Thursday, July 14, 2022

PrinceWatercress plays Mega Man III for Game Boy - Part 1 of 5


It's time for the third of five games in the Mega Man Game Boy saga. It starts out pretty well, but it gets harder after the first third of the game.


Dr. Wily's at it again. Predictable. At least the third Game Boy game is actually playable, unlike the first one. Also, after having playing this game for the first time in years, it's also hard.

Don't forget, you can use the charge shot this time around.

The first four Robot Masters are Shadow Man, Snake Man, Gemini Man and Spark Man.

Snake Man

The game is pretty stingy with the health pick-ups. The circle shaped pick-ups give you health, and the rectangle-shaped pick-ups give you weapon energy. Both types of pick-ups come in small and large varieties, with the large variety giving you more.

The snake heads will fire at your current location. A fully-charged Mega Buster shot will easily finish them off.

Just like in the third NES game, you'll be dealing with the giant snakes. The body will be as unstable and wavy as ever, but the weak point is still the same: fully-charged shots to the mouth will win the day.

The flying bell-shaped robots will drop a bomb when you get close enough to them.

Hit the guy that throws the ball and chain when he opens his eye, and when he's still in his throwing poses. Those are the only times he is vulnerable.

The robot that runs straight towards you will jump over you when you get close enough. Be ready to hit him when he lands behind you, so you can get some shots in before he hops towards you.

Eddie will pop up in the middle of levels to give you a power-up. If he gives you something you don't want, don't pick it up. Instead, go back before it disappears, then return. Eddie will be back onscreen, hopefully with something you need.

You'll have to jump off the very edge of a ladder to get the Energy Tank near the end.

The clampers will move up and down a ladder, and stop to close itself in an attempt to crush you in their spiky grip.

The E can is back! Get the Energy Tank and you'll have a health refill that you can use when you pause the game, as always.

The hopping robots will make two or three low hops before making a very high one.

Snake Man will walk back and forth shooting Search Snakes at you. Hit him with the Spark Shot, and try not to die. Use an Energy Tank if you need to.

Beating Search Snake will give you the Search Snake and the Rush Coil. The Search Snake will crawl over floors and walls, while the Rush Coil will let you reach very high platforms.

Gemini Man

The dragonflies will try to lower themselves down at you before flying to the right. The penguins will shoot egg bombs at you was they jump.

The bubbles will create ghosts that you'll have to destroy whenever you shoot them down to clear the way. If you use a fully-charged Mega Buster shot, you won't have to deal with the ghosts. Unless, of course, you want the power-ups, then go ahead.

Shoot at the spinning cranks on the top of the big penguin robots to get rid of them.

After some precision platforming across a long spike pit, you'll finally face Gemini Man. Shoot at him and his clone with the Search Snake, and time it so that you do it in mid-air and can manage to avoid both Gemini Men. After enough damage, the real one will just walk and jump back and forth. Finish him off with more Search Snake.

Beating Gemini Man gives you the Gemini Laser, which can bounce off walls.

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