Tuesday, February 10, 2026

PrinceWatercress plays Super Mario Odyssey - Part 26 of 92


Compared to the last video, we don't do as much here due to advancing the game's plot. Nevertheless, we get some work done in the Metro Kingdom.

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Powering Up the Station


Head back to the Outdoor Café checkpoint and throw your hat at the nearby manhole cover to possess it and move it with the left analog stick. Drop down the hole, and you'll end up in the underground power plant. Throw your hat at the green platforms to spin them around, but keep in mind that you don't need to spin all of them. Keep in mind that they will start spinning more slowly over time and will eventually stop, and when that happens, you'll need to hit them with your hat again.

Once you make your way through the sewers, you'll face two poison-spitting Piranha Plants. Throw your hat to clear the poison as well as stun the Piranha Plants so you can jump on their heads to get a Power Moon. After that, the glass dome on the switch will break; jump up to the switch and ground pound it to power up the city again and kick off the festival.

From here, you'll be back in City Hall with Pauline. When Pauline asks if you want to take part in the festival, say yes.

A Traditional Festival!


Once you're back at the Odyssey, enter the pipe shortly after the start to enter a huge 8-bit area. In this area, you'll be avoiding flaming oil barrels, dodging barrels, going upside down and even facing Donkey Kong himself.

Keep holding Y and left to run up the curved wall during the middle of the 8-bit area.

To defeat Donkey Kong, just hit the four ? Blocks below him. That will get rid of him. Once you beat him, you'll reach the rooftop. Talk to Pauline, and you'll get a Multi-Moon.

Power Moons


6. Powering Up the Station - Defeat the two poison-spitting Piranha Plants in the Underground Power Plant to get this Power Moon.

7. Festival in New Donk City - Get through the 8-bit area at the festival and talk to Pauline at the rooftop for this Power Moon.

35. Sewer Treasure - In the sewers leading up to the Underground Power Plant, there is a big vertical platform you'll need to hit with your hat. Wait for it to start losing speed after spinning, then get to the top of it as it gets completely vertical to jump your way to a hard-to-reach platform. You'll find a Power Moon here.

Regional Coins


Monday, February 9, 2026

PrinceWatercress plays Super Mario Odyssey - Part 25 of 92


Now that the Mecha-Wiggler is defeated, it's time to get some Power Moons...and there's a ton of 'em.

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A Fresh Start For New Donk City


Now that the Mecha-Wiggler has been defeated, you can explore Metro Kingdom at your leisure. 

You can hit the crossing signal signs from below for coins like they're ? Blocks.

By talking to Pauline, who is now standing in front of New Donk City Hall, you'll find out that Pauline wants to throw a celebration for your victory against the Mecha-Wiggler. You'll need to find four back-up musicians for the upcoming festival that she is about to hold in your honor. Thankfully, they're easy to find...if you know where to look. As you find more musicians, you'll see more people inside New Donk City Hall as well as her the background music come together more and more. 

If you ground pound the dumpster near where you find Captain Toad (see below), you can find a free Life Up Heart.

There is a taxi cab blocking a manhole near the Outdoor Café checkpoint. Remember that for later.

The dumpster next to New Donk City Hall will give you 50 coins if you ground pound it.

After you find the four back-up musicians (see #2-#5 below), Pauline will tell you that the underground power plant seems to be out of commission, and that you'll have to power it back on in order to get the festival going. At this point, the manhole near the Outdoor Café checkpoint will be unblocked. 

Power Moons


2. Drummer on Board - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the drummer nearby. Talk to him to get him to join and get a Power Moon.

3. Guitarist on Board! - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the guitarist in the park near the Main Street Entrance checkpoint. Talk to him to add to the band and get a Power Moon.

4. Bassist on Board! - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the bassist at the The Mayor Pauline Commemorative Park, which is east of New Donk City Hall. Talk to him to bring him into the band a get a Power Moon.

5. Trumpeter on Board! - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the trumpeter at the top of the triangle-shaped building near New Donk City Hall. To get to him, you'll need to teleport to the New Donk City Hall Rooftop checkpoint, then go down a level, travel up the power wire, and then long jump to the rooftop of the triangle-shaped building. This is the easiest way to reach this guy. Talk to the trumpeter to make him part of the band and earn a Power Moon.

10. Girder Sandwich - On the east side of the city near the Mayor Pauline Commemorative Parker, there is a girder area hanging off the edge. There are two walls you can wall jump up, and at the top, you can find a Power Moon.

13. Secret Girder Tunnel - Near the Odyssey, there is a girder with a Power Moon inside. If you look around the girder, you'll eventually find the entrance to the inside of the girder and be able to get the Power Moon.

14. Who Piled Garbage on This? - Near the Main Street Entrance checkpoint, there are some buildings you can reach with either some bouncy platforms or a spark pylon. (I use the spark pylon shortly after 6:42.) In one of the corners is a pile of garbage bags with a shimmering light below it. Clear the garbage bags out with your hat, then ground pound the light to find a Power Moon.

15. Hidden in the Scrap - At the Mayor Pauline Commemorative Park, there is a piece of the Mecha-Wiggler on the ground. If you jump onto it and ground pound it, you'll find a Power Moon.

24. How You Doin', Captain Toad? - You'll find Captain Toad at the edge of a girder on the northern edge of town. Talk to him for a Power Moon.

26. Bench Friends - Near the Crazy Cap Shop, there is a guy sitting at the bench. If you jump onto the bench, face the street and then stand on the bench, Mario will sit next to him. The man on the bench will thank you with a Power Moon.

28. Metro Kingdom Slots - On the west side of the kingdom, there is a building with some Sand Kingdom-style color ad flair on the exterior. If you go inside, you'll find another slot machine game just like in the Sand Kingdom. This time, you'll need to line up four moon icons and not three to get a Power Moon, but the rules remain the same.

31. Remotely Captured Car - By throwing your hat at the guy at the RC car course near the Main Street Entrance checkpoint, you can control him and control the RC car. Up and Down on the left stick moves forward and backwards, while Left and Right on the right stick allows you to steer. Get the car into the hole in the cage to get the Power Moon, and use the course to get a grip on how to control the RC car, because you're going to need it for a few more Power Moons.

33. Taking Notes: In the Private Room - On the left side of Main Street, you'll find a building you can enter. Here, you'll need to go between the regular zone and the 8-bit zone to collect all of the notes. For the third set of notes, throw your hat to get all the notes on the regular zone as quickly as possible before entering the 8-bit zone to finish the job. Collecting all three sets of notes will net you a Power Moon.

37. Pushing Through the Crowd - Hit the switch you see when you enter the small open building near the Outdoor Café checkpoint, then long jump your way through the crowd and get the Power Moon on the other side before it disappears.

