Friday, August 12, 2016

NintendoCapriSun plays Mega Man X - Part 5 of 10


It's now time to backtrack for the last of the secrets and get prepared for the final stages of the game.

Boomer Kuwanger dashes a lot and will throw the pincers on his head like a boomerang. He also turns translucent and teleports everywhere. If you have the Homing Missile, you'll be able to hit him and knock him out of his disappearing act. He's easy at this point.

Beating Boomer Kuwanger gives you the Boomerang Cutter. If the weapon returns to you, you regain the energy you lost from firing it. You can also use it to grab items from a distance.

When you beat all eight Mavericks, Zero will know where Sigma's fortress is. You can now play the Sigma stages, but before we do that, let's find everything first. It makes getting through the game much easier.

Spark Mandrill - Secrets


Stay close to the bottom at the beginning as you keep going right. To reach the Sub-Tank, jump up and fire the Boomerang Cutter. The weapon will arc downwards instead of upwards, allowing you to grab the Sub-Tank.

Also, if you want to leave a stage you've already completed, use the Escape Unit. This allows you to go back to the Stage Select screen.

Chill Penguin - Heart Tank


Remember that part where you had to ditch the Robot Ride armor and scale a wall, only to choose between going left and going right? Go left this time. One of the silos that contain the dragonfly robots has a Heart Piece. Just destroy it with the Fire Wave.

Sting Chameleon - Heart Tank


Now that you've beaten the Launch Octopus stage, go back to Sting Chameleon's stage. Remember the pit before the cave? Instead of going up, go down the pit. You'll be able to break the rock wall with the wall jump. Now that there's a pool of water to jump around in, you can Dash jump to the right and get the Heart Tank.

Armored Armadillo - The Hadouken


To get this, you must first have all the Heart Tanks, Sub-Tanks, enemy weapons, and power-ups. Play through the level like normal. When you reach the final mine cart, which launches you through the air at the end of the level. Just before you reach the wall, jump up and climb the wall. At the top, there will be a large health pick-up. Get it, and either fall into the pit or exit the level. Repeat this step five times. On the fifth time through, a capsule will appear on that same ledge. Dr. Light will show up dressed as Ryu, and he will give you the ability to use the Hadoken. You can use it just like in Street Fighter II: Down, Down-Forward, Forward and then Y. You must have full health in order to use it, or else it won't work. If you turn the power off or reset, you'll have to do all this again to get it back.

If you need to stock up on stuff, the bats at the beginning of this level are a good source of things. It should also be noted that there is sometimes a red bat similar to those in Mega Man 2 that can show up here. This bat will almost always drop an extra life when killed, so you can keep getting this bat to respawn for free lives.

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