Wednesday, March 25, 2026

PrinceWatercress plays Super Mario Odyssey - Part 69 of 92


In this entry, we head to the Lake Kingdom and get almost everything that we can in one shot.

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The Moon Rock for the Lake Kingdom is located in the Odyssey area where Luigi is. If you activate it, the number of Power Moons in the Lake Kingdom will increase from 33 to 42.

28. Taxi Flying Through Lake Lamode - Use the Binoculars near the Odyssey and look in the sky for a flying taxi. Zoom in and focus on it for a few seconds to get this Power Moon.

29. That Trendy "Pirate" Look - At the top of the Water Plaza, you'll now be able to talk to the three Style Sisters. The one in the middle is looking to be inspired by the pirate look. Talk to her with the Pirate Hat and Pirate Outfit for a Power Moon.

30. Space Is "In" Right Now - At the top of the Water Plaza, you'll now be able to talk to the three Style Sisters. The one on the left is looking to be inspired with Space Clothes. Talk to her while wearing either the Space Helmet and Spacesuit or the Satellaview Helmet and Satellaview Suit, and you'll get a Power Moon.

31. That "Old West" Style - At the top of the Water Plaza, you'll now be able to talk to the three Style Sisters. The one on the right is looking to be inspired by cowboy clothes. Talk to her with the Cowboy Hat and Cowboy Outfit for a Power Moon.

32. Lake Kingdom Regular Cup - The Koopa Freeracing race in the Lake Kingdom is a race from the Odyssey to where you fought the Broodals at the Water Plaza Terrace. When going down into the water, keep ground pounding to move faster, and when you're able to capture a Cheep Cheep, do it. This will give you a little bit of an edge near the final stretch.

33. Peach in the Lake Kingdom - Peach and Tiara will be at the Water Plaza Terrace. Talk to them for a Power Moon.

38. Bird Traveling Over the Lake - After the Moon Rock is activated, there will be a flashing bird at the broken columns west of the Odyssey. Get it to fly around, and use the Spring Flower and the ZL or ZR button to leap in and then descend on the bird to catch it for a Power Moon.

39. Love by the Lake - After activating the Moon Rock, a Goombette will be located behind the Odyssey. You'll need to capture a Goomba and avoid the water on the way to the Odyssey. The area that the Lochlady is standing makes for a good hint on where to go. Take the Goomba behind the Odyssey to meet the Goombette, and you'll get a Power Moon.

41. Waves of Poison: Hoppin' Over - There is a Moon Rock Pipe near the Odyssey when you activate the Moon Rock. Take control of the frog and avoid the waves of poison as you jump from platform to platform. Watch your shadow, take your time so you don't slide around, and also watch where the waves are going. You'll find the Power Moon at the Moon Rock Pipe at the other end.

42. Waves of Poison: Hop to It! - From where you get Power Moon #42, there are a set of platforms off to the side leading to a key. Avoid the waves of poison as you jump from platform to platform to get the key. Thankfully, you won't have to worry about avoid the waves on your way back, which makes it easier to get this Power Moon.

Tuesday, March 24, 2026

PrinceWatercress plays Super Mario Odyssey - Part 68 of 92


In this entry, we get done with the Wooded Kingdom. I also accidentally made this entry before the one for the previous video LMAO

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You can actually get the Power Moon in the cave between the Odyssey and the Iron Mountain with a Fire Brother. Walk off the edge, then jump mid-"hop" to get the Power Moon.

Power Moons


59. The Nut in the Robot Storeroom - In the huge storeroom, there is now a nut near the entrance. Break it by stretching into it with an Uproot to get this Power Moon.

61. The Nut Under the Observation Deck - Warp to the Iron Mountain Path, Station 8 checkpoint and get an Uproot. Walk around the underside of the Observation Deck. There is a wall in the corner where you can stretch and hit four invisible blocks. Get those to show up by hitting them from underneath, then stand on them and stretch into the nut above to get a Power Moon.

62. Bird Traveling the Forest - Warp to the Iron Road Entrance. There is a tree near Talkatoo. Climb up it and wait for a bird with a flashing light around it, then jump into the bird. You'll be able to get a Power Moon.

64. Hot, Hot, Hot from the Campfire - Bring a Fire Brother back to the campfire where Talkatoo is and throw a fireball at it to light it. The best place to find a Fire Brother is near the stream leading down to the pond near the Odyssey. This will give you a Power Moon.

68. Taking Notes: Stretching - At the Iron Mountain Path, Station 8 checkpoint, get an Uproot and drop down to the land at the bottom of the northern wall below the Iron Cage. Get the treble clef, then stretch to get all the notes before time runs out to get a Power Moon.

69. Wooded Kingdom Master Cup - For this one, you can't use the maze that you have to go through with Uproot, because the Gold Koopa will beat you every time. Instead, you have to drop back to the bottom of the mountain, make your way up, then do a series of hat jumps and dive jumps over a huge pit. In order to jump off your hat, you need to press Y instead of B after pressing ZL or ZR to do the ground pound after throwing your hat. Once you do a hat jump, you'll be able to do a second one; just keep holding the direction you were going with the left stick to ensure you clear the pit. You have to do this method, as this is the same path that the Gold Koopa takes. If you can pull it off, you'll barely beat the Gold Koopa and get this Power Moon.

71. Invisible Road: Danger! - There is a Moon Rock Pipe near the entrance to the Secret Flower Field. Once you go in, you'll be met with an invisible road, and the only way to see it is through the poison that the Piranha Plants here spit out. Watch your step so you don't walk into the poison or fall off the invisible bridge. There is also an invisible rotating platform; you'll want to pay attention here so that you don't fall off at this point, either. Take out the three Piranha Plants at the end by hitting them with the hat before jumping on them when they wilt downwards. The Power Moon will show up at the exit. Thankfully, there's no pit between the exit platform and the Piranha Plant platform, so you'll be safe as long as you don't walk into any poison afterwards.

72. Invisible Road: Hidden Room - At the invisible rotating platform, there is a hole in the wall, and if you can long jump and dive jump to it, you can get a Power Moon in a treasure chest.

Monday, March 23, 2026

PrinceWatercress plays Super Mario Odyssey - Part 67 of 92


We have to do some extreme sheep herding - among other things - to get some more Moon Rock Power Moons in the Wooded Kingdom.

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58. High Up on a Rock Wall - Shortly after the Iron Road: Entrance checkpoint, take control of an uproot, then stretch upwards before you enter the Uproot maze area to find some grey bricks. Land on those, then stretch upwards into the nut above for a Power Moon.

60. Above the Iron Mountain Path - There are two ways to get to this one. The first is to warp to the Iron Mountain Path, Station 8 checkpoint, head west to the cliff, and hit the P switch to reveal a flower road leading to the Sky Garden Tower. You can get the Power Moon on the way. The other, which I end up using, is warping to the Observation Deck, capturing the nearby Glydon, looking for a mid-air Power Moon in the distance, and gliding to it.

63. Invader in the Sky Garden - At the Sky Garden Tower, there is a UFO-like enemy called a Yoofoe (pronounced YOU-foe, like the Japanese pronunciation of the acronym "UFO"). Stack up all five nearby Goombas and watch out for the bombs that the Yoofoe drops as well as the blades that spin around it as you leap out of the Goombas and land on the top of the Yoofoe. You'll need to do this twice to defeat the Yoofoe, and when you do, you'll get a Power Moon. If you need health, break the two rocks in the area for Hearts.

