Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
Showing posts with label Kabuki Quantum Fighter. Show all posts
Showing posts with label Kabuki Quantum Fighter. Show all posts
Monday, November 3, 2014
Sunday, November 2, 2014
DeceasedCrab plays Kabuki Quantum Fighter - Part 6 of 6
Finally, we end this amazingly difficult game!
Round 6
The Hyperion Satellite has been deactivated, and Colonel Scott O'Connor, the Kabuki Quantum Fighter, has only one shot to reactivate it directly.
The first form of the boss is dead simple. Just hit the thing on the boss's head that spits fireballs with your hair, and avoid its attacks.
For the second form, the little mouth that shoots fireballs turns into something else. Throw the bolo at it to do a few squares' worth of damage, and if you're forced to destroy it with your hair, stand just below it so it's easier to avoid its three-way shot. You can only hit this antenna when it turns into a gun, and it can only damage you (more or less) in that form.
When you beat the second form, you've won! You'll get the ending as well as the Sound Test! Congratulations!
DeceasedCrab plays Kabuki Quantum Fighter - Part 5 of 6
We're nearing the final stretch, and the game isn't any easier.
Round 5
(continued)
The second section of Round 5 is another vertical section. Here, we finally find out that you can attack while on a hand-hold by kicking at people (though it doesn't really work unless you're close to something).
This section will definitely test your abilites at this game to the max, as there are lots of hazards on the walls, floors and ceilings. Also worth mentioning is how enemies are positioned in some unnecessary spots. This half of the level can be frustrating, but it can be completed!
The boss here is a giant, three-legged robot. Hang onto the lance at the middle of it to vault your way up to the top. Punch the laser beam turret when it opens up, and watch out for its firepower. The lasers that the head of the robot shoots are easily avoidable.
Saturday, November 1, 2014
DeceasedCrab plays Kabuki Quantum Fighter - Part 4 of 6
Oh, man. This game is definitely getting harder!
Round 4
(continued)
The boss here takes some doing, but he can be defeated. Take out the two pods that shoot at you, then avoid the boss until it jumps to the ceiling. Let it get right above you, and dodge the laser that it shoots just before it comes out. If you time it right, it'll fire the laser, then jump off the ceiling and bounce around the wall at 45-degree angles. From there, you can jump over the boss and destroy it with your weapons, especially the new Quantum Bomb that you have. If you run out of Chip energy, use your hair.
When you beat the boss, you'll find out the enemy's invasion route: the long-lost Hyperion satellite! You'll have to head to the next area and knock out the defense system from there, since it can't just be blown up.
You'll also get the Remote Control Bolo in your weaponry.
Round 5
This level is a spike hater's nightmare. You'll see lots of spikes flying around, and the mandatory jumping parts that you say in Round 4 are a lot harder now, as the game is a lot less forgiving if you mess up a jump. Don't be surprise if a giant spiked ball rushes up to you if you miss near the end or something.
Friday, October 31, 2014
DeceasedCrab plays Kabuki Quantum Fighter - Part 3 of 6
Finally, after the use of one continue, DeceasedCrab somehow makes it past Round 3. About time.
Round 3
(continued)
The boss here is some alien with tentacles that flies around and spits at you. The spit globules split into three and go in different directions before it all disappears completely. Duck under it or jump over it when it turns red, as that means that it's going to fly around. When it returns to one corner of the room and becomes green, it'll start attacking. Shoot at it with your weapons, and if you run out of chip energy, hit it with your hair.
Beating this round gives you the Quantum Bombs.
Round 4
Sheesh, the enemies get weirder and weirder as time goes on. You'll be taking on hands that pop out of the floor to throw boomerangs, guys that jump back and forth who shoot and kick at you, and villi-like things squirming out of the ground that act as spikes. Some of the hand-hold jumps will have some low ceilings, so you'll have to tap the button accordingly so you don't jump at too high an angle.
DeceasedCrab plays Kabuki Quantum Fighter - Part 2 of 6
Not surprisingly, this game gets really difficult really early.
Round 2
The first section of this level contains more hand-holds as well as water that moves you around a la Ninja Gaiden, skulls that laugh at you in the background, and more buzzsaws! The second section has you jumping down a vertical passage. Avoid the spikes, and if you're lucky on the jump near the end, you can get the 1-up!
The boss here is similar to the Round 1 boss. Switch to the energy gun and blast him from far away. He'll flip around a whole lot, and even send a blue energy orb from where you are. It disappears after a little while, but it can be annoying. Sometimes, he'll split into two, and you'll have to figure out which one is the real one (the real one fires at you, while the fake clone disappears).
You can pause the game during a boss fight and convert Life Energy to Chip Energy, and vice versa. This is only during boss battles, though.
Beating this round gives you the Fusion Gun...but now you'll have to save Colonel O'Connor's life!
Round 3
This round is a long climb to the top. You'll be dealing with tiny conveyor belt platforms, ice block platforms, spark shooters in the walls, flamethrowers, lava and gear platforms that will threaten to cut your head open! This is where the game starts to become amazingly hard, and having only three lives and two continues makes it rough!
Thursday, October 30, 2014
DeceasedCrab plays Kabuki Quantum Fighter - Part 1 of 6
In the year 2056, you can become a kabuki dancer, get into a computer, and destroy everything with your hair. Seriously, you can!
...and so begins a look at another Nick Arcade classic!
Round 1
Well, here we go. You'll be turned into a kabuki actor with red hair. You'll be running around computer circuits, destroying enemies with your hair (and punching whenever you're crouching down).
Hearts increase your life, while the blue gems increase your Chip total. You'll need Chip energy to use the energy gun. You can use the Select button to switch between your hair and the gun.
The most annoying enemy here is the red dog-like creature. It will stay close to you and try to jump on you whenever possible.
When you complete a round, you'll be able to get some extra health and chip energy, and also get bonus points.
To beat the boss here, get away so that you can hit the guy with the energy gun when he tries to swipe at you. Stay away from him when he stops flipping around, and wait for him to execute that ground wave attack of his before shooting at him again.
After beating this round, your energy gun's power will increase.
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