43. Inside the Rotating Maze - Throw your hat at the manhole cover near the RC car course to find a hidden underground area. Here, you'll find a maze. Hit the walls with your hat to get around and find the five Moon Fragments. Once you find all five fragments, you'll get a Power Moon at the exit.

45. Hanging from a High-Rise - After exiting the area with the moving people near the Outdoor Café checkpoint through the pipe on the other side, you'll find a rocket that will take you to another area. Here, you'll need to swing from pole to pole in order to reach the end and get a Power Moon. But...

46. Vaulting up a High-Rise - ...you'll soon notice near the end that one of the moving pole is moving upwards, midway through. If you take it upwards and jump off the wall to the top, you'll find another Power Moon!

49. Motor Scooter: Escape! - Time to play on the scooter! Y accelerates while B jumps. ZL dismounts. You'll be moving towards the camera as you speed away from a dinosaur. You'll get a Power Moon on the other side.

50. Big Jump: Escape! - Along the way, there is a set of crates on the left you can jump on. Thankfully, the yellow "no parking zone" diagonally painted lines will help you line up with a lot of things once you get the course here down. Jumping on it, then jumping again at the lone crate on top will net you this Power Moon. 

Regional Coins


Sunday, February 8, 2026

PrinceWatercress plays Super Mario Odyssey - Part 24 of 92


...and now for one of my favorite Kingdoms in the game.

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Metro Kingdom

Scourge on the Skyscraper


After taking care of some loose ends in Cloud and Lost Kingdom, it's finally time to head to the Metro Kingdom. When we head down there, it will be dark and rainy. When you talk to the people near where you land, they will mention the Mecha-Wiggler and the Broodals' ship at the top of the Metro Kingdom's tallest building, New Donk City Hall. Also, Pauline - yes, that Pauline from Donkey Kong - is the mayor of the kingdom, and she is concerned about not only the Mecha-Wiggler, but also the tacky advertisements for Bowser's wedding to Princess Peach. You'll have to make your way to the top and take the Mecha-Wiggler out so that it doesn't suck all of the kingdom's electricity dry. Fortunately for you, getting around the Metro Kingdom at this point is pretty straightforward if you look around.

The Regional Coins actually look like coins for once. They have a picture of Pauline on the heads side and a picture of New Donk City, the capital of the Metro Kingdom, on the tails side.

The larva will turn into flies that will divebomb you, but you can easily defeat them with your hat. 

As you explore the Metro Kingdom, you'll find references to Donkey Kong everywhere. Even the street signs are named after characters from the [i]Donkey Kong Country[/i] games! 

The Sherms can be used to shoot down not just enemies, but also Bowser's wedding posters (for coins) and the taxis that are lying about to uncover Hearts and other power-ups.

You can enter the Crazy Cap, which is so big that the gold coin shop is one side and the Regional Coin shop is on the other. At the gold coin shop, you can buy a Power Moon.

Watch out with the girders that twist back and forth in place. You can fall off of them if you're not careful.

If you see a checkpoint, hit it. You'll not only need these checkpoints for later, but you'll also have some place to start from in case something happens.

You'll eventually have to go up some stairs and enter a building. When you do, you'll have to do a lot of platforming and jumping to get to the top. The wooden platforms break, but they do re-spawn. The metal platforms that move around are a little more permanent.

You'll eventually make it to the rooftop. Once you approach the Mecha-Wiggler, you'll trigger a boss battle.

To beat the Mecha-Wiggler, you'll need to possess a Sherm. After that, you'll need to shoot at the bright blue parts of the body. Once you do, the Mecha-Wiggler will be stunned, and you'll need to shoot it multiple times in order to do damage. When it glows orange, avoid it until it stops glowing. If you see portals and a line of light, back away from the lights so you don't get trampled. It will also shoot out fireballs that you'll need to avoid when it gets back onto the building.

The Mecha-Wiggler will then be bright pink. Shoot at it, and when it turns orange, be ready to evade fireballs again when it teleports. When the Mecha-Wiggler goes from pink to completely black, shoot it multiple time again. This time, the Mecha-Wiggler goes down for good, and you'll get Power Moon #1 (see below).

It will then be daylight, and the rain will stop. The Broodals will get away, but you've won...for now.

Power Moons 


1. New Donk City's Pest Problem - Defeat the Mecha-Wiggler (see above).

8. Inside an Iron Girder - Along the path to the Mecha-Wiggler, you'll find some wooden crates in front of a steel girder. Break the crates with your hat or with a Sherm, then go inside the girder. You'll find a Power Moon at the end.

9. Swaying in the Breeze - On the way to the Mecha-Wiggler, you'll see a Power Moon in mid-air near a swinging iron girder. Get to the end of the girder and jump when you're under the Power Moon to get it.

27. Shopping in New Donk City - Buy the Power Moon at the Crazy Cap Shop in the Metro Kingdom. Thankfully, the building for the shop is very visibly distinct.

34. City Hall Lost & Found - Inside the building, there is a pole above another pole. If you can make your way onto the higher pole and climb up, you'll eventually find a treasure chest. Open the chest with your hat to find this Power Moon.

Regional Coins


1-3 | 4-5 | 6-8 | 9-11 | 12-14 | 15-16 | 17-19 | 20-21 | 22-24 | 25-27 

Saturday, February 7, 2026

PrinceWatercress plays Super Mario Odyssey - Part 23 of 92


We head to the Metro Kingdom...then head back to take care of some loose ends in previous kingdoms.

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Now that we have all of the Power Moons that we can get our hands on in the Lost Kingdom, we can throw our hat on the globe, repair the Odyssey and head to the Metro Kingdom. However, as soon as we land, I go. Turns out we're able to head out to earlier areas again despite Bowser and the Broodals being in the Metro Kingdom, and I decide to tie up some loose ends.

Also, if you leave the Lost Kingdom and come back, the vulture will show up and kidnap Cappy again. You'll have to get to the nearby three-platform see-saw with the ground pound symbol on all three platforms and do the ground pound to take out the vulture again and get Cappy back.

Cloud Kingdom Moons


1. Picture Match: Basically a Goomba - There is a pipe in the center of the kingdom when you return, and it takes you to a Picture Match mini-game. You'll need to place the parts of the picture of the . Y and B let you rotate pieces while the left analog stick lets you move then, and ZL lets you place the pieces. When you place a piece, however, it will disappear, so remember where you put everything! Talk to the Toad when you're done You'll need to get at least 60 points, and the more accurate you are, the more points you'll get. Hitting the 60-point threshold nets you a Power Moon.

Lost Kingdom Moons


13. Caught Hopping in the Jungle! - You'll need to leave the Lost Kingdom and come back to get this Power Moon. Near the Swamp Hill checkpoint, there is a bunny bouncing around on the spinning propellor-shaped platform nearby. You can hit it with your hat, or you can capture one of the nearby Tropical Wigglers and run into it with the body extension move. The latter is easier, and I show it off in a later video.

