Showing posts with label Desert Demolition. Show all posts
Showing posts with label Desert Demolition. Show all posts

Saturday, August 20, 2022

PrinceWatercress plays Desert Demolition Starring Road Runner and Wile E. Coyote - Part 10 of 10


Now we're at the end of the game with Wile E. Who would have thought Road Runner would be so violent?


Granite Gulch

The first section of this stage is just like the first section of Red Rock Rendezvous, with the only difference being that it takes place at night. The second section is also cliffs, but here, you'll be doing even more platforming and even more running up walls just to get to the end. Explore if you can, get all sorts of stamps if you must, but get to the right as quickly as possible.

The tiny umbrella allows you to float slowly to the ground without taking damage. You'll also be using the flight suit extensively here, too. I keep using it to fly up and to the right as much as possible.

The bonus area is Road Runner's waterfall bonus area from Buttes and Ladders as well as the Road Runner's version of Granite Gulch.

The Grand Finale

Well, this is a twist. The Road Runner is now running that vehicle. (Why so violent?) Get to either the left or right side of the screen, get to the switch, and pull the switch so the barrels fall on the vehicle that is trying to crush you as it passes by. Since Wile E. is not as fast as The Road Runner, you'll be running like your life depends on it and using your turbo boosts to save your own bacon. Use the balloons at the top to take a shortcut to the other side for clocks and health, assuming you're good at landing on balloons. Watch out for the bombs that get thrown at you, and don't get hit by the vehicle, either. As you drop barrels, the vehicle gets more red. After dropping twelve barrels on the Road Runner, the battle is over.

When you beat the game as Wile E. Coyote, Wile E. becomes ACME's Customer of the year.

And we're done with Desert Demolition!

Friday, August 19, 2022

PrinceWatercress plays Desert Demolition Starring Road Runner and Wile E. Coyote - Part 9 of 10


It's a little easier to explore Karl's Bad Caverns to get all the good stuff on the way to the end of the game with Wile E. Coyote. Also, the bonus level is fun.


Karl's Bad Caverns

For the first section, you'll be jumping from platform to platform, riding elevator platforms and looking in the occasional nook for stamps, clocks and even an extra life or two. You will definitely want to get as many clocks as you can in the first section, as you'll only have thirty seconds to work with. If you go all the way to the right and look in the red building next to the elevator platform, you'll find two clocks. Watch out for the mine cart and the springs near the end.

The second section gives you more time to work with. Get as much as you can, but hurry down and to the right so you can catch the Road Runner. and also get to the exit with time to spare. This can be a little difficult to do, and if you need stamps or clocks in this level, you're going to have to go find them.

The see saws with the rocks will launch you up higher if you land on the non-rock end.

The bonus area has you using jackhammer to break through layers of platforms to get stamps and clocks. If you can make it to the bottom, you'll get your bonus points as well as a Sylvester and Tweety cameo.

Thursday, August 18, 2022

PrinceWatercress plays Desert Demolition Starring Road Runner and Wile E. Coyote - Part 8 of 10


Now it's time for Choo Choo Terrain with Wile E. Coyote. It's much like Road Runner's version of the level with a few subtle differences.


Choo Choo Terrain

For the first section of this stage, you'll be making your way to the engine to stop the train. Along the way, you'll be switching between the high road and the low road to not only collect stamps and clocks, but also to catch the Road Runner. There are spots where you can jump on balloons to skip past parts of the level and even get some much-needed power-ups, so take those routes when you can.

You can crawl through pipes to get to a bottle of health-replenishing pills as well as an extra life.

Aside from oil popping out of the pipes and shooting you up into the air like a geyser, there are also toppled ACME boxes with explosive coyotes like in Buttes and Ladders. You definitely don't want to run into them, as they hurt.

When you reach the head of the train, press Down at the switch to stop the train and enter the second section of the level.

In the second section, you'll be making your way down while trying to catch the Road Runner (the dead ends can help with that) and avoiding the mine carts that move along the tracks. There are crates to help you out, but you will want to be careful if you get the rocket skates. If you know where to look, you can find plenty of clocks and stamps. Don't forget to look in the tunnels inside the rock to find some hidden pick-ups, too. At least you can climb up and down the ladders this time.

