Showing posts with label Mighty Morphin Power Rangers: The Movie. Show all posts
Showing posts with label Mighty Morphin Power Rangers: The Movie. Show all posts

Saturday, March 6, 2021

Mighty Morphin Power Rangers: The Movie for Game Boy - The Longplay


I thought that I had a blog entry for all of my longplays, but a few seem to have slipped through the cracks. Here's the one for Mighty Morphin Power Rangers: The Movie for Game Boy!

Friday, September 20, 2019

Mighty Morphin Power Rangers: The Movie (Super NES) - The Longplay


I'm surprised I never gave this a blog entry, either.

I might as well post other longplays that I've failed to give attention to, since there's only so many things I can find for
Secret of Evermore.

Saturday, August 3, 2019

PrinceWatercress plays MMPR: The Movie for Game Boy - Part 3 of 3


Here it is: the final battle with Ivan Ooze!

Ivan Ooze - First Form


First off, the full-screen special attack doesn't even work on Ivan Ooze, so don't even bother.

Wait for Ooze to send out an attack before coming towards him and attacking. Besides casting lightning that comes down from above as well as those little Saturn-shaped projectiles that Lord Zedd threw at you during his boss battle (jump over them as you make your way over to the right to hit him), he also has a little eye beam that follows you when you walk under it. You'll have to time your movements and positioning with this one so that you can attack Ivan while still avoiding this little beam. Well, you could do that, or you could do what I did: keep dashing until you hit him, then let him throw you to the other side of the screen with his telekinesis by just trying to get greedy and go for another hit, which you won't be able to do.

If you don't wait for him to attack, he picks you up and throws you to the opposite end of the screen via telekinesis. Thankfully, this doesn't damage you, but it is slower than necessary and is a pain in the butt to wait for the end of.

You'll only be able to attack once before you won't be able to damage him again. In that case, you'll have no choice to get away from him before he does that for you.

He can cause a lot of damage in seconds, but thankfully you have infinite continues and you'll be brought back to Section 12 if you die...so don't give up!

Ivan Ooze - Second Form


When you beat Ivan Ooze's first form, you'll immediately meet his second form. This time around, he actually moves!

If you die during this battle, you won't have to fight the first form again...so don't give up!

He'll try to throw jewels and those little tadpole-shaped beams from the first form at you in order to damage you. You'll have to jump up and hit him in the chest, but you can punch him in the legs and still damage him. When you do that, he'll fly to the other end of the room. If you're not exactly fast to hit him, he will stay on the side he flew over to for a little while and keep attacking, allowing you to hit him. 

When he flies to the other side of the screen, duck so his legs won't damage you. If he flies low, jump over him.

This is much easier than the first form. When you beat him, congratulations! You did it!

PrinceWatercress plays MMPR: The Movie for Game Boy - Part 2 of 3


Well, this was a quick one. Next video is the last, and it'll be the final battle with Ivan Ooze.

Stage 4


The first section is simple enough, and the second one has you jumping up and avoiding boulders. The "stair sections" in the first section don't have Putties.

When you reach the third section, take out the jetpack Putties as soon as you see them, as the bombs they can drop will destroy the bridges and expose the bottomless pits beneath. They have a downward kick, but you won't see it very often. The guns that move up and down solely to aim at your face can be destroyed when you hit the main gun. (You can't duck and hit it when it's craned up, it won't work.) Also, be ready to make some precision jumps. 

The next section is just like the second, except you're dealing with jetpack Putties instead of boulders.

Stage 4 Boss


The boss here is Goldar. The best thing to do is punch him into a corner, which can be really easy to do if you're fast enough. Avoid his sword slashes as well as his thrust attack.

It doesn't show it here, but sometimes he'll disappear and do some sort of mirror image teleportation trick. Use the platform here to get away from that if you're playing as Aisha, Rocky or Kimberly (the Yellow, Black and Pink Rangers).

As for that attack I pull off after hitting Goldar with a series of dashes and standing strikes, I had never seen that prior to playing this game for the channel and have no idea how to do it, but I guess all those strikes I did seemed to unleash it. If you can pull it off, you'll do a load of damage to Goldar.

Stage 5


Do not jump down the pits. Repeat. Do not jump down the pits. Those pits are instant death. The second section has you dropping down while taking on Putties with rocket launchers. When you drop down a level, be ready to jump to avoid being shot at. After the third section, you'll be on an elevator. The elevator will take you to a mini-boss, which is some sort of metal falcon thing. Attack it as it flies around, and get away from it after one or two attacks when it tries to fly into you. It will also stop to shoot lasers down at you, but thankfully you can easily avoid the lasers and punch it as it's a sitting duck in that position.

If the falcon (or eagle, whatever) swoops down, it rises up past the top of the screen before slowly coming back down. If you keep jumping up and punching it as soon as it returns, you'll catch it in a loop and it won't be able to attack you until you stop attacking it.

Afterwards, you'll be facing what look like moving mines. Duck and kick them twice to take them out. The skeleton guys who attack you by thrusting their skulls towards your face are easier than you might think. As long as you duck and keep ducking, they won't be able to hit you at all. From there, just duck down and hit them.

