Tuesday, August 9, 2016

newfiebangaa plays Mega Man: Dr. Wily's Revenge - Part 5 of 6


We're getting closer to Dr. Wily, but...who is this guy with the sword?

Quick Man


Quick not only runs really fast, but he also throws Quick Boomerangs. Before you enter his room, equip the Time Stopper and use it as soon as the battle begins. This will cut Quick Man's health in half. From there, you'll have to finish him off with the Proto Buster.

Quick Man will jump twice, then move towards you when he starts running, so be prepared to do a lot of jumping. When he's in the corner, get to the middle of the room so you can both jump over and shoot him as easily as possible. He'll also throw the occasional salvo of Quick Boomerangs, but these are the least of your worries. Also, the more health you have when you fight him, the better.

Beating Quick Man will give you the Quick Boomerang.

When you beat all four Robot Masters, you'll see a teleport pod in the center of the room. When you enter it, you won't fight Dr. Wily. Instead, you'll fight some robot with three spikes on his head and a sword in his hands. This is Enker, a "Mega Man Killer" created by Wily. In the Japanese version, he's known as Enka, which is a reference to the Japanese folk-pop genre of the same name.

Run under and jump over Enker as necessary when Enker runs to the other side of the room. When he lifts his sword up, shoot at him. Your Proto Buster shots will fly right into the sword, but this actually damages him. Your bullets will be converted by the sword into an energy beam which are easy to jump over.

Beating Enker gives you the Mirror Buster.

When you beat Enker, Dr. Wily escapes onto his UFO into a space station. Yeah, he didn't do that in the NES games.

Dr. Wily 2


Shortly after the beginning, three blocks will block your path. Use Carry to get on top of them so they melt. These are the ice blocks from Ice Man's stage.

The disappearing block platforms that take you over the spike pit are mercifully easy.

Use the Ice Slasher instead of the Rolling Cutter against the crusher robots. Time it right, and you can walk under them with ease.

After seeing the spiral robots from Cut Man's stage, you'll see another vast spike pit. This time, the disappearing blocks are back to their old tricks. Be ready to jump straight up after every third block...twice. You'll have to wait for the eleventh block to disappear so you can go straight down to the twelfth and continue.

Use the Ice Slasher on the Sniper Joe that shows up when you drop down after all that. At his highest jump, let him have it so you can run under him and move on.

You'll then be on bridges with those flying scissor blades. For the second and third spiral robots, just walk past them and keep going. You should be able to make it with the second one, but you'll have to time it right with the third one. At the end, you'll have to carefully time your moment so the spiral robot doesn't hit you.

You'll then have to deal with both ladders and the egg-dropping birds. To make it to the middle, you'll have to get up the ladder as fast as possible and outrun the bird that will be just under you. If you see any birds, use the Elec Beam to take as much of them as you can out. Go down the ladder. When the barriers turn off, drop straight down. Use the Elec Beam to take care of both the bird and the egg. You should be able to climb up now. When you're near the exit out of this segment, be ready to fry both the bird and the egg with another Thunder Beam.

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