Tuesday, October 28, 2014

WhitemageSerenia and ViktorHark play Captain Commando - Part 2 of 4

We cover a good, meaty portion of the game with this entry! Amazing how the stages are really short...

Stage 3: Ninja House
(continued)


At the end of the stage, you'll be surrounded by shoguns and taken to a dojo where you fight Yamato, who is (believe it or not) a yamato. Stay away from him when he leaps around, as he can hit you as soon as he hits the ground. Other than that, he's pretty easy.

Stage 4: Circus


When you reach the entrance, you'll be able to get a rocket launcher. Like the shuriken, it has limited shots, but unlike the shuriken it looks like it hurts.

After taking out a whole army of Wookys, you'll take on the Monster. This guy's smack attack has some range to it, so dash towards him if you want to get in close.

When you beat the Monster, his builder and master escapes.

Stage 5: Seaport


This is more or less a bonus stage. Beat up ninjas and destroy billboards as you chase after that mad professor. The more ninjas you destroy, the more points you get.

Once you're in the sewers, you'll have 40 seconds to destroy the boss. Stay at the right side of the screen so that you can get him as quickly as possible.

Stage 6: Aquarium


New enemy here: Z. Z is basically some sort of alien that thrashes at you.

Break the box at the beginning of the second section to find a pistol. This also has limited shots, but it does a good amount of damage.


Midway through the second section, you'll finally face Shtrom. He fights the exact same way, but you have less room to maneuver. When you beat Shtrom, you'll face another palette swap of the guy, Druk. Once you beat these two guys, the stage is over.

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