The Mad Doctor is much harder compared to the first level. Prepare to actually dodge things!
The Mad Doctor
1933
Section 1
The bats take two marbles to defeat. Also, the bridge portions fall as you cross it, so you'd better make your way to the front door.
As you make your way to the stairs, you'll see skeletons. There are some that will spin their heads off of their bodies (which will bounce around the room) and cause their bones to fly out in an arc, bouncing around before they disappear. You can hit the bodies with a marble, but it's not recommended as you can leave yourself open to attack. Others will walk around and take three hits to kill. Jumping on their heads repeatedly is easier, as you can easily jump down to a safe spot after the third head bop.
The meat cleavers that are stuck to the skull heads on the walls will fall when you get close enough, so don't go through this section too fast.
Section 2
This is the first part of the game where you swing around on ropes. To grab onto a rope, just jump into it. Use the Control Pad and the B button to get off.
The rope spiders take a marble to kill, but their bones will bounce around just like the skeletons'.
By getting higher on the ropes, you can collect the stars and the marbles that you normally wouldn't be able to obtain.
Section 3
In this section, you'll be riding on gurneys while avoiding brown lava pits, spikes and buzzsaws. If you touch the ground or fall into a pit, you'll instantly lose a life. This one is quick as long as you're fast on the jumps.
Section 4
This section doesn't offer anything new, but be careful near the ropes, as you can still grab onto them while jumping on the skeletons.
The clock is a reference to the Mad Doctor short, which shows up 2 1/2 minutes in.
Section 5
Here, you'll be on an elevator. As you ride to the top, you'll be dodging the bones of exploding skeletons as you take them down. Take them out with marbles from the opposite end of the elevator, so you can more easily dodge the bones. If you see a skeleton on the roof, If you see a skeleton on the roof, stay in the middle. You won't even take damage.
When the elevator opens back up and lets you take the exit, get off and get back on. The elevator will take you up one more floor. Go to the right and keep going. When it gets dark and you can only see Mickey's eyes, you've reached the bottom. Go to the right and follow the stars to completely refill your health. You'll find a 1-Up at the end as well as Mad Doctor Mickey. You'll also go to the final section.
Section 6
To break the door, you'll have to push the beaker (just walk into it) and step on the pumps above to distribute chemicals into them. You'll need to put each of the three potions in there once, then push it to the Bunsen burner at the end and stand on the switch above until it blows up the door. It also destroys the Bunsen burner. What a waste of good lab materials.
The Mad Doctor will walk around the room, throwing a explosive lab beaker forwards. To beat the Mad Doctor, throw a marble at him so it hits him. He will respond by throwing smaller explosives everywhere. Avoid them, and throw a marble at him again. If you need to, you can walk around the Doctor to avoid the beakers. You'll exit the stage after six or seven hits.
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