In this entry, we finally beat K. Rool again, but we're not done yet...
Bazuka Bombard
The Bazukas are back and out in force. Watch out for them and their barrels.
The first bonus area is in the open area with the two moving platforms. You'll need to take the right platform and then jump towards the upper-right corner of that area to enter the bonus barrel. Once again, you'll be aiming and shooting out of barrel cannons to collect all the stars so you can collect the Bonus Coin at the top.
The O is in the upper route in the fork in the road.
The second bonus area is past the static platforms you'll have to jump up after the checkpoint. Just before the N and the lava pit that precedes it, you'll need to jump and helicopter spin with Dixie to the right off the edge, and you'll need to use a barrel to bounce yourself to it. You'll have to take out all the enemies to get the Bonus Coin here, so watch out with those Rekoils.
The DK Coin is near the end. Koin and the steel keg will be in separate compartments in the floor, and wall bouncing the steel keg into Koin's back will win the day here.
After this, you'll reach another Sheepy Shop. Match all the cards and get the rewards here.
Ugly Ducting
Oh, hey, an airduct level where you have to swim around! There will be plenty of Kocos and Barbos swimming around, so watch where you're going.
The first bonus area is to the left after the start. Go all the way to the left after swimming up from the starting area, and you'll soon find the Bonus Barrel. You'll be swimming around to get all of the stars here. The Bonus Coin will appear in the upper-right corner of the room when you collect everything.
The DK Coin is to the right of where the K is. Swim all the way to the right, then make your way up to the surface of the water to find Koin and the steel keg. Just jump over the gap with the steel keg and throw the keg into the left wall into Koin's back to get the DK Coin.
The second bonus area is to the right of where you find Squawks. After transforming, go up, then right. Spit eggs at all the Buzzes to get the Bonus Coin, which will show up in the upper-left corner of the room when you get done.
Stalagmite Frights
This level is the debut of the Ghost Barrels in the game. Just like in the third Super NES game, the Ghost Barrels warp in and out every few seconds, and they face a random direction every time they re-appear. You'll need to be patient to use these things as intended and get through the level, especially when the ones at the end are positioned under Buzzes and will automatically shoot you straight into one if you're careless.
The first bonus area is upwards after the O, and you'll need to transform into Squitter to get here. While making platform webs, use the Ghost Barrel to your advantage when it is pointed up and to the left. In the bonus area, shoot down or avoid all the Kopters to get to the Bonus Coin on the other side.
The DK Coin is upwards after the N, and once again, you'll need to be Squitter to get up here. Thankfully, there is a No Animal Buddies sign in the area so you can grab the steel keg and throw it into the left wall to hit Koin in the back.
The second bonus area is shortly after the DK coin is, and it is to the left of where the two barrel cannons are. You'll need to get here with Dixie's helicopter spin. You'll need to use the Ghost Barrels to get past the Buzzes in the bonus area to get the Bonus Coin, but watch where they're aimed!
There is a Kachucka throwing bombs near the end. Avoid the bombs and their explosions, and remember that you cannot defeat Kachuka. Just move past him and hit the goal.
K. Rool Duel
Baron K. Roolenstein will fly around and shoot electric zaps. You'll need to avoid him and his projectiles to win.
For the first phase, avoid being in the air. When the barrel pops up, run directly into him to hit him. Do not throw the barrel, as there is a chance you will miss. Whenever K. Roolenstein bounces around
For the second phase, jump over the electric shots when he goes low.
For the third phase, jump over the zaps, then hit him with the barrel.
For the fourth phase, it is high, low, low and high for the zaps. He does it from one side, then the other. Hit him with the barrel afterwards, then avoid him to beat this boss battle. K. Rool will escape to the Lost World, then you'll get the credits...but you have one more world to go...
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