Friday, October 11, 2019

PrinceWatercress plays McDonald's Treasureland Adventure - Part 2 of 4


It's time to take the train to another piece of the treasure map in this blog entry.

Stage 2: Magical Town


This stage starts on a train, and there will be birds flying around, clowns clowning around and even spikes on the tops of the cars that will stab at you. To get around, you'll have to jump on windowsills and use the hooks to get to the tops of the cars. The train is auto-scrolling for the first two sections, so be careful of your surroundings.

If you defeat a clown on a ball, be ready to jump over the ball so it doesn't hit you.

The red pipes with the signs showing an up arrow is a wall and you cannot go through it. You'll be forced to switch levels when that happens.

In the second section, you'll ride on coal cars while fighting off mole miners who attack you with pickaxes. If you see them, you'll have to take them down with your attacks as quickly as possible. Be careful on the coal carts and don't go too far to the right. Some of them will go left when you jump on them; be ready to jump on the next platform when that happens.

The third section is the first one not to be an auto-scroller, and you'll have to feel your way through the red-and-blue tiles mazes.

Be careful near the lion cages; the lions' eyes will follow you and swipe at you. If you're on the top or bottom of the cages, stay away from the center so you don't get clawed at. Also, stay directly away from the sides.

The fourth section has plenty of mirrors that enemies will pop out of. Be ready to hit them from a distance, as they are very fast and can hit you when you don't expect them to. Also, the trapeze artists that swing back and forth will not only stun you for a little bit, but they will take off four units of health in one hit. There will be a Columns mini-game at the end of this section.

The fifth section is a cage maze. You can jump up and down the wooden parts to switch levels through the maze, but you cannot move through the red and blue walls. If you need to, go back and forth through the maze to refill on health. At the end of the maze, you'll be able to rescue Birdie after giving her two Magic Jewels . After that, you can use the hook to exit the inside of the train.

You'll then be in a dark tunnel. When you hear a train whistle, duck down so you don't get crushed on the side of the screen by low ceilings. When it gets completely dark, you'll be standing on ballerinas dancing  on train tracks. When you see a big gap, be read to jump on the spinning ballerinas. The final ballerina at the end of this section will spin to the left, so be ready to jump to the train car when you see it.

You'll be on another train, and this time it will be snowing. If you need to, enter the door to enter the store and refill on what you need. Here, you'll fight a wolf in a purple top hat. All he does is jump around in an attempt to jump on you, but he is easy to avoid. He can also throw his hat at you, but it has a limited range. When you beat him, you'll be sent off the train. If you did not save Birdie, you will take damage when you land; if you did, Birdie will save you before you take a huge fall.

You'll then be in the city. Keep an eye on the ground, as the sumo wrestlers will make parts of the ground move up and down and reveal some power-ups. While you cannot defeat the sumos, you can attack the cars when they accelerate towards you.

You'll then come across another store before riding on green platforms to the top of an incomplete skyscraper and hitting people who throw stuff from windows with your magic attack. When you see the sumos, they will stomp so hard that they will bend the steel beams to the side. You'll be knocked off, but at least you can easily get back up to where you were and defeat the nearby enemies. When you reach the second sumo, jump to the left-most platform and jump all the way to the left to get a continue that's easy to get but also easy to miss.

You'll then face the boss: some sort of spaceship with two hooks at the sides that you can grab with the hooks. This boss has a green beam that can suck up your Magic Jewels, and if he is moving his mouth up and down to eat them, you can hit him but using the balloons in the center of the room to get to his level. If you need more Magic Jewels, stick to the bottom and fight off all the henchmen that show up to get flowers. After you deal enough damage, the spaceship turns into a small green creature who starts crying. In exchange for some Magic Jewels, you get a map piece and it's on to Stage 3.

Thursday, October 10, 2019

PrinceWatercress plays McDonald's Treasureland Adventure - Part 1 of 4


Did somebody say McDonalds? Or Treasure? Or Sega?


One day, as Ronald was walking through the magical forest, he found a small piece of paper under a big tree. He learns it is a piece of a a treasure map, and wonders where the rest of the map is. Unbeknownst to him, three bad guys had the other map pieces. Ronald decides to go on a treasure hunt.

Stage 1: Magical Forest


The Expert difficult gives you less health and more enemies than Beginner does. If you're good at platformers, though, Expert will feel more like "Medium."

From left to right, you have the difficulty you're playing on as well as your current health, the amount of red flowers you have, the amount of white flowers you have, the amount of balloons you have, your current attack power, the current amount of gold you have, the amount of lives you have and the amount of continues you have.

