Showing posts with label Captain Commando. Show all posts
Showing posts with label Captain Commando. Show all posts

Wednesday, October 29, 2014

WhitemageSerenia and ViktorHark play Captain Commando - Part 4 of 4

Sorry, but even though it looks that way, you aren't getting a boss rush. Why? I don't know. Either way, we end this now.

Stage 8: Enemy's Spaceship


After fighting a bunch of Marbins, you'll finally take on some fat guy in a green suit, which turns into a clone of yourself (or yourselves, if you're on two-player mode). The clone basically has the same moves that you do. They seem to like doing air attacks and dashing attacks a lot.

Stage 9: Callisto


Good lord, this level is pretty weird. After taking an elevator, you end up in a ballroom full of rich people and fight Dolg again. The same strategies from when you fought him in Stage 1 still apply.

After you beat him, the picture in the wall opens up, revealing the control room. This is Scumocide, and he's the final boss. He's really cheap. He throws ice ball upon ice ball a la Akuma, trying to freeze you into a block of solid ice (which he'll do endlessly, causing you to be trapped again as soon as you break out). He also can throw fireballs the same way, and cause a bunch of explosions to happen around him, damaging you and your partner in the process. Your best bet is to grab him and - in case of a two-player game - double team the guy to death.

Once you've beaten him, you've done it! Enjoy the ending.


WhitemageSerenia and ViktorHark play Captain Commando - Part 3 of 4

The stages are still the same length, but they're not getting any easier!

Stage 7: Underground Base


You're going to be dealing with barrels here. Lots...and lots...of barrels. Eddy is just a palette swap of Wooky with slightly more health.

The second section takes place in front of a conveyor belt. Take care of (or avoid) the barrels and take out all the enemies. The boss will drop down a secret elevator, but you'll be right on his tail, fighting him off on top of a spaceship.

Boots looks a lot like Alex from Street Fighter III, which is weird since both games were originally released in arcades eight years apart.

Stage 8: Enemy's Spaceship



You'll be seeing whole lines of Carols trying to shock you if you're too close to the side of the screen. They can be a pain in the butt if you've lost too many lives and/or continues at this point in the game.

Tuesday, October 28, 2014

Arcade Version Longplay by ScHIAuChi

Meanwhile, spoilers.

WhitemageSerenia and ViktorHark play Captain Commando - Part 2 of 4

We cover a good, meaty portion of the game with this entry! Amazing how the stages are really short...

Stage 3: Ninja House
(continued)


At the end of the stage, you'll be surrounded by shoguns and taken to a dojo where you fight Yamato, who is (believe it or not) a yamato. Stay away from him when he leaps around, as he can hit you as soon as he hits the ground. Other than that, he's pretty easy.

Stage 4: Circus


When you reach the entrance, you'll be able to get a rocket launcher. Like the shuriken, it has limited shots, but unlike the shuriken it looks like it hurts.

After taking out a whole army of Wookys, you'll take on the Monster. This guy's smack attack has some range to it, so dash towards him if you want to get in close.

When you beat the Monster, his builder and master escapes.

Stage 5: Seaport


This is more or less a bonus stage. Beat up ninjas and destroy billboards as you chase after that mad professor. The more ninjas you destroy, the more points you get.

Once you're in the sewers, you'll have 40 seconds to destroy the boss. Stay at the right side of the screen so that you can get him as quickly as possible.

Stage 6: Aquarium


New enemy here: Z. Z is basically some sort of alien that thrashes at you.

Break the box at the beginning of the second section to find a pistol. This also has limited shots, but it does a good amount of damage.


Midway through the second section, you'll finally face Shtrom. He fights the exact same way, but you have less room to maneuver. When you beat Shtrom, you'll face another palette swap of the guy, Druk. Once you beat these two guys, the stage is over.

Monday, October 27, 2014

WhitemageSerenia and ViktorHark play Captain Commando - Part 1 of 4

CAPTAIN FIYAH

Stage 1: City


This stage is pretty short. Then again, all of them are. Here, you'll get to fight off a few enemies just to see what the controls are like.

The meat refills your health, the bust gives you points, and the sword is a weapon. It's the only weapon you'll get in this stage, though.

The boss is Dolg. He's a bit of a pushover, but he can charge at you and smack you with a shoulder tackle. Thankfully, he's pretty easy to attack spam as well as grab.

Stage 2: Museum


This stage debuts the chicks with the electric forks. They'll put them together and create an electric shock near themselves when left alone long enough, and it'll definitely knock you down. They can also shock the floor, zapping whoever is in front of them.

When you go further down into the museum, you'll meet up with shirtless strongmen as well as fat guys that...you guessed it...breathe fire. The fat guys can be pretty cheap unless you move around a little bit.

The boss here is Shtrom Jr. He has a harpoon gun, similar to the crossbow that Belgar has in Final Fight. He can leap from one side of the screen to the other with the greatest of ease, and his jumping kick has some range. He fights almost like Belgar, except he doesn't run around in some sort of miniature chariot at the beginning and he actually seems more competent.

Stage 3: Ninja House


New enemy here: cavewomen. They throw bombs. How does this make sense.

After that first wave of enemies, you'll be dealing with other ninjas who toss shurikens that are as big as their heads as well as shoguns with katanas.


The shuriken can only be used a few times before it is no longer in your possession.