Wednesday, August 17, 2016

FreezingInfernos plays Mickey Mania for Super Nintendo - Part 3 of 7


In this episode, FreezingInferno shows off the Genesis/Mega Drive version, which has the bonus level that Nintendon't. Also, moose hunting.

The Band Concert
1935


This level is not available on the Super Nintendo version at all. It's only available on Genesis/Mega Drive and Sega (Mega) CD, and after some research, I found out how to get to it via WWalker's guide on GameFAQs:

"In the third stage of Mickey and the Beanstalk, jump up the steps but DON'T KILL ANY BUTTERFLIES! When you reach the first beetle, wait until he's about to fly up, and then jump on him. You'll kill him and hopefully trip the switch above him. You only have one chance, so do it right. Once you've tripped the switch, go back down to the second ledge, and, using the tips for this stage, reach the ledge by bouncing off the two butterflies that take two hits to kill. The ledge is above the start, and is tough to reach. Grab the four stars and the 1-Up hat, and then touch the red question mark to be warped to the band concert."

It should also be noted that the music that plays when you see the stage name is in the Super Nintendo version, but goes unused there unlike the other ports of the game...leaving you to enter stages in silence while the other versions give you a fanfare. Weird.

The music here isn't anything special, either. It's actually the same as the rotating tower near the end of The Prince and The Pauper.

Anyway, the aim of this stage is simple: leap onto the boxes that are flying around in a huge tornado and make it to the top. When you reach the box below Band Concert Mickey, you'll get a Continue for your efforts. If you fall past the bottom of the level, you don't get to start over, and you get absolutely no reward for your efforts.

Some of the boxes just move left and right, while others make figure eight patterns. The ones in the figure eight patterns are most easily jumped onto when you wait for them to reach the lowest position of their paths.

As for why the Genesis/Mega Drive version has no load times compared to all the others...there's no CD, and the system has a faster clock speed than the Super NES.

Moose Hunters
1937


Section 1


Take it slow here. Sometimes, branches will fall from the trees. Other times, it's boulders. Regardless of what it is, you don't want to walk into it.

Now that you have Pluto and you're out of the Mad Doctor's lair, Pluto makes himself useful here. When Pluto makes a pointing gesture, The Moose will come at you from the direction Pluto is facing. It will always be from the left, and Mickey will also make an "uh-oh" just like when he dies, so you have no excuse for not jumping over the moose.

The branches on stilts is Moose Hunter Mickey. When you see him, you've reached the end.

Section 2


Unfortunately, the moose doesn't like the fact that you've outsmarted him, and now he gives chase. This is a different kind of level that I had never seen before and has never really been done in the 2-D arena since (at least, not in any licensed games that I'm aware of). Here, you're running away from the moose...but Mickey is running towards the screen. Avoid the rocks on the ground and the streams, as they'll both slow you down...particularly the streams. Also, you want to collect as many of the apples as you can while you outrun the moose, or else Mickey will slow down and the moose will catch up. If you see too much of the moose, Mickey Mouse will die without any warning whatsoever.

Thankfully, this section isn't very long, and you'll cross the line at the end before you know it.

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