Stage 5 Boss


As long as you're not standing where Lord Zedd teleports, he'll appear and try to hit you. Thankfully, the way he teleports is predictable, even though he picks a random spot every time. Just make it so that he's standing next to you, then attack him before he can do anything. If he's far away, use a dashing shoulder tackle.

Stage 6
Section 1


Oh, boy. This one's gonna take a while. You have a boss rush on the way to Ivan Ooze, and you might die a few times if you don't know what you're doing.

You'll fight the bosses in the order the stages come, so I'll just re-post the strategies from the previous two blogs for this and the next two entries.

Anyway, there's not much going on around. Just walk to the right and take down Putties. Be sure to morph into a Power Ranger as soon as possible. You'll need the extra strength and defense.

Stage 1 Boss


This guy is just so easy it's amazing. Just stay in the middle and wait for him to show up at either side of the screen. Walk right towards him, avoiding the fireballs as you go, and hit him. It's that simple. Just don't be at the sides when he teleports; otherwise, you're getting punched as soon as he shows up.

Section 3


The skeleton guys are back, so when they walk out from the background, just duck and punch until they're dead.

Wait for the flamethrowers to stop shooting out fire before you pass. Ivan Ooze was careful enough to place these things near bottomless pits, but it's still easy to get past all those if you know when to jump. Do not hold B to do the somersault; the camera will not center itself until you land, making this awkward.

Apparently, those things that were creeping through the floor that looked like mines were really tiny robots. Interesting.

Stage 2 Boss


The conveyor belts may be a hindrance in getting close to the boss, but you're in Ranger mode! Use that dashing shoulder tackle to get closer, and kick that bird in the chest! Using your jump kick also works here.

The Tengu Queen (yes, there is a Tengu in this game) will appear on either side of the screen and shoot a three-way feather shot at you. Get close to it, avoiding the feathers, and hit her. She'll fly away and re-appear again on one of the two sides of the screen.

For this second battle, you can stand on the platform above if you're playing as either Aisha, Rocky or Kimberly (the Yellow, Black or Pink Rangers) and hit them as they make their way back up. You can hit them on their way down, but you have to be pretty quick to do it as the only possible time to do so is as soon as they show up.

Section 5


A vertical section, complete with flamethrowers. If you stick around at the top, those water tap-looking things show up again. If you need some quick power, take a few of these things out before continuing.

Stage 3 Boss


Another simple boss. Punch it when it's standing still, and avoid it when it's somersaulting in and out of the water. It will know where you are, so it's very easy to time when he's going to come out of the water and roll into you again to an exact science.

Section 7


More flamethrowers and bottomless pits. Also, no enemies. jetpackguy.jpg

Stage 4 Boss


The boss here is Goldar. The best thing to do is punch him into a corner, which can be really easy to do if you're fast enough. Avoid his sword slashes as well as his thrust attack.

It doesn't show it here, but sometimes he'll disappear and do some sort of mirror image teleportation trick. Use the platform here to get away from that if you're playing as Aisha, Rocky or Kimberly (the Yellow, Black and Pink Rangers).

As for that attack I pull off after hitting Goldar with a series of dashes and standing strikes, I had never seen that prior to playing this game for the channel and have no idea how to do it, but I guess all those strikes I did seemed to unleash it. If you can pull it off, you'll do a load of damage to Goldar.

Section 9


It's back to Putty bashing in this one. Nothing much else here.

Stage 5 Boss


As long as you're not standing where Lord Zedd teleports, he'll appear and try to hit you. Thankfully, the way he teleports is predictable, even though he picks a random spot every time. Just make it so that he's standing next to you, then attack him before he can do anything. If he's far away, use a dashing shoulder tackle.

Section 11


It's a horizontal platforming section, where you're avoiding fireballs that act like the Podaboos in Super Mario Bros., just leaping in and out of the abyss.

The floating eyes can only move - and be destroyed - when their eyes are open. They take two hits in Ranger form.

Section 12


If you need Life and Power, this is the last place you're going to get it. Ivan Ooze has two forms, and you'll need as much of both as you can get!

Friday, August 2, 2019

PrinceWatercress plays MMPR: The Movie for Game Boy - Part 1 of 3


Believe it or not, the Game Boy got a game based on the first Power Rangers movie...and it's quite all right.

Interestingly enough, while the Power Rangers control the same, there is a bit of a nuance between them. Aisha, Rocky and Kimberly (the Yellow, Black and Pink Rangers) are slightly weaker but can jump higher; Tommy, Rocky and Billy (the White, Red and Blue Rangers) can't just as high but are slightly more powerful.

The first five stages of the game can be done in any order, and if you beat them all, you'll unlock the sixth and final stage.

Stage 1


Oh, boy. It's just like the original Game Boy game! You walk to the right and punch putties in the face! The Control Pad lets you move, while A lets you jump and B lets you attack.

This is pretty simple. Just run to the right and jump on the rubble when it blocks your path. Punch the Putties to fill up your Power meter.

If an enemy drops a heart, you can pick it up to refill your life. If it drops two lightning bolts, grab them. It adds two whole bars to your Power meter, which you can use to Morph by pressing the Select button (which took me forever to figure out as a kid). You have to morph in order to fight the boss, so keep that in mind. Morphing lets you restore all of your health, and you also take less damage in Ranger form. While in Ranger Mode, you can hold B to move backwards and jump to perform a somersault. Also, double-tapping Left or Right lets you do a shoulder tackle to instantly kill Putties. If you fill up the Power meter while in Ranger form, you can press Select to unleash a screen-clearing Dinobomb. 

