Tuesday, August 2, 2016

NintendoCapriSun plays Mega Man 5 - Part 4 of 9


If you're wondering why the video quality goes downhill this time around, it's because NCS had to remake the video from a copy of the original file. Or something. I don't even know what he did. Blame YouTube for slapping a copyright notice on the original for having Elton John in it.

Anyway, we have Wave Man and Star Man left? Why is this such a big deal? Because Wave Man's weapon can be used against Star Man, Star Man is the easiest to beat with the Mega Buster (to me, anyway, but that's probably because I always did his stage first), and we have the weapon to beat Wave Man with in the first place. With all that being said, you might as well just flip a coin.

Oh, and listen to "Goodbye Yellow Brick Road" after you listen to this. It's awesome.

Star Man


You're going to be either in outer space or some sort of space station, so keep in mind that your jumps are going to be really, really high. As with all zero-gravity stages you've probably every seen in your life, you're going to avoid something that's really annoying. In this case, it's instant death spikes. Wouldn't you know it?

Speaking of which, you'll have two segments where the floor and ceiling have spikes on them. You'll find the other M in the second section, and it's quite difficult to miss. It's practically the easiest letter to get.

The stage begins with a meteor shower. You can outrun a good amount of them, but you may have to blast some of them.

The Space Mettaurs just fly towards you and shoot. They also fly in a zig-zag pattern as they do so, which makes them even more annoying.

There will be robots with big heads that hang on the ceiling and go up and down when you're nearby, shooting at you as they move. Charge up the Mega Buster to put them out of their misery.

You'll be stopped by robots with flashing lights on their "heads." They'll walk around on their AT-ST like legs and shoot lasers at you. Jump over the lasers and shoot at the flashing light on the "heads."

You'll then be dealing with platforms that go down as red robots fling energy balls at you with their little catapults. They'll be at the end of the platforms, and they're not worth worrying about...even though the pit missiles from Napalm Man's stage will.

Star Man will jump around with his Star Crash around him. Yep, it's another shield weapon. He'll eventually throw it at you from midair. If you expected him to have any other attacks, well, guess what? That's all he's got, and his movements are predictable enough to justify making him the first Robot Master to kill.

If you have the Wave Crash, you can actually hit him on the way down with it and not have to worry about charging a weapon up. You can also penetrate his shield, so you don't have to wait for him to throw the shield before damaging him.

Beating Star Man gives you the Star Crash. It's another shield weapon, and works just like Leaf Shield. You'll also get the Super Arrow, which doubles as a platform that can stick to walls and let Mega Man reach stuff.

Wave Man


First of all, avoid the steam that comes out of the cracks in the floor. It will damage you. It's also important to note that those bursts of steam are well animated. They'll only show up when you stand near the cracks.

The maces that swing back and forth are also easily avoidable. The chains that they are attached to won't damage you, just the balls themselves.

The pipes will take Mega Man somewhere when he goes into one. Just walk in and the pipe will instantly whisk you to point B.

You'll need to use the bubbles to get up the huge chasm shortly after the pipes. The small bubbles travel very fast, while the big ones are a lot slower. They slow down even more when you stand on them, but at least they don't pop. The smaller bubbles disappear at a certain point, so know when they disappear before you jump. Also, if they touch spikes, they also disappear.

You'll eventually come across a water bike. You'll have to jump over and shoot down the many Sniper Joes that are on bikes much like the one that you're on. The green robots on the rescue floats go down after a few shots, but you're better off jumping over them when you have the Sniper Joes coming from behind.

There are also fish robots, and they make some pretty big jumps as they jump towards you. Luckily, it's pretty easy to avoid them when you know where they're going to land.

You'll fight a giant robot squid in the middle of this section. Jump up and hit the green square on its head while it bobs up and down. Whenever you see its mouth, you're about to get shot at, so jump over the fireballs it produces as you take it out.

You'll then be riding to the boss room. When you see two fish next to each other, be prepared to jump up and grab the E.

Wave Man will jump around, shoot harpoons at you and stomp the floor to cause a highly pressurized geyser of water to hit you from below. Stay on the move and use Charge Kick simply by sliding at him. You'll go right through him when you use it, so don't worry about taking damage from using this weapon. You should be able to get plenty of hits in before Wave Man moves around again. Just remember to avoid the geysers, jump over the harpoon Wave Man shoots afterwards, avoid him as he jumps over you and don't attack with Charge Kick when he's near the wall. 

Beating Wave Man gives you the Water Wave. Also, now that you have all eight letters, you'll be able to use Beat, a robot bird created by both Dr. Light and Dr. Cossack that helps you take down enemies as long as you have weapons energy for him.

No comments:

Post a Comment