Sunday, July 17, 2022

PrinceWatercress plays Mega Man III for Game Boy - Part 4 of 5


Guess what? The game doesn't put the kid gloves back on after Dust Man. Prepare to struggle.


Dive Man

Remember: you jump much higher when underwater. You'll need to hold the A button down until you reach the height you want to reach, then let go when you get there, which will take some trial and error.

The fish will leap at you if you're close enough. Hit them with charged shots.

The Mettaurs with the snorkels will swim towards you and fire at you as they do.

There will be walls, floors and ceilings lined with instant death spikes. Tread carefully.

Hit the whale robots with your Mega Buster, and use charged shots to speed up their demise. These whales will spit missiles at you, and also send a group of four bombs downwards from their blowholes. They can also suck you towards them with the vacuums in their mouths.

The domed robots with the claw underneath will dive for you when you get close enough. It will return to its original position before immediately diving for you again.

The tiny circular saw that moves back and forth is the "Ha, ha, you can't hit me even with a charged Mega Buster shot, and I also speed up when you're at my level" enemy of the game. It falls to Search Snake.

The stingray robots will dive towards you when you're close enough, but that's all they really do. Have a charged shot ready when they finally meet you, because they do a lot of contact damage.

Near the end, the water will slowly rise and fall...and so will the instant death spike ceilings! Time your movements carefully, and use the water as it rises to extend your jumps just a little more if you need to.

The mines will flash and eventually explode when you get close enough.

To beat Dive Man, equip the Skull Barrier and use it near him. The Skull Barrier will also negate the Dive Missiles that he shoots at you. You shouldn't have too much of a problem with him.

Beating Dive Man gives you the Dive Missiles. Much like Dive Man's, these Dive Missiles will home in on enemies.

Drill Man

The spinning robots that fly around will track you and go straight for you.

The spike blocks won't kill you if you land on the spikes...as embarrassing as it is. The spikes will change position every few seconds. If the left arrow on them flashes, the spikes will be on the sides of the block. If the up arrow flashes, they will be on the top and bottom.

The vertical drop in the middle of the stage has foreboding spikes, slow disappearing platforms and annoying enemies. Remember those jumps you made at the spike pits in Dust Man's stage? You're gonna need to make them again, and this time, you'll have to utilize the platforms that open up and dump you downwards when you land on them, because you'll barely have enough time to get back off them when you get on them in the first place.

You'll see chutes on the ceilings near the end that spit out rocks. Not only can the rocks hit you on the way down, but the fragments that bounce upwards when they hit the floor can also do the same.

Drill Man will dive into the floor and try to reappear from under you. Stay on the move and hit him with the Dive Missiles.

Beating Drill Man will give you the Drill Bomb. Press B once to shoot it, and press B again to make it explode.

Now that you've beaten the last four Robot Masters, you can take on Dr. Wily.

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