Saturday, April 3, 2021

PrinceWatercress plays MediEvil 2 - Part 12 of 19


In this entry, we head to Whitechapel to look for Kiya, and after going through heck just to get into the nearby nightclub, we get more than we bargained for.

Whitechapel

1:18 - Watch out for zombies as you stroll towards the town. There's a lot here, and if explore the cemetery, you can fill the Chalice up to 83%!

3:10 - Winston will tell you that Kiya was last seen entering a nightclub, and that there is a curfew imposed on the town.

3:36 - That curfew is strictly enforced by the constables running around. You can't kill them; you can only stun them. If you see them, use the Daring Dash to get to where you need to go!

4:25 - There is an opening near where you entered town that takes you into a building. Break the crates for gold and enter the dressing room to disguise yourself as an English gentleman. The cops will still go after you, so listen for whistles and "Here here's." 

Also, you can smash the mice jumping around with the Hammer for gold, but it's miniscule.

6:19 - The Flaming Crossbow is in this building. You'll need it for later, so equip it.

6:47 - Step on the buttons to make the lights different colors - red, blue and green - then smack the light generators to aim them towards the box. The white light you'll create will unlock a hidden compartment containing the Unicorn Shield. Take it.

8:10 - The Chalice is in a back alley.

10:05 - When you see these crates, you're somewhere you want to be. Push the crate and climb the ladder to get on the roof. Drop tot the balcony and enter the window to access a healing fountain and a basement. Place your head on a hand, enter the crawlspace nearby and step on the button to move a bookcase. Before you go to the bookcase, break the nearby crates to find the Library Key and some gold. Behind the bookcase is the Griffin Shield.

11:34 - The Library Key allows you to read this book. Up the ladder is the Club Membership Card, which you'll need.

13:16 - Using the shields at this mausoleum opens it up. Equip the Lightning when the guy with the cane pops out of the coffin, and you'll take everybody and the guy in the coffin down. Doing so will allow to leave, but you'll also get the Beard. Get the Beard!

15:21 - You can now enter the nightclub.

15:42 - You'll find out that Kiya has confronted Jack the Ripper! You'll also get a Life Bottle from the madam.

When you leave, the constables won't mess with you anymore. Don't mess with them.

16:55 - You'll find the Spiv and another healing fountain here.

18:08 - The exit is now open. When you go in, you'll witness Jack the Ripper kill Kiya before he escapes.

19:26 - A distraught Dan falls into the sewers after giving up on the mission, too saddened to go on. Talk to Winston to get the Blunderbuss.

Friday, April 2, 2021

PrinceWatercress plays Barbie Game Girl


It's Barbie...on Game Boy. Well, this won't take long.

Also, I forgot to post this one for some strange reason. After this, I'm going back to the more recent stuff that doesn't have a blog series tied to it.


Game Girl is more or less a remake of the NES game, and basically has the same plot going on.

The Mall

Left and Right let you move around, Down lets you duck, A lets you jump, B lets you throw gems. By throwing gems at enemies, you can stun them to get away from them.

At the bottom are the amount of gems you have, your current health and the amount of stars you have. If you pause, you'll be able to see how many lives you have, how many flowers you have collected, and your current score.

Things to watch out for will include water jumping in and out of fountains you'll have to jump over as well as pools of water, said pools of water, waterfalls that come down from the ceiling, jumping sentient water drops. There will also be some platforming, but it's pretty easy if you're over the age of six as long as you remember to position the foot that is lower on Barbie's way down so that she lands on the platform you want her to land on.

The flowers give you bonus points at the end of the level. The bags give you gems to throw. The circle with the B can be thrown at an enemy with B to get rid of it, turning the enemy. The lightning bolt makes you invincible. The B icon is an extra life.

At the end of every stage, you get bonus points for all the . After a cutscene of Barbie looking at shoes, you'll play a card matching mini-game. You have seven turns, but if you can match two randomly placed cards successfully, you won't lose a turn. If you get all the matches, you'll get bonus points. There are three card-matching mini games, and if you know what you're doing, you can get through them easily.

Under the Sea

Barbie is a mermaid now. You can use the A button to move more quickly.

