Thursday, October 23, 2014

PrinceWatercress plays Streets of Rage - Part 3 of 4

Hope you got your sea legs with you, because the enemies are coming in droves now. Are you ready?

Round 5


Round 5 takes place on a ship.

It's not long after you begin the stage that enemies come after you in groups. Keeping the numbers of enemies down to a minimum as much as possible is key in this stage - you don't want to be ganged up on by as many as seven opponents at once.

In the event that does happen, throw an enemy into others. You just might get an opportunity to use your regular combo, jump kick or rear attack on three guys at once.

The green Galsias with the knives in their hands will home in on you when you're close by. Hit them with jump kicks to back them up, and keep knocking them down with it. Grabbing one of their knives and stabbing another one of them with it does wonders, too.

The black dominatrix girls have a new tactic - get hit, then fall to their knees. If you turn back or wait too long, she'll immediately strike with the whip when they get back up. Avoid this entirely by using grab attacks.

Port holes in the ground hide items, and they're plentiful at the times they show up. One of them even carries a little replica of a police car that gives you another super attack to destroy everything on-screen with when picked up.

After the first piece of meat (which you'll probably need), martial arts fighters will leap out from behind the bottom of the ship. Fight them off as you go; don't continue right when they pop up.

Abadede pops up again, now wearing green. You'll probably have that pipe you just found in your hands, and timing your swings right will definitely keep him away.

You'll soon find the small police car I was talking about...as well as a new form of the juggler. These guys have black pants and light brown hair, and these guys will jump around and throw items that seemingly appeared from out of nowhere at you. Where do these guys keep their stuff? You could use that extra special right away, our you can use jump kicks (and grabs, if you're cunning enough).

The boss here is a pair of Blaze Fielding recolors. Aside from wearing green, they also perform acrobatics.

The best time to grab them is when they come straight down from a jump kick. You'll definitely get some damage on one of them for sure this way. If you're fortunate enough to bring a weapon such as a pipe or a bat to the boss fight, that works too.

Round 6


Round 6 takes place in a factory. Don't ask what kind of factory, the game doesn't even give you hints as to what kind it is. Conveyor belts and crushers make the terrain here a little rocky, and there are still some new things in here.

Items are stored in crates, and the first one you'll break has some gold bars in it. They give you 5000 points, which is more than what the money bags give you.

You'll also see red Galsias with gray hair. Those take even more damage than the green ones, and they're plentiful in this level, so get ready for a fight.

You'll see one of the crushers pretty soon. When you get close enough to it, the bottom light will flash red, telling it to crush whatever's below it with its big steel plates. They can hurt you, but they can also hurt any nearby enemies on their way down as well. When the plates hit the floor, you're free to walk on by.

After this first crusher, you'll come face to face with the big fire-breather again. He's alone this time, so it'll be easier to get close to him and do grab damage without being interrupted. If you can grab him from up front, hit two knees, vault and vault again. Then, grab him again before he repeats the process. If you can keep the pattern up, you'll be able to beat him without him ever attacking you again.

After two more crushers, you'll see two conveyor belts next to each other going in opposite directions. Sidestepping from one to the other as you move from one enemy to the next will make movement in this area easier.

A little further along, you'll see three crates in quick succession. The first two have an extra special attack and a 1-Up respectively; the third has a pipe in case you've lost both baseball bats and you're still itching to hit a home run with someone's head. Trust me, I know the feeling.

Freddy Krueger makes a return appearance, and this time he brings his own clone. I guess good help is hard to find these days...


Same strategies apply here. Once again, normal enemies won't show up here, so throw one of the bosses into the other for best results.

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