The mini-boss after the first section is some sort of machine thing. Wait for the lightning bolts it sends at you to hit the ground, then avoid those and hit it in when it comes back. It'll be solid at that time, so keep jumping straight up and attacking. It's really easy.

Even though he picks up those lightning bolts at the end, you'll have to grab pick-ups (or let them disappear on their own) before the game can let you continue on.

Stage 1 Boss


This guy is just so easy it's amazing. Just stay in the middle and wait for him to show up at either side of the screen. Walk right towards him, avoiding the fireballs as you go, and hit him. It's that simple. Just don't be at the sides when he teleports; otherwise, you're getting punched as soon as he shows up.

Stage 2


Whatever you do, don't jump around unless you don't see spikes on the ceiling. The spikes will damage you if you touch them.

There are a lot of conveyor belts in this first section. You may have to duck in order to continue on, as there are a few low ceilings around here.

The bats will fly from one side of the screen to the other. The brain-looking creatures will jump towards and can be crouch attacked when they hit the ground, and the water tap-looking things will move around at 45-degree angles. The water taps add a whole bar to the power meter should you destroy one.

The spikes pits are not instant death, but if you do land in them, jump your way to the right as fast as you can to minimize damage. You can also hit your head on the ceiling spikes here, but they don't cause a lot of harm, either.

After the brain-looking things, you'll see fireball shooters on the ground. Hitting them not only cause a rock to drop (which you should avoid) but also give you a lot of Power upon destruction, so you should be able to morph after you destroy them.

The second section has you punching through the sand. The best pattern for this is B, B, Down+B, Down+B. You want to keep this up as quickly as possible, as the mini-boss will chase after you. Don't even tangle with it, because it's instant death if it catches up with you. After a while, you'll get to the other side and the mini-boss will disappear.

The third section starts with falling spikes. They may drop hearts or lightning bolts, so wait for them to hit the ground before you continue. This part is fairly short, though...

...because the fourth section is the mine cart segment. Jump on the mine cart, and make sure nothing hits you. Also, don't fall off the mine cart. If you move or jump off the mine cart and land on the floor below, it's an instant game over. Jump on another mine cart when you see one, and duck under the painfully low ceilings. Also, if you're in Ranger form, never hold B while moving. You will move off the cart and immediately die.

Stage 2 Boss


The conveyor belts may be a hindrance in getting close to the boss, but you're in Ranger mode! Use that dashing shoulder tackle to get closer, and kick that bird in the chest! Using your jump kick also works here.

The Tengu Queen (yes, there is a Tengu in this game) will appear on either side of the screen and shoot a three-way feather shot at you. Get close to it, avoiding the feathers, and hit her. She'll fly away and re-appear again on one of the two sides of the screen.

Stage 3


The bats are back from Stage 2 (as are the brain-looking things that leap at you), but they're easy. You can hit the brain-looking things when they stop in front of you, but only if you duck while you do it.

To enter the doorways, just press Up on the Control Pad when in front of them.

The second section is the return of the "water taps", so hit them if you need the energy for the Power meter.

If you enter the first door you see, you'll skip the mini-boss. If you don't, you'll fight the mini-boss. Thankfully, it's easy. Just punch it in the eye when the eye opens up, and avoid the fireballs that it sends at you, which seems to have some sort of quasi-homing abilities. If you stay to the side and keep jumping over the fireball whenever you can, you'll keep avoiding it until it eventually disappears. When you beat the mini-boss, you'll be going to where you would have been had you taken the first doorway.

If you take the second doorway, you'll face some new enemies. The skull-head enemies will attack you by lunging their heads at you, but if you keep ducking, they will never be able to hit you and you can attack them until they die. As for the Putties with the rocket launchers, jump over the rockets, then duck down and hit them.

The rest of the stage is really, really simple.

Stage 3 Boss


Another simple boss. Punch it when it's standing still, and avoid it when it's somersaulting in and out of the water. It will know where you are, so it's very easy to time when he's going to come out of the water and roll into you again to an exact science.

Controls


Control Pad: Move and duck (double tap for a shoulder block dash - Ranger Only)
A: Jump
B: Attack (hold to move backwards - Ranger Only)
Select: Morph (Dinobomb - Ranger Only)

Tuesday, July 31, 2018

PrinceWatercress plays Mighty Morphin' Power Rangers: The Movie (SNES) AGAIN - Stage 7


Here it is! The final battle!

Yep, it's time to fight Ivan Ooze!

The first part is simple. Hit him once, and don't let him touch you. Hit him two more times, then get away from him when he attacks.

When he extends his hand, he shoots an orb that moves in a sine wave pattern. Backflip if you have to.

He'll also send in a pair of metal jaws that will sometimes close on you from behind. Once again, something a backflip can't solve if you keep an eye on the area around your character. But he'll only send it in if the sine wave orb is flying around. Thankfully, if you're facing the jaws when they show up, you can punch them out of existence.

Sometimes he'll jump into the air and throw some daggers. When they hit the ground, they'll catch fire, and you can't touch them until they disappear.