The bonus area takes place on train tracks with a train coming after you. Run to the right and keep jumping to get pick-ups and avoid the explosive barrels. If the train hits you or if you make it to the end, the bonus level is over. If you lose all your energy from getting hit by the train, you'll lose a life as soon as you enter the next level.

Wednesday, August 17, 2022

PrinceWatercress plays Desert Demolition Starring Road Runner and Wile E. Coyote - Part 7 of 10


Now it's time to go through the desert village with Wile E. Coyote...and we get introduced to a different second section in the process.


Buttes and Ladders

Go up and left at the start for an extra life.

For the first section of the stage, you'll want to stay high and keep going. You may run into the Road Runner as you do this as you do this. If you can trap him near a wall, he is big pickings for stamps and a clock.

In the second section, there are wires you can balance on with the wheeled helmet, albeit upside-down. Press Right on the D-Pad the instant Wile E.'s legs are behind him, and Left the instant they are in front of him. If you're paying attention, you'll quickly get into the groove as to how to move on the tightropes and you can make some big progress on this stage.

The boxing gloves will hurt if they smack Wile E. 

The bonus area for Buttes and Ladders has you going down in a flight suit. Hold Left and Right to move forward while pressing C to flap the wings. If you can get the timing down right, you can get a ton of stamps and a few pick-ups here. You can even get an extra life. Also, the sheepdog from some of the non-Road Runner cartoons featuring Wile E. Coyote can be seen at times in the bonus area.

Tuesday, August 16, 2022

PrinceWatercress plays Desert Demolition Starring Road Runner and Wile E. Coyote - Part 6 of 10


We've played through the game as Road Runner, and now it's Wile E. Coyote's turn! Here, we play through Red Rock Rendezvous, which shows up first here.

Red Rock Rendezvous

At the beginning, this stage and Buttes and Ladders are in different spots depending on who you play as.

With Wile E. Coyote, you can hold B to run and double-tap it to use a turbo boost if you have one. A lets you dive. Holding Down on the D-Pad and rolling your thumb left or right lets you crawl. Up and Down lets you climb on ladders. 

If you see an ACME crate, jump inside. This will let you use whatever is inside. The rocket skates last only for a limited time, and you can use Left and Right to switch directions. Press A to stop using them. You will slow down for a second before turning around, though. Also, the jars of pills replenish your health much like the bird seed does for Road Runner.

For the first section of this stage, you'll want to speed through it as fast as you can, as you will only start this level with 60 seconds. Get stamps if you can, but absolutely get the clocks. Be sure not to go to fast, as the steel panels that come out of the slits in the ground will hurt you. Ditto with the cacti and the exploding barrels.

You only have a limited amount of time to catch the Road Runner upon seeing him, so you'll want to move fast and think even faster, since the Road Runner will always tend to avoid you (and pretty well, at that). Catching him gets you bonus time and stamps.

The second section takes place on the cliffs, and this will give you a little more platforming to do. Always make your way to the right as much as you can, but make sure you explore just a little bit so you can find some stamps. There are also a few loops here; one has three clocks for 30 seconds and another has three turbo boosts. The spring shoes let you bounce higher; just hold C down and you'll bounce much higher than usual. You can also cancel these out with the A button as well.

The dynamite can be used to get the boulder out of your way briefly, and the geysers will send you into the air. The green goop slides you down slopes. Also, go up and to the right at the exit for an extra life.

Also, if you smack right into walls or hit your head on ceilings, you will take damage from doing it. It's not much, but if you keep doing it, it adds up.

The bonus area here has you jumping from one rocket to another to get as many clocks and stamps as possible as you make your way into space, where you will see Bugs Bunny and Marvin the Marvin make cameos. You will let go of a rocket after enough time, so if you see another one, jump to it.

Monday, August 15, 2022

PrinceWatercress plays Desert Demolition Starring Road Runner and Wile E. Coyote - Part 5 of 10


Here's a deviation from the norm: the Road Runner kicks Wile E.'s butt by dropping barrel bombs on him. What is this even?


Granite Gulch

The first section of this stage is just like the first section of Red Rock Rendezvous, with the only difference being that it takes place at night. The second section is also cliffs, but here, you'll be doing even more platforming and even more running up walls just to get to the end. Explore if you can, get all sorts of stamps if you must, but get to the right as quickly as possible.

