Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
Fight off the bug on the column and the purple ball enemy that spits projectiles. The bugs shoot projectiles backwards, and the purple ball enemies can push you back, so get rid of them . To the right are asteroids that move around in circles and can be used as platforms.
In the next section, there will be orange spiked worms that act as spikes, white mushroom guys that leap towards you, and asteroids that open up in an attempt to eat you. The red guys with the flat platform heads will launch you into the air if you either run into them or jump onto them.
The next section is auto-scrolling, and the music is faster. This time, you're avoiding this green laser beam cannon that moves around and shoots at the ground to cause parts of it to fall down. Stay close to the right edge, but not too close. That way, you can jump over pits and see what is slightly ahead of you, so you can act accordingly. When you see the goal sign, run right.
You'll then be grabbed by the giant hands of a UFO. Once inside the UFO, you'll be able to explore. There is a shop to the left of the store; be sure to take advantage of it. Watch out for pushing machines, and make sure they don't push you into walls of red grabby hands. One of the pushing machines can lead to power-ups if you ride on top of it, and you'll also find the goal this way.
In the next section, take out ay robots, then grab onto the hooks of the fat flying cats to make your way up. Be careful, as some of them will fly into ceilings that are covered in red grabby hands, but at least they produce flowers when they blow up. There is a door at the beginning, but it leads to the Columns game. Since the cats that fly into the red grabby hands will send you into said hands when you let go of the A button, you'll want to be careful.
The gray robots on the ropes will hurt you if they run into you. Watch out for the spherical robot heads with the lips, as they will spit out heart projectiles that can damage you.
In the next section, there will be a flying robot bottle that drops blue liquid. When its bottle-like bottle is empty, you can kill it with your magic attack. From here, you'll have to hold onto hooks to get around. Other hazards here include Chemical Plant Zone-style blocks that move around in a clockwise fashion that you can use like steps, which you'll have to be patient to move around. You'll also find a shop in this section, but if you can't get to it, you'll find another soon enough.
You'll then see pairs of blocks in red and blue. When blocks light up, you can stand on them, but not for long. The beginning of the blocks section has the easiest continue to get in the game.
In the next section, you'll be holding onto hooks while extending and contracting the scarf with Up and Down on the Control Pad to avoid the shaky gloves.. You'll also be shooting at enemies by pressing B while holding A to stay on the hooks, too. This is where your ability to stay on hooks is put to the test, and I love it. The glowing green arrows will show the way. The blue sphere platforms will have your jumping when necessary to stay on them, even if some of them are perfectly straight. There will be a store at the end. Thankfully, having plenty of Balloons ready in case you fall into pits will win the day.
In the next section, be ready to jump when beach balls hit the side of the blue sphere platform so you don't get knocked off. Thankfully, you won't be knocked into a bottomless pit, and any beach balls you dealt with once won't return when you et back on the platform.
You'll see some green guy holding the Fry Kids hostage at the end of the blue sphere platform path. If you don't have enough Magic Jewels, drop down, then go to the right Avoid the green balls that block your path by jumping over (and between) them carefully, and you'll find a store where you can refill your health. That's nice.
Once you give the guard holding the Fry Kids hostage the Magic Jewels, the Magic Jewels will cause him to fall asleep, and the Fry Kids will create a bridge to the next section.
In the next section, attack the tree to knock all the balls off of it, then keep attacking it to finish it off for good. You'll find some power-ups, including a continue that is even easier than the one from the blocks section. Enter the mouth at the end and you'll face the final boss.
When he shoots out his pink laser, then enter a door that matches on his level with Up on the Control pad to hit him as he eats the Jewel. Hit him once, then immediately get away. There are always four matching pairs of doors every time, and the three walls that house these doors will rotate as the boss moves back and forth. When you enter a door, you'll come out through the one that looks just like it.
Be very careful of your surroundings, and make sure that the boss is never on the same level as you. Otherwise, the boss will eat away at your health. He will charge at you as well as shoot fireballs at you with a wand. The boss can also block a door you're trying to get into as well, which can make this boss battle longer than you'll want it to be. If the boss comes into contact with you, it's (almost) instant death.
There are six icons in the room, and there is an extra life in the middle row. Always try to get the extra life if you can. Thankfully, all the icons re-spawn when you die, and you can get maximum magic in case you are defeated. There are also yellow slugs that pop up every so often, and they can give you power-ups if you defeat them. This battle can be long, and it is possible to be forced into a corner by the boss if you're not fortunate enough.