Friday, February 6, 2026

PrinceWatercress plays Super Mario Odyssey - Part 22 of 92


In this video, we get what else we can from the Lost Kingdom at this point...and it's not much.

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Power Moons


10. A Propeller Pillar's Secret - At Swamp Hill, there is a propeller pillar with butterflies in the center. Ground Pound the center of that platform for a Power Moon.

12. A Butterfly's Treasure - Near the Ground Pound switch that lets you wall jump up to the Crazy Cap shop, there is a butterfly on a clip. Slowly approach it, and when you see the small white hat icon above it, throw your hat at it to get a Power Moon. If if flies away, get its original position out of camera view, then try again.

14. Cave Gardening - Near the Ground Pound switch that lets you wall jump up to the Crazy Cap shop, you'll find a cave. Throw your hat at all the flower sprouts before they un-bloom for a Power Moon.

18. Soaring Over Forgotten Isle - At the top of the mountain in the center of the Kingdom, capture Glydon, then fly to the island over to the south away from everything else to get a Power Moon.

19. The Caged Gold - At Swamp Hill, you'll need to throw your hat at a Trapeedle and get it so that it flies right into the nearby cage containing a Power Moon inside. After this, you'll need to go up and around to grab the Power Moon.

Regional Coins


Thursday, February 5, 2026

PrinceWatercress plays Super Mario Odyssey - Part 21 of 92


So much for a trip to the city...Bowser's at it again! That's twice he's kicked our collective butts now!

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When you take off for the Metro Kingdom, you'll run into Bowser and his airship on the way there. You'll stop over at the Cloud Kingdom.

From here, hit the ? hats with your own hat to turn them into platforms, then get ready to fight Bowser. Bowser will throw his hat; throw your hat at it to stun the hat and wear it like your own. Go after Bowser and jump over the shockwaves he produces as he tries to get away from you. When he lands on his butt, get in front of him and hit him repeatedly with the Y button until you send him into the spiked wall in the distance.

On the second phase, he throws three hats. Throw your hat at the one that isn't dark purple, then wear it and go after Bowser again. Avoid or punch out the spheres that Bowser throws at you, then get in front of him when he's on his butt and knock him into the nearby wall.

On the third phase, there are six hats. One, then two, then three are unleashed; go after the white one like you did before. Go after Bowser and watch out for the shockwaves and the spheres, then start punching Bowser. When he stops blocking, be ready to jump when he swings his tail, then start hitting him again until you launch him back on his airship.

Afterwards, Bowser gets mad, and he shoots down the Odyssey with the cannons from his airship. You'll then end up in the Lost Kingdom, and the Odyssey will be damaged. Cappy will tell you that you will need some Power Moons to fix it.

When you go further into the island, a vulture will swoop down and kidnap Cappy. You'll need to ground pound the golden pillars with the steps between to not only change which pillars are up and down, but also to get to this vulture. It won't take long to get to him, and when you approach, he will fly to the lower stone pillar. Ground pound the higher one just before he lands so you can knock him into the air and defeat him to get Cappy back. Talk to Cappy, and he will rejoin you.

The Wiggler-like enemies are called Tropical Wigglers and are among the most fun in the game. When you possess one, you can press the A button to extend your body, and you can use this to get from platform to platform and reach some areas more safely. You can also use this ability to grab things such as Regional Coins and keys that are directly over the purple lava that is all over this kingdom. Just remember that if you see the sweat drops coming out of the Wiggler and that the Wiggler's hands are not on the ground, you cannot reposition yourself in that particular place with the A button; you'll need to put your head and hands back above solid ground in order to de-extend yourself. Remember that these 

The he green guys with the purple eyes will throw your hat at you like an explosive projectile if you throw Cappy at them are Trapeetles. This is dangerous, but if you can avoid the projectile and keep these guys facing the way you want them, you can get rid of some obstacles with this attack.

Power Moons


1. Atop a Propeller Pillar - This Power Moon can be found on a spinning propeller-shaped pillar in the Swamp Hill area.

2. Below the Cliff's Edge - This is one a ledge off the edge of the north-eastern side of the Kingdom. This one is directly near where "Peeking Out from Under the Bridge" (see below) can be found.

3. Inside the Stone Cage - You'll be able to see this one near the Odyssey, but to get to it, you'll need to ground pound the pillars that are near it so you can reveal the opening to the cage, go inside and collect the Power Moon.

4. On a Tree in the Swamp - Bring a Tropical Wiggler to this spot, then ground the center pillar to raise the other two and make it easier to get this Power Moon.

5. Over the Fuzzies, Inside the Swamp - At the Mountainside Platform checkpoint, use a Tropical Wiggler to get on the tree platforms near the Fuzzies moving back and forth to avoid trouble and get the Power Moon on the other side.

6. Avoiding Fuzzies Inside the Wall - At the Mountainside Platform checkpoint, there is a Hat Door you can open with your hat. It leads into the nearby 8-bit area. Avoid the Fuzzies and get the Power Moon on the other side with the help of the moving platforms.

7. Inside the Rising Stone Pillar - On the way to the vulture, hitting the taller stone pillar here not only makes a staircase rising up, but also shows a hidden Power Moon to the side.

8. Enjoying the View of Forgotten Isle - At the top of the mountain in the center of the kingdom, you'll find the Crazy Cap Shop. You'll also find a Power Moon above a tree.

9. On the Mountain Road - On the way up the mountain in the center of the kingdom, you'll find a flashing spot on the ground. Ground pound it for a Power Moon.

11. Wrecked Rock Block - There are four blocks set up like a square in Swamp Hill. Throw Cappy at the nearby Trapeetle, then get him to destroy the blocks. One of them will contain a Power Moon.

15. Moon Shards in the Jungle - On the west side of the Kingdom, there is an area where you can take a Tropical Wiggler and go from platform to platform to grab five Moon Shards. Collecting all five will net you a Power Moon, but watch out for some of the Fuzzies that are circling a few of the platforms!

16. Peeking Out from Under the Bridge - To get this Power Moon, possess the Tropical Wiggler here, then land on the roots of the trees to inch yourself towards this Power Moon.

17. Twist 'n' Turn-Up Treasure - You'll need to take a Tropical Wiggler back to the beginning and go behind the Odyssey. Use your extension powers to grab the key, and you'll be able to get this Power Moon.

20. Get Some Rest, Captain Toad - In the middle of "Moon Shards in the Jungle" (see above) you will come across a hidden cave if you look hard enough. Use a Tropical Wiggler to get in, then turn back into Mario and talk to Captain Toad for a Power Moon.

21. Shopping on Forgotten Isle - Purchase the Power Moon on sale in the Crazy Cap shop at the top of the mountain in the center of the kingdom.

Regional Coins


Wednesday, February 4, 2026

PrinceWatercress plays Super Mario Odyssey - Part 20 of 92


It did not take long to wrap up the Lake Kingdom. Next time, we're heading to the Metro Kingdom.

