Thursday, June 11, 2026

PrinceWatercress plays Donkey Kong for Game Boy - Part 4 of 11


In this entry, we wrap up the rest of Stage 4.

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Stage 4-5



The vampire bats will knock you off the vines and stun you if they run into you. This is only if you're on the vines; if you're not, you're losing a life.

Throw the key down once you get it, and pick it up before it disappears.

Stage 4-6



The icons with the black square on them are magical platforms. They're just individual tiles that can be used as platforms. You can use them here on the platform with the spiders to get them away from the ladder, or you can make a well-made shortcut away from them. I use the magical platforms to keep the spiders away.

Stage 4-7



DK Jr. appears again, and once again, he's playing around with the switch that activates all the bridges in the stage just like in 4-4. Getting around is easy, but in case you decide to take a second trip around the level to get the key after getting everything else, don't be afraid to get rid of a few enemies with the hammers.

Stage 4-8



DK will toss Mini Mushrooms at you. If you get hit by one, you'll be shrunk down and all you can do is the standard jump. You won't even be able to grab onto vines or climb them, either. Time your movements and be careful.

The intermission shows off hammer throwing. Just press the B button with a hammer in your hand and you'll throw the hammer upwards in case you want to use it somewhere else or climb a ladder.

Stage 4-9



Go up and hit the switch. You'll want one monkey to go to the bridge to the right that you've activated. From there, drop down and trigger the switch below. If the monkey is on the bridge, you'll trigger the bridge as well as the door below (which both switches toggle) and the monkey will fall. Hit the switch again to open the door below and use the monkey's tail to get over the spikes. Getting the key and exiting is easy at this point.

Stage 4-10



The frogs will jump high whenever you jump onto them, allowing you to reach new platforms. Take advantage of this to get the key to the door.

Stage 4-11



Some of the ladders will slide up and down regularly, so you'll have to wait for the sliding segments to be up before you can climb them.

DK Jr. is now tossing Mini Mushrooms, but they won't be much of a problem here. As a matter of fact, if you're small when you jump on the frogs, the frogs jump higher than they would if you were regular size.

Stage 4-12



Watch out when you throw barrels at DK. When they break, Mini Mushrooms will come out of them.

The intermission here shows off the Super Hammer. Not only does it respawn where you found it, it also can break bricks.

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