Tuesday, March 3, 2026

PrinceWatercress plays Super Mario Odyssey - Part 47 of 92


In this entry, we encounter Bowser again. He overpowers us once more, but it won't be long until we catch up one more time.

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Showdown at Bowser's Castle


From here on out, you're making your way to the top of the castle. Thankfully, there's not much left, as you'll need a Pokio to climb up some walls...some of which move in pretty cool patterns!


You'll meet Bowser at the top. Amazingly, Peach and Tiara are with him, and when you confront him, Bowser will overpower and keep him at bay again, and The Broodals will now have a giant robot made of iron and wood. Get a Pokio and poke the bombs into the legs to break the armor. When the robot falls, climb up the robot with the poke attack and take out the Broodal at the top before the robot gets back up. You'll eventually be knocked off 

When the legs glow rainbow colors after taking out two of the Broodals, run diagonally towards the camera to avoid it. At this point, the robot will send fireworks rings and Pokio at you in addition to the bombs. The rings will track you, so stay away from them and keep sending bombs at the legs. Once you destroy all four of the Broodals' globes, you'll take care of the Broodals again...for a little while. You'll get Power Moon #4 and the Kingdom will be yours to truly explore. From here, Bowser heads to the Moon. We're not done here yet... 

Power Moons


4. Showdown at Bowser's Castle - Defeat the Broodals' robot (see above).

14. Inside a Block in the Castle - Near the Outer Wall checkpoint, there are some gold blocks, and one of them is flashing. Lure the Staircase Ogre over to it - and you - and move out of the way so it smashes the block and not Mario. You'll find this Power Moon.

20. Hidden Corridor Under the Floor - Near the Outer Wall checkpoint, there is a stack of crates inside one of the outer walls blocking a path to a Power Moon. You'll need a Pokio to stick to the wall, break the crates and get to the Power Moon.

23. Poking Your Nose by the Great Gate - Go to the bottom of the platform where the Inner Wall checkpoint is and go around. Near three crates is a hole you can poke with a Pokio for a Power Moon.

28. Good to See You, Captain Toad! - Near the Outer Wall checkpoint, you can check the right side of the roof to find Captain Toad and this Power Moon. 

37. Dashing above the Clouds - Falling off the left side of the Beneath the Keep checkpoint leads to a rooftop where you can find a seed. Avoid the spikes and the Spinies to plant the seed and climb a vine that takes you to this area. Just grab the Rocket Flowers with your cap and keep going straight to get this Power Moon.

38. Dashing Through the Clouds - Midway through the path to Power Moon #37, you'll need to veer left for this Power Moon and try not to fall down.

Regional Coins


Monday, March 2, 2026

PrinceWatercress plays Super Mario Odyssey - Part 46 of 92


Our adventures in Bowser's Kingdom with a few more Power Moons and Regional Coins.

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Big Broodal Battle


As soon as you leave the Second Courtyard, you'll reach the Crazy Cap store. Hit the checkpoint and take care of the Power Moons here; you're going to need them.

You'll then reach the Main Courtyard Entrance area. If you stomp around the sandy areas as a Jizo statue, you'll be able to find a Life Up Heart.

At the Main Courtyard Entrance, you'll need to get on the two black platforms to the sides to face Harriet and Topper. The same strategies for fighting them at earlier points still apply here, and beating them both will net you a Power Moon and further passage through Bowser's Kingdom.

3. Big Broodal Battle - Beat Harriet and Topper at the Main Courtyard Entrance.

16. Exterminate the Ogres! - To the right of where you enter the Main Courtyard Entrance area, there is a spark pylon you can take to an isolated island. Defeat the three Staircase Ogres here for a Power Moon.

24. Jizo All in a Row - At the Crazy Cap store, there is a line of Jizo with a gap in the middle. Possess one of the Jizo statues at the side of the Crazy Cap store and move it into the gap, and make sure it faces the same direction as all of the other statues. You'll reveal a Power Moon.

25. Underground Jizo - In the same spot where you got Power Moon #25, there is a square, cracked area in the ground. Move into it multiple times as a Jizo statue, then place the statue in the gap to the right just like you did last time. You'll get another Power Moon.

26. Found Behind Bars! - At the Main Courtyard, you can explore the right half of the rooftops to find a spark pylon. Taking it to the other side will lead you to this Power Moon.

29. Shopping at Bowser's Castle - Purchase the Power Moon at the Crazy Cap Shop in Bowser's Kingdom.

Regional Coins


Sunday, March 1, 2026

PrinceWatercress plays Super Mario Odyssey - Part 45 of 92


Bowser's Kingdom is going to take a few videos to complete, as we'll be systematically looking for Regional Coins and Power Moons in our attempt to sweep through this kingdom.

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Infiltrate Bowser's Castle!


Bowser's Castle is a bunch of forts isolated from each other like a bunch of islands, and you'll have to go from island to island and fort to fort to get to the end.

The birds you'll meet at the Third Courtyard (Front) checkpoint are called Pokios. By taking control of one, you'll be able to jump with B and poke enemies in front of you with your beak with Y. The poke attack not only allows you to attack enemies, but also stick to certain walls. By sticking to certain walls, you can launch yourself upwards as well as other directions in order to get to other places you normally couldn't get to. Just remember that you need to hold the opposite direction you want to go with the left stick, and to not let go until you are sure you are going in the direction you want to go as well as when you are ready to launch yourself. If you need to switch directions while stuck to the wall, do not let go of the left stick; instead, move the stick to another direction. After some practice, you'll be launching yourself like a pro.

At the end of the Third Courtyard (Rear) area, you'll face a Stairface Ogre. Stand in front of it so it attacks, then run to the side to avoid being crushed by its wooden weapon. There is a red square that dictates where its attack will hit. Climb up the weapon by jumping up it like a bunch of steps, then jump on his head and ground pound him. You'll need to do all of this before he raises his weapon back up. Once you beat him, you'll get the first of four story-related Power Moons for this area.

Smart Bombing


For the second story-related Power Moon in the kingdom, you'll need to find five Moon Fragments in the Second Courtyard area. For some of them, you'll need to take control of a Pokio and poke firework bombs coming out of the bomb launchers so that they roll into metal boxes and blow them up, as some of the Moon Fragments are hidden in metal boxes. Other Moon Fragments will be hidden in plain sight in harder-to-find-than-usual areas that you can see if you look down from the rooftops. All of them will be in the Second Courtyard area. When you find all five Moon Fragments, you'll be able to get another Power Moon and open up more of the kingdom.

Power Moons


1. Infiltrate Bowser's Castle! - Defeat the Stairface Ogre in the Third Courtyard (Rear) area (see above).

2. Smart Bombing - Find the five Moon Fragments in the Second Courtyard area (see above).

5. Behind the Big Wall - By getting on the roof near the Third Courtyard (Front) checkpoint with a Pokio, you can look around and find a hidden platform with this Power Moon.

