Monday, June 29, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 2 of 32


From this point forward, I'll have the locations for all fifteen Power Cells in a level at the very bottom of the blog entry.

As for the level itself, this one isn't that much more difficult, but you'll be getting deeper into the groove of having to accomplish things in a level in order to activate the teleporter.

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Have A Nice Day!


For this stage, you'll need to round up four sheep into the pen and use the switch for the electric fence to keep them there. You'll also need to find the racing mouse, which you will need to reach the exit.

The electric fence will be to the left of where you start. You can either kill four sheep and move them into the pen manually, or you can actually herd them in like a real dog. Since they always run away from you when you're controlling the dog, doing it the latter way is easier than you would think. Regardless of how you do it, getting four sheep into that fenced-in area in the corner near the starting point and then running into the switch to turn on the electric fence will let you clear that mission. Just make sure you don't run into the electric fence, because it will hurt you. 

You will, however, need a sheep in order to collect all fifteen Power Cells in the level. One of the sheep is near the bridges, and if you chase after it, you'll learn about the sheep's ability to float in mid-air. When you play as the sheep, you can press A to jump, but if you press and hold A, you can slowly float downwards, and you can even guide the sheep with the Control Stick so you can ensure that you stick a landing. Just keep in mind that the float ability drains the blue circle that acts as the energy gauge for Skill A when you perform a float, so you won't be able to float forever.

There is another dog at the other side of the stream. If you attack it as the dog, it will bite back. Stay behind it and keep attacking it to take it down. 

There is a set of platforms in a spiral that are each smaller than the last that you can jump to the top of. When you reach the platform at the top, the rest of the platforms will rise up, revealing a path to three more Power Cells. When it comes time to drop down, use the platforms to ease your way down instead of jumping or falling to the floor from the very top. Fall damage exists in this game, and it is damage that you do not want to take, especially when health pick-ups are scarce in some of the later levels. Of course, if you're using the sheep, you can just float downwards, making this moot.

There are two doghouses. One of them is open and contains the racing mouse, which you'll need to take control of to exit the level. Thankfully, it's just lying there with sparks flying out of it, so you can easily take control of it with the R button. The racing mouse, as you'll soon see by its specs when you control one for the first time, is made exclusively for speed. The A button is the turbo boost, and you'll be able to move faster while holding A for as long as the blue circle gauge has energy. The B button allows you to attack with the mouse's tail sticking out like a thumbtack, but you have to be right next to an enemy for it to work and you have to open yourself up entirely to attack in order to use it. The green circle gauge will empty the longer you hold the B button to perform the attack. You also don't want to move into the water with it, either, as it has poor water resistance. Dousing the racing mouse in water will quickly rinse your health meter, which is something you definitely do not want to do in any level with any animal with poor water resistance.

By taking control of the racing mouse, you'll complete the mission for finding it. But what about that other doghouse? As it turns out, it's for something that may be completely optional, but you'll want to do it for 100% completion.

The other doghouse is closed and contains a racing dog with wheels for feet and two missile launchers at its sides. If you approach the other doghouse as the racing mouse, the racing dog will leave the doghouse and race you. There is a starting line near the closed doghouse, and the racing dog will challenge you to a two-lap race around the pond blocking access to the teleporter. You'll race around the pond in a circle. To get the lead on the racing dog and keep it, you'll need to tap the A button to maintain a high speed, and you'll also want to press and hold A at the ramp - the raised portion of the ground in front of the pond - to jump over and clear the pond to get back to the starting line. You'll also want to stay close to the water - but not fall in it - in order to keep your turns narrow, much like in a real foot race. If you fall into the water, you're going to lose due to the mouse moving slowly in it while losing a ton of energy. If you use your speed boost too much, the racing dog will eventually catch up and overtake you. Thankfully there are black-and-white checkerboard arrows pointing to the right that constantly remind you of when to turn. By beating the racing dog, you'll get the trophy for this level: a golden racing mouse.

As for the teleporter, you'll need to use the racing mouse's turbo boost to go up a ramp over the pond to the island where the teleporter is. Once you're there, there's no turning back. Be sure to explore that island for the fifteenth and last Power Cell before you exit the level, or else you're going to have to play the entire level again just to get all fifteen Power Cells.

Racing Mouse


Type: Racing Mouse
Environment: Europe
Skill A: Speed Boost
Skill B: Tail Attack
Water Resistance: Poor
Mass: Tiny
Armour: Light
Strength: Weak
Traction: Average
Fall Distance: Medium
Production: Very Short
Engine: 2.0
Intelligence: High

Power Cells


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