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If you press ZL or ZR before pressing Y on the surface of the water, you can do a powerful breast stroke. It's nice, but I find myself never using it.

Other than that, we're done with the Lake Kingdom...for now.

Power Moons


6. On the Lakeshore - There is a glowing spot on the sand near the Odyssey. Ground pound it to find a Power Moon.

7. From the Broken Pillar - Ground pound the broken pillar near the entrance to the Water Plaza. You'll uncover a Power Moon.

9. Lake Gardening - Spiky Passage Seed - Remember the seed in the spiky underwater tunnel that we found in the last video? If you don't know how to get it, it's right here. The seed's bloomed now, so we have this Power Moon.

20. A Successful Repair Job - The rock blocking the door in the dome near the Water Plaza will be gone after you beat the Broodals. Go inside, then possess the left side of the stone decoration. You'll need to rotate that part of the stone decoration so that you can easily place it next to the right half, and when you do, you'll get a Power Moon. To make things easier, use diagonals; it makes it easier to move around.

21. I Feel Underdressed - You'll need to buy and equip the Swim Goggles and Swimwear with the Regional Coins at the Crazy Cap shop, then head to the nearby locked door where the Lochlady Dress was once kept. Since you're dressed like a swimmer, you'll be able to go inside. Throw your hat at the dress display and hold the Y button down. You'll uncover a Power Moon.

23. Super-Secret Zipper - Remember that T-shaped zipper path we had to loosen up in the secret area? Turns out the top of that "T" shape lead to a platform. Throw your hat to uncover some hidden platforms, then go up the stairs to get this Power Moon.

24. Jump, Grab, Cling and Climb - There is a door in a hole in the wall near where you fought the Broodals. Inside, you'll be doing a lot of shimmying and Fuzzy avoiding. Following the path the game expects you to take takes you to a Power Moon. But...

25. Jump, Grab and Climb Some More - ...the "elevator" near the end of the secret area near where you fought the Broodals lowers when you reach the top. Get on it when it drops back down, then ride it up to a flower. The flower takes you to a chest containing a Power Moon. After I get this one, I drop right back down and land right on Power Moon #24.

Regional Coins


Tuesday, February 3, 2026

PrinceWatercress plays Super Mario Odyssey - Part 19 of 92


Now that the Broodals are gone (already), it's time to explore more of the Lake Kingdom.

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Here's some Hint Art for the Cascade Kingdom. Notice that there is one more rock formation on the picture on the right compared to the one on the left. Remember this for later.

Certain Power Moons can be found in more than one, but the way you'll be using to find it depends on which kingdom you go to when given a choice between two of them at the few points in the game where you'll have the freedom to do so. These Power Moons will be mentioned accordingly.

There is a seed in the spiky underwater tunnel. Talk to the Lochlady near the flower pot to get the seed to show up, then go through the spiky tunnel. It's easier to do this as a Cheep Cheep. Once you find it (and the four nearby Regional Coins), you'll need to switch back to Mario and take the seed back to the surface (to get more air) and back to the Water Plaza where you can plant it. The coin in the bubble will make it easier; save it for the journey back.

Power Moons

Lake Kingdom


4. End of the Hidden Passage - Use the Bouncy Flower at the Courtyard to get to a higher ledge with a zipper. Open up the wall with a zipper to find a hidden passage with a Power Moon.

10. Lake Kingdom Timer Challenge 1 - At the Courtyard area, there is a Scarecrow on a small plot of land. Throw your hat at it, then jump into the gap in the wooden blocks and keep ground pounding to get to the bottom fast enough to get this Power Moon.

11. Lake Kingdom Timer Challenge 2 - Warp back to the Courtyard Terrace after beating the Broodals and throw your hat at the scarecrow. Do a ground pound jump by jumping as soon as you hit the ground on a ground pound, and keep doing that to quickly get to the top and get this Power Moon.

15. Lake Fishing - In the Courtyard area, catch the big fish with Lakitu. You'll get a Power Moon.

16. I Met a Lake Cheep Cheep! - After you beat the Broodals, take a Cheep Cheep to the small land mass with the hole in the center and place the Cheep Cheep in the hole. The Lochlady will thank you for allowing her to see a Cheep Cheep up close, and you'll get a Power Moon.

18. Let's Go Swimming, Captain Toad! - Possess a Cheep Cheep and go down the long chasm in the Water Plaza. You'll find Captain Toad; talk to him for a Power Moon.

27. Found with Lake Kingdom Art - You'll need to find the Hint Art on the stairway leading up to the Courtyard area. Go to where the extra bone segment was located in the Hint Art and ground pound there. You'll find the Power Moon.

Luncheon Kingdom


47. Secret Path to Mount Volbano! - There are two ways to get this Power Moon.

If you went to the Wooded Kingdom first, then the Lake Kingdom, this Power Moon will be found in the painting in the pond in the Courtyard.

If you went to the Lake Kingdom first, then the Wooded Kingdom, this Power Moon will be found in the painting behind an iron block on the iron wall in the Wooded Kingdom, which can be reached atop the wall from the Station 8 checkpoint.

Regional Coins


Monday, February 2, 2026

PrinceWatercress plays Super Mario Odyssey - Part 18 of 92


We're done in the Wooded Kingdom, so let's take a look at the Lake Kingdom and see what's happening down there.

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Believe it or not, there is a tree near the big wall at the start that contains some Hint Art. If you look at it, you'll find out that there is something in some brown bushes north of the Trace-Walking Koopa.

Broodals over the Lake


When you make it to the Lake Kingdom, you'll find out that the Lochlady Dress has already been stolen by Bowser and that the Broodals are here.

If you pay attention to symmetrical areas and throw your hat at places where things should be, you can find some surprises sometimes.

By throwing your hat at zippers, you can control the zippers and use the left analog stick to open areas up. This will open new paths as well as reveal other things, including Power Moons.

In the underwater path leading to the spiky waterway, you can throw your hat at the seaweed enemies to get rid of them. Also, if you throw your hat at a Cheep Cheep, you'll be able to breath water indefinitely as long as you keep that form, which makes it easier to backtrack and find things you missed as well as things you need. You can hold the jump button to swim, but you can also jump out of the surface of the water to jump onto land. You won't be able to hold the form for long on land until you turn back into Mario, so be sure to find some water to land back into, if you can help it.

You can breathe in the glass dome areas. Just keep in mind that you'll be underwater when you leave those areas. One of those areas is the Water Plaza, which has two levels that you can swim to and from to access both levels. The first level has a pit you can only access as a Cheep Cheep, while the second level has a locked door that requires a swimmer's costume you can complete here through the shops.

When you enter the area where the Broodals are at, you'll face Rango. To beat Rango, hit his hat with your own, then jump on it and land on his head on the way down. Avoid Rango as he jumps around, then repeat the process. After three hits, Rango will go down, and you'll get Power Moon #1.

