Tuesday, June 16, 2026

PrinceWatercress plays Donkey Kong for Game Boy - Part 9 of 11


In this video, we tackle one of the wildest stages that the game has to offer.

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Stage 8-3



You can swim inside the waterfalls, and you can ascend if you hammer the A button fast enough. Use this to your advantage to swim to the top of the stage, then go down the ladder and toggle the switch to open the door to the exit. Go back up, get the key, drop down while avoiding the spikes, and ride the crusher to get to the door.

All this time, you'll have to avoid both the bird and the eggs it drops, so watch the skies.

Stage 8-4



Avoid the hedgehogs, and go for the switch as soon as you can get to it (DK will be playing with a switch that controls the bridges).

The intermission shows Mario standing on rocks to try to get to DK.

Stage 8-5



Just use the Super Hammer to get rid of the bricks and the hedgehogs. This is easy. You don't even need the ladder, since you can get around easily with the handstand jump.

Stage 8-6



Place the magical springboard under the handbag, then use it to get up. Avoid the crushers as you go right. Go down and get the key. Take the moving platforms, flip the switch just under where the key was. Avoid the crushers as you make your way to the door.

That's one way to do it. The other way is to hit the top switch to the right, then the bottom one to get to the top. You can then hit the switch in the upper right, get the key, then bring the key back down to the exit.

Stage 8-7



The Panzers make their first appearance since Super Mario Bros. 2 and all of its ports. 

Avoid the Panzer, get the key, hit the magical bridge platform and use the platform to break your fall. DK Jr. will be playing with the switch, but all he'll be doing is reversing the direction of the conveyor belts. The hammer is only there if you want to grab all the bonus items.

Stage 8-8



All you're really doing here is avoiding the rocks that Donkey Kong throws as you make your way towards Pauline. You can ride on top of them just like in the intermission, too, and you'll actually need to do that in order to get across the spikes and up the second ladder to get to DK and Pauline.

In the intermission, Mario jumps higher to make it easier to get across the waterfall.

Stage 8-9



If you want to skip the water, you can always get hit by a Mini Mushroom so you can take the bottom route. Otherwise, be careful around the fish and don't let them bite you. As for the switch, you'll want to move it to the left.

Stage 8-10



For this one, get to the magical springboard with the handstand jump and position it so you can get the key. Make sure that the tiny, singular bottom platform does not fall down. Once you grab the key, stand on that platform and ride it down to the door. You could continue to collect magic springboards, but you might find this to be easier.

You've also got the wind working against you much like in some of the Airplane stages here, so be careful. In this stage, it is all too easy to fall to your death.

When it comes to getting the key down to the exit, if you can get the key to land on the left side of the left spike pit, then hold Left after picking the key up from the spike pit, you're good.

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