65. Wooded Kingdom Timer Challenge 3 - Warp to the Iron Mountain Path, Station 8 checkpoint. Over the nearby guardrail is a scarecrow. Throw your hat at the scarecrow, then ride the platforms and swing over the poles to get to the Power Moon before time runs out.

66. Moon Shards in the Forest - There are now five Moon Shards in the Uproot Maze. Collect them all to get the Power Moon at the end of the maze.

73. Herding Sheep Above the Forest Fog - There is a Moon Rock Pipe in the area with the Goombas near the Forest Charging Station. Enter it, and you'll need to start herding a sheep to the pen above where you start. For best results, you'll want to stay slightly close behind the sheep to guide it away from the walls in the path, but at the same time, you want the sheep walking away from you rather than running away. You don't want to throw your cap at the sheep to launch it until you're lined up with the higher platforms as well as the pen itself, and even then, you'll want to be at the right distance to ensure you don't undershoot or overshoot.

74. Herding Sheep on the Iron Bridge - Below the sheep pen, there is a pipe off to the side that leads to another sheep. Hit the P Switch to activate a bridge, then get the sheep on the bridge and launch it off the edge to the pen with your hat. Doing this will net you another Power Moon.

75. Down and Back Breakdown Road - There is a Moon Rock Pipe near the Iron Road: Entrance checkpoint. Leap across the bridge while avoiding the Bullet Bills that will destroy it and grab the key. You'll then be chased by a Magnum Bullet Bill, and you can capture it to get this Power Moon...

76. Below Breakdown Road - ...except if you release the capture immediately afterwards, you'll drop down and encounter another one. Capture this one, then rush back to the start. You'll get this Power Moon that's easy to miss, and then you can get #75 along with it!

Sunday, March 22, 2026

PrinceWatercress plays Super Mario Odyssey - Part 66 of 92


It's time to take on the Wooded Kingdom again. There is where getting the post-game Power Moons starts getting hard.

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It's time to return to the Wooded Kingdom. The Moon Rock is near the Odyssey and near the wall; activating it will increase the amount of moons here from 54 to 76.

From this point forward, I do randomized costumes just to spice things up. It's not too hard; just go to the wardrobe inside the Odyssey and press Y for something random. You also get the added bonus of wearing something different every time you die, too.

51. Swing Around Secret Flower Field - Near the Secret Flower Field entrance, there is a pole you can climb. Go up it and travel across the top of the wall, then drop to the crumbling walkway and swing across the poles. There will be a key and a P Switch on top of a bunch of bricks; grab the key and hit the P Switch, then go across the road that the switch creates to get to this Power Moon.

52. Jammin' in the Wooded Kingdom - There is a waterfall near the Summit Path checkpoint. A Jammin' Toad will be there, and he will ask for music that fits the theme of "Sky-high coins a plenty." You'll need to play Track 75, "Above the Clouds," to get the Power Moon. You'll also unlock "Honeylune Ridge: Escape (8-Bit)" in the Music List.

53. Wooded Kingdom Regular Cup - Koopa Freeracing will be located near the Forest Charging Station checkpoint. To win this race, you'll need to go down where the vine is, then go up all the moving platforms and use the Uproot to get through the maze. You'll need to get out of the Uproot before the drop to the exit, then long jump to the goal. You'll get the Power Moon for placing first.

54. Peach in the Wooded Kingdom - Peach and Tiara will be at the Observation Deck; talk to them for a Power Moon.

55. High Up in the Cave - This Power Moon is in the small cave between the Odyssey area and the bottom of the mountain. You can use an Uproot (I don't even know why I didn't think to do that), or you can do what I did: backflip, throw your cap toward the Power Moon and do the dive jump.

56. Lost in the Tall Trees - There is a crate on a platform in a tall tree in the woods at the east side of the kingdom, and the only way to reach it is with Glydon from the Observation Deck. Take control of Glydon and glide to the crate, then get out, break the block, and get to the nearby pole to get the Power Moon that comes out.

67. Taking Notes: On Top of the Wall - On top of the wall surrounding the Odyssey area, there will be a treble clef. You'll need to grab it, turn around, and continuously roll in order to grab all of the notes without falling off and before the timer runs out. Doing this will net you a Power Moon, and it is easier said than done due to how the path gets narrower the further you get.

Saturday, March 21, 2026

PrinceWatercress plays Super Mario Odyssey - Part 65 of 92


In this entry, we finish up the Sand Kingdom. Next time, we start cleaning out the Wooded Kingdom.

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62. Secret Path to Tostarena! - This Power Moon is on the floating island in the sky to the southwest. There are two ways to get to it depending on where you went during the first fork in the road the game throws at you during the main game.

If you went to the Lake Kingdom first, you'll find the painting with the portal leading to the Power Moon in a small pool of water in the Courtyard of the Lake Kingdom.

If you went to the Wooded Kingdom first (like I did), the painting with the portal will be located behind an iron block on the iron wall near the Secret Flower Field in the Wooded Kingdom, which you can reach by going up the wall from the Station 8 checkpoint. You can also go straight to it from the Observation Deck via Glydon, which is the strategy that I use.

71. On the North Pillar - There is a tall pillar in the north side of the kingdom. The quickest way to get to it is the pylon going from the top of the Tostarena Ruins Round Tower to the Inverted Pyramid, and then the pylon towards the pillar. There are other pills leading here from the Northwest Reaches and the Moe-Eye Habitat, but this is the quickest one. Once you're above the Power Moon, you'll need to press ZL or ZR and maneuver yourself to the pillar as you drop down.

72. Into the Flowing Sands - There is a ramp of flowing sand in the western part of the Tostarena Ruins. You'll need to approach that ramp from the top and slid down to the Moon, but I give myself an advantage by warping to the top of the Round Tower.

76. On the Eastern Pillar - At the Tostarena Ruins, you'll need to lure a Bullet Bill to the pillars between the Tostarena Ruins and the Jaxi Ruins, capture it, and fly to the easternmost pillar, constantly shaking the controller of your choice while in Bullet Bill form the whole time. This took a bit of practice to pull off just the way I wanted to do it.

77. Caught Hopping in the Desert - West of Tostarena Town, there will be three rabbits near where the Moon Rock used to be. One of them has the Power Moon, and you'll need to chase that bunny to get it.

79. Taking Notes: Running Down - Near the southwest corner of the kingdom, there is a treble clef. Head down there with a Jaxi, then use the Jaxi to get the treble clef and all the notes that appear within the time limit. You'll get a Power Moon.

80. Taking Notes: In the Wall Painting - There will now be a treble clef in the 8-bit area in the Tostarena Ruins Round Tower where the Bullet Bills fire out in pairs. Grab the treble clef, then grab all the notes for a Power Moon.

82. More Walking in the Desert! - Head back to the Koopa who hosts the Koopa Trace-Walking minigame for a second round. You'll need to score at least 90 points to get a second Power Moon from him.

88. Through the Freezing Waterway - At the northeast edge of the kingdom, there is a Moon Rock Pipe. Go down it, then use the Gushens to get all the way to the right to the exit and this Power Moon.

89. Freezing Waterway: Hidden Room - At the first moving platform in the area where you find Power Moon #88, head up, then left. Get to the end of the corridor without hitting the poison or running out of water to get this hidden Power Moon.

