Now it's time for Choo Choo Terrain with Wile E. Coyote. It's much like Road Runner's version of the level with a few subtle differences.
Choo Choo Terrain
For the first section of this stage, you'll be making your way to the engine to stop the train. Along the way, you'll be switching between the high road and the low road to not only collect stamps and clocks, but also to catch the Road Runner. There are spots where you can jump on balloons to skip past parts of the level and even get some much-needed power-ups, so take those routes when you can.
You can crawl through pipes to get to a bottle of health-replenishing pills as well as an extra life.
Aside from oil popping out of the pipes and shooting you up into the air like a geyser, there are also toppled ACME boxes with explosive coyotes like in Buttes and Ladders. You definitely don't want to run into them, as they hurt.
When you reach the head of the train, press Down at the switch to stop the train and enter the second section of the level.
In the second section, you'll be making your way down while trying to catch the Road Runner (the dead ends can help with that) and avoiding the mine carts that move along the tracks. There are crates to help you out, but you will want to be careful if you get the rocket skates. If you know where to look, you can find plenty of clocks and stamps. Don't forget to look in the tunnels inside the rock to find some hidden pick-ups, too. At least you can climb up and down the ladders this time.
The bonus area takes place on train tracks with a train coming after you. Run to the right and keep jumping to get pick-ups and avoid the explosive barrels. If the train hits you or if you make it to the end, the bonus level is over. If you lose all your energy from getting hit by the train, you'll lose a life as soon as you enter the next level.
No comments:
Post a Comment