Saturday, November 16, 2019

PrinceWatercress plays Mega Man 2 - Part 3 of 7


One stage is easy. The other is not. Just two more Robot Masters to go...

Flash Man


I always did this guy first. Seriously, he's even easier than Bubble Man in an all-Proto Buster run.

The robots that look like gas canisters shoot both straight and at an angle. They take a short break from shooting before they switch between the two angles, so use that as opportunity to get some extra shots in on him. The straight shots have a bit of range and speed, so be careful.

As you go through this level, you'll be going through a maze of sorts. There are only a few dead ends, but if you take certain paths, you may be able to get extra lives or an Energy Can. (More on those later.) The floor also has quasi-ice physics, so you'll be sliding around for about a second after you come to a stop.

The walls that are comprised of squares with smaller squares in them can only be destroyed with the Crash Bomb, which you won't get until you beat Crash Man.

As you start going down the vertical portion of this stage, you'll meet MM2's version of the crusher robot. It's a Sniper Joe in a two-legged mecha, and he shoots at you in five angles. Even if you can (very easily) take this robot out, you'll still have the Sniper Joe to deal with. At least he can't move and he's got a pattern this time around.

The enemy that looks like a stack of cans can only be shot in the portion with eyes. If you're playing on Difficult mode, he takes two hits instead of one, and after that first hit, the other portions fly off of his head and come straight at you with no warning.

If you can stay on the top of the screen and manage to make it across all the small platforms at the end of the vertical portion, you'll be able to get an Energy Can. These cans can be used to completely refill your energy in the midst of a difficult situation (preferably boss battles), and you can carry up to four.

Flash Man is hilariously easy. Just shoot at him with the Mega Buster and stay out of his way. Stay in the air he pulls his arm cannon out. There's a good chance you might avoid his firepower completely. If you have the Metal Blade, however, you'll really be able to tear him apart.

When you beat Flash Man, you'll get the Time Stopper. You'll also get Item 3, which is a bouncing platform that stops and rises when it hits a floor. When you jump onto it, it will lower, and it will last until it disappears after enough time on-screen or when it lowers into a floor.

Quick Man


Using Item 3 here will help you to the extra life at the beginning.

Shortly after the beginning, you'll be seeing lasers coming out of the walls. Touching these will cause instant death. They're easy now, but not long into the level...

If you take the right path, you'll get another extra life and another Energy Path. You'll have to be quick to get in that cranny, though.

When you finally hit ground, you'll meet up with robots that look like torches. I'm guessing these guys were supposed to be in Heat Man's stage. When you get near them, the room finally lights up. When you defeat them, the room turns dark again. If it feels like you're (literally) going nowhere, jump to the right and you'll be able to continue.

The first two screens afterwards have the lasers but are thankfully pretty easy. For the third screen, avoid the weapons pick-up and go right as soon as you starting falling towards the fourth screen. You'll get a head start on the first three lasers. Stay away from the power-ups on the fifth screen, and run like hell on the sixth. The seventh is dead easy, thankfully.

Fighting Quick Man can be a pain. Carry plenty of Energy Cans with you, and use the Time Stopper when his energy is less than half.

Beating Quick Man gives you the Quick Boomerang.

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