Friday, March 20, 2026

PrinceWatercress plays Super Mario Odyssey - Part 64 of 92


In this entry, we head back to the Sand Kingdom, activate the Moon Rock and sweep through the area for more Power Moons. We're now down to ten...

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The Moon Rock in the Sand Kingdom is near Tostarena Town between the town and the ruins. Hitting it with your cap will increase the maximum amount of Power Moons for the kingdom from 69 to 89.

66. Sand Kingdom Regular Cup - The race starts at the Tostarena Northwest Reaches, where you'll need to go to trigger the race in the first place. Long jump to start, and ride the Jaxi at the start and take it to town to easily get this Power Moon. 

70. Mighty Leap from the Palm Tree! - At the Desert Oasis, there is a Power Moon above a palm tree. For best results, use the Desert Oasis checkpoint, then check the nearby tree that will be directly behind Mario when he warps to the checkpoint. You'll find it there.

73. In the Skies Above the Canyon - To get this Power Moon, you'll need to ride the moving platform near the Tostarena Ruins Round Rower checkpoint. Before the first platform drops down, you'll need to leap towards the Power Moon to get it.

74. Island in the Poison Swamp - This Power Moon will be on a small island in the southwest corner of the poison pond in the Jaxi Ruins area. Use the checkpoint to get straight to a Jaxi, then ride your way to it.

75. An Invisible Gleam - In the Moe-Eye Habitat, you'll need to get to the top of the pillar maze and ground pound the second pillar. The gleam is invisible unless you are looking through your sunglasses as a Moai. Ground pounding where the gleam is, invisible or not, nets you this Power Moon.

78. Poster Cleanup - At the Northwest Tostarena Ruins building, there will be a ton of posters for Bowser's failed wedding to Peach plastered on the walls. If you talk to the Tostarenan near the building, the will tell you that the building has more or less been desecrated by these things - seventeen, to be exact. Throw your hat at all of the posters to remove them and get a Power Moon as soon as you remove the last one. To get rid of the higher posters, you'll need to perform a backflip followed by a wall jump off the wall before throwing your hat.

81. Love at the Edge of the Desert - To get this Power Moon, you'll need to warp to the Tostarena Ruins Entrance, capture a Goomba, then head to the Tostarena Northwest Reaches area by foot as the Goomba. At the edge of the kingdom is a Goombette; walk up to her as the Goomba for a Power Moon.

83. Sand Kingdom Master Cup - After activating the Moon Rock and completing the Sand Kingdom Regular Cup, you can take on the Master Cup. The same strategy of using the Jaxi from the Regular Cup still applies, but the Gold Koopa will also use the Jaxi, and as a result, it will be right on top of you. Just watch for the column of light in the sky and move towards it to ensure you get to it, and make sure not to run into anything.

84. Where the Transparent Platforms End - There is a Moon Rock Pipe near Tostarena Town. Go down it, then take control of the Moe-Eye and use the ability to see invisible platforms to get to the Power Moon at the end. You'll be moving across several smaller invisible platforms before avoiding the invisible walls while riding one big platform. You'll need to do this as the Moe-Eye, and you'll need to quickly switch between wearing the sunglasses and not wearing the sunglasses in order to see the walls while remaining fast enough to get through the invisible maze you'll need to get through to the end without being pushes off the platform. The Power Moon will be at the end.

85. Jump Onto the Transparent Lift - While you're in the Moon Rock Pipe area at Tostarena Town, drop off the long platform that stays away from the other two short ones at the start. If you're using the Moe-Eye, this will be easy to figure out if you're looking through the sunglasses and moving the camera around to look for stuff. From that platform, fall to the right, and you'll land on a platform with a key. The platform is invisible if you're not looking through the sunglasses with the Moe-Eye at the start. Grab the key, then stay on the platform for a ride back to the start and the Power Moon that you just revealed.

86. Colossal Ruins: Dash! Jump! - There is now a Moon Rock Pipe at the Tostarena Ruins Entrance checkpoint. Enter it, then capture the spark pylon. When you get to the other side, the area you're at will slowly start sinking towards - and into - the poison below. You'll need to use the rocket flowers to get to the other end of the area and reach the Power Moon.

87. Sinking Colossal Ruins: Hurry! - While you're rushing towards Power Moon #28, you'll need to take a detour on the lower part of the ramp to get a key. Grab the key, then get to Power Moon #86. When you collect Power Moon #86, you'll open up a path back to the start, and since you have the key, Power Moon #87 will be there.

Thursday, March 19, 2026

PrinceWatercress plays Super Mario Odyssey - Part 63 of 92


In this entry, we finish up the Cascade Kingdom, then get the Sand Kingdom started.

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Cascade Kingdom


32. Under the Ground - This Power Moon is underneath the T-Rex; you'll need to destroy all of the rocks around it to find a light you'll need to ground pound for the Power Moon.

36. Cascade Kingdom Master Cup - You'll need to get the Regular Cup Power Moon for this. For the Master Cup, you'll need to do a jump immediately after a ground pound for a ground pound jump to save yourself some time, as the Gold Koopa will jump at a specific point to get ahead of everyone else. Get to that spot, do the ground pound jump, and carefully long jump your way to the finish line and you should get this Power Moon without much of a problem.

Sand Kingdom


63. Found with Sand Kingdom Art - There is some hint art on the side of one of the buildings in town in the Sand Kingdom. This is a reference to where the Crazy Cap store is in Bowser's Kingdom, and you'll need to count the number of stones on the path before ground pounding the part in the grass between them for a Power Moon.

64. Jammin' in the Sand Kingdom - One of the rooftops in Tostarena Town will have a Jammin' Toad. He will request a piece of music with the them of "Memories of a tough battle." Select any boss theme, and you'll get a Power Moon.

65. Hat-and-Seek: In the Sand - There is a line at the ice cream stand, and one of the people in line has eyes in the back of their head, both figuratively and literally. If you talk to that person, you'll find out that it is a Bonneter from the Cap Kingdom disguised as a sombrero. It turns out that there are two other Bonneters in town looking for him. He will give you a Power Moon for keeping his appearance on the down low.

67. Binding Band Reunited - Go back to where you fought Knucklotec and use the slingshot to get to the exit. The Binding Band will now be in its rightful place, and if you ground pound the diamond on it, you'll get a Power Moon.

68. 'Round-the-World Tourist - After getting the "A Tourist in the Mushroom Kingdom" Power Moon, head back to the Sand Kingdom and go back to where you first met the tourist and the taxi driver. Talk to the tourist for one last Power Moon.

69. Peach in the Sand Kingdom - Princess Peach and Tiara will be at the edge of the Inverted Pyramid; talk to them for a Power Moon.

Wednesday, March 18, 2026

PrinceWatercress plays Super Mario Odyssey - Part 62 of 92


In this entry, we activate the Moon Rock in the Cascade Kingdom and pick up all but two of the unlocked moons.

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The Moon Rock in Cascade Kingdom is near where you faced Madame Brood for the first time. Activating it by attacking it will unlock Moon Rocks 26-40.

Power Moons


26. Bottom of the Waterfall Basin - This Power Moon will be underneath the column that you had to knock down during your first visit to this kingdom. Just get in the water and look for the glowing spot, then ground pound the glowing spot to get it.