When he jumps into the air and puts his hands together to make what appears to be a bigger orb, keep an eye on the ground and jump at the right moment...he'll send a shock wave across the entire stage which can be avoided with a regular jump or a backflip. He'll start sending these out with frightening regularity when his life bar is at 50%.

When you defeat him, Ivan Ooze will be no more! But it's not over yet, because his defeat triggers a self-destruct sequence in his lair! You'll have to climb spike-laden vertical chasms, avoid traps in Ooze's decor, break walls and ride platforms as you fight your way out, and you'll eventually reach a dead end. Fight off the Putties, and at the last minute the hand of the Ninja Megazord will crash out from behind the wall. Run towards it and you'll be out of there shortly before Ivan Ooze's lair self-destructs!

Once again, the world is safe, and Rocky and Tommy are done just in time to take part in a martial arts sparring contest. Not surprisingly, Bulk and Skull act like the lunkheads they usually are and get punched out themselves!


PrinceWatercress plays Mighty Morphin' Power Rangers: The Movie (SNES) AGAIN - Stage 6


Crushers, anti-gravity traps and booster rockets, oh my!

When you see the hard slam of the top gear hitting the bottom one, there's only one guess as to what that means: traps have been activated. Keep an eye on the background as you progress through this first section.

The crushers at the beginning have a predictable pattern, and as long as you're not under them when they come down you'll be fine. You can pass through them after they've hit the ground and are coming back up, which helps. If you see that the red squares at the top of the screen with the word "ON" are lit up, that means the gears are turning and the traps are activated.

The next traps you'll see are anti-gravity wells of some sort with rotating blades at the ceiling. If the arrows on the well walls are lit up, the red squares are lit, the blades are moving and you can hear a whir, keep your ground and don't pass through them unless you want to get sliced like a canary in a blender. (I apologize for that, but that's the only picture I can think of when it comes to those things. Also, they don't kill the Putties. Go figure.)

The next section has Putties popping out of the walls again. There are also spiked shells that conduct electricity, conveyor belts, fire pits and cranes picking up both boxes and...for comedic effect...Putties! Oh, you silly clay warriors, you! Thankfully, this part is easy to breeze by when you know the layout as well as when to 3D Jump. There is a machine at the end of this part, but if you're at the background and you let the crane pick up the Putty and the box and keep punching it over and over again, you'll make quick work of it without it attacking you.

The next section has you going from the top all the way down to the bottom destroying spheres that create barriers you have to short out before you can destroy the spheres and...booster rockets?!? Ooze has thought of everything!

There are also robots hopping on the ceilings that make their own miniature clones, and walls you have to punch a few times to destroy them (only to see regenerate after you pass through).

The boss here is Main Frame. If I remember correctly, I don't think he was in the series. It has three orbs: one red, one blue and one green. The red one shoots fire, the blue one follows you at rocket speed and shoot lightning from above, and the green one shoots regular laser shots. When the brain shakes, the orbs will home in on you. Use the time for the orbs to come back to rip the boss a new one!

Be sure to backflip to avoid the red and blue orbs' attacks. Be sure to keep an eye on the brain to see what color the text is - you'll know which type of attack is coming your way. When Main Frame's life bar starts going down, the glass casing will start to give away. Once you break the glass and deplete this machine's life bar, it's on to Ivan Ooze.

Monday, July 30, 2018

PrinceWatercress plays Mighty Morphin' Power Rangers: The Movie (SNES) AGAIN - Stage 5


DERP


Seriously, that's what this video is full of. Allow me to explain.

You start out in the city in early evening, where fences line the place to keep you from 3D jumping at times and forcing you to go through stuff you don't want (such as Putties throwing bombs from windows) if you don't know the layout. Even worse, some of the fences are lined with indestructible robots that shoot out an electric pulse around it that damages you if you're too close. There are also cement poles that force you to 3D jump at certain points of the stage as well.

There are laser gun panels in the floor, and a bunch of robots that can attack from the background to the foreground and vice versa. Ivan Ooze definitely isn't playing around this time, but there's something to be said when the Power Rangers are destroying them all with their bare hands.

You'll soon see tank treads on the ground, which means you'll have to fight...a tank.

This is where the "derp" begins. Seriously, you're probably not even morphed when you reach this point, and you're fighting a tank with your bare fists? Now that's hardcore! I can only imagine what Bandai was thinking and/or smoking when they came up with this idea:

"Yeah, we're gonna base the Genesis games completely on the show, but we're gonna take the Super Nintendo games and base them in an alternate universe where the Rangers have cajones the size of grapefruit! It'll be the greatest TV-to-game transitions ever! We know it!"

I've also noticed that the front of the tank has "UN" on it...what, are they stealing from the United Nations now? Geez, Ivan Ooze must be pretty brave, but given what he did in the movie, I wouldn't put it past him! But I'm getting off track here...

Anyway, the tank can shoot lasers at you and even run you over. As long as you keep your distance and run away when it pauses briefly (signified by the dirt being at the back of the tires as it revs up for about a second) before it tries to total you like a used car, you'll be okay.

After this, you'll find a full health power-up before you take on a ninja. Finally, on the fifth stage, we see a Ninja? It's bad enough we don't get the Ninjetti/Ninja Ranger forms in this game, but now we get a ninja and we have to fight it off? Wow, misleading title sure is misleading.

