Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
ThirdMarioBrother plays Super Mario Land - Part 4 of 4
Chai Kingdom...the only place in SML that people know by name. (Some people, anyway.)
World 4-1
The jumping men that take a zillion bops on the head with Mario's jump attack and keep on going can be completely killed off with fireballs (or as the game wants to call them, super balls).
Also, the pipe in the beginning of the stage leads to more coins.
If you can get to the first block at the top where the goal is, just run all the way to the right to get to the bonus game. Easier than it looks!
World 4-2
After the narrow maze part, you'll soon see a Mario game staple: that fireball that revolves around a block or a ball. In this case, it's a block. It's pretty easy to avoid.
The second pipe in the level will take you to an empty room full of nothing but coins.
The snakes spit fireballs, but go down easily with a single jump. Also, wait for those plant things to spit out that fireball before you jump on them.
If you happen to be next to or on the blocks where the fireballs that move in a circle, the fireballs can't hit you.
After that, it's some platforms and a donut block that takes you to the exit. Just stand on it, and jump over the pit before the donut block falls into the pit.
World 4-3
Flying time!
This time around, you'll be shooting down birds and planes while destroying blocks and collecting coins.
Avoid the sparks that float in the sky. They will damage you, and while they seem indestructible, they actually go down after a lot of hits.
Once you see lines of blocks making up walls, you're close to the end. You'll then see a room full of coins you can fly through...collect as many as you possibly can! After that, it's just some simple maneuvering before you have to deal with fireballs revolving around blocks and indestructible fists coming out of upside-down pipes.
The boss here is Tatanga, and you will have to shoot him until he dies. He'll have two forms, and the first one is a cloud. This cloud spawns birds. (I don't even.) After enough shots, you'll meet Tatanga in his little spaceship. Stay all the way to the left and avoid the fireballs as they both come out and split into three. You can shoot the fireballs down with enough hits, but it's much better to avoid them. Once you shoot him enough times, he's dead and you'll rescue the real Daisy. Enjoy the ending!
When you press Start after the ending, the cursor will change from a mushroom to a Mario head. This signifies that you have unlocked the second quest, which is a harder version of the game.
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