The bonus area, which isn't pictured here, is the waterfall bonus area from Buttes and Ladders.

The Grand Finale

You finally face Wile E. himself. Get to either the left or right side of the screen, get to the switch, and pull the switch so the barrels fall on the vehicle that is trying to crush you as it passes by. Watch out for the bombs that get thrown at you, and don't get hit by the vehicle, either. As you drop barrels, the vehicle gets more red. After dropping twelve barrels on Wile E., the battle is over.

When you beat the game as Road Runner, Road Runner becomes the President of ACME, much to Wile E. Coyote's horror.

We're not done yet, though; we still have a whole playthrough as Wile E.! Stay tuned!

Sunday, August 14, 2022

PrinceWatercress plays Desert Demolition Starring Road Runner and Wile E. Coyote - Part 4 of 10


Karl's Bad Caverns eschews speed for platforming, but there are still a few places to go fast. You'll have to get higher - or lower - to escape Wile E. at times, though.


Karl's Bad Caverns

For the first section, you'll be jumping from platform to platform, riding elevator platforms and looking in the occasional nook for stamps, clocks and even an extra life or two. You will definitely want to get as many clocks as you can in the first section, as you'll only have thirty seconds to work with. If you go all the way to the right and look in the red building next to the elevator platform, you'll find two clocks. Watch out for the mine cart and the springs near the end.

The second section gives you more time to work with. Get as much as you can, but hurry down and to the right so you can get away from Wile E. and also get to the exit with time to spare. Thankfully, I had plenty of opportunities to get Wile E. to bash into a wall or something.

The bonus area is the four loops from Red Rock Rendezvous.

Saturday, August 13, 2022

PrinceWatercress plays Desert Demolition Starring Road Runner and Wile E. Coyote - Part 3 of 10


Well, at least we have some background noise here. 


Choo Choo Terrain

For the first section of this stage, you'll be making your way to the engine to stop the train. Along the way, you'll be switching between the high road and the low road to not only collect stamps and clocks, but also to get away from Wile E. Coyote. There are spots where you can jump on balloons to skip past parts of the level and even get some much-needed power-ups, so take those routes when you can.

Aside from oil popping out of the pipes and shooting you up into the air like a geyser, there are also toppled ACME boxes with explosive coyotes like in Buttes and Ladders. You definitely don't want to run into them, as they hurt.

When you reach the head of the train, press Down at the switch to stop the train and enter the second section of the level.

In the second section, you'll be making your way down while avoiding not just Wile E., but also the mine carts that move along the tracks. Your best bet is to keep away from the crates and get well away from Wile E. Coyote with a turbo boost if he shows up. Thankfully, you can ride the mine carts to get away from Wile E. Don't forget to look in the tunnels inside the rock to find some hidden pick-ups.

The bonus area takes place on train tracks with a train coming after you. Run to the right and keep jumping to get pick-ups and avoid the explosive barrels, and don't forget the two extra lives near the end. If the train hits you or if you make it to the end (where Yosemite Sam makes a cameo), the bonus level is over. If you lose all your energy from getting hit by the train, you'll lose a life as soon as you enter the next level.

Friday, August 12, 2022

PrinceWatercress plays Desert Demolition Starring Road Runner and Wile E. Coyote - Part 2 of 10


Compared to the first level, we'll need to speed through the desert in the second one even faster.


Red Rock Rendezvous

For the first section of this stage, you'll want to speed through it as fast as you can, as you will only start this level with 45 seconds. Get stamps if you can, but absolutely get the clocks. Also, be ready to quickly get away from the crates once they open, as Wile E. Coyote will be using the rocket skates, spring shoes and even the flying suit just to get you. The cacti hurt, but if you can get Wile E. Coyote to run into them, you can get yourself some much needed stamps and extra time. There is also health at the end of this section, so be sure to get it before continuing on.

The second section takes place on the cliffs, and this will give you a little more platforming to do. Always make your way to the right as much as you can, but make sure you explore just a little bit so you can find some stamps. There are also a few loops here; one has three clocks for 30 seconds and another has three turbo boosts.

