Sunday, June 28, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 1 of 32


Hello, Nintendo 64.

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Space Station Silicon Valley is back after being lost in space for 1,000 years. A professor and a platoon of space marines have went to the space station, but are missing and feared dead after their last transmission, as the robot animals have taken control of the space station. The World President Frank Bloke (I see what they did there), has sent in heroes for hire Dan Danger and Evo as a last measure.

Smashing Start

When the game starts, Dan and Evo find the space station, but as they fight over the music on the radio, Evo knocks Dan out, then they crash into a meteor and make a crash landing into the space station. Evo tries to activate the ejector seat, but to no avail. As a robot dog and a robot sheep declare their love for each other, Dan and Evo's ship kills the robot dog. As Dan and Evo wonder where they are, Evo's ejector seat finally kicks in, sending his robotic body through the top of the space station and separating it into four parts: head, torso, arms and legs. The chip inside of Evo that is essentially his consciousness survives all of this and comes back down. Upon landing, Evo's chip takes a life of its own and enters the now-deactivated robot dog. From here, the game begins, and you have control. Dan will be trapped in the ship and unable to do anything, while Evo will have to do all the work...and you're Evo.

You have two things to do here: get some energy, and get a sheep. Both are pretty easy.

The Control Stick allows you to move around in any direction. A and B have different abilities (known as Skill A and Skill B) depending on what animal you're controlling, and there's quite a few in the game. Left-C and Right-C let you rotate the camera, while Up-C zooms in and Down-C zooms out. 

For the dog, Skill A is the ability to jump, while Skill B is the ability to bark. If the dog is near another animal, you'll bite the animal instead, and you can keep holding the B button down to keep attacking. Biting will not only allow you to break wooden crates to find energy, but also attack the sheep until they are defeated so you can take them over. When a robot animal is deactivated, you can move up to it and press R to switch animals. The R button usually allows Evo to leave the animal and run around in chip form on his own, and from there, you can press it again near another deactivated animal to take control of it. Keep in mind that if you do this, Evo will slowly lose health as he is exposed to the elements, and he can eventually run out of health and die. If you do it near a deactivated animal while currently in one, however, Evo will automatically make the switch and you won't have to worry about Evo slowly dying or even losing an inkling of health in the process. 

The wooden crates with "SV" on them usually contain energy, which exists in the form of bright blue balls with a glowing core. One of these will refill up to 50% of the health meter, which is part of the HUD in the lower-left corner. Breaking one of these crates will allow you to access the energy.

Speaking of the HUD, the green gauge is your health, while the blue gauge is the health for the enemy you are attack. As for the green and blue balls, they are the recharge gauges for Skill A (blue) and Skill B (green). Some animals will use these gauges, while others will not. The green digital display numbers on the lower-right corner is your score. It is completely useless, and if you restart a level or die at any point, it resets to zero. Thankfully, you have infinite lives, so if you die, you'll have to start over, but at least you won't have to worry about a game over.

When you take control of a new animal, you can see information about them as well as what they can do. Pay attention to Skill A and Skill B, as these dictate what you'll be able to do in your new form. You'll also learn other things, such as how resistant to water the animal is, how far it can fall, how light or heavy its armor is, and how strong it is. If you need info on an animal again, take control of the animal you want to know more about, then approach a monitor on a wall - should you find one - and approach it as that animal.

The sheep is able to jump with the A button, and if you press and hold A, you'll be able to float. This will allow you to float slowly for a distance. B just lets you perform a sheep-like bleat and not much else.

When you complete all of the objectives for a stage, the teleporter - a blue hexagon around a purple metal border - will turn red and activate. Walk up to it and stand on it, and you'll complete the level.

Around the level, you'll see purple orbs. There are fifteen of them in each level. These are Power Cells, and you'll need to collect all of the Power Cells in the game. Thankfully, all of the fifteen Power Cells in this stage are easy to find as long as you move about the level. Just remember that there are three Power Cells behind the waterfall.

By pressing Start to pause, you can not only access the in-game options menu that lets you look back at the mission brief, replay or exit the current zone and change the volume levels for music and sound, but you can also see how many Power Cells you have in the current level. Thankfully, the sound you get when you collect a Power Cell plays at a higher key as you collect more of them, and when you collect all fifteen, you'll get a special sound.

If you walk onto the windshield of the ship, Dan will taunt you and you some lines of dialogue. If you deactivate all three sheep in the level, you'll also get some dialogue from Dan.

If you bark into the speakers pumping out the music as the dog, a low-pitched bark noise will come out of them.

Every stage also has a trophy. To get the trophy for this stage, you'll need to deactivate a sheep, move its body to the back of the ship where the exhaust port is, then get on the windshield as the dog and repeatedly bark. This will cause fire to come out of the exhaust port. One of the three will turn into the trophy when burned. (If you burn all three sheep, you'll get more dialogue from Dan.)

We're done here. Get on the teleporter to finish the level. 

Dog

Type: Dog
Environment: Europe
Skill A: Jump
Skill B: Bite Attack
Water Resistance: Excellent
Mass: Medium
Armour: Light
Strength: Medium
Traction: Average
Fall Distance: Medium
Production: Medium
Engine: Electric
Intelligence: Low

Sheep

Type: Sheep
Environment: Europe
Skill A: Floaty Hop
Skill B: Baa!
Water Resistance: OK
Mass: Medium
Armour: Light
Strength: Weak
Traction: Average
Fall Distance: Medium
Production: Medium
Engine: Bio
Intelligence: Very Low

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