Things to watch out for will include scuba divers that move back and forth, falling planks of wood, and sharks complete with the Jaws theme playing when they appear.

The B blocks contain stars and other power-ups that you can pick up when you run into them.

Throw jewels at the boxes surrounding the circle with the B on it to remove them and get the circle.

The 1950s Restaurant

Things to watch out for will include sugar cubes jumping in and out of tea cups, flying bubbles with arms and legs. drink cups that shoot straws, soda streams pouring out of soda fountains, and seas of soda that you'll have to ride soda bottle platforms across.

The heart puts Barbie in 1980s aerobics gear and lets her do somersaults when you jump, and you'll keep this until you get hit.

Under The Sea Again

This time, you're in a maze. Thankfully, the maze isn't that hard, and by taking all the paths, you can collect a bunch of power-ups and also find two entrances to the boss area.

Some of the scuba guys can more towards you with little warning, so watch out.

For the boss, throw gems at the lock to free the king and queen crabs, and avoid the jellyfish. After throwing three gems at the lock, you'll free the crabs. You'll then get a cutscene where Barbie looks at a necklace.

Some Toyland or Something

The "XYZ" is a Super Mario World-style block snake that you'll have to move with in order to make it across. When it moves down into the bottomless pit, you'd better be ready to jump to the right.

Things to watch out for include kites flying around, upside-down helicopters flying around and beach balls that roll forwards.

The blocks in mid-air give you power-ups if you leap into them.

At the end is a door where the beach balls are coming out of. Throw gems at it from a certain distance until it closes.

A Music Level

For this one, you'll have to jump on the musical notes in order to get over the conveyor belts and make your way up to the exit.

Things to watch out for include slow-flying musical notes, small vinyl records with wings that fly around in circles and the conveyor belts themselves that will whisk you back.

The vinyl record platforms move you backwards, much like the clockwork gear platforms in the Castlevania games. The CD platforms fall down shortly after you land on them.

The exit is in the upper-right corner of the level. When you reach it, you'll face a boss. You'll have to jump on the three coins in the room quickly so that they are all spinning simultaneously while avoiding the musical notes that shoot out of the jukebox in the background. You'll have to be quick to get them all spinning quickly at the same time in order to end the level. The coins make musical noises the more you jump on them, and when the noise they make don't get any higher, they're spinning as fast as they can. They will eventually slow down, so make sure they're all moving so you can get out of here.

The Maze

Go to the door to the right at the start and press Up in front of it to enter it. Enter the door to the right when you drop down in the next room. Go right and down the stairs, and watch out for the wigs and the circular-flying clothes hangers as you avoid the pits on your way further to the right. When you can go no further to the right, enter the door that you see.

From here, make your way up and enter the door at the end of all the blocks you have to jump up. In the room that you end up in, enter the door all the way to the right. Go left and enter the door to the left of the lipstick Thwomp that tries to crush you, then jump to the door to the right and enter it. The exit will be to the left. You'll get the dress, then Barbie will dance with Ken. You've beaten Barbie Game Girl!

PrinceWatercress plays Air Rescue (Master System) - The Longplay


Enjoy!


If you wanted to play a game on an earlier video game console where you pilot a plane and rescue people, this is the game for you. You'll be doing this for five stages, with the fifth being the most difficult of all. This one is a tad short

Also, while there is a Sega arcade game called Air Rescue, this one plays much differently.

Round 1: Dangerous Holiday

Hard is only slightly harder than Normal. You have slightly more people to rescue, and the maximum number of people you can carry in the plane is slightly lower.

When you start a round, you get a very quick look at the entire level, then you take control of the helicopter.

The Control Pad lets you move in eight directions, while Button 1 raises and lowers the ladder and Button 2 shoots your current weapon.. If you run into a wall or ceiling, you're going to crash and you're going to lose a life.

At the top of the screen is the amount of time you have left in the level followed by how many people you need to rescue and how many people are on board the helicopter. You can carry up to four people. (In Hard Mode, that number is three). If you run out of time, you will also lose a life.

For this one, a terrorist has sucked all the fun out of an amusement park, and you've got to rescue some stranded people while taking the guy out with whatever weapons you have.

