Saturday, June 13, 2026

PrinceWatercress plays Donkey Kong for Game Boy - Part 6 of 11


Our adventure takes us onto an airplane, and getting around there will be absolutely hair-raising.

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Stage 5-9



Climb up, hit the switch, climb up the next ladder and hit the switch near the hat. Go to the right, toggle the switch near the handbag (watch out for the crushers!), then drop down to get the key. Use the key to get back to the switch you just toggled, and toggle it again. Grab the key again, take the platforms to the right, and go left on the second-highest level. Go left and toggle the switch below the hat. Toss the key to the highest level and onto the bridge you've just re-activated, and use your backflips or handstand jumps to get over there. Go all the way to the left and take the platforms. They should be going downward. If they are, you're done.

Stage 5-10



There are six icons you'll have to use to get to the exit.

Use the magical bridges just low enough for you to get the key up to it, and for you to do a backflip, handstand or springboard jump to it. You'll want to be careful placing the magic springboards, as you'll need one of them to get to the exit with the key in your hands.

Stage 5-11



Use the switch below to get to the key.

The scorpions are just like the spiders, and they seem to move more efficiently and fluidly, too.

To get the purse, you'll need to use a magical block platform to block the door when you trigger the switch. To get the hat, the umbrella, and the key, you'll need to use the magical block platforms to make your way to the top.

Stage 5-12



This time around, you're throwing King Tut heads at Donkey Kong instead of barrels. They move slowly, but you can still jump on top of them and pick them up to throw at DK with ease. Just be careful where you're going, as it is possible to throw a King Tut head where you don't want to and you can have plenty of them on the screen at one time.

The intermission sees DK and Mario take their chase onto the top of an airplane.

World 6: Airplane

Stage 6-1



Since you're moving around on top of the plane (as opposed to inside it), the wind blows you backward. This can be bad depending on what it is you're trying to do. If the clouds are moving to the right, you will be pushed to the right; if they are moving to the left, you will be pushed to the left. 

If you're going to go for the parasol, you're going to have a slightly difficult time due to the cannons and the wind.

To get out, you'll want to grab the key, take it to where the magical horizontal bridge icon is, grab that and lay it below the platform where you found the key, avoid the bullets from the turrets, get down to the magical bridge as soon as possible, and then get to the right so you can drop down near the exit.

Stage 6-2



Go left, ride the crusher, then go right and toggle the switch. Go back to the start and toggle the switch there. You'll be able to get the key. Leave it on the bridge, trigger the switch at the start again to get rid of the bridge, and grab the key again before it disappears. You can now open the locked door Pauline was taken through, which is second from left out of the five at the bottom. Just watch out for the crusher again on the way there.

Stage 6-3



Correct door is the center door at the bottom.

You'll be using handstand double jumps and backflips off of moving platforms to get to where you want to go. The switches control the movement of the platforms.

At least you're inside the airplane now, so you won't have to deal with the wind pushing you back.

Stage 6-4



The wind may be pushing you back, but it's still not too hard staying on the platforms. It's the fact that even though there is a switch at the lower-left that lets you reverse direction, Donkey Kong has a switch near him that does the same thing, which can mess up what you're trying to do when you least expect it.

Just avoid the bullets from the cannon and the spiked wheel that rolls around the platform in the bottom center, and just pay attention to what Donkey Kong is doing so you can anticipate when the platforms will reverse direction.

The cutscene here shows off the turrets, which appear only on the airplane and shoot slower bullets.

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