With Rango defeated, you'll be free to leave the Lake Kingdom, but the geography of the kingdom will have changed, too, and you'll also be free to collect more Power Moons and Regional Coins.

Power Moons

Wooded Kingdom


50. Found with Wooded Kingdom Art - You'll need to head back to the Sand Kingdom and move past the Inverted Pyramid in the sky and find two brown bushes near the edge. These will be the two bushes north of the Trace-Walking Koopa. If you ground pound near them, you'll find the Power Moon. You must find the Hint Art for this first before you can get it.

Lake Kingdom


1. Broodals over the Lake - Defeat Rango at the Water Plaza Terrace (see above).

2. Dorrie-Back Rider - Near the Water Plaza, you'll find Dorrie. There will be a Power Moon on Dorrie's back, which you can jump up to grab.

3. Cheep Cheep Crossing - Above and behind the Underwater Entrance checkpoint are some alcoves, one of which contains a Power Moon. This is easy to get with a Cheep Cheep.

5. What's in the Box? - At the top of the Water Plaza on the way to the Broodals, there is a land platform with three crates. One of them contains a Power Moon, and you'll need to swim your way to the other side to get it.

8. Treasure in the Spiky Waterway - Go right at the spiky waterway when you enter the path leading to the Water Plaza. You'll find a treasure chest containing a Power Moon. 

12. Moon Shards in the Lake - There are five Moon Shards located around the Water Plaza. One of them will be behind some crates, while another will be behind some iron bars. Possess a Cheep Cheep so you can take your time finding these Moon Shards and unlocking the Power Moon.

13. Taking Notes: Dive and Swim - Near the Odyssey, there is a note underwater. Grab it, then swim around and get all the notes before time expires to get this Power Moon.

14. Taking Notes in the Cliffside - There is a pipe leading to an 8-bit area on the west side of the Water Plaza area. Enter it, then hit the treble clef and grab all the notes with the help of the platform to get this Power Moon.

17. Our Secret Little Room - Past the entrance to the Water Plaza are a couple of alcoves. One of them contains a hidden Lochlady, and if you talk to her, she gives you a Power Moon.

19. Shopping in Lake Lamode - Buy the Power Moon at the  Crazy Cap shop in the Lake Kingdom.

22. Unzip the Chasm - There is a zipper hiding a hat door. Going inside leads to an area where you'll need to open up some zippers and create some platforms out of the wall. It will all lead to this, and by using the zipper near the gold key, you can get of all the nearby gold Goombas, but you can give yourself a straight shot to this Power Moon.

Regional Coins



Sunday, February 1, 2026

PrinceWatercress plays Super Mario Odyssey - Part 17 of 92


I had my microphone up and out of the way instead of right in front of my mouth, which is why you can barely hear unless you have some good headphones, especially some with noise cancellation. Anyway, Wooded Kingdom is finished...for now.

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Power Moons


40. Flooding Pipeway Ceiling Secret - In the pipe inside the lake, there is a hidden area in the ceiling at the water's highest point. This leads to another Power Moon.

42. Nut Hidden in the Fog - In the area you can access with the rocket, there is a platform down below that leads to a nut. Get there with a Para-Goomba, then break the nut as Mario for a Power Moon.

44. Flower Road Reach - At the start of the area with the flower paths and the poisonous pond, there is a Power Moon above a platform. You'll need to create a stack of eight Goombas, then get to the Power Moon before the platform passes you by so you can get it.

46. Elevator Blind Spot - In the area where you got the Power Moon from shooting everything as a Sherm, turn around at the starting area. There is a high platform with destructible blocks that you can only destroy as the Sherm. Shoot the middle of the blocks down with a Sherm, and you'll reveal a Power Moon. 

Saturday, January 31, 2026

PrinceWatercress plays Super Mario Odyssey - Part 16 of 92


Our adventure takes us not only into the Deep Woods, but also into the first of several technical problems in making this Let's Play possible. I'm amazed I managed to get this one done.

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There is a "hidden" area in the eastern side of the kingdom known as the Deep Woods. To enter it, you'll need to get to the eastern side of the kingdom and leap into the bottomless pit. Instead of dying and losing ten coins, you'll end up in a new, much darker area. Here, you'll find a couple of Power Moons as well as the last nine Regional Coins.

The planters will provide a way out if you can throw a seed into them. To get a seed, you'll need to find the robot that produces one when you talk to it. It will be near the walls; just keep running around the Deep Woods until you find it.

If you see any glowing spots on the ground, you'll find gold mini-Goombas if you ground pound them...usually.

The T-Rex returns in this area. You'll need to get the the T-Rex's attention in order to get it to chase you, as this one is awake now...and it's angry! You'll then need to trick it into running into a solid wall. When that happens, you'll briefly stun the T-Rex. You can then throw your hat at it to possess it. You'll need to do this to complete the Dark Woods as well as the Wooded Kingdom. Also, keep in mind that if the screen shakes, the T-Rex is nearby, so keep that in mind.

Power Moons


28. Rolling Rock in the Deep Woods - There is a rock that you can kick in the southern end of the Deep Woods where the babbling brook ends, and if you kick it, it will start glowing. Breaking it fully reveals a Power Moon.

29. Glowing in the Deep Woods - There is a scarecrow near the babbling brook. If you throw your hat at it, you'll reveal a blue platform and a Power Moon. You don't have much of a hint as to where to go to get it, and your best bet for finding it is going in one particular direction and long jumping until you see it. This one can be a bit difficult, but it can definitely be done, and if you're fast enough and you're able to figure out where you need to go, you can get this. (I'm not really sure how best to explain how to collect this one, so I really hope this helps.)

30. Past the Peculiar Pipes - In the eastern end of the Deep Woods, you'll see a pipe in the wall. You'll need to enter a series of pipes in the proper order, which is different each time you play, to reach the Power Moon at the end.

31. By the Babbling Brook in the Deep Woods - For this one, you'll need to stun and possess the T-Rex in the forest. There is a block near where the river begins, and if you run into it with the T-Rex, you'll uncover a glowing spot on the ground. Ground pounding this glowing spot reveals a Power Moon.

32. The Hard Rock in Deep Woods - You'll need the T-Rex for this one. This time, you'll need to find where the river ends, then break the nearby block with the T-Rex and  ground pound the glowing spot that is revealed for a Power Moon.

33. A Treasure Made from Coins - There is a Coin Coffer enemy on a small hill. Possess it, then take it back to the widest part of the brook. There is a sapling there; spit 500 coins at it as the Moneybags in order to grow the plant to full height and reveal a Power Moon. You'll need to climb a nearby tree to the top and then jump off to get the Moon.