He's basically hit and run from here - you punch him, he does ninja vanish, he reappears, you hit him again, repeat until he explodes. If you take too long, he'll try to attack you with shurikens. He's pretty easy, though. After that, it's two more robots before you enter a building.

This is where the difficulty ramps up. If some of the panels on the floor are lit up and you're standing on one of those panels, you take damage. They alternate with a pretty simple pattern that doesn't take long to get used to, though. There are Frankenstein-like monsters in lab coats that tap two wires together to create a electric spark the same size as they are for an attack. Move back, then hit. Putties will still pop out of holes in the wall, so there's plenty of enemies to deal with in the second half of this stage. Your 3D jump will be more important than ever as you dodge enemies and lit-up panels.

You'll find a wall is a turret moving alongside it. You'll have to dodge the flashing, lit-up panels as you strike this thing down and tear the wall apart. After that is a vertical chasm with wall-mounted lasers that start shooting as soon as they appear on the screen. As long as you don't rush through this, you won't get hit too many times and you'll do just fine. After that, it's conveyor belt action time again with more robots shooting lasers at you, more Putties...and now ceiling mounted laser beams and crushers! Now we're having an Admiral Ackbar moment!

Anyway, you punch out another wall only to find the same crushers on the floor! And after you destroy the next three walls...there's a 1-Up followed by another vertical chasm with laser cannons and robots hanging off of chains trying to shoot you. Ivan Ooze obviously doesn't want you to get very far in this facility, doesn't he?

You'll have to jump on platforms to get out of some of these death zones, and there are now laser cannons raining death on top of you! After all this, you finally make your way outside.

Well, there are robots everywhere in the third part of this stage. As you climb to the top of what looks like an unfinished building, there are robots lining platforms, robots in the air, robots on the foundation...robots now outnumber putties. Wonderful. Thankfully, there are health power-ups and morphing power bolts littered throughout the stage in containers you have to break. Be sure to take advantage of what's around so you can survive.

When you're almost at the top, there's another ninja who basically fights the same way as before, except he tries to run towards you if you're too far away before he throws the shuriken. When you kill him, a platform appears. Get on top of it, then kill the two Putties and the robot before you make your way to the top and face Silver Horns. For some reason, his name is "Silver Horn" in the game. Oh, well...

Anyway, he runs towards you in an attempt to hit you, with electricity coming out of his horns. He'll also shoot a spiral of ball lightning projectiles at you, which can be dodged perfectly with a backflip. Be sure to backflip towards him if he corners you, so you can move straight through him without taking damage.

When his health bar is blue and it's about to start going down, he'll send out two red spheres to hover above him. He'll run towards you in an attempt to activate them and cause lasers to rain down from above with these orbs, so use your backflip to get away from him. When you hit him enough times, lightning will emanate from his horns. He'll use that to either attack you through the red orbs or shoot the spiral of ball lightning again. Backflip, backflip, backflip!

When he's finally down, he'll step forward once before he explodes. Don't stop just yet, Power Rangers! You're so close to Ivan Ooze you can smell him!

Mighty Morphin Power Rangers: The Movie (Genesis/Mega Drive) Trailer


It's not the Super Nintendo version, but I'll take it.

Sunday, July 29, 2018

PrinceWatercress plays Mighty Morphin' Power Rangers: The Movie (SNES) AGAIN - Stage 4


Guess what? The commentary vocals aren't awful this time!


You start out punching giant explosive gas canisters as robots run everywhere. Robots crawling along the ground, robots hopping and shooting into the air, robots flying in the air and shooting lasers downward at you...there's as many robots on this train as there are putties.

Thankfully, if they're standing next to one of the explosive canisters, you can punch them a couple of times to make them explode...and take the enemies with them! Genius!

At the end of the train, you fight this giant machine that shoots lasers across the screen and lets a flamethrower loose on you as well. Be prepared for a fight and do as much dodging as punching. Also, if you can't tell: Yes, you are indeed invincible when you're doing a backflip. Just double tap B like in the original MMPR game for Super Nintendo, and you'll pull one off. As soon as you're out of the animation, though, you're vulnerable. Use it against the two-way charge laser, and stay away from smoke when you see it as it usually means fire. Not sure what "SNCB" means, though...

Once you destroy that, it's off the train as you fight off more Putties...including a brown variety that takes two hits that you haven't seen before and a Putty Patroller that slashes at you with a sword. After that, it's on to the abandoned tracks.

You thought you'd get reprieve at the beginning of the second part? Wrong! The putties are resorting to Plan B! They've got swords, grenades and even mine carts to hide in and take cheap shots at you with rifles...if they don't push them at you first! Don't make any foolish jumps, and watch out for the flames and robots that line the tracks! But if you watch this video...you'll know where to go!

At the end you face Magnet Brain. He'll use his magnetic powers to make tornadoes spin across the ground...and push you back! Thankfully, the tornadoes are easy to avoid, and you can do a 3D jump to get away from push-back. He'll also try to hit you with his staff if you're close enough.

When you land the final blow, make sure he's not off-screen, or his death animation (where he takes a few steps before falling off the screen) won't trigger. You'll be stuck at the Stage 4 boss indefinitely, and you'll have to lose all your lives or reset the game if that happens. Just thought you'd like to know.