6. Treasure Inside the Turret - There is a secret area off to the side one can find from the rooftops of the Second Courtyard. You can get yourself over to the Power Moon with a Pokio.

7. From the Side Above the Castle Gate - Near the spark pylon at the end of the Second Courtyard area, you can jump onto the roof to get with a backflip, a cap throw to the side and a dive to get an easy-to-miss Power Moon.

18. Taking Notes: Between Spinies - At the Third Courtyard (Rear) checkpoint, there is an area with two Spinies and a treble clef. Grab the treble clef, then grab all twenty notes before time runs out while avoiding the Spinies. If you need to, throw your hat to collect notes. You'll get a Power Moon.

19. Stack Up Above the Wall - At the start of the level, take control of a Goomba and jump on top of the rest of the nearby Goombas to create a stack of ten Goombas. From there, turn the corner to find a 10 Goomba Switch and step on it. This will reveal a Power Moon.

21. Poking Your Nose in the Plaster Wall - At the end of the Third Courtyard (Rear) area, there is a hidden area you can find by looking around on the rooftop. In this area is a Pokio. Take control of the Pokio, then poke the third gold hexagon in the bottom of the wall. This one has a hole in it, unlike the rest. This will reveal a Power Moon.

22. Poking the Turret Wall - In the Second Courtyard, there is a gold hexagon you can poke with a Pokio to reveal an easy-to-miss Power Moon. It will be near two firework bomb launchers inside of a metal boxes, and you'll need to destroy a metal box near it with a firework bomb to reveal the hexagon.

Regional Coins


Saturday, February 28, 2026

PrinceWatercress plays Super Mario Odyssey - Part 44 of 92


In this entry, Bowser forces another detour on us.

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Ruined Kingdom


When you head to Bowser's Kingdom, Bowser will head Mario and Cappy off at the pass again, this time on the back of a giant black dragon. The Odyssey gets blasted out of the sky, and Bowser gets away on his airship. You'll then end up in the Ruined Kingdom, yet another kingdom that is not that big and has only a few Power Moons, which you'll need to repair the Odyssey.

As you make your way upwards, throw your hat at the golden hooks piercing through the floor. One of them will reveal an electric globe you'll be able to ride to an isolated platform where you'll finally face the giant black dragon.

Stay on the move to avoid the purple energy as well as the chakrams that roll around that are created by it. The small mass of purple electricity on the floor indicates where the dragon is about to zap. When the dragon smacks his head on the floor, you'll need to jump over the electricity that courses along the floor. He will then be tired. This is your opportunity to jump onto the dragon's head and throw your hat at the hooks in the dragon's head. By removing all the hooks and ground pounding the glowing spot on the dragon's head afterwards before the dragon revives, you'll score a hit. In case the dragon wakes up, your progress with the hooks will stay the way that it is until you either lose all your health or complete the current attack phase.

There are four spots where you can ground pound the ground for a heart, should you need them. They will be indicated by glowing cracks in the ground.

For the second phase, you'll have to avoid more five chakrams instead of three, and the crackling energy will have slightly more complex patterns that look like double helixes. You'll also have to remove four hooks instead of three.

For the third phase, you'll have to avoid over a dozen chakrams and deal with crackling energy that forms loops that you'll need to jump between. You'll also have to deal with five hooks on the dragon's head, which means you may have to go through two attack loops to get the job done. Once you do, you'll get Power Moon #1.

If you go back to the dragon afterwards, he won't mess with you afterwards.

Once you beat the dragon, you can repair the Odyssey by throwing your hat at the globe, then you can head to Bowser's Kingdom.

Power Moons


1. Battle with the Lord of Lighting! - Defeat the black dragon (see above).

2. In the Ancient Treasure Chest - Left of the stairs leading to the battle with the dragon is a path with a handhold you'll need to jump into and shimmy across to get this Power Moon sitting in a chest.

3. Roulette Tower: Climbed - There will be a rocket ship near the dragon after you get Power Moon #1. This leads to an 8-bit area. You'll need to hit the P switches with your hat or by running into them yourself to stop the platforms so that they are on the bottom. For the last set of platforms, keep the red one at the bottom, the blue one in the middle, and the green one at the top. At the end, you'll find a Power Moon and a rocket ship that will take you back.

4. Roulette Tower: Stopped - Near the end of the 8-bit area, you can kick a Koopa shell to the left to break some blocks and head to a hidden area. Stop the platforms at the bottom of the squares to get to this easy-to-miss Power Moon.

Friday, February 27, 2026

PrinceWatercress plays Super Mario Odyssey - Part 43 of 92


We only have a few more Power Moons to collect before we are off to the next kingdom.

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When you enter the Odyssey, you'll be able to head to Bowser's Kingdom, but you'll also see Bowser's airship on the world map. That can't be good. We'll deal with that in the next video.

If you grab a Power Moon, Mario's hand will be in one of three positions: the peace sign with two fingers up, a closed fist or an open hand. These are references to Super Mario 64, Super Mario Sunshine and Super Mario Galaxy respectively.

You can look around with the right stick when flying around in the Odyssey. It has no effect on gameplay.

Power Moons


10. Atop a Column in a Row - On top of the columns in the Peronza Plaza, there is a glowing spot. Use the food-shaped rocks to get up top, then get to the column near all of the lava and ground pound the top for a Power Moon.

12. Island of Salt Floating in the Lava - There is a small island with a glowing spot atop the salt hill near the Salt-Pile Isle checkpoint. Ground pound that spot for a Power Moon.

13. Overlooking a Bunch of Ingredients - This Power Moon can be grabbed near Peronza Plaza if you can perform a cap jump to the top of the slot machine building and backflip, wall jump and dive jump your way up to the top. 

20. Luncheon Kingdom Timer Challenge 3 - Behind the Stark of the Peak Climb checkpoint, there is an island with a scarecrow. Throwing your hat at it will reveal two tilting platforms and a key. Tilt the platform so you can get the key with an overhead jump, then long jump your way to the Power Moon before time runs out.

34. The Treasure Chest in the Veggies - Near the Path to the Meat Plateau checkpoint, there is an easy to miss door near the lava. Inside is a chest you can open with your cap for a Power Moon.

36. Taking Notes: Big Pot Swim - Return to the pot where you fought the Cookatiel after beating the Cookatiel. Clear out the stew chunks by running into them, then run into the treble clef to start collecting notes. Hold down Y the whole time as you jump and control where you are in the air at will as you collect the notes and you'll soon have another Power Moon.

49. Found with Luncheon Kingdom Art - You'll need to find the Hint Art here to unlock this. Go to the Seaside Kingdom, warp to the Ocean Trench East checkpoint, then swim straight to the west and ground pound the highest platform for a Power Moon.

Thursday, February 26, 2026

PrinceWatercress plays Super Mario Odyssey - Part 42 of 92


We complete all of the storyline missions and get all of the Regional Coins, but we're not done here yet.

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Cookatiel Showdown!