To start, go past the rollercoaster and shoot the guy with the gun down from above with your shotgun (which is what you're equipped with at the start of the game). The shotgun goes downwards much like the missiles in Gradius, so you'll have to aim carefully. From here, you're free to use the ladder to pick up the people on the Ferris wheel. As for the person near the now-dead gunman, you can either use the ladder or you can land near them (which thankfully does not kill them) to pick them up. Once you reach the maximum capacity of four passengers, you can go all the way back to the hospital at the beginning of the level and drop them off before picking up more people.

Along the way, you'll see indestructible globes that move around in a zig-zag pattern while producing an electric shock around themselves. Stay away from them.

The narrow passage leading downward will put your patience to the test. If you run into the walls to the side even slightly, you will crash and lose a life. Your best bet is to tap the Control Pad gently to ensure that you don't make mistakes, as momentum is a thing in this game and you don't exactly stop on a dime. Thankfully - and perhaps forgivably - if you fly straight into the ground, you'll land no matter how fast you're going.

There are seven people to save on Normal (eight on Hard), and if you take more than the target number of people back to the landing point, you'll get bonus points for each rescue beyond the required amount along with your time bonus at the end of the level. You'll also get an extra life if you beat the round without dying.

Round 2: Fire Storm

A skyscraper has caught fire in the city. You'll have to get some people out of there while avoiding having things thrown at you. To make matters

By pressing Button 2 at the landing point where you can drop people off, you can switch weapons. Besides your shotgun, you have a machine gun,  a water bomb that puts out fires and is only used for one stage, and a stun bomb that stuns some enemies for a while.

Start by switching to the machine gun. That's the icon in the upper-left corer of the weapon select. Use this to take out the people throwing things out the window as well as the two planes above the building that are throwing down bombs. You'll want to get to the planes' level as quickly as possible, then shoot them down. From here, lower the ladder and make sure the people in the building can climb onto it. 

From here, select the water bomb. This is the symbol on the lower-left corner of the weapon select; the other two are the shotgun (upper-right) and the stun bomb (lower-right). The water bomb is only useful for this stage, and you can use it to put fires in the building out that would otherwise destroy your plane and cost you a life. It works like the shotgun, but it puts out fires.

Round 3: Count Down

Now a bomb has gone off in a plane, and there are a few terrorists out and about. Not fun.

Besides the globes of death (there's more than one now), there are missile launcher that shoots missiles straight up into the air. 

Switch to the shotgun and take out the guys on the plane. If you're in their line of sight, they will shoot at you, but thankfully you can tell which direction they're facing by looking at them. Be careful near the cockpit of the plane; there is a tank that will shoot at you if it is on the screen; thankfully, you can take it out from a distance with the shotgun. From there, you can park below the front of the Sega plane and pick up the people below. Once again, be careful; you don't have a lot of room to move.

Use the machine gun to take out the gunman on the air traffic controller; using the shotgun is too risky.

People can go through buildings; your plane cannot. Keep that in mind in case people are in front of buildings.

Round 4: Panic Ocean

This time around, somebody has bombed a cruise ship. The Love Boat, this ain't!

Equip the machine gun at the start. Go left and shoot at the gunman. Go all the way up afterwards, then go right to take out the plane above the landing point. From there, stay all the way at the top and go left until you see people moving around. Stop immediately, lower yourself down and shoot the cannons that will make it harder to ascend back up.

Grab some people, then get back to the landing point. Switch to the shotgun and use it to take out the gunman at the end of the second ship. Both gunmen in this stage shoot guided missiles that will follow you quickly for about a second before they disappear, so take the gunmen out pronto!

Round 5: Breakdown Darkstar

Now you'll have to enter a series of underground tunnels to rescue some people. You have five-and-a-half minutes to rescue seven people, and it is very easy to mess this one up. One slip-up, and you'll have to do everything all over again. 

Go left at the start, and wait for the steel doors in the ground to fully open up before going down. From there, go down and rescue the three people at the nearby building and take them back to the landing point. From there, go down, then go to the right when you're able and take out the cannons with your shotgun. Then drop down, take out more cannons slowly and carefully, and get a fourth person, then return to the landing point. This is the easy part.