27. Just a Hat, Skip and a Jump - Near the 8-bit area, there are some hat clouds leading to a platform with a Power Moon. Hit the hat clouds with your cap and be both quick and careful to turn them into platforms so you can get to this Power Moon.

28. Treasure Under the Cliff - Near the Stone Bridge checkpoint, there are some hat clouds. Turn them into platforms with your cap so you can wall jump to this Power Moon.

29. Next to the Stone Arch - At Fossil Falls Heights, this Power Moon will be mid-air next to a bridge. You'll have to drop down from the side of the bridge to get it.

30. Guarded by a Colossal Fossil - At Fossil Falls Heights, get on top of the huge Triceratops skull, then get to the nose and throw your hat at it. Hold the button down at the glowing spot to get a Power Moon.

31. Under the Old Electrical Pole - To get this Power Moon, you'll need to take control of the big Tyrannosaurus Rex in the level, take him back to the Odyssey and knock down the electrical pole before you lose control of him. Knocking down the pole reveals a light in the ground, and ground pounding it reveals a Power Moon.

33. Inside the Busted Fossil - At Fossil Falls heights, use a Chain Chomp near the Triceratops skull to break one of the fossil walls for a Power Moon.

34. Caught Hopping at the Waterfall! - There will now be a rabbit near the Crazy Cap Shop; catch it to get this Power Moon. Stay close and take a right immediately after it jumps off the cliff to easily get it.

35. Taking Notes: Hurry Upward - Head back to the 8-bit area to find a treble clef. Pick it up and get all the notes before time runs out to get a Power Moon.

37. Across the Mysterious Clouds - There is now a Moon Rock Pipe at the Stone Bridge checkpoint. Go down it and be ready to create hat cloud platforms and long jump on seesaw platforms when they lean to one side to get to the end and get this Power Moon. Those last few hat cloud platform jumps are tricky; you'll need to jump to the hat clouds, then throw your cap at them when you're right in front of them to get on the platform and save yourself.

38. Atop a Wall Among the Clouds - After the "grid" of hat cloud platforms that you have to create, you'll need to get on top of the ? Block and the bricks that you see and jump above the ? Block to reveal an invisible block. This will take you to two more hat cloud platforms that you'll have to make to open a path to this Power Moon.

39. Across the Gusty Bridges - Across from the column that you had to turn into a bridge, there is a Moon Rock pipe. Enter the Moon Rock Pipe, hit switches, avoid being blown around and avoid falling off to get to the Power Moon at the end. 

40. Flying Far Away from Gusty Bridges - In the Moon Rock Pipe area, there is a switch that seems to be out of reach. Throw your cap into the nearby wind gust to hit and trigger the switch, and you'll lower another bridge. At the platform that you've just given yourself access to, throw your cap when both wind gusts are blowing to hit another switch and get this Power Moon.

Tuesday, March 17, 2026

PrinceWatercress plays Super Mario Odyssey - Part 61 of 92


In this entry, we wrap up the Cap Kingdom and head to the Cascade Kingdom.

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Hey! That wasn't there before! When you activate Moon Rocks, Moon Rock pipes with square openings will pop up in places where they were not before. Enter them for a shot at another Power Moon or two.

Hitting a boombox with your cap will net you some songs for the Music List if you're looking for them.

Power Moons

Cap Kingdom


20. Under the Big One's Brim - This Power Moon is floating in the air below the top of Top Hat Tower (where you met the Broodals for the first time). You'll need to drop onto it from above to collect it.

21. Fly to the Edge of the Fog - To collect this Power Moon, you'll need to capture a Para-Goomba and fly to the flog in the northeast corner of the kingdom. Use your map and the compass to find it.

24. Fog-Shrouded Platform - Near the door leading to the "Searching the Frog Pond" and close to the Moon Rock Pipe in Central Plaza, there is a platform in the fog with a glowing light in the center. Ground pound that light for a Power Moon.

28. Cap Kingdom Timer Challenge 2 - In the southeast corner of Central Plaza, there will be a scarecrow. Throw your cap at it to activate some platforms. Get on the platforms as they are moving upwards to get the key and then get back to the Power Moon before time runs out.

29. Cap Kingdom Master Cup - You'll need to complete the Regular Cup and activate the Moon Rock to get this one. Once you do both of those things, talk to the Koopa at the Koopa Freeracing board to start this race. It's the same as before, but the Gold Koopa will roll across the bridge. Beat him at his own game by ground pounding when you jump the barricade, then roll along the bridge yourself, capture the Para-Goomba on the other side and fly towards the goal. When you're near the goal, get out of the Para-Goomba, triple jump up the hill and get to the goal.

30. Roll On and On - West of Central Plaza will be a Moon Rock pipe. Go down it, and once you go down the hill, Mario will start rolling. Avoid the Spinys, stay on the ground without falling off and make it to the end for a Power Moon.

31. Precision Rollings - Shortly after the start of where you find Power Moon #30, take the small side path to the left and stay on it for a hard-to-get Power Moon.

Cascade Kingdom


21. Peach in the Cascade Kingdom - Peach will be at the top of the 8-bit area in the Cascade Kingdom when she travels the world. Talk to her for a Power Moon.

22. Cascade Kingdom Regular Cup - Koopa Freeracing will be near the Odyssey. For this race, you'll need to get over the bridge with long jumps and triple jumps, then you'll need to make your way up the mountain to where the 8-bit area is. If you need to plot a course for whatever reason during these races, you can press the Minus button and look at the map to see where the goal is.

23. Caveman Cave-Fan - After defeating Bowser, there will be a citizen of the Cap Kingdom where you faced Madam Broode. Talk to him with the Caveman Headwear and the Caveman Outfit equipped for a Power Moon.

25. Sphynx Travelling to the Waterfall - Near the Odyssey, use the viewfinder to look high in the sky for the Sphynx on a balloon. Zoom in on him and look at him long enough for a Power Moon.

Monday, March 16, 2026

PrinceWatercress plays Super Mario Odyssey - Part 60 of 92


The post-game has officially begun, and we head back to the Cap Kingdom and pick up some more Power Moons.

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We're going back to all the kingdoms we've been to, in order. Now that Bowser is beaten, there's a few more Power Moons in each world that we can pick up, and there's also a Moon Rock that we can activate for even more moons. We'll go for the post-Bowser Moons first, then activate the Moon Rock and get whatever is left.

Peach is now in all of the previous worlds and is taking a world tour with Tiara, and if you find her, she will give you a Power Moon. Believe it or not, you don't have to go through all the kingdoms again in order, despite what she says after giving you a Power Moon.


The Moon Rock is on an island in the fog. Fly to it with a Para-Goomba, then get out of the Para-Goomba and attack the Power Moon. You'll unlock Power Moons 19-31. When you do so, you'll get the locations of all the new Power Moons on your map and compass. If you missed any moons that were unlockable in the main game, you'll get the locations for those, too. Moon Rock Moons will have yellow X's (or numbers, in case there is more than one in a specific area), while pre-Moon Rock Moons will be in cyan.

Power Moons


12. The Forgotten Treasure - There is a Bonneter that you can talk to on top of a hat house, and if you talk to him, you'll trigger a quest for a lost treasure. You'll be going under the crates near the Crazy Cap Shop, the narrow passageway within the fog, Glasses Bridge, and the biggest hill in the Kingdom, which is near the Odyssey, before heading towards the Moon. When Cappy tells you that the Power Moon is not there and tells you where to go next, you're on the right track. The Power Moon will be at the steps just before the bridge near the Odyssey. Cappy will tell you that you're right on it when you are, and Mario will even look down on the ground and even kick on the exact spot if you're on it. Ground pound that spot for a Power Moon.

