In this entry, we take on the last two available Robot Masters, then head to Dr. Wily's castle immediately afterwards. It's not over yet.
Clash Man
Nope, it's not Crash Man, it's Clash Man.
Once again, this is similar to the NES's counterpart stage. You have platforms running on tracks, you have those spinning cylinder robots that slowly fly towards you, you have the "can stack" robots that you have to shoot in the face and dodge the body segments that it hurls at you...yep, nothing's different around here.
Use Rush Jet to get the Energy Tank after the checkpoint. The Energy Tank lets you refill your health whenever you select one in the pause menu. You can have up to four.
The "Oil Can" robots that can aim forward at angles of their choosing are from Flash Man's stage on the second NES game. Since Flash Man was in the first Game Boy game and didn't have a stage, this is the only part of the game where they will appear.
When you climb one of the two ladders near the end that leads to three ladders, climb the right ladder for another Energy Tank.
To beat Clash Man, shoot the Air Shooter when he's almost right in front of you, then run under him so you'll dodge the Crash Bomb that he shoots to the floor. Rinse and repeat.
Beating Clash Man gives you the Clash Bomb, which lets you shoot bombs forward. The bombs can stick to walls and stay there for a few seconds before they explode. You'll also get Rush Coil, which allows you to use Rush as a springboard to a higher platform.
Wood Man
Once again, all the enemies you remember from the NES version of this stage are here. The carrot-tossing rabbits, the bats that slowly fly towards you from the ceiling, the fire-breathing dogs that you have to take out at a distance while jumping over the flames as they do a curve towards the ground before heading upward at you...they're all here. Yep, this stage sure is close to the real thing.
Up to a point.
You'll soon see water, turrets from the Air Man stage, and the spikes that draw in and out of the ceilings from Needle Man's stage that look like telescopes (to be fair, they always did, at least to me).
The last stretch of the level involves those running birds that you saw near the end in the NES version of the stage.
Wood Man is as easy as ever. Equip the Metal Blade, then jump over the Leaf Shield and stay out of the way of the three leaves that fall from the sky. This battle is much, much easier here than on NES, and the Metal Blade actually acts like it's cutting Wood Man to ribbons here. It's much easier to not die this time around.
Beating Wood Man awards you with the Leaf Shield, which works just like how Wood Man uses it. Just make it appear, then send it flying forward into an enemy.
Dr. Wily's Castle
When you beat all four Robot Masters, you'll enter Dr. Wily's castle...only to fall right into a trap. You'll then choose between four teleporters.
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