Tuesday, June 30, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 3 of 32


In the third level of the game, things get slightly more complex.

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Honeymoon Lagoon


For this stage, you'll need to deactivate the electric fence as well as what Dan calls "The Big Machine." Dan also wants a sheep, but thankfully, you'll be able to bring him one.

You'll start as the racing mouse. Go up the ramp near the Big Machine with your turbo boost to get to it. Hit the switches first, and hit them to get four Power Cells and deactivate the Big Machine. As you pick up the Power Cells, you'll hit the floor switches.  You'll need to hit all four of them fast enough before one of them turns on to deactivate the electric fence. That's good, because the electric fence will absolutely destroy you if you try to go through it.

Past the electric fence is a path leading upwards as well as foxes on wheels guarding Power Cells. They will go after you and hit you with their tails for a lot of damage if they catch up to you, so you're better off not fighting them. There is also a ramp off to the side (and a Power Cell) with a blue ring in mid-air. If you launch off of it and go through the ring as the racing mouse, you'll make it disappear. That is just one ring of a few in this stage.

Past the foxes is a steep slope. Turbo boost up it and get to the platforms, and collect the Power Cells along the way. You'll soon find another slope leading upwards. Grab the Power Cell behind the tree before going off the cliff, going through the ring in the process before taking out one of the sheep so you can possess it and complete the last objective: bring Dan a sheep. (If you miss the ring before the sheep, you'll need to take control of the mouse and get it again, because you're not going to be able to run up that steep slope as a sheep.) Strangely, turbo boosting into the sheep as a racing mouse does damage to yourself.

There is a narrow ramp in the wall near the entrance to the level that leads up to a ramp. You'll want to go up that narrow ramp as the sheep, then jump and float off the edge to go through the nearby ring. 

Leave the area as the sheep and go back to the area before the foxes. From here, you'll be able to go into the neon-colored area below. As the sheep, you'll be fine in the water, and you'll also find a variation of the sheep known as the Springy Thingy. While you can move around freely with the Control Stick, you'll be forced to hold A in order to jump around. If you press A again in mid-air, you'll perform a diving corkscrew attack. If you use it on the foxes, you can take them out in one strike.

The foxes can teleport forward with the A button, while the B button performs the tail sweep attack that was a potential nightmare to avoid when you were the racing mouse.

Back in the neon-colored area with the water where you found the Springy Thingy, you can take control of a regular sheep again. A platform moving up and down on the wall will take you back to the top. From here, you can float across the platforms, collect the rest of the Power Cells, go through the rest of the rings and get to the exit. Before you exit, however, you'll get the trophy - a gold replica of the Big Machine- in the area with the final three Power Cells if you went through the rest of the rings before coming to this final area. Just use the float ability and watch your shadow, and you'll land the jumps.

Springy Thingy


Type: Springy Thingy
Environment: Europe
Skill A: Jump
Skill B: Baa!
Water Resistance: OK
Mass: Medium
Armour: Light
Strength: Weak
Traction: Good
Fall Distance: Medium
Production: Medium
Engine: Spring
Intelligence: Very Low

Fox


Type: Fox
Environment: Europe
Skill A: Teleport
Skill B: Tail Attack
Water Resistance: OK
Mass: Light
Armour: Light
Strength: Medium
Traction: Average
Fall Distance: Medium
Production: Short
Engine: Electric
Intelligence: Very High

Power Cells


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