Saturday, November 30, 2019

PrinceWatercress plays Donkey Kong Land 2 - Part 1 of 15


We're back with more Donkey Kong goodness on Game Boy, and this time, we're playing the game based on Donkey Kong Country 2, which doesn't stray as far from the source material as the first Land game did.

All maps by Shiny.

Gangplank Galleon



Pirate Panic

Bonus areas: One (1)


The controls are the same as ever: A jumps, B runs and attacks, Left and Right let you move around, Start pauses and Select lets you switch between Diddy and Dixie. This time around, if you hit a DK barrel and get your other Kong, you'll get an icon on the lower-right corner near your lives telling you that you have your other Kong. The other Kong is your extra hit, and if you have only one Kong when you get hit, you will lose a life.

There are warp barrels that let you take a shortcut to the end of the stage, and they are available only in the first world. To find the one for Pirate Panic, just make a running jump to the right after the second Neek and use Dixie's helicopter spin to land in an invisible barrel. After going through the door to the right, you'll be at the end.

Enemies you'll meet for the very first time include the Neeks (the rats that move back and forth) and the slow-moving pegleg Kremlings, and the Klobbers who hide in barrels and run at you to bump you around when you get too close.

Just like in Country 2, there are bananas to collect for 1-Ups, Banana coins for in-game services such as world warping and game saving, Kong letters that actually let you get an extra life from them this time around, and 1-Up balloons that will give you an extra life when grabbed.

The barrel with the stars spinning around it is a checkpoint. Hit the Star Barrel, and you'll return to it instead of the beginning of the stage when you lose a life.

Also, there will be bonus areas. Each one has one of three tasks to perform - find the coin, collect the coins, or destroy all the enemies - that you'll have to do to get the Kremkoin to appear so you can collect it, all before the timer on the upper-right corner goes to zero. There's only one here, and to get to it, just jump to the right of the first Banana coin in the stage and use Dixie's helicopter spin to get to it. Once you're in, jump onto the barrels to get your first Kremkoin. Just like in Country 2, you must collect the Kremcoin to get credit for the bonus stage.

There are a few extra lives in the stage, and one of them rises up from a pit in the middle of the stage where the O is.

The DK Coins also come back here. To get the one in this stage, jump up to the top of the barrels where the N is, then jump into the barrel cannon to the right. The cannons will automatically take you to the DK Coin.

Crates can be thrown pretty much like barrels, just like in Country 2.

The end of the stage is indicated by a target platform. Jump onto it, and you'll clear the stage. If you've found all the bonus areas in a stage, a "!" will be shown on the right. If you found the DK Coin, you'll see a DK Coin icon over there as well.

Mainbrace Mayhem

Bonus areas: One (1)


You'll meet the Knick-Knacks - the beetles that move back and forth, take two bops to kill and have the ability to be carried around like barrels for a few seconds - for the first time here. A cartwheel or hair spin will beat them down in one shot. You'll also meet the Klingers, who climb up ropes before sliding back down. In this game, if you hold Left or Right to transfer from one rope on a rope ladder to the other and run into a Klinger, you'll bump him off automatically, getting rid of him. Thanks, game.

You'll also meet the Zingers for the first time here. The bees are back, and once again, they'll get in the way of things, whether it's a good jump or a good pick-up.

The DK coin is below the O. Just drop down and grab the ropes. It will be to your right.

To find the Warp Barrel go up a bit in the left, and as soon as you're able to go all the way back to the left, switch to Dixie and use your helicopter spin to float downwards. The Warp Barrel will be to the left of the top of the rope ladder you'll find.

The stage's lone bonus area is all the way to the right after the Star Barrel. Here, you'll be collecting stars. Climb your way through the area while collecting all the stars, and a Kremkoin will be yours.

Gangplank Galley

Bonus areas: One (1)


The Warp Barrel is at the very start of the level. Go all the way to left and get on top of the barrels. Jump onto the hook to grab it. Finally, we're seeing hooks that let us jump to other areas for the first time! Jump to the right for another hook, then jump to the right again and keep helicopter spinning to the right with Dixie until you enter an invisible barrel. Go to the right and you're done.

The big muscular guys are called Krunchas. Jumping on them makes them mad, and jumping on them while they're mad will cost you a Kong. Throw barrels at them instead, since you can't do tag throws in this game. Also, the Kremlings making wild jumps are Kaboings, and they have two spring-loaded peg legs that allow them to make big jumps.

The barrel with the rhinoceros head on it lets you change into Rambi. You can run into enemies or press B to attack them, and if you off-screen the barrel location and go back to it, you can make the barrel re-spawn and give yourself an extra hit/Kong. By holding Select for a second or two, you'll be able to use Rambi's supercharge when you let go of the button. When you run into a sign with a "no" symbol on it, you'll become a Kong again and you'll get a reward for getting your animal buddy to the sign.

After the "no Rambi" sign, jump up the hooks and jump to the barrel cannon you see on the right to get the G. You'll end up on another hook. Hold Down and press A to drop down and get the Banana coin, and you'll be on another hook. Hold Down and press A to drop down again, and this time you'll land in the Bonus Area. Destroy all the enemies and get to the end before time runs out to get your third Kremkoin. When you leave the Bonus Area, go to the left to get the DK Coin.

From here, you can go to Kong Kollege and save your game. All you can do here is save your game for two coins (though your first save is free); you cannot get stage hints here.

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