34. Beneath the Roots of the Moving Tree - In the eastern end of the Deep Woods, there is a pine tree with a green capture point on the top of it. Throw your hat at it, then move the tree out of the way to find a glowing spot. Ground pound that glowing spot to find a Power Moon.

35. Deep Woods Treasure Trap - There is a really big tree near the southern end, close to where you can find the T-Rex. If you circle around it, you'll find a pipe leading inside the tree. You'll end up in front of three treasure chests to throw your cap at. The correct order to open them in is middle, left, and right. Doing it right will give you a Power Moon.

36. Exploring for Treasure - At the north end, you'll need to find where the babbling brook begins. There will be a locked door and a robot. Talk to the robot while equipped with the Explorer Hat and the Explorer Outfit, and you'll accomplish the prerequisite of being dressed like an explorer in order to get in. To get these two outfit pieces, you'll need to spend the Regional Coins that you find here at the Crazy Cap shop near the Odyssey. Inside the door is a Power Moon in a treasure chest. 

Regional Coins


Friday, January 30, 2026

PrinceWatercress plays Super Mario Odyssey - Part 15 of 92


...and with that, that's another kingdom made safe. Of course, our search for Bowser and Peach rolls on.

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As soon as you drop down into the Secret Flower Field, you'll face a boss.

To beat the boss, you'll need to take control of an Uproot and raise its head into the dome on the underside. When you hit the underside enough times, you'll launch it into the air. You'll then start the battle with Torkdrift.

From here, you'll need to get underneath all of the cubes made out of bricks and raise yourself into them to break through them and destroy the satellites. When you do this, you'll destroy Torkdrift's protective barrier, and you can raise yourself into the dome and damage Torkdrift a second time.

After this, Torkdrift will create red lasers. Stretch yourself upwards in order to jump over them, especially when you see multiple rings stacked on top of one on another. After you damage all of the satellites and hit Torkdrift from underneath a third time, you'll need to go through this one more time to defeat Torkdrift for good. For defeating Torkdrift, you'll earn Power Moon #4.

Now that we've completed all of the storyline objectives, we can now explore the Wooded Kingdom at our leisure and look for more Power Moons, or we can head to the next kingdom. Obviously, we're going to do the former.

At the Iron Mountain Path, Station 8 checkpoint, there is a P Switch you can jump on. Jump on all the platforms before time runs out to reach the Observation Deck. Hit the checkpoint here and get the four Regional Coins, then throw your hat at the Glydon to start gliding around the level.

Near the Secret Flower Field entrance, you can get a seed. Hit the P Switch to open up the platforms leading to the Observation Deck, then throw the seed into the planter and climb the vine to find a bunch of coins, including three Regional Coins.

4. Defend the Secret Flower Field - Get to the Secret Flower Field and defeat Torkdrift (see above).

7. Rolling Rock in the Woods - There is a rock flashing multiple colors near the Odyssey. If you keep hitting this rock and eventually break it, you'll find a Power Moon.

12. Over the Cliff's Edge - Near the Summit Path checkpoint as well as the rock wall you need to destroy with the Sherms to make a path, there are some platforms to the side. This not only leads to three Regional Coins, but also some bars to hang on and jump off of to reach a Power Moon trapped in a nut.

18. The Nut that Grew on the Tall Fence - There is an iron wall near a cage containing a Power Moon that we won't get until later. On one of the nearby walls is a nut. Break it to get this Power Moon. You can also easily get this one with the Glydon from the Observation Deck.

20. Hey Out There, Captain Toad! - You can easily glide to Captain Toad with Glydon from the Observation Deck. Talk to Captain Toad for a Power Moon.

22. Inside a Rock in the Forest - There is a rock near the Odyssey that you can destroy with a Sherm to find a Power Moon inside. You'll need to get a Sherm from the Summit Path area and drop it down to the starting area to get this one.

26. Spinning-Platforms Treasure - While you can easily get down here and cross on the spinning platforms to get to this Power Moon, it is easier to get here with Glydon from the Observation Deck...so that's what I do.

27. Make the Secret Flower Field Bloom - Head back to the Secret Flower Field after you defeat Torkdrift. There will be three circular sets of seedlings, and if you can get them all to sprout with your hat before any of them turn back into seedlings, you'll get a Power Moon for your efforts.

37. Wooded Kingdom Timer Challenge 1 - At the Iron Road: Halfway Point checkpoint, there is another scarecrow to throw your hat on. Swing from rod to rod and snag the Power Moon at the top before time runs out.

38. Wooded Kingdom Timer Challenge 2 - At the Forest Charging Station, there will be a Scarecrow to throw your hat at once you complete all the storyline missions. Once you do this, jump up all the platforms to get this Power Moon.

47. Walking on Clouds - In the area from where you climbed up the vine from the Observation Deck, you'll see this Power Moon just before the platform path's end. You'll need to possess the Uproot in this area to reach it.

48. Above the Clouds - In the area from where you climbed up the vine from the Observation Deck, you'll see the shadow of a Power Moon at the red and green platform blocks. Make sure you've possessed the Uproot in this area to get everything, including this Power Moon and the three Regional Coins that came before it.

Regional Coins


Thursday, January 29, 2026

PrinceWatercress plays Super Mario Odyssey - Part 14 of 92


We're at the summit of Iron Mountain. Next time, we'll defend the Secret Flower Field before exploring the Wooded Kingdom at our leisure.

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One of the robots near the Odyssey will introduce you to the white flowers that make you go forward, which I talked about in the last video. To grab them and speed up temporarily, you will need to throw your hat at them every single time; you can't just move into them. This will allow you to go up steep slopes for a brief time, and the more you keep throwing your hat at these flowers, the longer you can do this.

At the summit of the mountain, possess a Sherm with Cappy, then shoot down the four Bowser face targets while avoiding the rolling balls that shoot out of the cannon. This opens up the path to the real boss for this kingdom and nets you Power Moon #3 (see below).

Power Moons


3. Path to the Secret Flower Field - Take control of a Sherm and shoot down the four Bowser targets while avoiding the balls that the cannon shoots. When the cannon is destroyed, you'll reach the entrance to the flower field (and another boss), and you'll also be able to get this Power Moon.

5. Behind the Rock Wall - For this one, you'll need to use a Sherm to blow up the rocks blocking your path upwards. From the top, you can then get on the left side and drop down to get this Power Moon.

6. Back Way Up the Mountain - There is an 8-bit area hidden behind some blocks you can break with the Uproot near the "Iron Mountain Path, Station 8" checkpoint. Go through it, do some basic running and jumping, and you'll find this Power Moon at the end.

43. Flower Road Run - For this area, you'll need to hit the P switches and run across the moving plant path while avoiding the Goombas and doing a little bit of wall jumping. You'll find the Power Moon at the exit.

45. Elevator Escalation - At the very steep-sloped wall, stay all the way to the right to reach a door. Take control of a Sherm, take out all the enemies and destroy any cages in your way to hit all the P switches. You'll find the Power Moon after getting past all the Sherms.

