to throw enemies around to reach both as well as a few big coins.

Wednesday, March 12, 2025

PrinceWatercress plays Wario Land II - Part 43 of 51


It's a good thing I planned this level out before playing it for the Internet, huh?


Final Chapter: Mysterious Factory!

Story 3: Move through the water!



Make your way up at the start and get the coins, then tackle through the wall past the door, butt bounce your way down, then tackle your way to the left to loop around with more money in your pocket. Get the coins, then get in the water and go down to go back to the start. You'll need to then head back and break the enemy blocks with a Spear Goon and hit the switch to turn the water off and kill the current.

Make your way down and get past the fish to get through the next door. Watch your speed to avoid the flying spiked skulls to get to the next door, and tackle the middle of the wall to the right for more coins before you continue.

Get in the water, then get back to dry land after heading to the right and enter the door to the far right. Get the coins in the water, then hit the switch to bring the water up in the previous room and enter the door that you could not access before. Avoid getting hammered to get all the coins, then get in the door near the top.

Heading to the left takes you to more coins, but you can't do much there yet. Head to the right, get in the water and swim left to get more coins and enter the door. Use the fire fox to open up the area with the coins as well as the path to the exit. You still have the treasure room, however, so don't exit yet. Instead, hit the switch and head back to the previous room. You'll be able to get the coins that you couldn't get to the left before, then head right to where you initially entered the water from to enter the treasure room. Win the treasure room game to get an hourglass. Now you can exit.

Tuesday, March 11, 2025

PrinceWatercress plays Wario Land II - Part 42 of 51


For this one, I wanted to get in and out of this level and get the treasure quickly, as I knew I wouldn't get every coin here.


Final Chapter: Mysterious Factory!

Story 2: Into the factory!



Tackle the wall to the left of the start to get some hidden coins. Just watch out for the moving spiked ceiling on the way there. It's the first of a few that you'll see throughout the stage.

From here, hold Up as you go to jump over the birds. Don't hit your heads on the spikes. At the door on the way further, get on the platforms and jump off the edge to get from platform to platform and grab the coins while avoiding the pulsating squares, which act like spikes. From here, you'll eventually have to head back.

Continue further to enter a room with penguins. You'll want to go all the way to the right and drop down for coins, then make your way up when you get back and take care of the penguins on the way there. In the next area, watch out for the bottle guy, then enter the door. The treasure room, where you can win a gear, will be to the far right. Take care of that first, then get flattened and float your way down, following the coins along the way. Before floating to the exit, enter the door all the way down and to the left for even more coins. You'll then have to enter another door for an owl maze. Make sure the floating spiked skulls don't hit Wario as you grab the coins here, and press B in a safe area to let go of the owl.

Monday, March 10, 2025

PrinceWatercress plays Wario Land II - Part 41 of 51


Our fourth side story takes place in a short multi-floor maze.


Chapter 4: In Town

Story 4: Escape from the factory!



You'll want to take the secret exit. To do that, you'll need to break through the floor where the guys throwing bottles are, get to the door in the lower-left corner, then get flattened so you can reach the door.

By taking this alternate exit, you'll chase Captain Syrup and her goons further into the factory.

Final Chapter: Mysterious Factory!

Story 1: Defeat the giant spear man



Once again, you're going to be in an area with multiple floors and multiple elevators.

Watch out on the second basement floor, as there are a ton of snowmen. Tread carefully so you don't get frozen.

At the lowest floor, you'll need to watch out for the spikes that can also shock you. In the vertical chamber with the spikes and the elevators, run across the elevators, then jump up to them to get to the next door. As long as you keep your speed up and don't stop, the elevators as well as the falling platforms will not be a problem.

Tackle the left-hand wall on the third basement floor to get a bunch of coins.

In the big room near the end, the fourth elevator leads to the treasure room, where you can win a computer. The third elevator leads to the giant spear man. You should know how to take it out by now; just stay away from the stairs to make it easier.

Sunday, March 9, 2025

PrinceWatercress plays Wario Land II - Part 40 of 51


In this entry, we get introduced to the Wizard Goon, who can turn us into Small Wario for some platforming antics.


Chapter 3: Ruins at the Bottom of the sea

Final Story: Captured Syrup!



Watch out for the pelicans as you go up to the upper-left corner at the start. Hitting the switch there will allow you to move the tiles and allow you to continue through the level. Make sure you get all the coins, including the ones hidden above some breakable blocks at the upper-left corner. After some careful platforming that involved avoiding those spinning spike blades, you'll be ready for the rest of the level.

The wizard's shrinking power allow you to make some wicked wraparound jumps to some invisible platforms as well as a ton of coins. After this, you'll reach the boss. Let the boss touch you so you can reach even more coins and retracting spikes. The treasure room is below where the boss room is; just butt stomp through the blocks so you can win a whale figurine.

The boss here is a bubble ghost. Jump on his head when he is at floor level. When you hit him, he creates a floating flashing version; only the solid version will capture you if it touches you, and if that happens, you get sent to the top of the room where you are forced to start the battle over. After three hits, you'll beat the ghost and save Captain Syrup, but there's the matter of getting your treasure back. Wario takes down Syrup and the goons, then gets his treasure back, swims to the surface and heads back home as we roll credits again. We're now 80% done with the game!

Saturday, March 8, 2025

PrinceWatercress plays Wario Land II - Part 39 of 51


More coin grabbing fun as we make our way through yet another short maze, which is better than the last one. Love the fish outside of the ruins just being there as some sort of nice touch.


Chapter 3: Ruins at the Bottom of the sea

Story 4: Escape from the ruins!



When you start, go up the slopes and enter the door, then get the coins with the two Spear Goons and hit the switch by jumping into it from underneath. This will move the blocks that were in your way elsewhere.

In the room underneath, you can high jump to the sides to get some hidden coins. You'll also need to hit the switch that you find on the way to the X-shaped room to enter the treasure room, where you can win a lightning bolt.

In the X-shaped room, you'll need to enter the rooms that you see to hit switches and move blocks while avoiding the jumping spiky guys. This will get you closer to the exit.

There is a boss here, but fighting this boss is not necessary; as a matter of fact, fighting the boss takes out of the side story completely. You can let it defeat you to get some extra coins, but I don't go for those extra 24. The real exit you want to take is in a maze full of the hammer enemies, and once you go through that exit, you'll enter the final story.