Sunday, July 31, 2022

PrinceWatercress plays Rapid Reload (as Axel) - Part 1 of 6


From the makers of Wild Guns comes a Gunstar Heroes-esque game that never made it to America! Play through six stages and fight the Pumpkin Heads to get the Valkiry - a legendary stone with magical powers - before they do!


Here's the basic plot of the game according to Wikipedia:

Upon hearing the legend of the treasure known as the Valkiry, treasure hunters Axel Sonics and Ruka Hetfield embark on an adventurous quest to find the legendary stone. However, unknown to Axel and Ruka at the start, there is also a terrorist organization known as the Pumpkin Heads searching for the Valkiry, determined to use the stone for world domination.

When you start the game, you have a choice between Axel Sonics and Ruka Hetfield. We'll be playing as Axel for this playthrough.

Round 1

When you start the game, Left and Right let you move around while Down lets you duck down and aim low. You can also use the D-Pad to aim in any direction, and you can aim downwards while in mid-air. Square shoots, X jumps, Circle lets you use a screen clearing bomb if you have any in the lower-right corner of the screen. L2 lets you aim without moving, while R2 lets you use a wire, which is essentially a grappling hook, in conjunction with the D-Pad so you can grapple onto ceilings and platforms.. Down and X lets you slide. 

Triangle lets you switch between four weapons, and you can tell which one is equipped by looking at the end of your health bar. N is your normal shot, G is your glide shot that can goes forwards and covers more ground when it hits a wall or floor or ceiling, H is your homing shot and can take out three enemies automatically at the same time, and F is your fireball that fires more slowly than the other weapons but does the most damage.

As you shoot enemies, you'll find P Gems. The bigger they are, the more they are worth, and the more P gems you have, the bigger the count will be on the "Power" box at the top center of the screen. While you have Power, your shots will be stronger and do more damage. The power meter will eventually go down to zero, however, and you'll need to get grabbing P gems in order to maintain power and keep it for longer.

Your health is at the top of the screen. You only have one life, and if you run out of health, you'll have to use one of your nine continues to continue the game. If you continue, you'll be taken back to the start of the level where you died.

The foot soldiers will have P gems, and they'll go down easily with any of the weapon. H works best against flying enemies and foot soldiers, though. To take out tanks and mechs, use F. 

The heart with the green glow replenishes a little bit of your health.

You can sometimes grab onto the bottom of platforms by holding Up when jumping. Holding Up and jumping lets you vault up. You can also drop down by jumping while holding Down.

To beat the first area boss, stay all the way to the left, face fight, duck down, switch to F and keep firing so you don't get hit by the machine gun. The area boss won't be able to hurt you.

When you fight area bosses and guardians, the power meter will stop counting down, so you don't have to worry about losing weapon power when fighting the tougher enemies.

Watch out for the machine gun fire from the turrets that come out of the floors and ceilings. Two of them will block your path, but if you duck down right in front of either one, you won't get hit. Watch out for bombs that drop down from the ceilings at times. 

The pick-up that looks like a flashing shuriken is the Boost power-up. This turns the number for the power meter into the word "BOOST" for a little while, and while you have the power boost, your weapon becomes very powerful.

To beat the second area boss, equip F, stay to the left and fire at the boss as it stands still. When it advances, duck down and switch to H, then fire at it and keep ducking to avoid the mace it swings around. When the boss returns, the mace will fly up and hit the ground after the boss straightens it out. Wait for the mace to hit, then get to where it landed when the debris from it rises up. Get to the other side as the boss teleports. The pattern will then repeat. Just remember to stay to the right the second time around.

You'll soon climb up and take out enemies. You'll probably run out of energy soon enough, but there will be a blue P Gem that you can collect for 30 Power. Grab it and get on the elevator.

The guardian for this level is some sort of spider looking thing. Switch to H and shoot the leg until the cannons on them explode. The boss will come back together. Keep firing H and avoid the blue orbs that fire downwards. When the boss' health is down to 2000, use H or F to fire at the boss, and don't be under it when it stops so the big blue laser doesn't hit you. Once you beat the guardian, it's on to Level 2.

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