Eventually, you'll soon be attentive enough to what you are doing as well as what the boss is doing, and you'll be able to stay away from him, get your hits in, and eventually beat this guy.
When you beat the final boss, he will surrender the treasure. Ronald refuses initially, as a way home is more important, but the treasure is exactly that: a way home in the form of a rainbow that teleports everybody back to Earth. The credits roll, then the game thanks you for playing. You've not only beaten the game, but probably one of the best games to ever use the McDonalds trademark! Congratulations!
We now cross the sea in order to get the last treasure map piece. Next stop: space!
Stage 3: Magical Sea
At the start of this stage, you'll be jumping on a lot of platforms. There are cloud platforms with black and yellow stripes that sink a bit under your weight, there are cloud platforms that are blown up and down by mini-volcanoes in the sea and cloud platforms that disappear almost as soon as you stand on them. There are also red flying things with hooks on the undersides that you can hang on with the scarf, but don't hang on or else you'll sink into the sea.
You'll eventually find a boat. Don't jump into it; instead, stay on the sides so the saw doesn't hit you. After a while, you'll land on a boat that gets carried by a wave all the way to the left into the next section.
On the green ship, use the hooks to avoid the waves. When the penguins on clouds show up, do not attack them unless you want to be headbutted. Instead, leap from one cloud to the next to the right to enter the next section. You can go left to get a continue, and you can go right to get a 1-Up as well as reach the exit to the next section . If you stand on a cloud with a penguin on it, it won't disappear when you stand on it.
You'll be on an island. The umbrella men will block your magic attacks with their umbrellas, and can also attack you with their hats. The island warrior carry shields that spit fireballs, and you'll want to attack the shields before attacking the warriors. The coconuts have hooks that take up into the trees where you can find power-ups. If the hook is gold, that coconut is safe; if the hook is golden brown like the coconut itself, the coconut will fall down as soon as you latch on. Midway through this area, there will be a shop in case you need power-ups.
You'll then get on a ship. The captain will make the rest of his ship rise up, then he runs away. From there, you'll be climbing up tot he top of the ship with your scarf. There is a door near the beginning, but it leads to a Columns game.
If a hook runs into a spinning gray mechanism, you will look go of the hook if you're hanging onto it.
The yellow mouths that spit the cannonballs cannot be destroyed.
When you reach the crow's nest in this section, another ship shoots multiple cannonballs at the ship, causing it to sink. You'll be underwater, and you'll enter the bow. You'll be in a maze.
Enter the door to the left, then go up and to the left. Press and hold Up and Down to avoid the hands coming out of the wall below the door that you find. Avoid the blue spining guys, then make your way upwards as slopes jut in and out. If you enter the first door you see on your way up, you'll be able to quickly exit the first section. (There are other doors that lead to other things, but this is the quickest way to get out of here.)
The guys in armor with the spears cannot be killed, so don't even bother.
For the second section, the water rises in and out. Jump oon the life rafts to stay out of the water (which doesn't hurt you) and stay away from the grabby hands (which do). At the end, you'll meet Grimace, and if you give him three Magic Jewels, he will be able to get out of the ship after telling you that the ship captain you met has a map.
There will be a store past Grimace. Take advantage of it before you enter the next area. The water will push you to the left, so be ready to jump to the right when the land is dry and attack the green ghosts that come at you. Enter the second door, then use the scarf on the hooks on your way down to avoid the grabby hands. When you see a green ghost, go left and enter the door. A guy in armor and a cape will block your path. If you keep walking towards him, he will fall into the pit below and you'll be able ot enter the next door.
Drop down, grabbing as many things as you can, and use the store to the left before you face the captain. Take out the pink guys, then catch up with him and let his laser hit you. Hit him while his mouth is moving. When he is not jumping around, pay attention to where he is looking, for that is the direction he will jump. Keep this in mind so you can get him in a circle. He jumps around and throws his hat, and all the while, he will pull switches that cause the floor to move. When the floor stops moving, watch which segments of the floor flash, because enemies will pop out of those floor segments. If it's the red ones, the pink enemies will show up; if it's the blue ones, blue mushrooms will show up. They are both easy to destroy and get power-ups out of if you need them. The captain will also throw his hat, which you will want to watch out for.
After enough hits, you'll beat the captain, who gives you the last map piece. You'll learn that the treasure is on the moon, and with The Professor's help, you'll get a rocket ship that will take you to the fourth and final stage of the game. Unfortunately, the rocket crashes, and you'll have to find the treasure as well as fix the rocketship.