Once you make your way through the door, you've got a path leading straight to the Cookatiel. Some of the islands that you'll need to land on will be moving, so watch your shadow as you jump. If you go off the beaten path, you'll find a chest containing dozens of regular coins.

You'll eventually reach another checkpoint. Hit it, then use your hat to flick your way up. There are some paths that lead to Regional Coins; thankfully, I've timestamped where they are, as always. Some of the platforms will flip back and forth between solid and lava. There will also be rolling vegetables that you will have to avoid as you walk down a narrow precipice on the way to the top.

You'll eventually reach the top, and once you're there, you'll need to jump into a cannon as a Lava Bubble to get to the Cookatiel. When the battle begins, avoid the Cookatiel and the spiky balls that it spits out as you knock down the potato chunks in the stewpot to give yourself more room to maneuver. This will net you regular coins as well as the occasional Heart. When the Cookatiel flies in place, it will spit out lava that you will have to to jump into and then move upwards in order to jump on the Cookatiel's head and do damage. The lava spit will have different patterns for each phase; the first phase will have a straight waterfall, the second will have a wavy waterfall, and the third will be globs of lava that you have jump from one to the next to get to the Cookatiel, which makes landing the final hit a little more difficult compared to the first two. After three hits, the Cookatiel goes down and you'll get Power Moon #5.

Once the Cookatiel is defeated, you're free to do what you want to do in the kingdom as well as advance to the next one.

5. Cookatiel Showdown! - Beat the Cookatiel (see above for strategies) for a Multi-Moon.

27. A Strong Simmer - Buy and equip the Chef Hat and Chef Suit at the Crazy Cap Shop in Peronza Plaza, then head to the locked door at the building next door. Since you're dressed as a chef, you'll be able to go in. Capture a Lava Bubble and jump into the nearby stewpot, then travel to the center of the pot and jump straight up to get the Power Moon.

28. An Extreme Simmer - In the same area where you get Power Moon #27, you'll need to take a Lava Bubble to the very end of the area. Destroy the Tomato enemies in such a way that you can create a path to the lava - and the stewpot - on the other side. When you jump into the stewpot here, position yourself in the center and jump straight up just like last time to get this Power Moon.

32. Light the Far-Off Lanterns - I didn't know what I did until later, so here it is: when you're back outside, kick a rock towards the Piranha Plant at the beginning of the path to the Cookatiel so it lands in the Piranha Plant's mouth. You can then take control of the Piranha Plant and spit fire at the two lanterns to get this Power Moon.

33. Bon Appétit, Captain Toad! - Captain Toad is on an island close to the edge of the kingdom near the path to the Cookatiel. You'll need a Lava Bubble to reach him. Talk to Captain Toad once you get there for a Power Moon, then take the nearby cannon as a nearby Lava Bubble to make your way back to where you left off.

35. Caught Hopping at the Volcano! - There is a Bunny near Peronza Plaza after you defeat the Cookatiel. You'll need to catch it for a Power Moon. Be ready to throw your hat as well as corner the bunny a little bit, as there are a lot of walls that the bunny can get caught near.

48. A Tourist in the Luncheon Kingdom! - You'll need to  defeat the Cookatiel and have gotten the "A Tourist in the Cascade Kingdom!" Power Moon to get this one. When you return to Peronza Plaza after defeating the Cookatiel, the Tostarenan tourist and his taxi driver will be there. Talk to the tourist for a Power Moon. The tourist will then hint at where he wants to go next, which you won't get to until a little later.

Regional Coins


Wednesday, February 25, 2026

PrinceWatercress plays Super Mario Odyssey - Part 41 of 92


Our adventures in the Luncheon Kingdom continue...

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Climb Up the Cascading Magma


If you explore the lava in this area, you'll find out that there are vegetable chunks all over the level that you can run into for regular coins. You'll also find cannons that will launch you into the air if you jump into them. You'll be able to see the launch path before you press A to launch yourself, and you can get out of the Lava Bubble mid-flight to get to other places in the flight path if necessary.

After heading towards the Meat Plateau in the north end of the kingdom, it's time to head towards the northwest corner. You'll need to get in the lava as a Lava Bubble and take a cannon over a gap that takes you to the lava to the west of the village. From here, you'll be able to platform your way to the next area you need to get through. You'll also have to go through an 8-bit area before entering a cave and going up a lava waterfall with a Lava Bubble. Watch out for the logs! 

Near the switch that unlocks Power Moon #2, there are some mountains you can climb up for some Hint Art. This shows Poochie underwater in the Resort Kingdom. Remember this for later.

Power Moons


4. Climb Up the Cascading Magma - In the cave leading to the northwest corner of the kingdom, you'll need to leap into an unlit lantern with a Lava Bubble. Doing this will give you a Power Moon, open up the path ahead and advance the plot.

8. Atop the Jutting Crag - Near Salt-Pile Isle, there is a cannon you can jump into as a Lava Bubble that is surrounded by small hill-like mounds. Jump into the cannon and launch yourself, and when you're above the mountain in the middle of the launch path, get out of the Lava Bubble and land on the mountain to get this Power Moon.

11. Surrounded by Tall Mountains - There is a blue-green mountain near the Meat Plateau, and you can long jump to it and find a sparkle that you can ground pound for a Power Moon.

16. Golden Turnip Recipe 2 - In the area where you'll find Power Moon #8, there are a few turnips. The one in the center is golden. You'll want to open up a path back to the village with a Hammer Brother before you attempt this. Grab the turnip, then jump your way to the village while avoiding the enemies and their attacks. Throw the turnip into the blue stewpot, and you'll get the Power Moon.

18. Luncheon Kingdom Timer Challenge 1 - Above the Odyssey is a scarecrow. Throw your hat at it and wall jump your way to this Power Moon before time runs out.

19. Luncheon Kingdom Timer Challenge 2 - There is a scarecrow where you fought Spewart. Throw your hat at it, then use your long jump to get to the key and then back again to get this Power Moon before time runs out.

29. Alcove Behind the Pillars of Magma - As you're going for Power Moon #4, there is a gap in a wall near the lava geysers. Inside is a Power Moon.

30. Treasure Beneath the Cheese Rocks - There is a stack of cheese rocks near the Odyssey; breaking them with a Hammer Brother will reveal a Power Moon.

31. Light the Two Flames - There is a Fire Bro near the Odyssey. Take control of him, then take him to a dead with two lanterns. Light the lanterns with the Fire Bro's fireballs for a Power Moon.

Regional Coins



Tuesday, February 24, 2026

PrinceWatercress plays Super Mario Odyssey - Part 40 of 92


We almost get the edge against the Cookatiel, but the Cookatiel has other plans.

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Big Pot on the Volcano: Dive In!


From where you get Power Moon #2, it's time to do some more exploring. On the way to the Meat Plateau, we also find...the Mushroom Kingdom? Yeah, we'll eventually head there, but not until after we finish the main game! You'll get a sneak peak at the place for now.