The bags of money give you money that you can use in the shops. Silver bags give you 50 gold, while gold bags give you 300. Other items also provide a set amount of gold when picked up. White flowers refill your health if you find three of them.

The enemies here are pretty simple, but the red shell enemies are only vulnerable to your attacks when they are not hiding in their shells. Also, the gnomes can summon thunder clouds that will try to zap you. Enemies also drop flowers - both yellow and white - when defeated, so be ready to grab those. 

The Control Pad lets you move around and duck, A lets you use the Scarf, B lets you attack and C lets you jump. The scarf lets you grab onto hooks above you. You can only aim it straight upwards. Holding the button down will let you move around ziplines, and Up and Down on the Control Pad allow you to extend and shorten the length of the scarf so you can move Ronald up and down while on the hook.

The spinning tile with the magic sparkles on it increases your attack power by one. On Level 1, it travels straight ahead, but on Level 2, it has a bit of a sine wave pattern and is a little more powerful.

Picking up red jewels will refill your health outright, and the amount of red jewels there are in a cluster indicated how much health you're going to get back.

The yellow flowers will recover your health by one unit when you find two of them. The maximum amount of health you can have is up to seven jewels, and you can pick up two more yellow flowers after that for an unofficial "eighth hit." If you do that, then collect three white flowers, you'll then have an unofficial "ninth hit" to go along with that.

If you grab onto the zipline by simply tapping A, you can launch yourself upwards off the zipline hook. Hold A to hold on to the hook. This will allow you to get a spinning tile with a jewel on it, which will increase your maximum health by one jewel.

The white door with the red jewel and "IN" on it is the store. There is also a store with a similar-looking spinning sign next to it. If you go in, you can buy items with the gold that you have. 

The spinning tile with the Ronald McDonald face gives you a 1-Up.

The M icon is a continue, while a balloon will allow you to save yourself in case you fall down a pit. Just move to where you want to land, then press C to jump off the balloon.

In the second section, you'll climb up a tree, and the screen will transition from day to evening to night. The bats turn into ghosts when it becomes nighttime, and they will become easier to deal with then.

The leaves may get in your way, but it's still easy to get around in the treetops. You can hold Down and press C to drop down from a ledge you're standing on.

At Level 3, your attack becomes even more powerful.

In the third section, there are fish swimming around and flying centipedes. Destroying the flying centipede by attacking the head will allow you to get multiple white flowers to recover your health with.

There is a spinning cylinder with platforms throughout that appear and disappear as the cylinder turns. From here, you can get an extra life and also go upwards for more gold and flowers. There will be another shop all the way to the left in the treetops here.

In the fourth section, the water has a more powerful current and will push you back. Use the frogs to get across the water. There are also geysers that will take you to other areas.

Sometimes the store doors lead to a mini-game. In the mini-game, you can spend 2000 Gold to play a Tetris-like game. You have to get three of the same item set up horizontally, vertically or diagonally, and the first thing you get three of is what you're going to get. You can do this to get a life, a continue, more health, and even a balloon.

The giant geyser will take you high into the air. Pay attention for all the pick-ups, and watch out for the pink horned creastures with the spikes on the bottom of their clouds.

You'll then get thrown to the entrance of a cave that rises up from the ground, which is really some sort of creature. Grab the flower and the money, then go in.

Inside the cave, there are bats as well as fire-breathing dragons. The signs with the number counting down from five warn of waterfalls that drop down and do damage if they hit you. If you see a sign saying "Safety Zone," you will want to stand under it when the timer signs are at zero so you don't get hurt.

The water droplets that shoot up at an arc are much like the lava arcs from Konami games. Stay in the safety zones so that the droplets don't hit you.

The totem poles produce hornets as they move up and down. You can farm power-ups and gold from the hornets endlessly until you have what you need.

If you go down at the "Welcome!" sign, you'll meet the Hamburglar. Walk up to him to talk to him. If you give him two magical jewels, you'll get a hint: the enemy bosses will try to steal your jewels, and if they steal them and eat them, they cannot attack. This applies to every boss, so keep this in mind.

In the next section. go left and duck at the top of every slopes to keep from getting hit from the fish robots that slide downwards. These fish robots do four hits worth of damage.

The boss here is a tomato with big lips. Watch out for the red beam that comes from its mouth; this is how the boss will try to eat your jewels and leave himself vulnerable to your attacks. You can destroy his minions for power-ups if you need them, and you can use the platforms to get to the boss' level and zap him.

There is also a 1-Up at the top of the room, so don't forget to grab it.

Another enough damage, you'll beat the first boss, and you'll earn a piece of the treasure map. Ronald will wonder who has the rest of the map, then take a train to the next stage.