PrinceWatercress plays Mighty Morphin' Power Rangers: The Movie (SNES) AGAIN - Stage 3


Let's see if I can handle this a little better.


Why are there so many snowmen every few feet away from each other at the beginning. Are the hills we're about to see too hazardous for the kids to make snowmen on?

Once you knock down some Putties at the beginning, you take a snowboard ride down a hill, dodging rocks and fences while jumping over pits, trying not to run into Putties who are trying to run into you from behind on snowboards and snowmobiles that they probably stole from some unsuspecting Earthlings. How they get those things, I'll probably never know. Don't let the cave ceiling smack you in the head on the way down! Duck!

Once you hit the bottom, your board lands you straight into a raging river. You're dodging logs underneath your feet and boulders falling from the rock walls, all the while fish that come out of the water, grabbing power-ups, and trying not to be hit by any more Putties.

Now, I'm not much of a genius when it comes to flora, fauna and the like, but if I were going to hit fish with my bare hands, I wouldn't expect them to spontaneously explode upon impact with my fists.

After all that, you meet Skelerena. Her fire breath, dashing shoulder block and claw attacks are pretty nasty, and she has the nasty habit of leaping up into the air, board and all, and coming back down on top of you at a high speed. She also has a nasty habit of teleporting, which is only made predictable by the platform of hers that moves instantly where she does but never disappears (for some inexplicable reason). You'll be doing a lot of hitting and running on him before you're done...if you aren't able to get a bomb, that is!

Saturday, July 28, 2018

PrinceWatercress plays Mighty Morphin' Power Rangers: The Movie (SNES) AGAIN - Stage 2


That "tssh" sound at the beginning is me syncing the audio and the video. You're welcome.

Geez, Bandai loved to take liberties all the time. This is one of my personal favorites amongst those, though.

You're on a jetski for some unexplainable reason (there's not much of a storyline here, folks, believe me) when it crashes into rocks. Luckily, your jump onto the aircraft carrier once the burning jetski launches you up.

You now fight Putties as you make your way inside, being blown away by low-flying fighter jets along the way. It looks like Lord Zedd's Putties are turning to desperation tactics early...some of them are crawling towards me just to get in the way and be complete jerks. The yellow putties are new here. If they're walking, they take two punches. If they're crawling, they take four crouching kicks to take down. The cream-colored Putties that look gold-ish are like the green Putties in the original Super Nintendo game. If you get close enough, they leap back then jump forward and kick at you. 

Once you make your way inside, there's spikes on the floor, Putties shooting guns, platforms you can hang on top of when you're in Ranger Mode (hold Up as you jump to them to grab on), spiders that poop red blobs of something and robots moving on airborne conveyor belts and flying around in the air that shoot and drop bombs at you and pits that send you into the send you into the deep blue sea if you accidentally fall into them.

Some Putties will fire mortars at you in the background. If you hold Up and press Y, you can perform an uppercut, and if you uppercut one of the mortar bombs, you can knock it back at them and destroy one of them if you're lucky.

You then face Cannon Top, who is on a platform above some spikes. You either have to stand on a platform on a conveyor belt or hang on a hook at the top of the room in order to hit him, all the while trying to avoid his projectiles and not get killed. Once again, you can power up your bomb, which helps even more when you're finally able to power it up. Once you've gotten in as many weapon strikes on him as you can, unleash the bomb at the last second and he becomes a lot easier. Boom! Time for Stage 3!

PrinceWatercress plays Mighty Morphin' Power Rangers: The Movie (SNES) AGAIN - Stage 1


Oh, hey, I'm playing this game again. It's an interesting one, that's for sure. Younger me would have loved it.

Unlike the original MMPR game, this one controls more like Monster in My Pocket. You just have the standing attack, the jumping attack, and the crouching attack, but you can't double jump. You can morph at anytime when you fill your power bar up completely, and when not in Ranger Mode, it gives you more power for your special attack, which you can use by pressing X before you've morphed. 

If you press it while morphed and the bar is full and/or flashing, you get the full-screen bomb attack from the original SNES game. You can also jump from the foreground to the background in certain parts of the game, like in the early Fatal Fury games.

There are also food power-ups that replenish the five health units you have (morphing also does this), as well as small lightning bolts (that give you a little bit of energy on your Power Meter) and big lightning bolts (that give you a good amount.)

The stage starts out in downtown Angel Grove. If I saw a Putty driving a car or riding a motorcycle, I'd either think of A) hijacking it, or B) I have problems.

Speaking of the Putties, they make up the majority of the enemies you will face in the game. The gray putties take one hit to kill, but the purples ones take two.

We then enter a shopping center where these robots drop bombs at you from mid-air. The place then catches on fire thanks to these elephant-head looking robots that you destroy, and you have to dodge debris and fire while trying not to fall into holes. You then reach the top of a building and fight Putties while waiting for a blimp, which you jump onto.

I didn't know this until recording this the second time, but the red signs with words like "FOOD," "TOYS," and "BANDAI" can be grabbed onto by holding Up on the Control Pad when you jump up to them. From there, you can press Y to kick at enemies and press B to jump back off. You can also press Left and Right on the Control Pad to switch the direction you're facing.