Near where you got Power Moon #2, there is a series of slopes that leads to a path that takes you directly to the Meat Plateau. At the end of the plateau is...well...meat. Throw your hat at the red circle on top of the meat, then keep pressing B to twitch. You'll twitch enough to get all the salt off of you and get dropped into a stew pot. Jump from diced vegetable to diced vegetable to get Power Moon #3...only to get blown off by the Cookatiel's powerful wings. You'll have to get to the Cookatiel some other way.

Power Moons

Luncheon Kingdom


3. Big Pot in the Volcano: Dive In! - When you take control of the big slab of meat at the top of the Meat Plateau and press B to twitch, you'll eventually get the Cookatiel's attention and you'll be dropped in a stew pot. You'll then have to platform from one diced vegetable to another to get this Multi-Moon.

14. Light the Lantern on the Small Island - On the path to the Meat Plateau, there is a lantern at the center of an island. You can either capture a Podaboo (which is called a Lava Bubble in this game, I just now found out) and jump at the torch like I did, or you can capture a Fire Bro elsewhere in the level and light the lantern to get this Power Moon.

17. Golden Turnip Recipe 3 - There is a golden turnip under a big cheese block near the Hat Door on the way to the Meat Plateau. Use a Hammer Bro to break the block, as well as to open a path leading up to the switch that let you get Power Moon #2. This will give you a shortcut back to the village, where you can throw the golden turnip into the blue stewpot to get this Power Moon.

21. Beneath the Rolling Vegetables - There is an 8-bit area in the Remote Island in the Lava. Take down the Hammer Brothers and avoid the Podaboos to get the Power Moon at the end.

22. All the Cracks Are Fixed - At the Remote Island in the Lava where you find Power Moon #23 (see below), there is a Volbonan who will tell you that all of the cracks in the island need to be flattened. Unfortunately, there are vegetables rolling around that will flatten you if they run into you. Flatten them all with a ground pound while avoiding the rolling vegetables, and you'll reveal this Power Moon when you get them all.

23. Taking Notes: Swimming in Magma - Near the ring of six Regional Coins in the lava, there is a treble clef. You'll obviously need a Lava Bubble for this. Swim through the long line of notes and you'll find a Power Moon on the island you come across.

39. Magma Narrow Path - On the way to the Meat Plateau, there is a hat door you can open. Take control of a Lava Bubble, then ford the narrow maze-like path of Pepto Bismol lava (yes, I'm calling it that) to get the Power Moon at the end of the area.

40. Crossing to the Magma - Shortly after the beginning of the Hat Door area on the way to the Meat Plateau, take out the two tomatoes and use them to get a Lava Bubble across the land to some isolated lava. Go up the lava for this Power Moon.

45. Spinning Athletics End Goal - There is a small island near the Remote Island in the Lava with a scarecrow. Throw your hat at the scarecrow to open the door, then get ready to jump your way over a bunch of small platforms that rotate 45 degrees at regular intervals. I made this look easier than it can usually be. You'll find a Power Moon at the end.

46. Spinning Athletics - As you go for Power Moon #45, there is a light green spinning platform. Get the notes nearby first, then grab onto the edge of the light green spinning platform to get the rest of the notes before time runs out so this Power Moon can be yours.

Mushroom Kingdom


39. Secret Path to Peach's Castle! - At the Remote Island in the Lava, there is a painting you can enter. This takes you to Yoshi's House, which is separated from the rest of the Mushroom Kingdom. Throw your hat at the fire in the fireplace, then wall jump up the chimney to get a Power Star, which acts as the Power Moon for this kingdom.

Regional Coins


Monday, February 23, 2026

PrinceWatercress plays Super Mario Odyssey - Part 39 of 92


We finally get both volleyball Moons in the Seaside Kingdom, then head to the Luncheon Kingdom to continue with the plot and find more Power Moons.

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There is a volleyball game near the Beach House. You could use Mario to get the two Power Moons form this, or you could enter the game's two-player mode, have Mario walk onto the volleyball court to get a game started, then take control of Cappy and have him do the work. Just follow the shadow of the ball, have Cappy move onto it, and you'll have a slightly easier time.

Anyway, the next place to go to is the Luncheon Kingdom. They use a volcano to prepare a dish known as Stupendous Stew, which is par for the course for a place called the Luncheon Kingdom. 

The Broodals Are After Some Cookin'


When you reach the Luncheon Kingdom, Cappy will notice that the Broodals have already made it. 

You can move the floating corn cobs on the lava that is all over the level in one of two ways: standing on the edge and jumping so that it rolls where you want it to slowly, or running to the middle and continuing to run. The second way is much faster if you can do, but the first way can be done if you're careful.

The tomatoes turn into pools of lava when hit. If you take control of a Podabo, you can leap out of the lava and into one of these pools of lava. There will be times you will have to do this, and they'll be mentioned. For now, just take advantage of the fact that you can take control of one and move around in and jump out of the lava to get to where you'll have to face the Broodals, who have stolen the Stupendous Stew already. Once again, you'll face Spewart. The same tactics apply, and three hits will seal the deal. Hitting the red jelly beans in the area will give you Hearts.

Under the Cheese Rocks


By beating Spewart, you'll open the path to Peronza Plaza. To get there, you can take the ramps upwards, or you can throw your hat at the fork in the wall, hold Down on the left analog stick when you take control, and then let go to flick yourself up.

By talking to the people around here, you'll find out that a giant Cookatiel is hovering over the giant stewpot on top of Mount Volbono. This is a second helping of the Stupendous Stew that the Volbonions have made, and the people of the plaza are afraid that this second stew is in danger. In order to distract the Cookatiel, you'll need to get a large slab of meat in the distance.

There is a blue stewpot you can throw turnips in. Regular turnips just give you coins, but if you find a golden turnip, throw it in the pot for a Power Moon.

From here, I take a ride through the lava with a Podaboo. It should be mentioned that you can ride in the lava as long as you possess one, and you can jump in and out of the lava. If you land on solid ground, you'll turn back into Mario. Metal grates do not count as solid ground, and you'll go through them both ways; if you want to land on a metal grate, you'll have to leave the Podaboo mid-jump.

By swimming around as a Podaboo, you'll find a way to that giant slab of meat. This way will have more than a couple of Hammer Brothers who can throw pans instead of hammers; their attacks work the same way and can be used to break the cheese walls you'll see on the way. You'll need to use that attack to get Power Moon #2.

Power Moons

Seaside Kingdom


38. Beach Volleyball: Hero of the Beach - Head to the volleyball court near the Beach House, then approach the net to start a game. You'll need to hit the ball 100 times to get this Power Moon. Do yourself a favor: enter two-player mode and do this with Cappy. You can do this with Mario, but it's much easier with Cappy, especially when the ball speeds up.

Luncheon Kingdom


1. The Broodals Are After Some Cookin' - You'll get this one from beating Spewart again (see above).

2. Under the Cheese Rocks - On the way to the big meat slab, there is a giant cheese wall to destroy by possessing a Hammer Brother and attacking the wall. This will reveal some stairs to a cheese block hiding a switch. Throw Mario's hat at the switch to free this Power Moon and unlock more of the kingdom.

