In this video, we finally get off the plane only to end up someplace pretty cold. This is where the game starts to get even tougher.
Stage 6-5
The turrets make their first appearance here, and they will switch between shooting forward, upwards at a 45-degree angle and straight up. This can make getting around the stage a little dicey. Just remember that you can take damage and not die if you have the key in your hand.
Stage 6-6
You're in the clouds this time around.
On the moving platforms, keep moving left so you don't get blown off the edge. As for the diagonal swinging line, you'll want to be at maximum speed to make it right to the key.
Getting to the key is easy, it's the way back that's slightly more difficult. Just be sure to leap off the very edge so you don't land in the spikes.
Stage 6-7
Go all the way to the top and get the key. Throw it on the conveyor belt, then toggle the switch and go down one level. Grab the key before it returns to where you found it. Toggle the switch again, then keep repeating this step until you make it to the next-to-the-bottom-most level. Hit the magical ladder icon and place it so that you can climb down to the beginning, then do the conveyor belt stuff one more time. Grab the key, then toss it up the platforms until you reach the upper-left-most locked door. You're done.
I make this sound easy. It's not. This will require some trial and error to get the muscle memory down. Also, if you're going for the hat, parasol and purse, you're going to have to get the key twice: once to use the key as a boost to get to the power-ups in the first place, and twice to open the exit door.
Stage 6-8
This isn't any different from the other levels where you toss barrels at Donkey Kong, but you're doing it outside of the plane and the wind is involved. Be careful.
Don't hold Left at the start. You will die instantly. Hold Right at the start instead.
The cutscene here shows that the walking flames will cause ice bridges to melt.
World 7: Iceberg
Stage 7-1
Let the walking flame at the beginning clear out the ice blocks that are in your path. From there, take the moving platforms up and hit the switch. This not only removes the bridge to the left and lets the two walking flames near it move around and clear more ice blocks, it also reverse the direction of the moving platforms.
You'll want to toggle the bridge when they leave the upper-left corner, so they can clear the ice blocks and give you access to the key. You'll then need to get to the switch near the key, toggle the bridges off, throw the key down to the floor above the exit, toggle the bridges back on, then climb down to the key and grab it before it disappears.
Being that this is an ice level, the ice platforms will have you slipping and sliding around. Use your jump to fine-tune your positioning.
Stage 7-2
The octopus will try to latch onto you. Move left and right rapidly to shake it off.
The walrus will lunge at you with his teeth when he sees you.
The icebergs will sink the longer you stand on them. Keep jumping on them to keep them on the surface.
To beat this one, flip the switch in the lower-right corner to turn on the moving platforms, underneath the water. Mind the octopus. From there, you'll be able to get the key. Just watch out for the walrus.
While on the iceberg, be sure not to fall into the water with the key. Otherwise, you'll have to get the key all over again as you won't be able to swim with the key.
Stage 7-3
The door is near the hat, but there's a rather interesting conundrum involving the door: it's invisible. Expect to see them a few more times in the Iceberg world and remember where they are in each level.
This one's pretty simple. Just jump onto one of the penguins and grab and throw it into the other when you reach the switch. Toggle the switch, grab the key and you're good. You can use the magical springboard, but the walruses can be used as a means of getting to the exit more easily, too.
Stage 7-4
The main thing to watch out for here are the crushers. Not only will you be dealing with that, but you'll also have to deal with Donkey Kong reversing the direction of the moving platforms every so often.
The intermission shows off a new hazard: falling icicles that will get in your way. Thankfully, you can use them as platforms when they come down.
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