We've played through the game as Road Runner, and now it's Wile E. Coyote's turn! Here, we play through Red Rock Rendezvous, which shows up first here.
Red Rock Rendezvous
At the beginning, this stage and Buttes and Ladders are in different spots depending on who you play as.
With Wile E. Coyote, you can hold B to run and double-tap it to use a turbo boost if you have one. A lets you dive. Holding Down on the D-Pad and rolling your thumb left or right lets you crawl. Up and Down lets you climb on ladders.
If you see an ACME crate, jump inside. This will let you use whatever is inside. The rocket skates last only for a limited time, and you can use Left and Right to switch directions. Press A to stop using them. You will slow down for a second before turning around, though. Also, the jars of pills replenish your health much like the bird seed does for Road Runner.
For the first section of this stage, you'll want to speed through it as fast as you can, as you will only start this level with 60 seconds. Get stamps if you can, but absolutely get the clocks. Be sure not to go to fast, as the steel panels that come out of the slits in the ground will hurt you. Ditto with the cacti and the exploding barrels.
You only have a limited amount of time to catch the Road Runner upon seeing him, so you'll want to move fast and think even faster, since the Road Runner will always tend to avoid you (and pretty well, at that). Catching him gets you bonus time and stamps.
The second section takes place on the cliffs, and this will give you a little more platforming to do. Always make your way to the right as much as you can, but make sure you explore just a little bit so you can find some stamps. There are also a few loops here; one has three clocks for 30 seconds and another has three turbo boosts. The spring shoes let you bounce higher; just hold C down and you'll bounce much higher than usual. You can also cancel these out with the A button as well.
The dynamite can be used to get the boulder out of your way briefly, and the geysers will send you into the air. The green goop slides you down slopes. Also, go up and to the right at the exit for an extra life.
Also, if you smack right into walls or hit your head on ceilings, you will take damage from doing it. It's not much, but if you keep doing it, it adds up.
The bonus area here has you jumping from one rocket to another to get as many clocks and stamps as possible as you make your way into space, where you will see Bugs Bunny and Marvin the Marvin make cameos. You will let go of a rocket after enough time, so if you see another one, jump to it.
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