Wednesday, May 31, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 5 of 23


In this short entry, we clean up the rest of the Baboon Realm and leave with all collectibles nabbed.


0:23 - One of the huts in the upper regions has a Viking out of his own time period.

1:50 - The fifth crate.

2:32 - The other out-of-time character. Be careful in the water here, as there is a current that pushes you back.

5:06 - Now we have three statues to throw rocks at. Once we throw rocks into the three mouths, the final area opens up.

6:59 - To beat the boss, stand on the button, then jump out of the way when the monkey throws a block. From there, stay away from the monkey as he swings around, then keep running to avoid the eggs. Once you get all four blocks pressed, you can go inside the temple to get the second boss coin. From here, grab the torch, light it, then use it on the torch in the center of the room. Get both of the characters on the bellows and keep them on the bellows to burn the baboon boss and get your last twenty-five gears. From here, you can dig where the rabbit hole is, then go through the rabbit hole and leave.

Tuesday, May 30, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 4 of 23


In this entry, we get as done as we can be with the Golden City (for now), then head to the Baboon Realm.


0:45 - For the Catch The Monkey Challenge, you'll have to find five monkeys, knock them for a loop and then carry them to the switch to get your reward: twenty-five gears. Bugs can climb the trees and kick the monkeys off, but it's up to Taz to carry the monkey to the switch. For best results, get Bugs up a tree and have Taz nearby and ready to grab and carry the monkey. Make sure not to get hit by any coconuts. If the monkey snaps out it, you can attack them as Taz and then pick them up again.

Don't forget to look around for more gears. With everything that we have done, we should have 400 gears by this point.

6:28 - The Baboon Realm has its own set of collectibles.

The boulders can be thrown into the mouth of the statues. Rotate the statue with Taz on the swirl tile until you hear a click, then throw the boulder into the statue's mouth with Bugs to open up part of the entrance to the Baboon Cave.

To get rid of the baboons, you'll need to lure them into the holes with the leaves on top of them. This will get rid of them. Just don't fall into the holes unless you want to take a beating.

To get rid of the piranhas, throw the bomb into the water. If a piranha goes after it and eats it, it will get blown up. If you need another bomb, get where you found the crate out of camera shot, then pan back to where the box was to get it to re-appear. You'll need to do this to safely get the gears that are located underwater.

The pedestals and huts can be broken with Taz to find collectibles.

Monkeys will throw rocks at you, but if you hit them, they will run away.

9:46 - The first crate.

11:36 - The second crate.

12:38 - One of these huts contains the third crate.

16:02 - One of these huts contains the fourth crate. Knock down the column to turn it into a bridge, and stomp on the button to open up more of the village

17:24 - One you throw a rock into the first statue, you'll need to quickly rotate the second statue. Use first-person mode to make it easier to aim. 

Monday, May 29, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 3 of 23


Now that we've found everything out in the open, we'll need to play some mini-games to get more gears.


0:30 - In Roll The Drums, you'll have to memorize the sequence of buttons you'll need to press before pressing them. You'll start out with three buttons, then four, then five, then six. You'll alternate between Bugs and Taz and first, but on the six-button combination, both characters play together. You'll need to pay ten carrots to play this, and you have three tries to get through the challenge before you have to start all over again. Beating it once gives you twenty-five gears; beating it again gives you a clapboard for an extra life.

5:33 - In The Pelota Game, you'll play a game of Pelota. Run towards the ball to pick it up, then press Square to throw it into the ring. If you don't have the ball, Square tackles. The first team to reach five points wins. You'll have to pay ten carrots to play this. One win gets twenty-five gears; another gets you a clapboard.

9:00 - For The Matching Block Challenge, you'll need to push the squares to the spaces that match their color with Taz to get some gears. In each room, you'll also want to explore the corners for pick-ups. This is pretty simple. In the third room, you'll need to rotate the block carrier in the center with Taz's spin attack. In the fourth and final room, you'll get a reward of twenty-five gears, but make sure to explore the corners for more gears.

Sunday, May 28, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 2 of 23


We've learned all we can in Granwich. Now it's time to take care of business, starting in the Aztec Era.