13. Taxi Flying Through Bonneton - In the Central Plaza, take control of the binoculars and take a look at the balloons flying about in the sky. One of them is a Taxi, and if you zoom in and focus on it for a few seconds, you'll get a Power Moon. It will land above a street light.

14. Bonneter Blockade - There is a Bonneter guarding a Power Moon inside of a house. He says he is not scared of anything including Para-Goombas. Find a Para-Goomba, take control of it and return to the house for a Power Moon.

15. Cap Kingdom Regular Cup - Koopa Freerunning will be near where you faced the Broodals. During this race, you'll need to get to the biggest hill in the kingdom near the Odyssey. Use the Ground Pound to save yourself time at the beginning, and keep long jumping and triple jumping where necessary to get this Power Moon.

16. Peach in the Cap Kingdom - After talking to the Toad outside Peach's Castle in the Mushroom Kingdom, you'll find Peach in all the other kingdom. You'll find Peach in the Cap Kingdom near the central plaza, and Tiara will be with her. She'll hand you a Power Moon. From here on out, you'll have to look for Peach in all of the other worlds for a Power Moon, so keep an eye out!

17. Found with Cap Kingdom Art - You'll need the Hint Art from earlier (see above) to unlock this one. Go up to where the Lochlady from the Water Kingdom is near the Odyssey in the Moon Kingdom and ground pound the ground behind her for this hidden Power Moon.

18. Next to Glasses Bridge - This one will be in plain sight once you activate the Moon Rock next to the bridge near the Odyssey.

19. Danger Sign - There is a skull sign in the fog near the Odyssey. After you activate the Moon Rock, there will be a Power Moon above it; fly up to it with a Para-Goomba.

22. Spin the Hat, Get a Prize - After activating the Moon Rock, get on the arch near the end of Glasses Bridge and hit the hat in the center with your cap. Instead of a coin, you'll get a Power Moon.

23. Hidden in a Sunken Hat - There is a light emanating from a top of a house in the fog near the second bridge (also known as Sometimes Bridge) once you activate the Moon Rock. Throw your hat at the pole on top of the house for a Power Moon.

25. Bird Travelling in the Fog - You'll need to get a Para-Goomba from a higher elevation to get this one. After you activate the Moon Rock, a bird will fly around surrounded by glowing lights. Chase after it and catch up to it to get a Power Moon.

26. Caught Hopping Near the Ship - On the biggest hill in the kingdom near the Odyssey, there is a rabbit. Catch it for a Power Moon. Throwing your hat at it makes this one easier.

27. Taking Notes: In the Fog - To the west of the Central Plaza, there is a Treble Clef in the fog. Grab it with a Para-Goomba, then fly around and get all the notes before time runs out to get a Power Moon.

Sunday, March 15, 2026

PrinceWatercress plays Super Mario Odyssey - Part 59 of 92


In this video, we collect the last of the boss rematch Power Moons in the Mushroom Kingdom, then begin the real post-game.

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21. Mushroom Kingdom Regular Cup - Win the first race against the Roving Racers in the first Koopa Freeracing race. Use the Rocket Flowers and your long jump to get to the castle.

22. Mushroom Kingdom Master Cup - Win the first race against the Roving Racers in the first Koopa Freeracing race. Use the Rocket Flowers and your long jump to get to the castle. Unlike the first race, the Purple Koopa is replaced with a Gold Koopa who will have better AI than the rest of the racers and will also go a lot faster than everyone else. 

33. Tussle in Tostarena: Rematch - The tower in the southwest corner of the kingdom leads to this battle, which is a rematch against Knucklotec. Same strategies apply.

You'll need to avoid the fists as they smash the ground. If the hands hit one of the many diamonds on the ground, they will get smashed. Possess the hand, then hold Y and avoid the diamonds that the other hand tosses as you run right into Knucklotec's face. It can be a little difficult, as the free hand can sometimes change positions to block you with a projectile attack, but if you move wildly enough, you can make it to the face quickly enough.

Any diamonds with Hearts in them can be smashed by the hands to release the hearts if you need the health. Just stand there and move out of the way before the hand hits the ground.

After each hit, Knucklotec will create some diamonds that will land on the ground and become buried in the sand. Avoid those diamonds, and repeat the process. After the second hit, you'll need to avoid the fists when Knucklotec launches them at you from far away. When he has his hands up, open and to the sides, move up and down as you move around the arena so you don't get clapped. You'll soon be able to defeat Knucklotec on the third hit and get this Power Moon.

All throughout this rematch, however, you'll have to deal with the zombies that pop out of the ground from the Sand Kingdom. You'll need to stay on the move and avoid them while facing Knucklotec. Coming into this battle with a Life Up Heart is strongly advised.

36. Battle in Bubblaine: Rematch - The pipe in the lake where Dorrie is leads to this rematch. The same strategies apply, but this time, you're in the clouds and it is raining hard with no end in sight. As a result, you'll be able to fly around indefinitely without running out of water.

37. Blowup at Mount Volbono: Rematch - The tower closest to the Odyssey is the rematch with the Cookatiel. The same strategies apply, but this time, there will be three rotating rock columns in the soup. You'll also have to deal with those spiky fruits coming down from the lava that the Cookatiel spits out when you try to hit it. 

41. Found with Mushroom Kingdom Art - You'll need to find this Hint Art first in order to unlock this Power Moon. Head back to the Cap Kingdom. Get on the bridge leading to the village, then line the tower up with the moon and ground pound near the guardrail. If you ground pound the right spot, you'll get a Power Moon.

Saturday, March 14, 2026

PrinceWatercress plays Super Mario Odyssey - Part 58 of 92


We're running out of Power Moons to hunt down in the Mushroom Kingdom, and that leads to playing a few of the boss rematches scattered all over the place.

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There are six boss rematches scattered throughout the Mushroom Kingdom, and each one will net you a Multi-Moon for winning again.

Power Moons


29. Yoshi's Feast in the Sea of Clouds - The stream near the Odyssey leads to a pipe. Eat the berry blocking the pipe as Yoshi, then enter the pipe as Mario. (You can enter it as Yoshi, but you'll turn back into Mario.) From here, you'll enter another cloud area where you can play as Yoshi. Your skills as Yoshi will be put to the test here, including your wall jump (for two berries) and a flutter jump (for the eels that keep popping out of the pits). 

30. Sunken Star in the Sea of Clouds - To the left of the starting point is a hidden path to another Power Moon. If you go all the way around the level the other way, the last see-saw will take you down to that path.

34. Struggle in Steam Gardens: Rematch - This is the rematch with Torkdrift, the boss from the Wooded Kingdom. To get here, you'll need to find the seed for the vine in the Goomba Woods area, then throw it into the planter near where the tower is to get to the tower. As for the boss battle, the same strategies apply, but you now have those ring generators in the corners that will create even more rings of death that you'll have to avoid throughout the battle.

35. Dust-Up in New Donk City: Rematch - The tower northeast of the Odyssey will take you to this boss battle. It's a rematch with the Mecha-Wiggler from the Metro Kingdom...or rather, Mecha-Wigglers. You're facing two of them this time, and while the same strategies from last time apply, you'll be dealing with them from two Mecha-Wigglers simultaneously. Bringing a Life Up Heart to the battle is definitely recommended.

