Friday, August 12, 2016

NintendoCapriSun plays Mega Man X - Part 4 of 10


We're pretty much done with the Mavericks at this rate.

Armored Armadillo will roll around the room and bounce all over the place at 45-degree angles. He's invulnerable when he does this, so keep dodging him until he stops rolling and hit him with the Electric Spark. This will fry the shields off of him. He also fires electric shocks out of a cannon in his head, but you can easily avoid him and win this shoot-out.

Since he no longer has his shields, he can be damaged even during his rolling attack.

Beating Armored Armadillo gives you the Rolling Shield.

Launch Octopus


It won't be long until you go deep into the water. Here, you'll take on robot seahorses that roll into balls and try to slam into you.

You'll be taking on two submarines that act as seperate mini-bosses. They have the ability to suck you towards them and/or blow you away from them, and they also send out robot lampreys that zig-zag across the screen and into different directions. If you keep firing at the submarine, the lampreys won't pose much of a threat. The second sub battle also has you dealing with spikes, but if you pay attention at all times and keep taking out the lampreys while firing at the sub, you shouldn't have a problem.

The puffer fish will try to suck you into them. If that happens, keep firing at the fish until it's destroyed.

After the second submarine, you'll see a green ship that sends out those yellow grabbing robots and also shoots out bombs. Use the tornado generator to get on the top of it and take it out with the Storm Tornado. The ship will crash through the ground and open up a secret area. You'll take on a sea dragon here (you may remember the head of it from the conveyor belts in the Flame Mammoth stage). Stand on its body as it moves around and shoot at its head with Storm Tornado. You'll be able to easily take it down. Make your way to the right and you'll get the Heart Tank for this level.

Launch Octopus not only jumps around while shooting regular bullets and homing missiles, he can also create a whirlpool around him that keeps you away and also repels your firepower. The Rolling Shield will do the most damage to him. If you use the Boomerang Cutter on him, you can cut his arms off and put him at a disadvantage.

Beating Launch Octopus gives you the Horming Torpedo. Yes, you read that right. That's actually how the game spells "Homing Torpedo." Chalk it up to a mistranslation on the way to the West.

Boomer Kuwanger


What's a Kuwanger, you ask? Well, Boomer Kuwanger is a stag beetle, and Kuwanger is actually a play on the Japanese word for "stag beetle," kuwagata. It doesn't translate well outside of Japan, though.

Instead of going right all the time, you'll be spending more of your time climbing up a tower. The turrets that move up and down the walls and slowly track you will move up suddenly when you fire at them. Different weapons will be able to hit them from a standing position, and you can jump prior to shooting a charged X-Buster shot to get rid of them.

The laser beams have blue robots above them. If you trip these lasers, these robots will fire a laser at you. The Dash ability makes it much easier to get away from them if that happens, though.

You'll take an elevator up after this. Avoid both the walls and the spiked platforms that get in your way as you make your way to the end of it.

After this part, there will be platforms that move in and out of the side of the building that have turrets on them. You'll also see robot lizards that move up and down the ladders, which you'll have to take out before you can move on.

You can charge up Shotgun Ice to maximum to create a moving ice platform. You can then use that to get the Heart Tank at the end of this part.

The next part has you taking out those spinning turrets from Spark Mandrill's stage, which are now on moving platforms. Take out the turrets, then use the moving platforms to get to the top. You'll then face Boomer Kuwanger...

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