1:33 - Once you enter the Aztec Era, you'll find out that Daffy Duck is running around with the Time Gem and that King Sam, who is running the empire, is running after him.

You'll then get a brief view of the area before ending up on the teleporter pad that takes you back to Granwich. Be ready to look around and explore, because collectibles are everywhere.

3:35 - Granny will tell you that you will learn more moves throughout the game. If you find Tweety, you'll find a new move. Speaking of new moves, Bugs can now jump on Taz's head with the Trampoline Jump to reach platforms that are just out of reach.

Taz can break the big pillars with the gears on them to break them and find new things, including gears. Both characters can break the smaller pillars.

To defeat the men with the spears, you'll need to jump on them first before attacking them.

6:05 - The first crate.

8:22 - Attack characters who are out of time to send them back to their proper era. 

9:10 - You'll need to find all five people who are out of their era in the current world to collect the crystal gear, which is worth 100 gears.

10:03 - The second crate.

11:36 - The third crate.

12:12 - Holding L2 and R2 brings you into first-person view. Hold the buttons and move left and right with the D-Pad to look around.

12:52 - The fourth crate.

13:11 - By digging here with Taz, you can bump the pillars up from underground with Bugs. At the top of the building is a gear, but there is more. Bring both characters onto the switch to open a door that contains a Boss Coin.

15:24 - The fifth and final crate. Breaking all five crates awards you with twenty-five gears.

17:05 - The other out of time character for Golden City.

17:31 - There are areas within the hubworld that lead to mini-games you can play for gears. For the Sneak Peak Challenge, you'll need to play as Bugs and hold Circle to sneak the other side. To activate the platforms, you'll need to jump onto the top of the nearby column with Bugs using the Trampoline Jump. From here, you'll need to hold Circle in order to sneak to the other side. This challenge is pretty simple. If you stop sneaking or land at the bottom, you'll have to jump on the column to try again. The tile patterns will be different each time, so pay attention.

At the other side, you'll need to teleport Taz over and spin on the gear with the twirl symbol on it with Square. At the top, jump up to get the gear.

Saturday, May 27, 2023

PrinceWatercress plays Bugs Bunny & Taz: Timebusters - Part 1 of 23


Now that I've beaten Lost In Time, it's time to play this one. This one is a little more interesting, and I'm glad I played this one.


Believe it or not, Bugs Bunny: Lost In Time had a spiritual sequel made by the same developers with a team-up system and a more linear level system than the aforementioned game. Might as well get this one started, shall we?

At the start of the game, Daffy Duck shows up at Granny's house in Granwich as an employee of Jet Age Pest Control, where he has been called in to take care of a mouse. As he climbs on the Time Regulator inside the house, he lands on the Time Gem on the top of the Regulator, gets teleported into a cave full of gold, immediately gets greedy and tries to claim the treasure as his own.

As this goes on, Bugs Bunny is startled by a random gear that falls into his rabbit hole. When he surfaces from underground, random people and creatures are running all around Taz is also seen spinning around, and Bugs grabs hold of him and gets taken to Granny's house, where he finds out what is going on: Daffy has broken the Time Regulator, and in order to fix it, Bugs must find all the Time Regulator Gears. Of course, Bugs won't have to do all the work by himself, as Taz will be going with him to help him take care of some of the things we'll be doing in the game.

Your first order of business is getting the ten Time Regulator Gears (which I will just call "gears" from this point on) in Granwich to open the gates to the Aztec Era. If you see Tweety, you can interact with him with the Triangle button to get hints from Granny. You'll also get a Magic Mirror, which lets you switch between Bugs and Taz with the R1 button. If you need to call the other character to your current position, just press L1 and they will teleport to you.

Whenever Granny is speaking, you can use Left and Right to look through the text. X lets you exit.

The controls are almost exactly the same, but with the new swap and call commands, you cannot roll anymore. Other than that, everything is unchanged with a few differences.

Just like in Lost In Time, you can collect carrots. Carrots are used to not only refill health, but also can be collected as currency when your health is full and used to pay for services.

Bugs and Taz's health will be at the top of the screen whenever you get hit or collect carrots to refill health. If one of the characters die, they will be brought back in an ACME parcel you will have to attack with the Square button in order to get them back. If you lose both characters, you lose a life. Yes, lives are a thing in this game, unlike in Lost In Time.