Once there, you fight Mirror Maniac from the second season of Power Rangers (the same source where almost all the other bosses come from), who creates fake copies of himself (signified with the grayer, dimmer mirror of the two) and rolls into a ball in an attempt to hit you (which you'll want to jump over). He also has a mirror beam that can easily be ducked under.

He's pretty easy as long as you keep a sharp eye on him when he does the mirror trick. Thankfully, canisters containing the big thunder bolts that give you a bigger amount of energy drop down during the boss fights, giving you energy to power up the bomb as well as your physical attacks for a short time.

Once he's gone, you get more points depending on how much health and power you have left, as well as how quickly you got through the stage, and you head to the next round.

Tuesday, March 1, 2016

Kikoskia plays Mighty Morphin Power Rangers: The Movie (Game Gear) - Part 3 of 3


Yep, another guide that's come and gone. Sometime I question my sanity for covering all four versions of the video game adaptation.


Stage 4
Ooze Men

You'll meet Ivan Ooze soon enough, and he'll kill you in one hit no matter how good you are. It's part of the storyline, however, and when this happens, Ivan Ooze will go to the Command Center and destroy everything.

Stage 5
Hornitron

Just for the sake of saying it, I went ahead and re-read the guide to the Genesis/Mega Drive version again. Christ, I must have either really hated where I was living at the time or the sarcasm, jokes and writing in itself just came out really easily. Especially the "We Need A Hero" joke. I laughed when I read that again. Yeah, I actually read something of mine and laughed at it, which usually doesn't happen.

Alright, I'll have to admit it. Ninja Megafalconzord is awesome. Of course, since the game wants to display it as "Ninja M.F. Zord," I'll just call it Ninja Motherfuckerzord. Because that's what this one is: a bad-ass motherfucker.

You can get the Falconzord to come off of your back and fire missiles at the ground, but beware: if you get attacked, the attack is cancelled out instantly. That's lame. You can do a flying dive attack in the air that reaches across the screen, you have a punch combo, a bear claw slash and some kick attacks that include a Tatsumaki Senpu Kyakku. Yeah, the Hurricane Kick is included, and it's really useful if you get trapped in a corner, because it can get you out of the corner and deal multiple hits.

You also have a pildedriver move, which looks really good for an 8-bit game.

Hornitron is amazingly cheap, so be prepared with the small arsenal of special moves that the Ninja Megafalconzord has and use them to the best of your ability. Especially that Hurricane Kick. 

When you beat Hornitron, Ivan will combine himself and the Scorpitron (which you don't fight in this game, amazingly) into the Hornitron to create the Ivan Ecto-Morphicon.

Stage 6
Ivan Ecto-Morphicon

Just like the Hornitron, the Ivan Ectomorphicon is extremely cheap, and it's attacks can do a bit of damage (about a sixth of a full health bar). Turnabout is fair play, so attack this guy as soon as he gets up. If you can dizzy him, hit him with something powerful.

When you win this battle, you'll fly to the moon and fight him again. This time, you'll both be fully healed, and the gravity becomes a lot lighter. If you're going to use jump attacks, use them only when he's in the air with you and at the top of your jump. The Hurricane Kick will be as useful as ever here. 

Once you win here, that's it. The game is finished. You've won. Enjoy your really bad ending and even shorter credits (in relation to the Genesis/Mega Drive version).


Kikoskia plays Mighty Morphin Power Rangers: The Movie (Game Gear) - Part 2 of 3


Well, we make some headway, but despite the fine controls and the interesting graphics, this can get fairly old fairly quickly.

Stage 2
Goldar

When you fight Goldar as the Thunder Megazord, use your range and be sure not to stand right next to him.

Stage 3
The Jaws of Destruction

Love the parallax scrolling here.

When you finish off the Putties here, Goldar shows up for a few seconds. Take the time to do some damage on him before he runs away. When he does, the saw that makes up the body of the Jaws of Destruction transforms into the monster for this stage.

If you haven't seen any of his special moves the first time around, you'll definitely see them when you're playing as the Thunder Megazord. The Jaws of Destruction can throw spheres with sharp ends on them, and he has a Shoryuken-like move where he slashes at you with a chainsaw. That's pretty violent for a Power Rangers game.

When you beat this guy, you'll finally move on to the plot of the film. At least it's better than the Genesis/Mega Drive game where they start at the beginning and skip 90 percent of the story. Only difference is, we just go straight to the end.

Stage 4
Ooze Men

Prepare to fight Ooze Men. Lots of them. In the first two backgrounds of the game, no less. They're just like Putties in the sense that you can kill them and regain health (a lot of health this time), but they're a bit more powerful.

Monday, February 29, 2016

Kikoskia plays Mighty Morphin Power Rangers: The Movie (Game Gear) - Part 1 of 3


Yep, it's this movie. Again. This time, it's a fighting game. On Game Gear.

Believe it or not, you will get your butt kicked on this game rather easily, as the enemies have some AI. Hell, even the Putties will give you a bit of trouble.

Anyway, pick your character as you laugh your head off at what looks like Alpha 5 giving the Rangers head, then it's off to battle.

Stage 1
Beam Caster


The first few levels are based on the TV series, and you'll be fighting some monsters from them in addition to some Putty Patrollers.

