Well, at least we have some background noise here.
Choo Choo Terrain
For the first section of this stage, you'll be making your way to the engine to stop the train. Along the way, you'll be switching between the high road and the low road to not only collect stamps and clocks, but also to get away from Wile E. Coyote. There are spots where you can jump on balloons to skip past parts of the level and even get some much-needed power-ups, so take those routes when you can.
Aside from oil popping out of the pipes and shooting you up into the air like a geyser, there are also toppled ACME boxes with explosive coyotes like in Buttes and Ladders. You definitely don't want to run into them, as they hurt.
When you reach the head of the train, press Down at the switch to stop the train and enter the second section of the level.
In the second section, you'll be making your way down while avoiding not just Wile E., but also the mine carts that move along the tracks. Your best bet is to keep away from the crates and get well away from Wile E. Coyote with a turbo boost if he shows up. Thankfully, you can ride the mine carts to get away from Wile E. Don't forget to look in the tunnels inside the rock to find some hidden pick-ups.
The bonus area takes place on train tracks with a train coming after you. Run to the right and keep jumping to get pick-ups and avoid the explosive barrels, and don't forget the two extra lives near the end. If the train hits you or if you make it to the end (where Yosemite Sam makes a cameo), the bonus level is over. If you lose all your energy from getting hit by the train, you'll lose a life as soon as you enter the next level.
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