Regional Coins


Wednesday, January 28, 2026

PrinceWatercress plays Super Mario Odyssey - Part 13 of 92


In this entry, we face another member of the Broodals. Interestingly, we're not done yet...

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Flower Thieves of Sky Garden


The Fire Brother can throw fireballs, and if you light campfires with your fireball powers, you can get coins as well as Hearts.

From where you got your first storyline Power Moon, jump on the P Switch to activate a plant bridge. Stay on the plant bridge as it moves across by moving forward with it. After the first P Switch, you'll see a tower off to the side where you can get four more Regional Coins as well as a Power Moon in a nut before taking a detour back to the path you need to take.

Inside the Sky Garden Tower, you'll need to hit P Switches in order to open a way to the top. The P Switches stay pressed, and the plant bridges will keep spawning and re-spawning on a regular basis. You'll find an Uproot or two going up the tower; use them to get on the platforms that move in and out of the walls as well as to get to other areas where you can find things such as Regional Coins and Power Moons.

At the very top of the tower, you'll have another boss battle. Before you go, hit the Sky Garden Tower checkpoint, then leap off the side before approaching the Broodals and walk slowly and carefully across the metal girder to find four Regional Coins. Use the checkpoint you just activated to return and face Spewart. Keep your distance to avoid the poison that Spewart spews out, then throw your hat towards him to get the poison out of your way and hit Spewart. This will knock the hat off his head. Jump on Spewart's head to start the second phase. If you need health, break the rocks that are around here to uncover Hearts.

For the second phase of the battle, you'll need to avoid Spewart as he hides in his hat and spins around. If you need to, throw your hat at the trails of poison Spewart leaves behind to give yourself room to move. When Spewart reappears in the center of the field to spit more poison around and around, hit him with your hat again, then jump on his head.

The third phase is the same as the second phase. Once you hit him one more time, Power Moon #2 will be yours. 

Path to the Secret Flower Field


While the Soirée Bouquet cannot be saved, there is still hope for the Secret Flower Field, which the Broodals are still trying to look for. When you see where you're supposed to go next, a strange, UFO-like enemy will land where the Secret Flower Field is.

The road to the Secret Flower Field will be a little longer, as some of the checkpoints that you unlocked earlier will no longer be available to you until you complete this storyline mission.

You'll start seeing white flowers with orange on the insides of them. If you grab them with your hat, you'll start running quickly. Grab more flowers to maintain this speed, but make sure you watch where you're going and don't run into any walls.

The tank enemies are called Shermans, and if you possess them, you can break dark brown walls with your cannon to open up new areas. The left stick moves, the right stick aims, and Y fires from the cannon.

The silver robot will provide a seed that you can throw into the nearby dirt mound for a vine you can climb; this will take you to another checkpoint that you can unlock for the Forest Charging Station.

Power Moons


2. Flower Thieves of the Sky Garden - Defeat Spewart. The strategy to defeat him is above.

9. Thanks for the Charge! - The right-most charging station in the Forest Charging Station area has a bright light in the ground. Ground pound it for a Power Moon.

11. Tucked Away Inside the Tunnel - There is a waterfall near the Odyssey that you can follow upwards to a stream, which takes you to another gate you can open by throwing your hat at a switch as well as a Fire Brother. By using the Fire Brother to make a wrap-around jump towards the platform above, then leaping out of him to perform a mid-air dive jump onto the platform, you'll find another nut that you can break for a Power Moon.

14. Climb the Cliff to Get the Nut - From Power Moon #11 (see above), open up the nearby gate with the switch, then possess an Uproot and make your way up to where the nearby Regional Coins are. Get those coins, then keep going up. You'll find another Fire Brother as well as another nut. Break this nut to get another Power Moon.

17. Cracked Nut on a Crumbling Tower - As you move forward with the plant bridges, you'll see a tower off to the side. Move across the fallaway blocks, then take the lift to another nut and another Power Moon. 

19. Fire in the Cave - Tucked away in the Iron Road: Entrance area is a hallway leading to a gate and a scarecrow. Throw your cap at the scarecrow to open the gate, then jump on the Fire Brother when it stops to throw fireballs to defeat him. 

21. Love in the Forest Ruins - Near the Forest Charging Station, you'll need to make a stack of Goombas to get the female Goomba's attention. This will net you a Power Moon.

24. Nut Planted in the Tower - Near the end of the Sky Garden Tower, there is a nook in the tower that contains another nut, which you can easily break for a Power Moon with an Uproot.

25. Stretching Your Legs - At the top of the Sky Garden Tower, you'll see a shadow. This is another Power Moon; use an Uproot to get it.

41. Wandering in the Fog - The Mini Rocket in the Forest Charging Station leads to a very foggy area. Possess a Para-Goomba to find some of the five Moon Fragments - some of which will be in the underside of this area. so you can get the Power Moon here.

Regional Coins


Tuesday, January 27, 2026

PrinceWatercress plays Super Mario Odyssey - Part 12 of 92


After spending the last couple of entries backtracking for Power Moons, it's time to move forward.

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There's nothing left in the Sand Kingdom, so let's head to the Wooded Kingdom. In this kingdom, there is a giant greenhouse full of flowers that is famous for its beautiful Soirée Bouquet.

Road to Sky Garden


Rabbits will run away from you if you approach them, and while some of them may have coins, others will have Power Moons. If you hit a rabbit with your cap, you can briefly slow it down.

The Regional Coins are in the shape of nuts...the metal ones, not the ones that come out of a tree. You'll see both all over this kingdom.

The first new enemy you'll meet just from looking around will most likely be an enemy in an upside-down flower pot. This enemy is known as an Uproot, and throwing your hat at it will free it from the pot. Throwing your hat at it again will allow you to possess it. While playing as an Uproot, you can stretch yourself upwards by holding the B button. Letting go of B will allow you to do a somersault forward as soon as your legs return to your body, which happens pretty quickly. You do have a limit as to how high you can stretch yourself, but even then, getting to places you normally aren't able to get to as Mario alone is easier than you would think. The stretch ability will also allow you to break the nuts on the walls as well as push some platforms upwards as well as break blocks from underneath, so it's not just for jumping.

The residents of this kingdom are robots that are programmed to water the flowers. They will be in a tizzy when you first enter this kingdom, as Bowser, Peach and the Broodals are all here. Your main objective before you have free reign over where you can go is to get to the Sky Garden at the very top of the kingdom.

The Sphinx returns, and you'll need to answer a question to enter the rest of the kingdom. The question is "What does the monster want from this kingdom?" The answer is "Flowers."

The pinkish-purple goop is poisonous sludge, and if you run into it, it will damage you. Thankfully, you can get rid of it by throwing your hat at it. As you go upwards in the kingdom, you'll meet Piranha Plants that spit this goop out, including a big one that carries the kingdom's first storyline Power Moon. More on that later.

