Monday, July 18, 2022

PrinceWatercress plays Mega Man III for Game Boy - Part 5 of 5


Now it's time for the thrilling conclusion! If you can beat this one, you can probably beat just about any Mega Man game from the 1980s or 1990s.


Dr. Wily Stage 2

After going through some doors, you'll meet Dr. Wily. He walks away, but then you have to deal with some guy with what looks like saw blades on his shoulder pads and head who rises out of the ground like a giant circular saw. This is Punk, the third of the Mega Man Killers, and Mega Man goes after him instead.

Slide or jump over Punk as he goes from one side of the room to the other. You'll need to watch him carefully to see whether he goes high or low. Hit him with fully-charged Mega Buster shots at all times and avoid the Screw Crusher he throws. Any hits you take in this battle takes off a third of your health regardless of whether it is contact damage or via the Screw Crusher. Those Screw Crushers not only do some good damage, but they also cause your Mega Buster shots to bounce off.

Beating Punk gives you the Screw Crusher.

Mega Man will then chase after Wily, who retreats into a base that rises out of the ocean.

Dr. Wily Fortress

Be ready to shoot a Skull Joe with a fully charged shot at the start, as it will throw bones at you from off-screen.

You're going to have to use Rush Jet to get past the spike pit just after the beginning.

At the area where you'll have to slide under some spikes, throw a Shadow Blade upwards at the globe that turns the light off. This thing is supposed to be from Shadow Man's stage (as it appeared there in Shadow Man's NES stage), but doesn't show up until now.

After this, you'll also finally meet the grenade robots. If you charged your Mega Buster up all the way before climbing up the ladder, you'll be able to take them out before they can even reach you. Better yet, keep Shadow Blade equipped and hit them when they jump above the ladder.

This stage is pretty nasty, as you'll be dealing with just about every enemy and hazard in the game here.

Also, the moving ceilings from Dust Man's stage come back, and this time, you have to deal with spikes that move in and out from the floor. You'll need to remember where the spikes are as you move through this section.

The steel walls that you've been seeing throughout the second half of the game can be busted open with the Drill Bomb.

When you go through the door, you'll face the Wall Robot from the first Dr. Wily stage. Same strategies apply: just avoid contact and hit it with the Spark Shock.

Once you beat the Wall Robot a second time, you'll trek a little further before finding the second door. This leads to the final boss.

The first form of Dr. Wily is a crusher with eyes and fists. Stay to the left, and watch out for this missiles. Hit the eyes with fully-charged Mega Buster shots, and use them to take out the missiles if you need to.

The second form finally exposes Dr. Wily. Shoot him with the Screw Crusher as he sends balls at you, since it's the only weapon that can reach him. It will bounce off the balls, but it'll hit Wily if it connects.

When you beat Dr. Wily, you've done it! You've won!

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