It was only a matter of time until I did my own playthrough of this game.
Round 1
Round 1 takes place in the downtown area of the city. This part is basically really easy, even on Hardest.
The orange-haired guys in blue are your standard meat-and-potatoes flunky. A full combo takes them out easily. They're usually known by the name "Galsia." (In Streets of Rage 3, they anglicized it to "Garcia.")
The yellow guys with the purple mohawks have two attacks: a slide and a throw. They're usually known as "Signals." (I'm going by Streets of Rage 2 enemy names, so bear with me.) They can be taken out fairly easily as well. In case they or any enemy throws you, hold Up and press C right before you hit the ground, and you'll land on your feet without taking throw damage.
The Asian martial artists move fairly slow, and all they really have are kick attacks and backflips. They're also easy.
The red dominatrices can hit you with their whips and knock you to the floor with one strike if you mosey around. They fall easily, but they don't have to get really close to hurt you, so watch out!
This is a pretty interesting stage. There are telephone booths to smash up and find items in, neon lights for every store, and for some strange reason everyone drives a late-'80s Jeep Grand Cherokee...unless you're a police officer. Hey, the same one shows up in the foreground every five seconds!
The weapons you'll pick up as you go are your standard street fighting affair. Bottles that break upon meeting an enemy's head (nice!), baseballs bats, metal pipes and knives make up your first tools of destruction. If you drop a weapon three times, though, it disappears.
Apples refill part of your health, while meat refills it completely. You'll usually find meat near the end of a stage in case you're needing extra health for the boss battle.
The boss here is some sort of weird guy with denim outerwear, a striped shirt and a crew cut carrying a boomerang. He'll kick at you before you finish your combo, and throw boomerangs in a desperate attempt to hit you in the back of the head. When he throws them, he's most vulnerable, but you can grab him just about anytime you want and whack away at him.
Round 2
Steel barrels carry items both old and new as you fight your way through the worse-off parts of town.
Money gives you 1000 points. When you get 50,000 points, you receive an extra life. You also get one for every 100,000 points you earn after that.
One of the new things you'll find here is a pepper shaker. It's even more of a one-use-only weapon than the knife (at least you an stab people with the knife before you throw it). If it hits any enemies after you throw it, it stuns them for a brief time. Use that time to beat them up scot-free!
The tiny figurines of Adam, Axel and Blaze clumped together are an extra life. If you find one, grab it!
A new enemy appears later in the level: a street juggler. Sometimes they'll juggle torches, sometimes they juggle axes. They both hurt, so don't try to grab them. Instead, fight them with your standard attack or with your jump kick. They'll also stop to throw objects at you during which you'll have more than enough time to hit them, stun them and then grab them.
The boss here is some Freddy Krueger look-alike without the hat. He'll try to scratch you with his claws. Whatever you do, do not use jump kicks; he will instantly try to dodge it and hit you with a blurry, seemingly fast set of claw swipes.
Enemies (mostly Galsias) will show up, giving you ammunition to fight him from afar with. Line him up and take him out!
You can grab him like you did the first boss. It usually involves walking to him from an angle, just to throw him off. One of the normal enemies that pops up has a knife. Hope your aim is true.
No comments:
Post a Comment