6. Piled on the Salt - This Power Moon is on a mound of salt in a high area near the Odyssey.

7. Lurking in the Pillar's Shadow - This Power Moon is in an alcove near the lava in the high areas near the Odyssey.

9. Is This an Ingredient Too?! - There is a stack of crates between two buildings. Breaking them will reveal this Power Moon. Wall kick between the two buildings to reach it.

15. Golden Turnip Recipe 1 - There is a Golden Turnip that can be grabbed and thrown into the blue stewpot in Peronza Plaza. Doing this will net you a Power Moon.

24. Love Above the Lava - For this one, you'll want to make a stack of four Goombas near the Odyssey, then walk on a floating corn cob so that it spins towards a Lady Goomba. This will net you a Power Moon when you reach her.

25. Shopping in Mount Volbono - Purchase a Power Moon in the Crazy Cap Shop in Peronza Plaza with 100 regular coins.

26. Luncheon Kingdom Slots - In Peronza Plaza, there is another Tostarena slot machine house behind a pile of vegetables. The way to play the game is the same as the last two times, but now you need five moons in a row. Doing that will net you this Power Moon.

37. Magma Swamp: Floating and Sinking - Near the Peronza Plaza checkpoint, there is a Hat Door that you can open. Collect the five Moon Fragments in this area while staying in the center of the islands that ascend and decend in and out of the lava to stay safe, and the Power Moon will pop up near the exit.

38. Corner of the Magma Swamp - In the Hat Door area near Peronza Plaza, there are islands moving in and out of the lava near the entrance. Behind the wall is a Power Moon.

41. Fork Flickin' to the Summit - There is a Hat Door in the lava close to Peronza Plaza. Entering it will take you to an area where you'll need to throw your hat and flick your way to the top. At the exit is a Power Moon.

42. Fork Flickin' Detour - Just before the end of where you find Power Moon #41, maneuver your way to the fork on the right, then hold the left analog stick to the left to flick yourself to the right. This will take you to a hidden platform where another Power Moon can be found.

43. Excavate 'n' Search the Cheese Rocks - On the way to the Meat Plateau, you'll find a Hat Door behind a wall of cheese that can only be broken by the attacks of a pan-throwing Hammer Brother. Inside, you'll need to take control of another Hammer Brother and break the cheese walls to find five Moon Fragments for another Power Moon.

44. Climb the Cheese Rocks - Inside one of the walls in the area where you find Power Moon #43, there is a hidden alcove behind a cheese wall that can be broken with a Hammer Brother. Inside is an easy-to-miss Power Moon.

Regional Coins


Sunday, February 22, 2026

PrinceWatercress plays Super Mario Odyssey - Part 38 of 92


We're winding down Seaside Kingdom here...which means I have to play volleyball to get the last two. Thankfully, there's a trick to it, and I mention it in the next entry.

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I eventually have to play the volleyball game. To play it, walk towards the volleyball court and head towards the net to start a game. The first Power Moon requires hitting the ball 15 times, but the second one requires hitting it 100 times. I almost do it legitimately with just Mario, but I mess it up at the last second, no thanks to the ball speeding up after reaching 50 hits. There's a trick to it, and I do it in the next video.

30. Moon Shards in the Sea - Near the Rolling Canyon checkpoint, there is a scarecrow underwater. Throw your hat at it to open up an underwater area full of eels popping out of the ground and find the five Moon Shards. Collecting them all will net you a Power Moon.

33. Lighthouse Leaper - Possess the Glydon at the top of the lighthouse and fly over to the Glass Palace (the giant glass where the fountain water collects), then talk to the Bubblanian near it. (If you talk to the Bubblainain before hand, he will mention Glydon's boast of being able to glide to the Glass Palace, which is a hint that you need to do this for a Power Moon.) Talking to the Bubblanian will net you a Power Moon.

34. Good Job, Captain Toad! - Captain Toad is on a high platform. To get to him, you'll need to take control of a Gushen, fly to the "Above Rolling Canyon" checkpoint, then fly to the platform where Captain Toad and his tent is. Talk to Captain Toad to get a Power Moon.

35. Ocean Quiz: Good! - Go back to the Sphinx near the Ocean Trench East checkpoint and answer all five of the Sphinx's questions.

What is the name of this land? Bubblaine

How many fountains did the monster seal? Four

When you, brave traveler, turn into a red fish, what ability did you get when you shake the Joy-con? Attack

There is a room in this kingdom that can only be entered if you’re wearing the chosen clothing. What is that clothing? Resort Outfit

Why am I here? To ask questions

37. Beach Volleyball: Champ - Head to the volleyball court near the Beach House and hit the ball 15 times to get this Power Moon.

47. Hurry and Stretch - There is a hat door in the northeast corner of the kingdom. Open it to enter an island in the middle of a vast ocean of lava. Take control of an Uproot and use the stretch ability to get to the top for a Power Moon before the island sinks into the lava. Watch out for the rock snakes that move around as you make your way up.

48. Stretch on the Side Path - Near the end of the area where you find Power Moon #47, there is a side path next to the narrow section leading to the end. There is a Power Moon on this side path.

50. Found with Seaside Kingdom Art - To find this Power Moon, you'll need to find the Hint Art in the Seaside Kingdom, which is found here. Head to the Metro Kingdom and go to where the words "KEEP CLEAR" are on the road near the Main Street Entrance. Ground pound above the second "E" in "KEEP" to find the Power Moon.

Saturday, February 21, 2026

PrinceWatercress plays Super Mario Odyssey - Part 37 of 92


In this entry, we get the last of the Regional Coins in the Seaside Kingdom. It won't be long until we're done here...for now.

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Power Moons


17. What the Waves Left Behind - Near the Rolling Canyon Checkpoint, there is a rock path in the water. In the path is a hole you can stand in, and if you stand in it, the controller will rumble. Ground pound this hole to find a Power Moon.

19. Bubblaine Northern Reaches - There is a set of underwater mounds near the Ocean Trench East checkpoint. Ground pound the three smaller mounds that are lit up first, and take out the enemies that pop up as you do. Once you do that, ground pound the big mound in the center to get a Power Moon.

20. Wriggling on the Sandy Bottom - There is a Hat Door underwater near the Lighthouse where two Cheep Cheeps are swimming. Open the door, then throw your hat at the lump moving around in the sand and ground pound it to get a Power Moon.

26. Sea Gardening: Ocean Trench Seed - This is the seed you get at the Beach House for planting the seed that is found here.

27. Seaside Kingdom Timer Challenge 1 - Near Hot Spring Island, there is a hole in the ground you can swim into. Hit the red switch with a ground pound, then quickly enter the nearby 8-bit area, get to the Power Moon and break the blocks to collect the Moon before the platforms disappear.