The lake near Talkatoo contains a pipe. If you enter it, you'll find a hidden passage where you can find not one, but two moons. I won't find the hidden second one until later.

There is a maze on the way to Power Moon #1 (see below). You'll find a few Regional Coins as well as a Power Moon in another nut. 

When you reach the halfway point (which has its own flag called Iron Path: Halfway Point), you'll find a big Piranha Plant. Throw your hat at it to stun it, then jump on it to destroy it. You'll get a Power Moon.

Power Moons


1. Road to Sky Garden - In the area where the "Iron Road: Halfway Point" checkpoint is located, you'll need to throw your hat at the big Piranha Plant to stun it, then jump on it to defeat it. This will net you a Power Moon.

8. Caught Hopping in the Forest! - Near the Odyssey, there is a rabbit. If you can run into it and catch it, you can get a Power Moon. This is most likely the first rabbit you'll see, but not the last.

10. Atop the Tall Tree - On the other side of the cliff path that starts near the Odyssey is an area with an Uproot. Take control of the Uproot, then use your stretch ability to jump from platform to platform to reach a nut. Stretch yourself into the nut to break it and get this Power Moon.

13. The Nut 'Round the Corner - There is a hidden path that you can find if you follow the edges of the kingdom, and it will be across from Talkatoo. Use an Uproot to get past the platforms that will fall under your weight, and stretch yourself high on the last platform to get to this nut, break it and get the Power Moon.

15. The Nut in the Red Maze - You'll need an Uproot to find the nut containing this Power Moon in the maze portion before you reach Power Moon #1. 

16. The Nut at the Dead End - From the "Iron Road: Halfway Point" area, there is a pole you can slide down to enter another area. One end has three regional coins, but the other end has a nut. You'll need the Uproot in this area to break the nut and get the Moon.

23. Shopping in Steam Gardens - Purchase a Power Moon in the gold coin Crazy Cap store for 100 gold coins.

39. Flooding Pipeway - In the lake near Talkatoo, there is a pipe you can enter. If you can move and swim past all of the Black Fuzzys and get to the other end, you'll get a Power Moon.

Regional Coins


Monday, January 26, 2026

PrinceWatercress plays Super Mario Odyssey - Part 11 of 92


That's it for Sand Kingdom. Next time, we head to the Wooded Kingdom.

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There is a slingshot at the hole below where the Inverted Pyramid now. If you throw your hat into it, you'll be able to go through the inner section of the pyramid all over again in case you missed something.

Power Moons


38. Jaxi Reunion - East of the desert oasis, there is a Jaxi statue and an empty pedestal across from it. Ride a Jaxi onto this empty pedestal for a Power Moon.

46. Hidden Room in the Inverted Pyramid - After the 8-bit section of the inside of the Inverted Pyramid, you'll want to possess a Bullet Bill and land at the conveyor belt before the end. You'll be taken to a hidden room with a Power Moon in a chest.

49. Under the Mummy's Curse - At the hole near where the Inverted Pyramid is now, you can take command of a Money Bag enemy for a ton of coins, then shoot down all the mummies in the area where you fought Knucklotec for a Power Moon. One of the many mummies will have the familiar glow of a Power Moon, and you'll need to find and take out that specific one.

53. Dancing with New Friends - For this one, you'll need to wear the Sombrero and the Poncho. There is a locked door in Tostarena Town, and if you talk to the guy next to it wearing these two outfit pieces, you'll open the door. Go inside, then stand in the center of the stage and Mario will play guitar. This will

55. Skull Sign in the Transparent Maze - Back at the invisible maze, throw the hat at the sign in the lava and hold the button to reveal a Power Moon.

Sunday, January 25, 2026

PrinceWatercress plays Super Mario Odyssey - Part 10 of 92


We're not quite done in the Sand Kingdom yet...

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There is an alternate means of getting Power Moon #21 (Bird Traveling the Desert). Warp to the top of the Desert Tower, use the power lines to go to the Inverted Pyramid, then use the power lines there to head to the top of the building in the northwest corner of the Kingdom and wait while keeping an eye on the tower. It will be a bit of wait, but you'll eventually see the bird coming your way and you can jump up and throw your hat at it to get the Moon.

Every once in a while, you can find a dog. You can find a dog in this kingdom near the Crazy Cap shop. The dog can help you find hidden items like coins and even hearts, but you can come across a Power Moon every once in a while. Not surprisingly, the dog can help you find Power Moon #17 (Top of a Dune) if the dog follows you to the tallest sand dune in the kingdom.

Power Moons


8. Hidden Room in the Flowing Sands - Near the three sand pillars, there is a gap in the bottom of one of the walls. Sink into it, then repeatedly jump so you can enter the chamber on the other side. Inside the chamber is a Power Moon.

9. Secret of the Mural - Before exiting the 8-Bit area of the Desert Tower, there is a gap in the wall to the left of the stone platform. Go through it to find an easy-to-miss Power Moon.

14. On the Statue's Tail - One of the Jaxi statues at the top of the Inverted Pyramid has a flashing tail. Throw your hat at the tail and hold the throw button down to reveal this Power Moon.

22. Bird Traveling the Wastes - There is another flashing bird that travels around the poisonous lava. Throw your hat at the bird to knock the Power Moon out of the bird, then get the Moon.

27. Desert Gardening: Seed on the Cliff - This was found here in the previous video. Now that we've waited long enough, we can get this one.

28. Sand Kingdom Timer Challenge 1 - For this Power Moon, you'll want to get to the top of the building in the northwest corner (warping to the top of the Desert Tower, power lining to the Inverted Pyramid and then power lining again to this building works best), then throw your hat at the scarecrow and roll and wall jump your way to the Power Moon before time runs out.

29. Sand Kingdom Timer Challenge 2 - There is a P-Switch to step on near the poisonous lava in the Moe-Eye Habitat. Take control of a Moe-Eye, hit the P-Switch, and use your ability to see hidden platforms get to the key and then get to the key square on the floor before time runs out. You'll need to switch between having the shades on and off in order to easily balance knowing where you are and getting to the key and the Power Moon as quickly as you can.

31. Found in the Sand! Good Dog! - Near the Crazy Cap shop, there is a dog wearing a tiny Sombrero. If you approach it, will dig up a glowing light. Ground Pound the glowing light to get a Power Moon.

37. You're Quite a Catch, Captain Toad! - There is a spot full of sand where you can take Lakitu and fish something out of the sand. If you can get what looks like the fish that is bigger than all the others, you'll catch Captain Toad instead. 

40. Wandering Cactus - Near where you found Captain Toad, there is a cactus with a green "?" icon on top. Throw your hat at the icon to take control of the cactus and move it around with the left stick. You'll uncover a flashing light. Ground Pound that light to find a Power Moon.