Wednesday, July 6, 2022

PrinceWatercress plays Sly Cooper and the Thievius Raccoonus AGAIN - Part 16 of 23


In this entry, we race for another Treasure Key with Murray, then try to get away from Carmelita as we go up the mountain.


A Desperate Race

This level is directly below the area with the wooden platforms in the second part of the hub.

Once again, you're driving the van. The left analog controls everything and Square uses the nitro boosts just like last time. The same strategies you used in the other race, such as making the turns as short and quick as possible and using the boosts near the other racers, also apply here. The only difference here is that you're in a colder place, and there will be ice on the ground in spots. You do not want to be on the ice, as that ice will make you lose control very, very quickly. Thankfully, you can get back in the race in a way with a boost, should you have one. Race carefully, and the Treasure Key should be yours.

Duel By The Dragon

There is a flag pole to climb up near the moving wooden platforms. This leads to here.

Carmelita's back, and this time, you'll have to do even more stuff avoiding getting blasted. As you progress through the level, you'll have to swing on hooks, leap off platforms and even hit the occasional firework to knock down walls and use them as bridges.

There are clue bottles behind the first tree in the level. 

There is a set of icicles that can be used as platforms to get to some clue bottles. If those platforms break, you'll have to play through the level again to get them. Not only can you break them easily with your cane, but Carmelita can shoot them down with her shock pistol.

Be sure to look around in the more open areas of this level; you'll be sure to find some clue bottles somewhere.

There is a vault near the end of the level, but you won't be able to open it until you beat the game.

At the end, hit all the rockets to get rid of Carmelita...for now.

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