29. Found on the Beach! Good Dog! - There is a dog near the Odyssey. He will head to the side for some coins. Ground pound the flashing area when he finds them to get the coins, and the dog will follow you around. Take him to the rocks on the other side of the starting area to get him searching again. This time, he'll find a Power Moon.

42. A Relaxing Dance - To enter the locked door at the Beach House, you'll need to buy and equip the Resort Hat and Resort Outfit from the Regional Coin store in the northeast corner of the kingdom. From there, you can enter this room and stand in the ring in the center to do a hula dance. This will net you a Power Moon.

Regional Coins


Friday, February 20, 2026

PrinceWatercress plays Super Mario Odyssey - Part 36 of 92


Now that we're free to do more in the Seaside Kingdom, let's do just that and get some more Moons.

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Near the giant glass where the waters of the fountains gather, there is a chest containing a Life Up Heart. Get it if you need it.

Power Moons


8. Ocean-Bottom Maze: Treasure - This Power Moon is in the center of the 8-bit area for this kingdom. You'll need to hit some invisible blocks in the lower-left corner of this area to ensure access to this Power Moon.

9. Ocean-Bottom Maze: Hidden Room - There is a block in a wall in the 8-bit area for this kingdom, and if you break it with a Koopa shell, run towards the hole and duck when you get close enough to it, you'll be able to slide into a hidden area with a Power Moon.

10. Underwater Highway Tunnel - Northwest of the lighthouse, you can find a short tunnel with bricks in the floor. If you attack all of the bricks with a Cheep Cheep, you can go down the tunnel underneath to find this Power Moon.

11. Shh! It's a Shortcut! - Near the Ocean Trench East checkpoint, there is a tunnel closer to the surface of the water that leads to a Power Moon.

12. Gap in the Ocean Trench - Near the Ocean Trench East checkpoint, there is a hole in the wall that you will need a Cheep-Cheep to enter. Once inside, go further, then go down for a Power Moon. (A crack in the wall nearby will hint at the location of this Power Moon.)

13. Slip Through the Nesting Spot - In the Hot Spring Island area, there is a cave to the Northeast. If you get close enough, an eel will pop out. Wait for him to back away, then go inside and enter the hole to the side to find this Power Moon.

14. Merci, Dorrie! - Underneath the purple Dorrie that serves as the Crazy Cap store for Regional Coins, you can find a Power Moon.

15. Bonjour, Dorrie! - This Power Moon is above the yellow Dorrie that serves as the Crazy Cap store for regular coins. You'll need to possess a Gushen to get it.

16. Under a Dangerous Ceiling - Near the Ocean Trench East checkpoint, there is a glowing mound underneath a low ceiling. Ground pound the mound to get the Power Moon, but watch out for the nearby enemies.

21. Glass Palace Treasure Chest - Underneath the Glass Palace, there is an undersea tunnel; in the wall, there is a nook with a chest in it containing a Power Moon.

23. Sea Gardening: Inlet Seed - This is from the flower at the Beach House that blooms from the seed from the inlet area, which can be found here. You may have to use a Gushen to get it.

25. Sea Gardening: Hot-Spring Seed - This is from the flower at the Beach House that blooms from the seed from the Hot Springs area, which can be found here.

28. Seaside Kingdom Timer Challenge 2 - Near the Glass Palace, there is a scarecrow underwater. Throw your hat at it, then press ZL and Y simultaneously to perform the Quick Swim option. You'll need to use it to get to the Power Moon in time.

40. The Sphynx's Underwater Vault - Below where the Crazy Cap store for Regional Coins is, you'll find the Sphinx. The name of this land is Bubblaine. This will allow the Sphinx to move aside and reveal a staircase going downwards. Hit the chest with your hat to get this Power Moon.  

Regional Coins



Thursday, February 19, 2026

PrinceWatercress plays Super Mario Odyssey - Part 35 of 92


In this entry, we finally save the Seaside Kingdom from a giant purple menace and restore the Sparkling Water.

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In order to enter the lighthouse, you'll need to go underwater and possess a Cheep-Cheep. Once you do, enter the opening in the ground that leads into the underwater tunnel. You'll be able to reach the other side of the tunnel then.

You'll be back in Mario form once you go inside, but you'll be able to possess another Cheep-Cheep with Cappy as soon as you go in. Watch out for all the eels that pop out of the ground, walls and ceiling. Don't go too fast, but don't go too slowly, either. This will keep you from getting hit. There is not only a Power Moon hidden in a crevice in a wall (see Power Moon #39 below), but also two instances where you'll find Regional Coins (see 34-36 and 37-39 below). When you reach the stacks of crates, you've reached the end (as well as the second set of Regional Coins, which you'll need to turn back to find). You can then get the Power Moon on top of the lighthouse and ground pound the switch there to restore the fountain.



When you restore all four fountains, you'll knock the purple octopus off the Sparkle Water glass. This will start the boss battle with Brigadier Mollusque-Lanceur III, Dauphin of Bubblaine (Mollusque-Lanceur for short), who is really a giant Gushen. You'll need to catch up with him with a Gushen and hit him in his lava-soaked head with water from the Gushen's upwards flight. Afterwards, you'll need to keep hitting him in the head with water. At the start of the battle, he spits out spiky balls which can sometimes contain Hearts to refill your health with when they explode. He'll eventually shoot some cone-shaped missiles. Once you soak Mollusque-Lanceur's head with enough water with a Gushen, he will eventually explode, and Mario will be launched into the Sparkle Water glass with a Power Moon while the water from the fountain finally flows into the glass. The only way out is to grab the Power Moon. From there, you'll have free reign to do what you need to in the Seaside Kingdom.

Power Moons


2. The Lighthouse Seal - You'll need to go through the underwater tunnel to the lighthouse and go through the pipe at the end to get this Power Moon.

3. The Hot Spring Seal - There is an island with lava all over it called Hot Spring Island. Use a Gushen and use the upward blast to cool down all the lava. Not only will you find nine Regional Coins here (see 56-58, 59-61, 62-64 below), but you'll also find a Power Moon. You'll need to get this Power Moon, and when you grab it, all the lava will disappear, giving you free reign to find all nine Regional Coins (assuming you haven't already).

5. The Glass is Half Full! - Defeat Brigadier Mollusque-Lanceur III, Dauphin of Bubblaine (see above).

6. On the Cliff Overlooking the Beach - There is a high cliff near the Odyssey that you can only reach with a Gushen, and it is near the Goombas with the pirate hats. On this cliff is three Regional Coins and a Power Moon.

7. Ride the Jetstream - There is a hidden alcove in the cliff wall near the Binoculars with a pool of water in the ground, and if you head there with a Gushen, you can go up and forward to find a hidden Power Moon.

22. Treasure Trap Hidden in the Inlet - Near the Beach House, there is a small hole you can dive into that leads to four treasure chests. Open them up, left, right, then down to earn this Power Moon. The order you open the chests in is, interestingly, a reference to the "Treasure in the Ocean Cave" Power Star in Jolly Roger Bay in Super Mario 64.

