Friday, October 31, 2014

DeceasedCrab plays Kabuki Quantum Fighter - Part 2 of 6

Not surprisingly, this game gets really difficult really early.

Round 2


The first section of this level contains more hand-holds as well as water that moves you around a la Ninja Gaiden, skulls that laugh at you in the background, and more buzzsaws! The second section has you jumping down a vertical passage. Avoid the spikes, and if you're lucky on the jump near the end, you can get the 1-up!

The boss here is similar to the Round 1 boss. Switch to the energy gun and blast him from far away. He'll flip around a whole lot, and even send a blue energy orb from where you are. It disappears after a little while, but it can be annoying. Sometimes, he'll split into two, and you'll have to figure out which one is the real one (the real one fires at you, while the fake clone disappears).

You can pause the game during a boss fight and convert Life Energy to Chip Energy, and vice versa. This is only during boss battles, though.

Beating this round gives you the Fusion Gun...but now you'll have to save Colonel O'Connor's life!

Round 3



This round is a long climb to the top. You'll be dealing with tiny conveyor belt platforms, ice block platforms, spark shooters in the walls, flamethrowers, lava and gear platforms that will threaten to cut your head open! This is where the game starts to become amazingly hard, and having only three lives and two continues makes it rough!

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