38. Rumble in Crumbleden: Rematch - Take control of Yoshi and eat the berry blocking the pipe in the moat. Afterwards, enter the pipe as Mario. You'll enter a room with a painting of the Dark Dragon from the Ruined Kingdom. Jump into the picture to fight the Dark Dragon again. Same strategies apply, and you'll get a Power Moon for it. Same strategies apply.

Stay on the move to avoid the purple energy as well as the chakrams that roll around that are created by it. The small mass of purple electricity on the floor indicates where the dragon is about to zap. When the dragon smacks his head on the floor, you'll need to jump over the electricity that courses along the floor. He will then be tired. This is your opportunity to jump onto the dragon's head and throw your hat at the hooks in the dragon's head. By removing all the hooks and ground pounding the glowing spot on the dragon's head afterwards before the dragon revives, you'll score a hit. In case the dragon wakes up, your progress with the hooks will stay the way that it is until you either lose all your health or complete the current attack phase.

There are four spots where you can ground pound the ground for a heart, should you need them. They will be indicated by glowing cracks in the ground.

For the second phase, you'll have to avoid more five chakrams instead of three, and the crackling energy will have slightly more complex patterns that look like double helixes. You'll also have to remove four hooks instead of three.

For the third phase, you'll have to avoid over a dozen chakrams and deal with crackling energy that forms loops that you'll need to jump between. You'll also have to deal with five hooks on the dragon's head, which means you may have to go through two attack loops to get the job done.

Friday, March 13, 2026

PrinceWatercress plays Super Mario Odyssey - Part 57 of 92


We finally play as Yoshi and get the berry-related Power Moons out of the way in this entry.

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Yoshi is on the roof of the castle. We saw him last time, but this time, we're actually playing as him. Just remember that you have to throw your hat at the egg to break it, then throw your hat at Yoshi to take control of him. You can't jump on top of him like you can in other games. Once you're in control, you can press Y to stick out your tongue to eat things, and you can hold B while in mid-air to do the flutter jump and hover in mid-air temporarily. Shooting your tongue at walls will allow you to stick to walls, and you can press B from there to do a wall jump.

There are thirty berries in the Mushroom Kingdom, and you can get a few Power Stars from eating them all: three Power Stars for ten berries each. Any berries you eat will turn transparent upon re-entry into the Mushroom Kingdom, while those Yoshi has not eaten yet will be solid. Keep this in mind, as eating berries fills a gauge, and filling the gauge up gives you a Power Moon.

Yes, you can eat the Goombas as Yoshi, as usual. Doing this will give you coins.

There are some berries covering up pipes: one in the moat, and another underground in front of a stream near the Odyssey, east of the castle. Eat those berries so you can go through those pipes later.

Getting 500 Power Moon will unlock the Darker Side. This is where the game's ultimate challenge will be, and we won't head there until near the end of the Let's Play.

6. Gardening for Toad: Pasture Seed - Obtainable in the garden after planting this seed.

7. Gardening for Toad: Lake Seed - Obtainable in the garden after planting this seed.

13. Gobbling Fruit with Yoshi - Eat ten of the thirty berries in the Mushroom Kingdom as Yoshi for this Power Moon.

14. Yoshi's Second Helping! - Eat twenty of the thirty berries in the Mushroom Kingdom as Yoshi for this Power Moon. 

15. Yoshi's All Filled Up! - Eat all thirty berries in the Mushroom Kingdom as Yoshi for this Power Moon.

26. Loose-Tile Trackdown - You'll need to ground pound eight loose floor tiles in Peach's Castle. They are in the following locations, in this order:

  1. Between the left and center stairs
  2. Between the left and center stairs, to the right of the first tile
  3. Up the stairs, to the right of the throne and above the hint art
  4. Near the hint art, next to the set of stairs on the right
  5. Right next to the bottom of the left stairs
  6. Up the stairs, near the left corner
  7. To the right of the center steps
  8. To the right in front of the throne

27. Totally Classic! - North of the castle near the stream in the Goomba Woods, there is a locked door. If you're wearing the Mario 64 Cap and the Mario 64 Suit, you'll be able to go in. On the other side is the courtyard from Super Mario 64 where you can could enter Big Boo Manor. Throw your hat at the statue in the middle of the fountain and hold the button to get this Power Moon.

28. Courtyard Chest Trap - In the area where you find Power Moon #27, there are eight treasure chests. Opening them all in the correct order will net you another Power Moon. Getting it wrong forces you to fight a few ghosts enemies, and makes it so that you'll have to start over. The chests to open and the order to open them in is as follows: 

  1. To the right of the fountain (it's the one with the coins revolving around it)
  2. Left chest behind the fountain
  3. Right chest behind the fountain
  4. Left chest at the entrance (In other words, left from when you came in. It's the right chest if you're actually looking at the door like you're about to exit.)
  5. Right chest at the entrance (In other words, right from when you came in. It's the left chest if you're actually looking at the door like you're about to exit.)
  6. Left of the fountain
  7. Right grass chest
  8. Left grass chest

Thursday, March 12, 2026

PrinceWatercress plays Super Mario Odyssey - Part 56 of 92


We get the last three Regional Coins in the game, get the last two seeds planted, then start hunting for even more Power Moons in the Mushroom Kingdom.

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The Music List is one of the most interesting things in post-game. Just press the Minus button, then press Y to enter the menu. You can then go anywhere with any music from the game that you want, so if you want to go everywhere with the Steam Gardens theme playing, go nuts.

There is a scarecrow near Peach's castle that lets you get on the roof, and there is another on the roof that allows you to get to the center tower and climb all the way up to see the entire kingdom.



You can drain the moat around the castle. Just go underwater and throw your cap at the four stakes to empty it.

Power Moons


1. Perched on the Castle Roof - This Power Moon is above one of the towers of Peach's Castle. You can backflip and then hat toss jump to reach the spire to climb up it and get this.

10. Found at Peach's Castle! Good Dog! - Go up to the dog at the fountain and follow him around to find a bunch of coins, then take him to a small hill near the Odyssey. The dog will find a glowing spot, which you can ground pound for a Power Moon.

12. Herding Sheep at Peach's Castle - To get this Power Moon, you'll need to find six sheep and bring them back to the sheep pen in the southwest corner of the kingdom. Two are near the Odyssey, one is near the pen itself, one is in the Goomba Woods area with the brown dirt, one is near the well containing the 8-bit area, and one is near the rocket near the Goomba Woods. Bring them all back to the sheep pen for a Power Moon.

16. Love at Peach's Castle - You'll need to drain the castle moat, then head to the Goomba Woods checkpoint and make a stack of at least eight Goombas. There are ten in all, though, and you can use all ten if you want. Take the stack of Goombas back to the lady Goomba at Peach's Castle for a Power Moon.

17. Toad Defender - There is a Toad near Goomba Woods guarding a Power Star, and he will mention that he is keeping it away from the Goombas. Take control of a Goomba and bring it back to this Toad to scare him off and get the Power Moon.

19. Jammin' in the Mushroom Kingdom - There is a Toad near the fountain near the Odyssey with headphones on. If you talk to him, he will tell you that he is looking for a song with the theme "flat 'n blocky classic." This will introduce you to the music list, which you can access at any time with the Minus Button and pressing Y. Any song with "8 bit" in parentheses in the title will do, and when you select one of those, you'll get this Power Moon.