When paused, Inventory lets you see what you have yet to collect in any of the levels, while Level Hints gives you hints for the current area you are in. Level Hints isn't the most helpful thing some of the time, as you'll soon see. Options just give the same options menu as the title screen.

11:21 - Guess what? You can swim in this game. You can use the D-Pad to move around in the water. Hold Square to dive, then use Up to descend, Down to ascend and Left and Right to steer. Hold Square to keep moving forward. Dive down to get the gear.

14:13 - This time around, only Taz can grab, place, throw and move crates. L2 and R2 move the camera around. Triangle lets you life or drop a smaller crate, while Square lets Taz throw a smaller crate that he is already holding. Holding Triangle and moving with the D-Pad pushes the bigger crates. You'll need to stack some crates to get the gear above. It should be mentioned that Bugs has a higher jump than Taz.

16:40 - Press Circle near an item like a mallet or torch while playing as Bugs to grab them. From there, you have a limited amount of time to use them before they return to where you found them. Square uses the item; Triangle drops it. By hitting the button with the mallet, you'll complete the first part of this. You'll then learn to throw small items like rocks and balls. Press Triangle to pick up the item, and Square to throw it. Pressing Triangle again drops the item. Throw the rock at the target to get a gear.

If you use Taz to pick up a smaller item like a mallet or torch, Taz will just eat it, and the item resets.

18:37 - This small enemy runs around with a gear. You can jump on him to squash him, then kick him with Square to get the gear.

19:33 - You'll then take on a big enemy. You'll need to get him to chase you until he tires himself out, then get behind him and press Square to kick him in the behind. You'll get another gear.

You'll also get a lesson on the ACME special delivery parcel. Kick the parcel with Square to break it and get your partner back.

22:52 - To open up a rabbit hole, find a patch of dirt, then switch to Taz, get on the dirt, jump up and press Triangle to dig a hole in the ground. From there, switch to Bugs, walk onto the hole, press X to jump, then press Triangle while in mid-air to jump in. You can then move around underground with the D-Pad, and you can bump into pillars from underneath with X to raise them. To get back aboveground, get back to the rabbit hole so that Bugs' ears are popping out, then press X. From there, you can jump from pillar to pillar when they are all raised up to get a gear.

25:16 - Bugs can climb on trees. To do that, jump into it, then use the D-Pad to climb up and down and spin around. Pressing X to jump lets you jump up, and if you want to go somewhere, you'll need to hold the D-Pad towards where you want to go (including that gear).

26:48 - A hidden gear.

27:17 - As Bugs, you'll need to hold Circle in order to sneak. Hold Circle while moving to sneak without breaking the bridge, and hold Circle in mid-air to use Bugs' ears as a helicopter and land softly. From here, you'll need to sneak and jump to the pole to get a gear without disturbing the dog.

29:26 - By jumping into a ledge with the X button and the D-Pad, you can grab on. You can do this with either character, then press Up to pull yourself up, Down to drop down and X to jump up if you need to. This gets the last gear.

30:37 - You'll learn about the items in the game.

The Time Gem is needed to run the Time Regulator properly, and we'll have to get it to end the game.

The gears will appear in much bigger numbers in future areas, and we will need them all to fix the Time Regulator and complete the game 100%. Some gears are worth more than other.

The ACME boxes must be attacked with the Square button. Breaking all of them in an area will reveal a gear.

There will be some characters from one era in a different era, and you'll need to find all five. By doing this, you can get a reward in the era's hubworld.

Clapboards are lives. Pick them up to get more lives.

The carrots refill your health and also act as currency for services.

The boss coins let you face the boss of the era. Find all three in an era to face the boss.

You can save at any time by pausing the game and selecting "Save Game." The Inventory menu tells you what you've got left to collect.

After a long conversation with Granny, you'll be able to enter the Aztec Era.

Friday, May 26, 2023

PrinceWatercress plays Bonk III: Bonk's Big Adventure - The Longplay


It's longplay time again! Here, I play through the whole game in one sitting minus commentary.


