Monday, August 1, 2022

PrinceWatercress plays Rapid Reload (as Axel) - Part 2 of 6


The next area takes us to some jungle ruins, which become a little more interesting than the base we were just at.


Round 2

In this area, you'll be destroying a lot of wildlife, including sea worms and piranhas, but you won't usually be seeing them if you fire H the whole time. The big grey metal enemies go down quickly with F, though.

The first area boss is some sort of sea worm. Fire at it with H and stay all the way to the left to avoid the spinning tail attack. When the boss drop down, aim upwards to take out all the bombs, and slide to the left when the boss sucks you towards it. Stay far to the left to avoid the tail whip. If the boss sinks into the water, get to the other side.

The second section has flying enemies as well as some mechs. Use F to take out the mechs, and remember that the flying enemies take more abuse before they go down.

The second area boss is a chameleon. Fire H the whole time and stay as far away from this thing as you can. If if grabs you with its tongue, it will drag you close to do damage. Avoid the fireball it shoots from its tail, and pay attention to where it goes when it teleports.

The third section has pillbugs that produce flames as they roll as well as flying enemies that shoot two lasers diagonally downwards. Aiming up lets you take out the flying enemies with ease.

The guardian of the boss is a metal mantis. Duck down in front of the boss and keep firing H to avoid the scythe projectiles, then get all the way to the left when the last projectile returns and duck to avoid the arm swipes. When the mantis goes back and gets on all fours to turn into a scorpion, jump over the fire columns that travel towards you, then jump when the scorpion form moves its pincers forward after it approaches you. From here, the pattern repeats.

At 3000 HP, stay in front of the boss. When it rears its arm back to throw a projectile, be ready to jump to the left. Keep avoiding the projectiles and keep firing H and you should be able to wear down the guardian's final hit points. When you beat the guardian, you'll find out that the Pumpkin Heads have the Valkiry now.

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