Tuesday, April 19, 2022

PrinceWatercress plays Secret Agent - Part 6 of 12


We're on a roll now. In this entry, we take on four more levels.



Area 4


Jump up to get the red key, go right, get the bullets if you need them and open the red door. Take out the ninja, then get the red key and push the pushbarrel to the left. You'll need it later. Open the red door to the right, take out the robot guard dog, then get the bullets and the blue key. Make your way up, jump to the left and get the red key with the help of the pushbarrel. Go back to where the guard dog was, make your way up, head right at the top. Jump over the water, then get into the teleporter. 

The S will be here. Get it and the bullets, open the red door and take out the glass dome robot. Take out the visor robot and get the floppy disk, then go back into the teleporter. Remember that last red key you had to get? There was a computer on the way there. Put the disk in the computer to disable the laser field. Go back to the blue door near where the disk was and get the X-Ray Specs. With this, you can head back to the start and get the dynamite. Also, get the green key below it. You're gonna need it.

Go back through the teleporter. Thanks to the X-Ray Specs, you can now get to the green door. Take out the robot when it exposes its face and use the pushbarrel to get the green key above. Use it again to open up the green door leading into power-up room for increased power, bullets and other things, if you wish. From here, use the pushbarrel one more time to open the path to the exit...but you're not done yet. You still have a satellite dish to destroy.

Go back through the teleporter and take the path leading to the computer. Use the X-Ray Spec platforms to get to the satellite dish and destroy it. Watch out for the spike. The P will be on the way to the satellite dish, while the Y will be in the first room in the level that you entered. Now you can exit.

Area 8


Go tot he left and get the green key, then jump over the yellow area and take out the glass dome robot. Drop down and open the green door to enter the teleporter. Get the S, then go back and get the P. From here, head back to the start and drop down that yellow area. Hold right to hug the right-hand wall and enter the passage in the wall. Watch out for spikes and that zapping robot as you make your way to the teleporter, and get the blue key as you make your way there.

You'll be back to where you got the P. Go back up and open the blue door to get the red key, then go back down and open the red door. Take out the thug and get the disk, then make your way up, take out the thug and the ceiling turret robot, then put the disk in the computer.

Now it's time to head back to the start and drop all the way down. Get the blue keys and open both blue doors. You'll need the pushbarrel in the room to the left to get to the satellite dish. Near the satellite dish is another blue key; grab it to open another blue door and get the Y. From there, enter the nearby teleporter, then enter it again.

Make your way further down and take out the turnkey mechanism for the laser on the way, then go left and get the dynamite. Use the teleporter one more time. The exit is above you. Blow it up and get outta here.

Area 3


Take out the guard, then get on the moving platform and ride it to the left where the exit is. Get the blue key and take out the sentry, then make your way up and over the water. Take out the sentry, then watch out for the spikes that come in and out of the floor as you make your way up to the floppy disk. Do not open the blue door yet; instead, go back down and go all the way down to put the disk in the computer. From here, you can finally open the blue door, go right, get the red key and drop down without the laser field giving you a nasty surprise.

Go up from where the crate is and get the red key. Open the red door, take out the sentry and push the pushbarrel out of the room and all the way down. Push the pushbarrel all the way left. You now have a way out. Don't take it yet; instead, go further to the right and make your way up. Open the door to get some bullets, then keep going up. Take out the robot guard dog and get the green key, then go further up and take out the ninja master. Go to the right, drop down, get the blue key on the way and take out both the sentry and the satellite dish. Go back to the green and blue doors and open them to get the dynamite. From here, go all the way back down, go to the pushbarrel, and take the moving platform to the exit. You're done.

Interestingly, this level does not have the "SPY" letters.

Area 1


Take out the glass dome robot (and watch out for the spike!), then head left and take out the robot guard dog. Jump further to the left and get the red key. Go back to the doghouse and make your way up. Avoid the "?" symbol and go left and further up to find the red door. Go down and get the S and the disk. Feel free to get the computer chips for points and ammo for the gun if you need it. From here, go back to where the red door is and jump to the right. Take out the ninja, head down and wait for the moving platform. Take it to the right, jump over the rockets on the way, get the dynamite, then go up and put the disk in the computer.

From here, you can go back to the platform where the ninja was and take out both the ninja master and the satellite dish. As for the P and the Y, the P is at the start, while the Y is in the armory in the lower-right corner of the level. To get there, you'll need to jump carefully past the red key platform above the water. With all that taken care off, you can now exit. (Again, watch out for the spike!)

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