It's time to take the train to another piece of the treasure map in this blog entry.
Stage 2: Magical Town
This stage starts on a train, and there will be birds flying around, clowns clowning around and even spikes on the tops of the cars that will stab at you. To get around, you'll have to jump on windowsills and use the hooks to get to the tops of the cars. The train is auto-scrolling for the first two sections, so be careful of your surroundings.
If you defeat a clown on a ball, be ready to jump over the ball so it doesn't hit you.
The red pipes with the signs showing an up arrow is a wall and you cannot go through it. You'll be forced to switch levels when that happens.
In the second section, you'll ride on coal cars while fighting off mole miners who attack you with pickaxes. If you see them, you'll have to take them down with your attacks as quickly as possible. Be careful on the coal carts and don't go too far to the right. Some of them will go left when you jump on them; be ready to jump on the next platform when that happens.
The third section is the first one not to be an auto-scroller, and you'll have to feel your way through the red-and-blue tiles mazes.
Be careful near the lion cages; the lions' eyes will follow you and swipe at you. If you're on the top or bottom of the cages, stay away from the center so you don't get clawed at. Also, stay directly away from the sides.
The fourth section has plenty of mirrors that enemies will pop out of. Be ready to hit them from a distance, as they are very fast and can hit you when you don't expect them to. Also, the trapeze artists that swing back and forth will not only stun you for a little bit, but they will take off four units of health in one hit. There will be a Columns mini-game at the end of this section.
The fifth section is a cage maze. You can jump up and down the wooden parts to switch levels through the maze, but you cannot move through the red and blue walls. If you need to, go back and forth through the maze to refill on health. At the end of the maze, you'll be able to rescue Birdie after giving her two Magic Jewels . After that, you can use the hook to exit the inside of the train.
You'll then be in a dark tunnel. When you hear a train whistle, duck down so you don't get crushed on the side of the screen by low ceilings. When it gets completely dark, you'll be standing on ballerinas dancing on train tracks. When you see a big gap, be read to jump on the spinning ballerinas. The final ballerina at the end of this section will spin to the left, so be ready to jump to the train car when you see it.
You'll be on another train, and this time it will be snowing. If you need to, enter the door to enter the store and refill on what you need. Here, you'll fight a wolf in a purple top hat. All he does is jump around in an attempt to jump on you, but he is easy to avoid. He can also throw his hat at you, but it has a limited range. When you beat him, you'll be sent off the train. If you did not save Birdie, you will take damage when you land; if you did, Birdie will save you before you take a huge fall.
You'll then be in the city. Keep an eye on the ground, as the sumo wrestlers will make parts of the ground move up and down and reveal some power-ups. While you cannot defeat the sumos, you can attack the cars when they accelerate towards you.
You'll then come across another store before riding on green platforms to the top of an incomplete skyscraper and hitting people who throw stuff from windows with your magic attack. When you see the sumos, they will stomp so hard that they will bend the steel beams to the side. You'll be knocked off, but at least you can easily get back up to where you were and defeat the nearby enemies. When you reach the second sumo, jump to the left-most platform and jump all the way to the left to get a continue that's easy to get but also easy to miss.
You'll then face the boss: some sort of spaceship with two hooks at the sides that you can grab with the hooks. This boss has a green beam that can suck up your Magic Jewels, and if he is moving his mouth up and down to eat them, you can hit him but using the balloons in the center of the room to get to his level. If you need more Magic Jewels, stick to the bottom and fight off all the henchmen that show up to get flowers. After you deal enough damage, the spaceship turns into a small green creature who starts crying. In exchange for some Magic Jewels, you get a map piece and it's on to Stage 3.
One day, as Ronald was walking through the magical forest, he found a small piece of paper under a big tree. He learns it is a piece of a a treasure map, and wonders where the rest of the map is. Unbeknownst to him, three bad guys had the other map pieces. Ronald decides to go on a treasure hunt.
Stage 1: Magical Forest
The Expert difficult gives you less health and more enemies than Beginner does. If you're good at platformers, though, Expert will feel more like "Medium."
From left to right, you have the difficulty you're playing on as well as your current health, the amount of red flowers you have, the amount of white flowers you have, the amount of balloons you have, your current attack power, the current amount of gold you have, the amount of lives you have and the amount of continues you have.
The bags of money give you money that you can use in the shops. Silver bags give you 50 gold, while gold bags give you 300. Other items also provide a set amount of gold when picked up. White flowers refill your health if you find three of them.