Bonk's Adventure Commercial


I haven't shown a video game commercial in a long time. Might as well show one now, right?

Wednesday, October 9, 2019

PrinceWatercress plays Bonk's Adventure - Part 5 of 5


One more round, and we'll be able to save Moonland!

5-1


You'll be climbing up a mountain full of doors, but the only ones you want to enter are the ones near yellow plants; these will contain mini-games and fruit rooms. Watch out for some of the non-power-up plants, they still contain the tiny Compsognathus dinosaurs that rush at you.

To reach the platform with the first red big-headed dinosaur, you have to be at the edge of the platform below and jump straight up.

There is a plant that gives you a 1-Up at the top of this area.

5-2


In this area, you'll be in an outside castle area where you'll fight a lot of hatchet-throwing enemies. The blue guys with the brown eggshell helmets have boomerang hatches that return back to them. You'll also be meeting a lot of bird enemies, too.

You'll eventually make it to the moat; just use the bone platforms to get to the other side and reach the exit. Hold right on the last platform and you're there

5-3


It's swimming time again. Be careful on the corridors; there are spikes on the floors and ceilings. As for the trilobyte enemies, either take them out if they're at your level or avoid them altogether.

The crocodiles are back, but it's easy to fight them from underneath if you can.

There is a hidden room in the wall to the right at the moment you're able to go up and to the left. There's also another bonus area in the wall shortly after you go up and left, and I fail to even notice it on commentary. As a matter of fact, there's two of them, and I fail to mention eiter of them. You can tell they're there by the blue and orange.

The skull elevator takes you up to an area with moving statues. Wait for them to move forward before headbutting them; the rewards from getting them can be great. Don't let them touch you, though, as they take off an entire heart's worth of health if they do. Some of them fly up and down before moving at you entirely. If you can get them caught in a gap containing the green health-sapping slime, you can get a free hit on them without having to worry about getting hit yourself. Do not rush through this area; taking on four statues at once is strongly not advised.

The seed shooting weeds show up near the end of the stage. Take them out when you see them. Also, if the statues are on a stair step above you at the staircase near the end, stay down and keep headbutting.

Another skull elevator will take your further up where you will face lizard skeletons that shoot bubbles. You can headbutt the bubbles, but they don't give you points. The lizard skeletons take a lot of damage before they go down. Being below them on the "staircases" where you meet them helps to keep them at bay.

The lava pits shoot out volcanic rocks, so be careful when jumping over them.

The purple-robed dinosaurs spit fireballs at you and also teleport much like the Magikoopas in Super Mario World. Also, most of the pink flowers where you meet them do not drop power-ups; they are enemies.

5-4


The blocks here split in two to drop you downwards if you stand on them for too long. You'll have to be careful as you go up, as you have not only those blocks to contend with, but also wall-crawling egg enemies and the "T-Rex" statues we just saw earlier. Thankfully, the statues are not in the numbers that you saw them in earlier in the stage.

It should be mentioned that Bonk's jumps to the left or right require you to move in the direction you want to go for a little bit before you can finally jump in that direction.

In the area with the bone platforms, there is a room with an extra life, a big heart and a big meat slab, so if you need health and an extra life, you'll find them here. The skull elevator takes you to the boss rush.

5-5


Here, you'll pass by the rooms with statues of all the people you met at the end of every stage. Guess what? You're going to be doing a boss rush soon.

Take the skull elevator up to the waterfall, which you'll have to climb up to reach the top of the tower. If you see any floors where the waterfalls stop at, stand on them and press Up to find food rooms. You'll also be able to find a hidden 1-Up in the form of a small flower if you go left off the beaten path. You'll find another skull elevator at the top.

Here, you'll meet King Drool, who drops four eggs downwards. Before going anywhere, go up the waterfalls and into the doors at the top. You'll find some much-needed health and lives here. After that, climb up tot he cave at the top and go into the door.

You'll drop down to the beginning of 5-5, and the boss rush will begin. The same strategies will apply, but you still want to take as little damage as possible, as all these battles come one after the other and there are bosses after this.

After the boss rush, you'll face Princess Za, who has also been brainwashed. You'll have to fight a tank. The antenna is the weak point, but this boss has the attacks of the first four bosses that you'll also have to avoid, such as the boxing glove missiles and the bubbles of the first boss. The tank also jumps up and down, and if you can hit the antenna on its way down, you can keep spinning around and doing some major damage if you can keep control of Bonk. Once you beat the tank, Princess Za will return to her former self, then asks you to help her get back to Moonland. You'll enter another room, Go to the right and enter the skull elevator, and you'll both go to Moonland.