Here's the hard part! Once you get back to where you were and grab the person you didn't take, you'll have to hurry to the right without getting shot by the cannons, then use the bomb to take out those cannons. You'll more than likely have to destroy the center cannons first, then you'll have to take the ones at the sides out, hitting the left cannon from the right and the right cannon from the left.

Further to the left are fire plumes. When they shoot all the way upwards, be ready to move past them immediately. From here, carefully ascend the vertical shaft. Do not hold the direction you want to go; tap it. From here, carefully make your way to the final two people you need to rescue. You'll then have to painstakingly make your way back out past the fire plumes and back to the surface to account for the last three people and beat this game.

Once you beat the fifth round, you're done. You'll get a 10,000 point bonus for every life you have left. You just beat Air Rescue!

PrinceWatercress plays MediEvil 2 - Part 11 of 19


Before we can leave Wulfrum Hall, we have a one-on-one battle with the leader of the vampires.

The Count

If you talk to Winston here, he will tell you that The Count is in the next room. He will also tell you that none of your weapons will work on him and to reflect on what he said. Those last five words are a hint as to what to do. After jumping over the railing, you'll meet The Count.

For the first phase of the battle, strike the mirrors so that they face The Count. When he shoots projectiles at you when you are in front of a mirror, move away so the projectiles bounce off the mirror and hit him instead. If he is high in the air, make sure the mirrors are angled upwards slightly.

When he chases after you and shoots fireball, run around the arena in a circle and use the Daring Dash.

For the second phase, The Count will ditch his armor and rush at you. Stay away from him with the Daring Dash and hit the mirrors so that they are not only angled, but in a way that you can see the light bouncing off of him. He will shoot projectiles into the air that will come down, but you can easily avoid those while setting the mirrors back up. Keep in mind that The Count's attacks can move the mirrors if he is close enough to them. After burning The Count two more times, he is gone.

Returning the Chalice from Wulfrum Hall will give you the Lightning. You can use this to zap enemies from a distance. Talking to the Professor will reveal that Kiya has gone missing in Whitechapel, however, and Professor Kift asks Sir Dan to go looking for her.

Thursday, April 1, 2021

PrinceWatercress plays Air Rescue (Master System) - Part 2 of 2


Well, this was a quick one. Still fun, though.

Round 4: Panic Ocean

This time around, somebody has bombed a cruise ship. The Love Boat, this ain't!

Equip the machine gun at the start. Go left and shoot at the gunman. Go all the way up afterwards, then go right to take out the plane above the landing point. From there, stay all the way at the top and go left until you see people moving around. Stop immediately, lower yourself down and shoot the cannons that will make it harder to ascend back up.

Grab some people, then get back to the landing point. Switch to the shotgun and use it to take out the gunman at the end of the second ship. Both gunmen in this stage shoot guided missiles that will follow you quickly for about a second before they disappear, so take the gunmen out pronto!

Round 5: Breakdown Darkstar

Now you'll have to enter a series of underground tunnels to rescue some people. You have five-and-a-half minutes to rescue seven people, and it is very easy to mess this one up. One slip-up, and you'll have to do everything all over again. 

Go left at the start, and wait for the steel doors in the ground to fully open up before going down. From there, go down and rescue the three people at the nearby building and take them back to the landing point. From there, go down, then go to the right when you're able and take out the cannons with your shotgun. Then drop down, take out more cannons slowly and carefully, and get a fourth person, then return to the landing point. This is the easy part.

Here's the hard part! Once you get back to where you were and grab the person you didn't take, you'll have to hurry to the right without getting shot by the cannons, then use the bomb to take out those cannons. You'll more than likely have to destroy the center cannons first, then you'll have to take the ones at the sides out, hitting the left cannon from the right and the right cannon from the left.

Further to the left are fire plumes. When they shoot all the way upwards, be ready to move past them immediately. From here, carefully ascend the vertical shaft. Do not hold the direction you want to go; tap it. From here, carefully make your way to the final two people you need to rescue. You'll then have to painstakingly make your way back out past the fire plumes and back to the surface to account for the last three people and beat this game.