The bonus area here is four interconnected loops that look much like a clover. If you can run around the loops and jump at the right time, you can refill on turbo boosts, get all of the few clocks that are here, clean out this whole bonus area of its stamps and even get two extra lives!

Thursday, August 11, 2022

PrinceWatercress plays Desert Demolition Starring Road Runner and Wile E. Coyote - Part 1 of 10


Death Valley Rally isn't the only Road Runner game in town. There's also this one, and you can also play as Wile E. Coyote. For a later release for the system, Genesis STILL does what Nintendon't!


At the title screen, you can choose either Road Runner or Wile E. Coyote with Left and Right on the D-Pad.

We'll be starting as the Road Runner, but we'll be playing as Wile E. Coyote later.

By entering the options menu, you can run around as your highlighted character while also toggling the music and sound effects, switching between the game's three difficulties (easy, normal and hard) and changing the functions of the A, B and C buttons. Press Down in front of a lever to change the settings.

The default functions for A, B and C are action, turbo and jump respectively. A lets you perform the "Meep Meep!" sound, while C jumps. B lets you perform a turbo boost and go even faster, assuming you have a turbo boost icon.

Left and Right let you move around (and quickly!), and Down lets you peck at the piles of yellow bird seed scattered throughout the levels to refill your health. While you cannot climb up and down the ladders (that's Wile E.'s territory), you can go up and down with the trampolines on the options menu as well as within the game's levels.

When you go past the exit sign, you'll begin the game. You'll get a screen you'll only see for a few seconds that tells you what to get and what to avoid (obviously, it's the coyote, among other things).

Clocks add ten seconds of time. Stamps give you points, and if you collect 125 of them in a level, you'll get a bonus area at the end. The red circles with the thunderbolt give you turbo boosts, which allow you to go further by pressing B (under default controls). Road Runner heads give you extra lives.

As for the crates, you'll want to stay clear away from them, because if you get too close, Wile E. Coyote will come out of them with one of a couple of ACME products equipped, such as the rocket skates or the green bat suit. You'll need to get well away from him in order to outrun him.

Buttes and Ladders

The time will be in the bottom center of the screen. You'll only start with a minute's worth of time, which isn't much time to explore the area. Your best bet is rush to the right as much as possible, grab what you can and get to the end of the section. If you run out of time, you'll lose a life and get sent back to the beginning of the section. There are two sections to every level, and when you make it through the second section, you'll head to the next level. If you have 125 stamps or more, you'll enter the bonus level after that.

Your health and lives are in the upper-left corner. If the red bar goes empty, you're losing a life and going back to the beginning of the section. If you die by either losing all your health or running out of time, you'll also lose all your turbo boosts and you'll have to replenish them again by collecting more throughout the level. (You can have up to four turbo boosts.) If you get hit, Road Runner will speed away for a second before returning.

There is an extra life up and to the left of the start. 

For the first section of the stage, you'll want to stay high and keep going. You may run into Wile E. Coyote as you do this. If he runs into a wall or bonks his head on a ceiling and you happen to be near him when that happens, stamps and a clock will fly out of him. You'll want to pick these things up, especially the clock.

The red springs will bounce you away when you run into them. If you can use them to your advantage, you can give yourself a good speed boost when it counts.

Catapults can launch you further to the right if you need to get somewhere fast.

The balloons with the anvils tied to them will drop their anvils if you're under them, but if you leap off the ballons, you can use them to get power-ups and shortcuts through the level to other places.

Cannons launch you straight up when you jump into them and press C. The one I found got me to an extra life!

Watch out for the barrels near the end of the first section. Bombs will shoot out of them, and they can do quite a bit of damage.

When you reach the second section, the amount of time you ended the first one with gets tacked on to the time you start with on the second.

There are loops that you can run around in like in [i]Sonic 2[/i]. Just like in that game, just keep going forward and you'll go around the loop. The black circles spinning around inside the ground are speed boosters; run through them to go forward faster. This will let you go up some big walls.

The bonus area for Buttes and Ladders is a series of logs going down a waterfall that you will have to jump up in order to get to the top. You'll be getting some pick-ups along the way. At the beginning, you'll also see Elmer Fudd shooting at Daffy Duck. Almost all of the bonus areas will have cameos; see if you can find them all!