At Moonland, you'll meet King Drool, who destroys the spaceship.

5-6


Go to the right. You'll face King Drool.

Watch out for King Drool's fireballs, and try to leap into his nostrils from underneath before spinning around to do multiple hits afterwards. Don't do what I did and try to do aerial headbutts; you'll be in for a world of hurt if you do. Eventually, King Drool will be in full color. Watch the top of the screen, then try to hit him from below before going for spins. This can be hard to do, as it is hard to damage King Drool without taking damage yourself. King Drool will shoot out tridents, but you can easily get rid of them with headbutts or jumping into them from underneath.

Eventually, you'll be able to luck out and beat King Drool. Princess Za will get her crown back, everyone returns to Moonland, King Drool's castle collapses, then you'll get the ending. You just beat Bonk's Adventure!


PrinceWatercress plays Bonk's Adventure - Part 4 of 5


Well, isn't this a short stage!

4-1


This very short section has you moving to the right and taking on new enemies such as the big green triceratops, who will take multiple hits to kill. You'll also see the pterodactyls and their babies in greater numbers. Use this stage to get as many points as possible without dying.

You'll eventually come across a quicksand area with plenty of cacti, trees and smiley faces to collect for the end of the level. This part is quite extensive - as is the stage itself - and there will be plenty of enemies coming after you as well as volcanoes erupting in the background which spout out rocks that will hurt you.

When you reach the skull elevator, you'll meet the fourth boss. The fourth boss is a boxing dinosaur. You'll have to keep headbutting the flashing helmet over and over without being hit by the rocket punches that zoom in on your current position. If you need to, try not to get cornered when getting away from the flying boxing gloves. He also has a dashing punches that does a lot of damage if it connects. It won't be long before you free this guy and head on to the final stage.

Tuesday, October 8, 2019

How Can The Labouring Man Find Time For Self-Culture?


Seriously, how can they?!?

PrinceWatercress plays Bonk's Adventure - Part 3 of 5


Thankfully, this world isn't very long.

3-1


The red dinosaurs that look somewhat like Bonk will fall victim to two aerial headbutts. Wait for them to come to you, then jump before they come down on you with an aerial headbutt.

Some of the doors lead to the first of a couple of hidden areas throughout the game full of fruit that you can use to refill your health. Just be careful if you're invincible when entering these rooms; invincibility will run out while you're in them.

Later on in the section, you'll be face-to-face with grasshoppers and birds. You'll have to slowly inch your way through the level while fighting them all off. The final house in this section leads to a new mini-game where you have ten seconds to climb up a wall. If you fail, you get nothing, but if you succeed, you'll get bonus points.

3-2


The bone bridge falls. If you can make it to the other side, you can skip to 3-5. Otherwise, you'll be swimming to 3-3.

3-3


Here, you'll be doing a lit of swimming. The crocodiles will take a bite out of you and leave you unable to move for a while, and being caught in them is no fun. You'll also face some mollusks as well as some jellyfish. Also, love that glowing green eye thing going on with the enemies.

There is another volcano mini-game hidden inside one of the island; just break through some conspicuous-looking rock wall to find it.

3-4


The turtle-looking enemies will shoot harpoons at you, and they can be annoying. You can headbutt the harpoons, thankfully.

The rocks will glow before splitting into multiple pieces; sadly, you cannot destroy them.

When you see the harpoon enemies on both sides, go right. You'll find a 1-Up if you go up.

3-5


Hit the enemies from under the edge of a ledge if you need to preserve health while fighting enemies.

The ice cubes will not hurt you, and you can ride on them if you stand on them. You'll need one to get up a slope that you wouldn't be able to get over without it.

At the waterfall, drop down and take out the harpoon enemies, then go right to find a food mini-game.

The snot-nosed dinosaurs.will lunge at you

There is a small flower that you can find between two crystals after three birds - two blue and one pink - come after you. Headbutt the ground, then grab the small tulip and you'll be able to grab a bigger flower for a 1-Up.

At the thunderclouds that zap lightning downwards, you can break the ice bridge below and fight off some harpooon enemies to find another wall-climbing bonus area to the right.

Take your time at the multiple waterfalls so you don't fall down the waterfalls or get zapped. You'll soon take a skull elevator down.

The boss here is a muscleman, Wait for him to throw rocks to attack the flashing helmet on his head, and watch out for both the rocks that he throws and his outstretched arms - both will hurt you. He will go in and out through the floor to teleport, but as long as you keep moving, this shouldn't be much of an issue. When you see the rocks come out from under you, that is when you want to move. You'll soon snap the guy out of mind control and head to Round 4.