The enemies here are pretty simple, but the red shell enemies are only vulnerable to your attacks when they are not hiding in their shells. Also, the gnomes can summon thunder clouds that will try to zap you. Enemies also drop flowers - both yellow and white - when defeated, so be ready to grab those.
The Control Pad lets you move around and duck, A lets you use the Scarf, B lets you attack and C lets you jump. The scarf lets you grab onto hooks above you. You can only aim it straight upwards. Holding the button down will let you move around ziplines, and Up and Down on the Control Pad allow you to extend and shorten the length of the scarf so you can move Ronald up and down while on the hook.
The spinning tile with the magic sparkles on it increases your attack power by one. On Level 1, it travels straight ahead, but on Level 2, it has a bit of a sine wave pattern and is a little more powerful.
Picking up red jewels will refill your health outright, and the amount of red jewels there are in a cluster indicated how much health you're going to get back.
The yellow flowers will recover your health by one unit when you find two of them. The maximum amount of health you can have is up to seven jewels, and you can pick up two more yellow flowers after that for an unofficial "eighth hit." If you do that, then collect three white flowers, you'll then have an unofficial "ninth hit" to go along with that.
If you grab onto the zipline by simply tapping A, you can launch yourself upwards off the zipline hook. Hold A to hold on to the hook. This will allow you to get a spinning tile with a jewel on it, which will increase your maximum health by one jewel.
The white door with the red jewel and "IN" on it is the store. There is also a store with a similar-looking spinning sign next to it. If you go in, you can buy items with the gold that you have.
The spinning tile with the Ronald McDonald face gives you a 1-Up.
The M icon is a continue, while a balloon will allow you to save yourself in case you fall down a pit. Just move to where you want to land, then press C to jump off the balloon.
In the second section, you'll climb up a tree, and the screen will transition from day to evening to night. The bats turn into ghosts when it becomes nighttime, and they will become easier to deal with then.
The leaves may get in your way, but it's still easy to get around in the treetops. You can hold Down and press C to drop down from a ledge you're standing on.
At Level 3, your attack becomes even more powerful.
In the third section, there are fish swimming around and flying centipedes. Destroying the flying centipede by attacking the head will allow you to get multiple white flowers to recover your health with.
There is a spinning cylinder with platforms throughout that appear and disappear as the cylinder turns. From here, you can get an extra life and also go upwards for more gold and flowers. There will be another shop all the way to the left in the treetops here.
In the fourth section, the water has a more powerful current and will push you back. Use the frogs to get across the water. There are also geysers that will take you to other areas.
Sometimes the store doors lead to a mini-game. In the mini-game, you can spend 2000 Gold to play a Tetris-like game. You have to get three of the same item set up horizontally, vertically or diagonally, and the first thing you get three of is what you're going to get. You can do this to get a life, a continue, more health, and even a balloon.
The giant geyser will take you high into the air. Pay attention for all the pick-ups, and watch out for the pink horned creastures with the spikes on the bottom of their clouds.
You'll then get thrown to the entrance of a cave that rises up from the ground, which is really some sort of creature. Grab the flower and the money, then go in.
Inside the cave, there are bats as well as fire-breathing dragons. The signs with the number counting down from five warn of waterfalls that drop down and do damage if they hit you. If you see a sign saying "Safety Zone," you will want to stand under it when the timer signs are at zero so you don't get hurt.
The water droplets that shoot up at an arc are much like the lava arcs from Konami games. Stay in the safety zones so that the droplets don't hit you.
The totem poles produce hornets as they move up and down. You can farm power-ups and gold from the hornets endlessly until you have what you need.
If you go down at the "Welcome!" sign, you'll meet the Hamburglar. Walk up to him to talk to him. If you give him two magical jewels, you'll get a hint: the enemy bosses will try to steal your jewels, and if they steal them and eat them, they cannot attack. This applies to every boss, so keep this in mind.
In the next section. go left and duck at the top of every slopes to keep from getting hit from the fish robots that slide downwards. These fish robots do four hits worth of damage.
The boss here is a tomato with big lips. Watch out for the red beam that comes from its mouth; this is how the boss will try to eat your jewels and leave himself vulnerable to your attacks. You can destroy his minions for power-ups if you need them, and you can use the platforms to get to the boss' level and zap him.
There is also a 1-Up at the top of the room, so don't forget to grab it.
Another enough damage, you'll beat the first boss, and you'll earn a piece of the treasure map. Ronald will wonder who has the rest of the map, then take a train to the next stage.