Once you beat the fifth round, you're done. You'll get a 10,000 point bonus for every life you have left. You just beat Air Rescue!

PrinceWatercress plays Air Rescue (Master System) - Part 1 of 2


Here's something interesting: a Europe-only Sega Master System game that isn't a licensed property.

Also, I had no idea that I had forgotten to post the blog entries for this and one other game as I was looking for longplays that hadn't been shown as intermissions or epilogues for
Gex 3: Deep Cover Gecko. This is getting remedied right now, and I wish this was an April Fool's joke.


If you wanted to play a game on an earlier video game console where you pilot a plane and rescue people, this is the game for you. You'll be doing this for five stages, with the fifth being the most difficult of all. This one is a tad short

Also, while there is a Sega arcade game called Air Rescue, this one plays much differently.

Round 1: Dangerous Holiday

Hard is only slightly harder than Normal. You have slightly more people to rescue, and the maximum number of people you can carry in the plane is slightly lower.

When you start a round, you get a very quick look at the entire level, then you take control of the helicopter.

The Control Pad lets you move in eight directions, while Button 1 raises and lowers the ladder and Button 2 shoots your current weapon.. If you run into a wall or ceiling, you're going to crash and you're going to lose a life.

At the top of the screen is the amount of time you have left in the level followed by how many people you need to rescue and how many people are on board the helicopter. You can carry up to four people. (In Hard Mode, that number is three). If you run out of time, you will also lose a life.

For this one, a terrorist has sucked all the fun out of an amusement park, and you've got to rescue some stranded people while taking the guy out with whatever weapons you have.

To start, go past the rollercoaster and shoot the guy with the gun down from above with your shotgun (which is what you're equipped with at the start of the game). The shotgun goes downwards much like the missiles in Gradius, so you'll have to aim carefully. From here, you're free to use the ladder to pick up the people on the Ferris wheel. As for the person near the now-dead gunman, you can either use the ladder or you can land near them (which thankfully does not kill them) to pick them up. Once you reach the maximum capacity of four passengers, you can go all the way back to the hospital at the beginning of the level and drop them off before picking up more people.

Along the way, you'll see indestructible globes that move around in a zig-zag pattern while producing an electric shock around themselves. Stay away from them.

The narrow passage leading downward will put your patience to the test. If you run into the walls to the side even slightly, you will crash and lose a life. Your best bet is to tap the Control Pad gently to ensure that you don't make mistakes, as momentum is a thing in this game and you don't exactly stop on a dime. Thankfully - and perhaps forgivably - if you fly straight into the ground, you'll land no matter how fast you're going.

There are seven people to save on Normal (eight on Hard), and if you take more than the target number of people back to the landing point, you'll get bonus points for each rescue beyond the required amount along with your time bonus at the end of the level. You'll also get an extra life if you beat the round without dying.

Round 2: Fire Storm

A skyscraper has caught fire in the city. You'll have to get some people out of there while avoiding having things thrown at you. To make matters

By pressing Button 2 at the landing point where you can drop people off, you can switch weapons. Besides your shotgun, you have a machine gun,  a water bomb that puts out fires and is only used for one stage, and a stun bomb that stuns some enemies for a while.

Start by switching to the machine gun. That's the icon in the upper-left corer of the weapon select. Use this to take out the people throwing things out the window as well as the two planes above the building that are throwing down bombs. You'll want to get to the planes' level as quickly as possible, then shoot them down. From here, lower the ladder and make sure the people in the building can climb onto it. 

From here, select the water bomb. This is the symbol on the lower-left corner of the weapon select; the other two are the shotgun (upper-right) and the stun bomb (lower-right). The water bomb is only useful for this stage, and you can use it to put fires in the building out that would otherwise destroy your plane and cost you a life. It works like the shotgun, but it puts out fires.

Round 3: Count Down

Now a bomb has gone off in a plane, and there are a few terrorists out and about. Not fun.

Besides the globes of death (there's more than one now), there are missile launcher that shoots missiles straight up into the air. 