24. Sea Gardening: Canyon Seed - This is the Power Moon you get for planting the seed you found in the Rolling Canyon area, which can be found here. 

39. Looking Back in the Dark Waterway - Upon entering the underwater tunnel to the lighthouse, there is a wall with a big hole with it up ahead. If you go left upon passing through it, you'll find this Power Moon. You're probably expected to take a Cheep-Cheep, go through the whole tunnel, then swim through it again in the other direction to find this one, hence the name.

45. Fly Through the Narrow Valley - There is a Hat Door that you can find in the hidden alcove in the cliff wall near the Beach Volleyball course, and you'll need a Gushen to get to the door. You'll need to use the Gushens to fly through a huge chasm and over a cavern full of poisonous goop to fall down the hole leading to this Power Moon.

46. Treasure Chest in the Narrow Valley - Past the hole where you find Power Moon #45, there is a chest on a platform that you can open for a harder-to-get-to Power Moon. You'll need to be efficient with the limited water that you have with a Gushen, and you'll definitely want to get a fresh Gushen at the last point where you can get one in this Hat Door area to guarantee yourself the means to get it.

Regional Coins


Wednesday, February 18, 2026

PrinceWatercress plays Super Mario Odyssey - Part 34 of 92


It's time to head another kingdom and start the Power Moon hunt.

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We've done all we can in the Snow Kingdom (for now), so let's head to the Seaside Kingdom.

The Glass Is Half Empty!


By talking to the people near where you land the Odyssey, you'll find out that Bubblaine used to be a beautiful resort until the purple octopus showed up and started drinking all of the Sparkle Water out of the giant glass for the fountains in the center of the kingdom.

To restore the fountains, you'll need to break the glass domes covering the four switches, then stomp the switches to get their respective fountains up and running again. To break the domes, you'll need to pick up the Power Moons near the switches. You can then ground pound the switches to restore the fountains. By restoring the fountains, you'll also shoot the corks directly at the purple octopus drinking the Sparkle Water and hit him in the head, making him mad enough to spit spiky balls in the sea surrounding the Sparkle Water glass.

There is some Hint Art on the wall near the Odyssey, and you'll have to run up a cliff to find it. Here, you'll find out that a Power Moon is between the E's in the word "Keep." The only place where we have seen anything like that is in the Metro Kingdom. We'll have to head back there for the Power Moon.

Near where Power Moon #18 is (see below), there is a seed at the top of a cliff following a small yet precarious trek. You'll need to take the seed to the top of the Beach House near the Odyssey and throw it one of the four pots.

The purple squid with a sphere of water surrounding it is called a Gushen. By capturing a Gushen, you can move forward as well as straight up with the power of water with Y and B respectively. You only have a limited amount of water, and to refill it, you'll need to move into water. When you run completely out of water, the Gushen will turn gray, stop moving and fall down in case you're in mid-air. Keep this in mind when you possess a Gushen.

Power Moons


1. The Stone Pillar Seal - You'll need to possess a Gushen, then travel up the tall grassy cliff in the middle of the area to get this Power Moon and restore one of the fountains.

4. The Seal Above the Canyon - Pick up the Power Moon at the end of Rolling Canyon. This will also reactivate one of the fountains.

18. The Back Canyon: Excavate! - Near the coast past Rolling Canyon, there is a dirt patch with a glowing light near the spinning rock column. (It's apparently called a Moonsnake.) Avoid the Moonsnake and ground pound that dirt patch for a Power Moon.

31. Taking Notes: Ocean Surface Dash - There is a Treble Clef near the Beach House that, when touched, creates a line of notes to collect. Collect them all to reveal this Power Moon. For best results, use the camera controls to line yourself up perfectly with the Treble Clef in front of you. This will let you hold Up on the left analog stick and collect all the notes more easily, with some fine tuning here and there.

32. Love by the Seaside - At Rolling Canyon, you'll need to make a stack of five Goombas and then take it up the slope while avoiding the rolling spiked rocks to the Goombette midway through. If you can win Goombette's heart, you can get a Power Moon. Don't forget to activate the Rolling Canyon checkpoint along the way!

36. Shopping in Bubblaine - Purchase the Power Moon from the yellow Crazy Cap store near the Beach House.

41. A Rumble on the Seaside Floor - Near the Odyssey, there is a pipe in the wall you can enter. The room you'll end up in is another "use the rumble feature as you slowly move around to find a Power Moon" room, and the Power Moon in question will be found in the lower-right corner. 

43. Wading in the Cloud Sea - By bouncing off the umbrella near the Beach House, you can find this rocket on a cliff you couldn't reach otherwise. The rocket will take you to a foggy area above the clouds. Throw your hat to clear the fog so you can find your way forward. At the end, you'll find a rocket ride back and the Power Moon.

44. Sunken Treasure in the Cloud Sea - Along the way, there is a hidden path that you can find, but you'll need to throw your hat into the fog to reveal it. This reveals a narrow platform; be careful on it as you move towards a chest that contains a Power Moon.

Regional Coins


Tuesday, February 17, 2026

PrinceWatercress plays Super Mario Odyssey - Part 33 of 92


In this entry, we get the last of the Power Moons we can get in the Snow Kingdom. Next stop, Seaside Kingdom...

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13. Snow Kingdom Timer Challenge 1 - There is a scarecrow near the Corner of the Freezing Sea checkpoint. Throw your hat at the scarecrow, then be ready to long jump onto the circular platforms and quickly jump to the Power Moon before time runs out.

20. I'm Not Cold! - There is a certain Shiverian in Shiveria who you can talk to who tells you that the official racing uniform is nothing but underwear. If you wear the Boxer Shorts when you talk to this guy, he will give you a Power Moon.

23. Snowline Circut Class S - After completing the first race, there is another race you can take part in: Snowline Circuit Class S. Take control of the timid racer with your cap. This time, he will be standing next to the elder, and you can talk to the elder to take part in a second race. The course is the same as before, but the opponents are a little more crafty. Your best best is to take the lead early, and keep your bounds low, because bounding too high can cost you momentum and speed. Winning this race will net you a second Power Moon.

29. Moon Shards in the Cold Room - On the upper floor of where you enter Shiveria, there is a padlocked door that requires the Snow Hood and the Snow Suit to enter. You'll need to buy these with the Regional Coins that you find in the Snow Kingdom. Once you have both of these things, equip them, then talk to the Shiverian near the door. You'll be able to enter a room with an 8-bit area. Avoid the Spinys, jump on and kick the red Koopa to get rid of the Spinys, and collect the five Moon Shards here to get a Power Moon.

30. Slip Behind the Ice - In the padlocked room, there is an area leading upwards above the pipe leading in and out of the 8-bit area. Jump around to find two invisible blocks, and use them to go upwards and find this easy-to-miss Power Moon.

34. Found with Snow Kingdom Art - You'll need to find the Hint Art here, then head to the Lost Kingdom for this one. Thankfully, you won't have to deal with the cap-stealing vulture a third time. The Power Moon will be inside the roots of one of the trees in the lava.