Regional Coins


Wednesday, March 11, 2026

PrinceWatercress plays Super Mario Odyssey - Part 55 of 92


Our Power Moon collection in the Mushroom Kingdom continues...

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In the 8-bit area inside the well, you'll need to stay in the black area to stay in 2D; otherwise, you'll turn back to 3D and fall down a bottomless pit. For the flag stair blocks, you'll need to hold the run button to speed over the gaps. As for the final part of all that, don't hold the run button while jumping to give yourself an easier time. You'll then enter rotating 2D areas, and you'll need to rotate the left stick in order to keep up with it and not revert back to 3D while avoiding the Black Fuzzys. The area you need to get to is an upside-down pipe; this takes you to one final section that will take you to a Power Moon. 

Power Moons


2. Pops Out of the Tail - There is a tree near the Odyssey with a branch that looks like the tail on Raccoon Mario from Super Mario Bros. 3. Throw your hat at the branch and hold the button down for a Power Moon.

4. Gardening for Toad: Garden Seed - Bring this seed to the pots in the garden and get the Power Moon when it matures.

5. Gardening for Toad: Field Seed - Bring this seed to the pots in the garden and get the Power Moon when it matures.

9. Mushroom Kingdom Timer Challenge - Northeast of the castle is a scarecrow. Throw your hat at the scarecrow, then get on the nearby scooter and get the Power Moon before time runs out. You'll want to keep the scooter within a hat toss' reach of the scarecrow for best results.

31. Secret 2D Treasure - You'll need to get through the entire 8-bit area inside the well in one shot to get this Power Moon.

32. 2D Boost from Bullet Bill - In the 8-bit area inside the well, you'll need to jump off a Bullet Bill to get a Power Moon. 

23. Picture Match: Basically Mario - Northeast of the castle (or near the brown dirt area, or near the Toad with the tent who tells you that Captain Toad is at the Crazy Cap Store, depending on which is easier to remember), there is a Mini Rocket. Throw your hat at it to teleport yourself to a picture match puzzle where you have to recreate a picture of Mario. You'll have to score at least 60 points to get this Power Moon. Keep in mind that when you place something on the picture, it disappears.

24. Picture Match: A Stellar Mario! - Once you get Power Moon #23, you can get this Power Moon. This time, you need no less than 80 points, and this time, you'll have only the base outline for Mario to work with and nothing else. I had to draw on my TV screen with a Sharpie much like NintendoCapriSun did just to make this one easier, then wash it off with water (thankfully, it came off).

Regional Coins


Tuesday, March 10, 2026

PrinceWatercress plays Super Mario Odyssey - Part 54 of 92


I found nearly all of the Regional Coins in this area. It won't be long until my search for them comes to an end.

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It's time for the Mushroom Kingdom. Once again, it should be mentioned that the Power Moons are in the shape of Power Stars from Super Mario 64. Nevertheless, they will be referred to as Power Moons.


If you talk to the Toad in the top hat at the castle entrance, you'll find out that Princess Peach has gone missing again. This triggers the flag that causes Princess Peach to appear in all the other kingdoms you've been in, which will lead to a load of Power Moons.


If you talk to the Archivist Toadette at the throne, she will tell you that she is keeping track of her achievements throughout the game, and you'll unlock a ton of Power Moons as a result. She'll give you the one for rescuing Princess Peach for free. You won't get any of the other achievement-based Power Moons until you talk to her again.


Moon Kingdom


19. Thanks, Captain Toad! - Captain Toad will be near all the other people near the Odyssey. Talk to him for a Power Moon.

27. Found with Moon Kingdom Art - You'll need the Hint Art from the Wedding Hall to find this one. Head back to the beginning of the mountain and head off to the side where the Scarecrow is, then pound the ground in the corner for this Power Moon.

Snow Kingdom


33. Secret Path to Shiveria! - There are two ways to get this Power Moon, and it depends on which choice you made on the second forth.

If you pick the Snow Kingdom over the Seaside Kingdom, you'll find the portal to this in a portrait in the ground between some trees near the Odyssey in the Mushroom Kingdom. This is the path that I take.

If you pick the Seaside Kingdom over the Snow Kingdom, you'll find the portal in a portrait behind the left building at the Main Courtyard Entrance in Bowser's Kingdom. You won't be able to access this Power Moon until after you beat Bowser in the main game, however. It's at one of the two tiny buildings surrounded by sand, and I found this picture frame before. Had I picked Seaside Kingdom first, I would have been able to use it.

Mushroom Kingdom


3. Caught Hopping at Peach's Castle - There is a bunny hopping around in the garden to the east. Catch it for a Power Moon.

8. Grow a Flower Garden - There are two circles of sprouts near the garden. Throw your hat around in a circle to grow them all in one fell swoop and get a Power Moon.

11. Taking Notes: Around the Well - West of the castle is the well. Around it is the 8-bit area. Go in, grab the treble clef, run all the way back out and get the notes along the way, then get the notes outside before time runs out to get this Power Moon.

18. Forever Onward, Captain Toad! - Captain Toad will on the roof of the Crazy Cap Shop. Talk to him for a Power Moon.

20. Shopping Near Peach's Castle - Buy a Power Moon from the Crazy Cap Shop in the Mushroom Kingdom.

25. Light from the Ceiling - Inside the castle, stand on the sun rug in the center and look up at the sun on the ceiling. Instead of being taken to another world to unlock the Wing Cap, you'll get a Power Moon in a nice reference to Super Mario 64.

40. A Tourist in the Mushroom Kingdom! - You'll need to have collected "A Tourist in the Moon Kingdom!" in the Moon Kingdom for this one. When you have, the taxi, the driver and the tourist will all be here, and you can get this Power Moon. This Power Moon is the last in the chain involving the taxi and the tourist, and after this, the tourist will head back to the Sand Kingdom.

44. Rescue Princess Peach - Talk to the Archivist Toadette at the throne in the castle for the first time to get this one.

Regional Coins



Monday, March 9, 2026

PrinceWatercress plays Super Mario Odyssey - Part 53 of 92


While we have access to the Mushroom Kingdom now, we still have some unfinished business on the moon...so let's take care of it, shall we?

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While we have access to the Mushroom Kingdom, we still have unfinished business on the moon. Some moons will now be available now that Bowser is defeated.

When you return to the moon, you'll find out that the Moon Rock is glowing. This will also be happening in all of the kingdoms. We won't be messing with the Moon Rocks yet, however.

The Crazy Cap Shop will finally be available near the Odyssey, so you can buy a Power Moon and spend the Regional Coins you found here. You can also buy Power Moons in bulk, ten at a time, if you have the money. This is the only way to get 999 Power Moons, but as promised, all the Power Moons that can be found through exploring the game will get found before I take advantage of this.

There will also be a ton of costume pieces that will be available now that Bowser has been beaten. If anything has the word "Special" near it, it is a costume piece from the game's digitally downloaded updates from around the time the game came out in 2017 and 2018. I will be buying all of these things as well. You'll want to get the Doctor Headwear and the Doctor Outfit, since we'll be needing it later.

You'll see people from various Kingdoms near the Odyssey looking at the Earth in the background. Now that Bowser is gone, everyone is free to travel without having to deal with Bowser and his shenanigans.