It's time for the third game in the PC Engine/TurboGrafx-16 trilogy, and in this one, King Drool III has taken part of the moon for himself...again. It's up to Bonk to get it back.

Unlike the first two games, this game has a simultaneous two-player mode, and the Player 2 Bonk is a darker shade to tell both Bonks apart. Both players share lives but have independent score totals.

Round 1-1

Left and Right let you move, Button I lets you jump and Button II lets you attack in form of a tough caveman headbutt. If you headbutt in the air, Bonk will dive head-first into the ground to headbutt enemies from above. If you keep mashing II in mid-air, you can glide.

The butterflies and fruits will give you points, so collect as many as you can. You'll get your first extra life at 20,000 points.

For some reason when you start, the first boss from the first game comes back in a hypnotized state, telling you that something is very wrong very early in the game.

The blue candies will make Bonk large in size, while the red candies will make him small. To return to regular size, just take damage from an enemy. Thankfully, that doesn't take away from your health.

Your health is in the upper-left corner, while your current number of lives and points is in the lower-left corner.

By hitting certain power-up plants, you can get certain pick-ups. The yellow ones act as springboards that can take you places, and if you press the jump button just before you go up, you'll bounce higher. The pink flowers can turn into life-filling fruit or evil flower enemies that leap at you. The orange ones give you meat which act as extra hits that protect your health meter and make you invincible when you eat three piece of meat quickly enough. The blue ones give you cool stuff like extra lives, health extensions and even a full health restore in the form of a big heart. The green ones will have the candies inside of them.

While mad from eating meat, you can shoot stars that stun enemies out of your head in addition to having extra hits, and if you eat three in quick succession, you can become invincible and spit fire instead of headbutting. The levels of meat madness last for a short time or until you get hit by an enemy.

The flowers with the smiley faces take you to bonus areas. There are eight bonus area in the game. "Catch The Butterflies" has you grabbing as many butterflies as you can, and the more you get, the more smileys and points you get. 

The seed with the face gives you a flower that allows you to fly. Just hold Up on the D-Pad to keep flying. You can sometimes find cool things this way, such as extra lives! If you get hit or fall into the 

There are guys with egg helmets sleeping around here, and you can headbutt them in mid-air to kill them.

The rock floors can be destroyed with mid-air headbutts.

Watch out on the bridge near the end, the parts of the bridge will tip downwards and drop you. Headbutt the piranhas so they don't bite you and sap away at your health. If they do, mash the D-Pad and buttons until you get free.

Sometimes, you can latch onto a wall with Bonk's teeth. If that happens, you can keep pressing the jump button to keep climbing upwards. You'll jump back up eventually, but you can re-connect to the wall and keep climbing until you reach the top. If you do nothing for a while, you'll drop back down.

Round 1-2

Watch out for the lava! The bone platforms will sink into it if you stand on them long enough.

Be sure to explore all of the level that you can.

The green flowers contain the candies. You won't know which one you'll get until you jump on one.

Pressing Up and Jump while jumping in front of a waterfall to latch on, then keep jumping to climb up the waterfall. Stop climbing at anytime to slide and eventually drop off.

If you get caught on the spider web, keep mashing Button 2 to break free. The web will sap your health away if you don't get out of it.

If you get crushed, Bonk will turn into a crab. Pressing Button I allows you to attack upwards at a short range. If you get hit, you won't lose health, but you will return to your regular form.

The red candies can let you go through narrow passages you could not normally enter.

"Smash The Building" has you destroying a building fully before time runs out. If you can do that, you'll get 10,000 points and ten smilies. You'll need the smilies to play the bonus games after completing a round.

The gray square blocks will split when you stand on them.

You can latch on the palm tree platforms from underneath. Hold Up and jump to vault yourself upwards. You can also latch onto some from the side. Left and Right let you switch sides, while Up and Down let you climb. You can jump off with the jump button.

If a pink flower is not moving, it's an enemy.

The big meat will give you invincibility immediately, while a big heart will refill quite a bit of life.

Round 1-3

The guys on scooters take one hit to kill, as do the seagulls.

The fishing enemies make for a fun way to get out of the water, but you'll have to jump off and hit the guy once you reach the top.

The schools of fish give you points if you grab them.