Monday, February 16, 2026

PrinceWatercress plays Super Mario Odyssey - Part 32 of 92


Fun fact: it took me over two hours and nearly an entire episode of TNA iMPACT! to get this entry done.

Worth it!

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The Bound Bowl Grand Prix


Now that we've opened up the area leading to the race track, we can drop down and head to the Snowline Circuit. By talking to the elder and everyone else in the area, you'll find out that everyone needs one more racer. You'll also find out that one racer won't come out of the waiting room, and if you go inside and talk to him, you'll find out that he does not have the stomach for racing. This is where you come in. Throw Cappy at him to possess him and become eligible for the race. Just talk to the elder after you possess the poor guy, and you'll have the option as to whether or not you want to enter the race.

As the Shiverian racer, you can press B to bound. Bounding lets you bounce into the air, and whenever you press the B button again as soon as you land on the ground, you'll bounce a little higher. With practice, you'll get used to the rhythm you'll need to bound endlessly and keep your current height, which you'll definitely need to do during the race. Thankfully, you'll be able to practice before the actual race with the race course you'll be racing on. Stay on the course at all time, as going out of bounds will slow you down quite a bit. Also, hold Up and Left on the left analog stick when you bounce off walls; it will make it easier to stay on the course. Press the + Button to quit the training and enter the race proper.

You'll have three laps to place first in order to win the Power Moon for this race course. Remember to hold Up and Left on the left analog stick when you bounce off the big walls, and at the area with the mini-walls with the snow in the middle, keep your bounds low, but stay on the course. That way, you can maintain control and stay on the course without losing a lot of speed.

After winning the race, there will no longer be a blizzard outside, and you'll be able to explore the rest of the kingdom. You'll also be able to explore the water with the help of the Purple Cheep-Cheeps. While you can dive and surface much like with the red ones, you can also attack by shaking the controller. If you get trapped on land, you'll have only a couple of seconds before you lose your Cheep-Cheep form and turn back into Mario. While on land, you can hop with the B button.

Power Moons

Snow Kingdom


5. The Bound Bowl Grand Prix - Win the Snowline Circuit Class A race after lowering all of the barriers (see above).

6. Entrance to Shiveria - Upon entering Shiveria, you can wall jump up to the top of a stack of boxes near the pipe leading back out to reach this Power Moon.

8. Shining in the Snow in Town - In the entry area of Shiveria, there is a pole you can climb to reach the upper level. After pole jumping across three lamps, there is an area covered in snow. In the corner of that area is a flashing flight that produces a Power Moon when ground pounded.

10. Caught Hopping in the Snow! - Southeast of the Odyssey, there is a rabbit you can chase around near the chilly water. Run into it to get a Power Moon.

11. The Shiverian Treasure Chest - If you keep going from the snowy area where Power Moon #8 is found, you'll reach a dead end with a treasure chest containing this Power Moon.

14. Snow Kingdom Timer Challenge 2 - In the middle of the southeast corner of the kingdom, there is a scarecrow you can throw your cap up. Shake the controller as you climb up the two poles, and get near the top (but not exactly to the top) of the second pole and jump backwards off the pole to get this Power Moon before time runs out.

15. Moon Shards in the Snow - You'll need to find the Moon Shards that are located around the kingdom outside of Shiveria. The five Moon Shards are in the following area: below the Odyssey near the wooden peg in the ground, the sinking ice platform east of the entrance to Shiveria, next to the entrance to Shiveria on an ice block guarded by a Ty-foo, in a circle of coins in the water northeast of the entrance to Shiveria.

16. Snow Path Dash - Northwest of the Above the Ice Well, there is another treble clef you can pick up. Collect all the notes to get this Power Moon. Throwing your hat at the notes will be a big help here.

17. Fishing in the Glacier - Far to the east of the Odyssey, you'll find a Lakitu with a fishing pole near a small pond. Catch the big fish to get this Power Moon.

19. Captain Toad is Chilly! - On the far north side of the kingdom, there is a hole in the wall filled with snow. Clear out the snow with Cappy to find Captain Toad so you can talk to him and get this Power Moon.

22. Walking on Ice - Near the Corner of the Freezing Sea checkpoint, there is a door leading to a Koopa Trace-Walking event. You'll need to walk on ice in a triangular motion to earn at least 80 points. Take it slow, and if you need to, do a short hop and ground pound before turning the corner. (Don't ask me how I got 85 points on the first shot.)

24. Dashing Over Cold Water - In the west side of the kingdom, there is a door hidden by a pile of snow. Behind the door is a course full of cold water and spinning stone columns to run across with the Rocket Flowers. You'll need to run across the ice water, jump over pits, avoid getting hit, and constantly grab Rocket Flowers with your hat to constantly maintain speed, get over the steep hills and collect this Power Moon.

25. Dashing Above and Beyond! - Past the "Dashing Over Cold Water" Power Moon is another steep but short slope leading to another power moon. You'll need to weave around some walls in order to get to the top, but if you do, you'll get another Power Moon. Just keep in mind that you'll need to get from the beginning to the end in one shot.

26. Jump 'n' Swim in the Freezing Water - Just north of the Odyssey is a door you can only open by throwing your hat at the nearby scarecrow. Make your way up with the moving blocks of freezing water - as well as the solid platforms above them - and take out the Goombas. Take the last moving block of freezing water downwards to get this Power Moon. To make it faster, keep ground pounding to get down to the bottom faster.

27. Freezing Water Near the Ceiling - In the area where you'll find "Jump 'n' Swim in the Freezing Water" Power Moon, ride the top of the last moving block of freezing water, then jump to the poles that you see at the top and swing across to get this Power Moon.

28. Blowing and Sliding - There is a block hidden behind a cliff in the east side of the kingdom. Take a Ty-foo there and blow the block away to reveal a door. Open it with your hat, then take control of the Ty-foo to blow the blocks around until you put them in their proper place and reveal a path leading up to this Power Moon.

31. Spinning Above the Clouds - There is a large seed frozen in ice near the Above the Ice Well checkpoint. Take it to the small planter near the Odyssey, then throw it into the dirt in the planter and climb up the vine to reach a Power Moon area in the side. Go to the right after the huge whirlwind to get this Power Moon. 

32. High-Altitude Spinning - In the area with the "Spinning Above the Clouds" Power Moon, go left at the top of the huge whirlwind to get this easy-to-miss Power Moon.

Cascade Kingdom


18. Secret Path to Fossil Falls! - There are two ways to find this Power Moon.

If you visit the Snow Kingdom before the Seaside Kingdom, you'll find the entrance to this Power Moon in a painting on a high cliff leg at the north end of the Snow Kingdom. Use a Ty-foo to push the nearby wooden platform so you can wall jump up to the painting. (This is the route that I took.)

If you visit the Seaside Kingdom before the Snow Kingdom, you'll find the entrance to this Power Moon in a painting inside the Crystal Palace at the center of the Seaside Kingdom.

Regional Coins