Sunday, January 26, 2014

DeceasedCrab plays Yo! Noid - Part 3 of 6

...and this is where the game really starts getting harder.

Level 7


The carousel at the fair. Wonderful.

This stage can be particularly nasty, due to the fact that the lower routes are more dangerous and that the level automatically scrolls.

The carousel horses serve as power-ups, but when they serve as platforms across bottomless pits, they'll fall when you stand on them, so you won't have that much time to think before jumping.

There's a new power-up here: the fast noid. Using it turns the Noid black, which makes you move faster and jump higher. It's like being a Noid Ninja. The effect only lasts a few seconds before you have to use it again.

Boss: Orange Noid


If he draws a 2, use a II multiplier with a 3. This will give you the best edge possible.

The peppers will be more helpful than ever now. Use them if he draws a 5.

Level 8


The only attack you have in this stage is the screen-clearing magic attack. That's it.

Also, every time you use it, it looks like the Noid is giving people the finger.

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