Friday, April 1, 2022

PrinceWatercress plays Bugs Bunny: Lost In Time - Part 23 of 23


In this entry, we finally play "Train Your Brain!", get the last of the collectibles and get Bugs home.


1:32 - After kicking the switch to get rid of the barrier, you'll be playing Simon Says with a barrier. The Martian will jump on the colors, and you have to jump on them in the same order. Jump on six colors without messing up to get the clock and continue on. If you mess up, you're starting over and you're doing this until you get it right.

From here, kick the nearby switch and continue on.

4:42 - For this game, you'll need to jump on a green button. The 4x4 grid will show a pattern briefly, and you'll need to recreate it. Jump on a tile once to turn it red, twice to turn it green and three times to make it clear again. Don't forget the golden carrots behind the teleporter.

6:51 - Great, it's these platforms again.

7:21 - Be careful on the platforms. The green and yellow platforms are safe, while the red ones burn you. Some of them will turn clear, meaning there is no platform on that tile at all.

8:03 - You have to be moving towards this switch while kicking it to make it work. Use the platforms to get to the center and kick the second switch like you did the first. Kick the switch at the end and go back to the start of the section for another teleporter.

11:00 - This golden carrot is very easy to miss.

11:45 - The memory tiles, aka Acme Mind. Use R1 to change the color of the tiles. The colors go in this order: blue, cyan, pink, yellow, purple, orange, red, green. The same color will not appear twice in the combination. You only have six guesses. If you guess the combination right, you'll be able to continue. If not, you're playing this until you do.

Start with the first four colors and see what sticks. If a crown appears on that color, you got that tile right. Keep it that way on all future guesses.

15:21 - Rotate the camera to find the final golden carrot.

16:01 - Use Left and Right to steer the bike, and hold the Circle button as you approach the pole. Hold it as you get to the top, and make sure you're swinging towards the next platform when you let go of Circle, and use the D-Pad to ensure you're going where you need to. Watch which direction you're spinning to make things easier. This can be a lot harder than you would think. At least you have infinite lives.

Along with making sure you get to the finish line before the Martian does, you'll also need to ensure that you use every speed boost and that you don't fall off the edges of the tracks.

It is possible for The Martian to fall off the track if you're near them at the pole, but it's hard to do.

Once you make it to the teleporter, you can grab one more clock. From here, you can go back to the present day on the era select and end the game.

29:19 - The good ending for getting 100%. You did it!

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