Wednesday, November 6, 2019

PrinceWatercress plays Mega Man - Part 2 of 5


In this episode, we take on two more Robot Masters. It won't be long now...

Bomb Man


Even though Cut Man is usually considered the first Robot Master to take care of, it's really Bomb Man. He's even easier to take out with the regular weapon than Guts Man, but you can also take him out with Fire Storm.

After some shrimp bots, you'll deal with bombs that fly into the air and explode at their highest point, sending four pieces of explosive debris down on you. Stand directly next to the wall before the pit they come from, then continue on. You'll find some spinning turrets and two small health pick-ups next before the ladder.

Four laser pods will hound you in the next screen. Lay really low on the ladder and wait for them to stop firing before you continue your ascent. There's a large health pick-up here if you really need it.

Go up from here, and you'll finally meet Sniper Joe. He's harder in this game than he is in later Mega Man games, as his bullets go much faster. You'll have to be patient, otherwise he'll keep his shield in front of him. Don't bother trying to jump over him, he'll try to follow you here. Sometimes he'll fire a bullet, sometimes he'll jump straight up into the air. Of course, if you have the Ice Slasher, you can freeze him in mid-air and just run right under him. More laser pods and exploding bullets await you afterwards.

Go up another screen and you'll have to deal with exploding bullets flying close behind you on the way to the next ladder. Then you'll have to deal with the eight-way firing spheres at the incoming spike pit. Get past that, then jump towards the wall on the way down to enter the alcove with a 1-Up. Again, the Ice Slasher is really useful against the Sniper Joe in this spot.

When you drop all the way back down, you'll have yet another Sniper Joe between you and the door to the boss chamber. You'll see a ladder going down. Jump onto the top of the ladder, then jump to the right again and hug the right wall. The crosses with eyes won't even be able to touch you. Now it's just you and Bomb Man.

The Fire Storm (F on the weapon select) not only shoots a fireball, it also sends out a temporary fire shield around Mega Man whenever you fire it. Use this shield of sorts when you're close to Bomb Man, as he may make high, narrow jumps at the beginning and tends to keep doing that when you stay close to him. The bombs are very easy to avoid, as well as the explosions that come afterwards. You'll soon have the Hyper Bomb.

Guts Man


The first enemy you meet are the Mettaurs. These robots in construction hats hide behind their indestructible armor and peek out to fire bullets at you when you get close. Move towards them and wait for them to peek their eyes out, then fire away.

Anyway, the platforms at the beginning are pretty hard unless you really know what to do. When you see a break in the path, that is where the platform folds down and drops you off. When jumping over these gaps, stay as far to the right edge of the platform as possible. If you want, you can also use the Magnet Beam on the second platform 

When you somehow manage to get past that, you'll meet some flying robots that try to divebomb you. Wait for them to come close enough to divebomb, then jump straight up and fire. This takes a little bit of practice, but once you get it down they're really easy. You'll also get to take down some miners that throw pickaxes which somehow seem to home in on you. Fire as fast as possible and walk towards them at the same time to minimize damage. If you were expecting disco balls and dragons that spit rainbows after those platforms because you never made it past this point, then your hopes are officially dashed. Sorry.

We all know that the yellow and white things replenish health and that the blue spheres replenish weapon energy, but the small dots that match the color of the stage and never flash are for bonus points. The more you've collected before you beat the boss, the more unnecessary points you'll get after beating the Robot Master for your unnecessary scoring system which never appears in any other game in the series. Strangely enough, it's harder to get enemies to spawn health replenishments in this game than in the sequels. No surprise there, since we're covering something from 1987.

While you're dropping down, jump through the middle pit and hold Left on the second screen. If you're lucky, you'll be able to get a really-hard-to-obtain 1-Up. Oh, yes, the ol' Mega Man head.

The one-eyed robot with the crusher at the bottom does a lot of damage if it touches you. Wait for it to make a narrow jump before you try to get past it. Once you go through the door, you'll take down a few more Mettaurs before you reach another door which takes you to...Guts Man.

Guts Man is the easiest to beat with the Mega Buster here. Jump just before he hits the ground to keep from being frozen for a few seconds and be sure that you also avoid the remains of the rocks that he throws. If you have Bomb Man's weapon, he goes down even faster...if you can get him to stay in the blast radius, that is.

When you beat him, touch the sphere that drops down when Guts Man disintegrates. Congratulations, you have the Super Fist.

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