Switch to the shotgun and take out the guys on the plane. If you're in their line of sight, they will shoot at you, but thankfully you can tell which direction they're facing by looking at them. Be careful near the cockpit of the plane; there is a tank that will shoot at you if it is on the screen; thankfully, you can take it out from a distance with the shotgun. From there, you can park below the front of the Sega plane and pick up the people below. Once again, be careful; you don't have a lot of room to move.

Use the machine gun to take out the gunman on the air traffic controller; using the shotgun is too risky.

People can go through buildings; your plane cannot. Keep that in mind in case people are in front of buildings.

PrinceWatercress plays MediEvil 2 - Part 10 of 19


Our adventure continues in Wulfrum Hall, one of two places where paranormal activity has been detected. What will happen next?

Wulfrum Hall

2:47 - Here, the game teaches you how to put your head on a hand: stand in front of a hand so that a light blue orb surrounds it, then hold L1 and press Triangle to place the head. From here, you can move around as the hand and go to places you normally couldn't.

4:49 - There is an opening to the right of the entrance you can only enter as the hand. When you enter it, you'll need to hit the button for the dumb waiter, then get to the key and into the dumb waiter before the guy with the hammer gets you. If he hits you with the hammer, you're getting stunned, and if he grabs you, you're getting tossed out. If you have the key when the latter happens, you have to get it again. Once you get in the dumbwaiter, you can get over...

6:28 - ...here. Avoid the little girls who are running around; they will grab you and do a good bit of damage.

6:47 - You'll need to climb up the crates and do some basic platforming to go through the window and escape. Once you escape, get back to the body. You can now unlock the front door.

7:31 - Four green armors attack as soon as you stroll in. Run circles around them and press Square with the Broad Sword repeatedly. Use a bomb to blow a hole in the rocks that block the nearby archway that you can pass through.

8:39 - If the little girls grab you, keep mashing the X button to shake them off before they do a ton of damage. You cannot kill them; you can only stun them. The men with the hammers can be beaten easily if you hit them with a fully-charged Power Strike, back away, charge up and hit them again. Repeat until they're dead.

9:15 - Winston will tell you that there are vampires here. 

9:46 - Break the window to let the sunshine in, first of all. Then, push the coffins like you would crates or any other pushable item, and push them into the sunlight shining into the room. You'll fry the vampire in the coffin, which will break, and you'll need to stay away from the vampire until the fire consumes it. Once you burn both vampires in here, you can leave.

10:56 - The next room to enter isn't far away. Break the window, then push the nearby coffin into the sunlight and run to the other side of the room. Then, push the crate so it is left of the gold platform, then step on that platform. Pull the coffin onto the platform while it is up, then pull it onto the crate. Push the crate to the other side of the room, then pull the crate to the sunlight and get back to the other side of the room. You're done here.

12:55 - Before going to the next room, let's go over here and go away from the staircase for another Life Bottle.

13:13 - For this room, you'll need to push the wooden walls into position, then jump across the platforms and break the boards on the window to let in the sunlight. From here, you'll need to push the coffins into the pit without pushing them onto the green carpeted areas, which will trigger a bell to wake up the vampires. You'll need to use the walls to push the vampires into the sunlight and burn them to death.

16:42 - You can now go upstairs in the room where the Life Bottle was and enter a door. For this room, You'll need to push the long box back a bit, then push the short box to the other end and push it so that the vampire can't go left from the back opening. Use the elevator platform, destroy the boards on the window, then push the coffin so it falls to the floor below. Lure the vampire towards the elevator platform, then use the short crate to push the vampire onto the elevator platform to kill it. Repeat for the second vampire.

20:15 - Here is the Chalice.

20:57 - This map will come in handy later.

21:49 - Go in here and break the boards on the window, then go back down and enter the checkerboard area. The tiles with the faces on the map from earlier are where NOT to push the coffins, lest you want to wake the vampires. Once you get a coffin on the second row, get it on the fourth tile and push it towards the door. From there, take the ramp to the side and smack the switch so that you raise the chandelier and bounce the sunlight off of it, killing the nearby vampire regardless of location in the room.

26:08 - You can now exit.