The moves in the game are typical fighting game fare. It should be noted that pressing both 1 and 2 also performs another move.

The Putty Patrollers will refill a little bit of your health when you defeat them...provided they don't give you trouble.

When you beat the Putties, Beam Caster will come back. Beam Caster is pretty fast, so be ready to block his attacks at a moment's notice.

When you beat Beam Caster as a Ranger, you'll have to beat him again as the Thunder Megazord. Funny, even if you play as the White Ranger, you're stuck with the Thunder Megazord. The same strategies you used against Beam Caster the first time still apply. The special moves for the Thunder Megazord aren't as impressive, but you do have more powerful attacks as well as a longer range, which is really useful.

Stage 2
Goldar


Wow, Lord Zedd's not even playing around.

Anyway, you'll start fighting the Putties right from the start. They'll eventually start teleporting in, and when that happens, you'll want to keep a good eye out for Goldar, as he'll be really cheap and try to slash at you with his sword and then run away so the Putties can continue to have fun with you.

He'll eventually come out and actually play for once, and when that happens, be ready to use your special moves. He's cheap, but he's easy in this installment (he's even easier in MMPR: The Fighting Edition, to be honest).

Saturday, March 8, 2014

Kikoskia plays MMPR: The Movie for Game Boy - Part 5 of 5


Should we finish this off? Yes...let's.

Ivan Ooze - Second Form


When you beat Ivan Ooze's first form, you'll immediately meet his second form. This time around, he actually moves!

If you die during this battle, you won't have to fight the first form again...so don't give up!

He'll try to throw jewels and those little tadpole-shaped beams from the first form at you in order to damage you. Just remember that you can punch him in the legs and still damage him. When you do that, he'll fly to the other end of the room.

When he flies to the other side of the screen, duck so his legs won't damage you.


This is much easier than the first form. When you beat him, congratulations! You did it!


Kikoskia plays MMPR: The Movie for Game Boy - Part 4 of 5


Well, we finally made it. Now what?

Stage 6

Section 3


The skeleton guys are back, so when they walk out from the background, just duck and punch until they're dead.

Wait for the flamethrowers to stop shooting out fire before you pass. Ivan Ooze was careful enough to place these things near bottomless pits, but it's still easy to get past all those if you know when to jump.

Apparently, those things that were creeping through the floor that looked like mines were really tiny robots. Interesting.

Stage 2 Boss


The Tengu Queen (yes, there is a Tengu in this game) will appear on either side of the screen and shoot a three-way feather shot at you. Get close to it, avoiding the feathers, and hit her. She'll fly away and re-appear again on one of the two sides of the screen.

Unlike last time, however, you won't have any conveyor belts to worry about. The screen this time has the same layout as the Goldar battle. Just stand in the center and walk towards the Tengu Queen when she shows up. Easy!

Section 5


A vertical section, complete with flamethrowers. If you stick around at the top, those water tap-looking things show up again. If you need some quick power, take a few of these things out before continuing.

Stage 3 Boss


Another simple boss. Punch it when it's standing still, and avoid it when it's somersaulting in and out of the water. It will know where you are, so it's very easy to time when he's going to come out of the water and roll into you again to an exact science.

Section 7


More flamethrowers and bottomless pits. Also, no enemies. jetpackguy.jpg

Stage 4 Boss


The boss here is Goldar, whom Kikoskia wants to call Golbez. Eh.

The best thing to do is punch him into a corner, which can be really easy to do if you're fast enough. Avoid his sword slashes as well as his thrust attack.

It doesn't show it here, but sometimes he'll disappear and do some sort of mirror image teleportation trick. Use the platform here to get away from that.

Section 9


It's back to Putty bashing in this one. Nothing much else here.

Stage 5 Boss


As long as you're not standing where Lord Zedd teleports, he'll appear and try to hit you. Thankfully, the way he teleports is predictable, even though he picks a random spot everytime. Just make it so that he's standing next to you, then attack him before he can do anything. If he's far away, use a dashing shoulder tackle.

Section 11


It's a horizontal platforming section, where you're avoiding fireballs that act like the Podaboos in Super Mario Bros., just leaping in and out of the abyss.

The floating eyes can only move - and be destroyed - when their eyes are open. They take two hits in Ranger form.

Section 12


If you need Life and Power, this is the last place you're going to get it. Ivan Ooze has two forms, and you'll need as much of both as you can get!

Ivan Ooze - First Form


First off, the full-screen special attack doesn't even work on Ivan Ooze, so don't even bother.

Wait for Ooze to send out an attack before coming towards him and attacking. Besides casting lightning that comes down from above as well as those little Saturn-shaped projectiles that Lord Zedd threw at you during his boss battle (jump over them), he also has a little eye beam that follows you when you walk under it. You'll have to time your movements and positioning with this one so that you can attack Ivan while still avoiding this little beam.

If you don't wait, he picks you up and throws you to the opposite end of the screen via telekinesis. Thankfully, this doesn't damage you, but it is slower than necessary and is a pain in the butt to wait for the end of.

You'll only be able to attack once before you won't be able to damage him again. In that case, you'll have no choice to get away from him before he does that for you.


He can cause a lot of damage in seconds, but thankfully you have infinite continues and you'll be brought back to Section 12 if you die...so don't give up!