If you meet the tourist from Tostarena here, you'll find out he's going to the Mushroom Kingdom next after you get the Power Moon he gives you.

Luigi will now show up in all of the kingdoms when you beat Bowser. He has a mini-game called Balloon World, and it involves Internet connectivity. You pick a balloon that has been placed by another player who has the game, and if you can find it within a time limit, you'll get coins. If you fail to find it, however, the player who placed it will get coins. You can also place your own balloon and challenge others place to come find it. This is a pretty good way of getting coins - assuming that the servers for this are still working when you come across this guide - if you can place it in a spot that not many people will be able to find it. If your balloon does get found, however, you'll have to place it in another location.

There are two portraits near where you fought Bowser. One of them is empty and will be filled in with something later, but the other has a picture of Bowser. If you jump into it, you can play the final stretch of the game again.

There is Hint Art in the Wedding Hall when you enter now. It shows Poochy in the Wooded Kingdom near a corner near a scarecrow. Remember that for later.

15. Sneaking Around in the Crater - Near the Odyssey, there is a moving, glowing bump in the crater. Throw your hat at the bump to stun it, then ground pound it to get this Power Moon.

16. Found on the Moon, Good Dog! - There is now a dog near the Crazy Cap shop. Take the dog down the ramp leading downward and take it to the corner with the platform with the scarecrow on it. The dog will find this Power Moon.

17. Moon Shards on the Moon - There are five Moon Shards near the Wedding Hall. Some are on the ground, and others are on the roof and will require the frog to collect. Find them all to reveal a Power Moon above the entrance.

18. Moon Quiz: Amazing! - After getting Power Moon #24 (see below), you need to answer the rest of the Sphynx's questions. Answering all five correctly nets you a Power Moon. Here are the answers:

What type of flower did the traveler offer the bride? Rocket Flower

Which animal can't be found in this land? Sheep

The objects that fell on all the kingdoms of the world were what kind of rock? Moon

Where is the secret entrance to the Wedding Hall in this kingdom? Below the bell

How did I travel to this place? Floated by airship sail

20. Shopping in Honeylune Ridge - Once the Crazy Cap Shop is available on the Moon, you can buy this Power Moon.

21. Walking on the Moon! - Near a large crater near the rolling rock columns, you'll find a Koopa Trace-Walking mini-game. You'll need to earn 80 points or more to earn this Power Moon. I still can't figure out how I scored 89.

23. Doctor in the House - There is a Shiverian in the Wedding Hall who has a stomachache from overeating. If you talk to him while wearing the Doctor Headwear and Doctor Outfit, he will give you a Power Moon.

24. Sphynx's Hidden Vault - The Sphynx has more questions when you beat Bowser. Here are the answers:

What type of flower did the traveler offer the bride? Rocket Flower

Which animal can't be found in this land? Sheep

The objects that fell on all the kingdoms of the world were what kind of rock? Moon

Where is the secret entrance to the Wedding Hall in this kingdom? Below the bell

How did I travel to this place? Floated by airship sail

If you answer one of them correctly, the Sphynx moves aside, and you an go in and open the treasure chest with your cap to get a Power Moon.

25. A Tourist in the Moon Kingdom! - You'll need to beat Bowser and collect "A Tourist in the Luncehon Kingdom!" to get this Power Moon. Once you do, the taxi, the taxi driver and the tourist from Tostarena will be near the Odyssey, and you'll be able to get this one.

Sunday, March 8, 2026

PrinceWatercress plays Super Mario Odyssey - Part 52 of 92


In this entry, we beat Bowser and end the main game, but we're not done yet...

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We're all done here. Head into the Wedding Hall, then smash the door with the hat on it with Cappy. You'll show up just in time for the wedding, but when you approach Bowser and Peach, Bowser activates a trap door sending you to the final battle.

Throw your hat at Bowser's hat when Bowser throws his hat at you. From here, you'll want to run towards Bowser and punch him repeatedly. As you do this, you'll need to jump over the rings of fire that Bowser produces as he jumps around. When he starts throwing rocks, go straight towards Bowser and punch the rocks that come straight at you while avoiding the rocks that get thrown to the side. You'll finally catch up to Bowser. Keep punching him, and when Bowser turns around and shows his flaming tail, be ready to jump over it before hitting the knockout blow.

From here, you'll want to get away from him. When Bowser jumps to the center, run back and forth away from the fire blast and use the sideways jump to jump over the fire when it catches up to you. He will then throw multiple hats. The purple ones are fake; go for the white one and throw your hat at it. From here, the pattern repeats, but this time, he throws flaming spiked balls that cannot be punched out; you'll need to avoid them entirely. Bowser will also swing his tail twice once you start punching him. You'll want to jump over it both times.

You'll get the fire blast you'll need to jump over again, then Bowser will throw even more hats. You know what to do here. Avoid or take out the purple hats, capture the white hat, catch up to Bowser, avoid the spiked balls, punch him repeatedly. He will swing his tail three times in succession, and before you can hit the knockout blow, he swings it one more time. Jump over it for the final time and punch him for the final hit.

Once you beat Bowser, walk up to him and peach. Moon rocks will start falling, and everyone will fall into a pit. You'll end up in an underground cavern. Catch up to Bowser and Peach, and watch out for the falling pieces of floor. Throw your hat at Bowser to take control of him, and enjoy the references to earlier games once Mario is inside of Bowser.

Y attacks, B jumps and shaking the controller breathes fire. You'll need to punch through the walls at the beginning, then run across the moon rocks while avoiding the rocks that are falling from above. When you see the column, repeatedly press Y to claw through it and knock it down.

You'll then enter an 8-bit area. While you're inside, you'll want to hurry to the top as fragments of the tower start falling down. Destroy the blocks by jumping into them from below or using your Y button attack, which will be a fireball just like in Super Mario Bros. Once you get out, you'll need to claw through the cracked walls again. You'll soon come across a wall made of moon rock. Repeatedly claw at it to turn it gold and break it...but you're not done yet.

You'll need to slash at the four columns in the next room with the Y button, but as you do this, the fragments of the floor will turn gold and fall when you walk on them! You'll also have to deal with debris falling from above again, and these pieces of debris will split into smaller rocks that move in the cardinal directions. For best results, keep jumping as you move from column to column, and run around each column in a circle as you claw at them. 

As you break columns, more parts of the floor and turn gold, so watch where you're going. Once you destroy all four columns and reveal the rock in the center, slash at the rock, then slash at the moon rock to reveal a pylon. Jump into the pylon and hold Up on the left stick to get out of here.

Once you end up back on the Moon, Peach and Mario will be safe, and Cappy and Tiara will reunite. Bowser gets back up, and he and Mario fight over Peach, who finally has enough and leaves with Cappy and Tiara back to the Odyssey. As the Odyssey takes off with Peach, Cappy and Tiara on it, Mario and Bowser try to catch up. This ends the game, but we're not done yet! Now that we've beaten the main game, we have unlocked a whole slew of Power Moons throughout all of the kingdoms, and we're going to go back to the beginning and grab them all.

Before that happens though, we get the credits, then we end up in the Mushroom Kingdom near Peach's Castle. We have another set of Power Moons to get and one more set of Regional Coins to grab, and now that we have over 250 Power Moons, we can head over to the Dark Side, which is past the Moon Kingdom. Cappy will stick with you for the post-game, and we'll start the post-game in the next video...