When underwater, watch out for jellyfish and crab arms. The crab arms shoot bubbles at you, and the bubbles will home in on you.

The "Springy Flower" area is a good place to get smilies and health-replenishing food if you know how to jump off the moving flowers and glide through the air to get everything.

Eventually, you'll have to get into the ship by turning small or into a crab with the crusher as far down and to the left as you can. As you go through the ship, you can break the crates with your attacks. Watch out for water droplets, as they will hurt to the touch. 

You'll eventually find an elevator that leads to the first boss. Wait to the left at the start, then let the boss crush you so you turn into a crab. Get under the boss' mouth and keep attacking. Just stay on the move so you don't get stomped on, and you'll take out the boss in no time.

At the end of every round, you'll head to the bonus stage screen. Here, you can choose between one of eight different mini-games which you can randomly play throughout the game at the cost of sixteen smilies. If you're good, you can get the maximum of ten smilies as well as 10,000 points, and if you're good at a couple of bonus game attempts in a row, you can earn yourself some bonus chances. You'll run out of smilies eventually, though. Here are the mini-games:

Jet Roller Pipe: This is a pipe maze where you have to walk into pipes to go through them and find a way through the exit. To go down the pipe, stand in the middle of it. If Bonk goes down it, he will go through it to the other end automatically. If you can collect all the items and get to the exit in time, you'll get the maximum reward.

Building Smash: This is the building smash mini-game that we've seen before where we need to break a building with our head before time runs out. For best results, position yourself between two tiles to break more of the building in less time. I find this one the easiest to play and I play it all the time for extra points and lives as a result. Unlike most of the mini-games, this one is all or nothing.

Flower Copter: This is the one where you have to collect all the butterflies before they disappear (which we've seen before. The more you collect, the better the reward.

Head Banging: Head Banging has you banging off your heads off walls in order to wall bounce your way to the top before time runs out. This is another "all or nothing" bonus area.

Miracle Maze: This is a maze in a pyramid. You'll have to change sizes with the red and blue candies in order to get through it in time. This is another "all or nothing" bonus area.

Spin Climb: In this mini-game, you spin around tree branches and take out all the enemies with your spinning momentum as you make your way to the top. If you take out all the enemies and get to the end before time runs out, you'll get the maximum reward.

Springy Flower: This is one we've seen before. You're racing against the clock as you bounce off yellow flowers that move back and forth in mid-air to collect everything. If you collect everything before time runs out, you'll get the max reward. This is one of two mini-games where you can heal yourself if you need to.

Sky Diving: It's the mini-game from the first two games where you jump off the top of a tower and repeatedly press the attack button to glide while grabbing as many pick-ups as possible. The more things you get, the better the rewards. This is the other of two mini-games where you can heal yourself if you need to.

Round 2-1

If you're still in crab form, grab a candy to turn human again.

If you haven't played the pipe maze mini-game from earlier, just walk onto the center of a pipe. If Bonk goes down it, he will head to the other side of it automatically. 

Be careful against the scorpions; their tails can hurt. Thankfully, you can headbutt the front of them to hurt them.

If you pause the game at any time, you can see how many smilies you have.

The big creature in the water with the big lips will eat you, and you'll have to explore the inside of its body and find a way out, which is a rather short affair. Be careful in the digestive juices; they will sap your health away.

You'll eventually be in the sewers. You'll have to make your way upwards to get out, but if you get to the right of the pipes that bring you down here, you can get your hands on a blue heart. This is a health extension that increases your maximum health by one. The maximum amount of hearts you can have is six.

The woman with the long nails is very large, but is easily defeated.

Round 2-2

There is a giant fish in the aquarium where you start; you can headbutt it from underneath to defeat it.

If you can keep an enemy in the air long enough, you'll get 200 points per hits for a while before you eventually stop getting points.

If you can get your hands on a flower, you can use it to go to places you couldn't normally get to and find things you could have missed, such as some smilies and a few extra lives.

Don't fall into the coffee cup; you'll get hurt. You'll have to be small to get the flower pick-up above the handle of the cup; this will help get a few lives. When you're inside the yellow cake, you can get your health refilled briefly.

The green guy carrying what looks like a fork will slowly approach you before running straight into you. You can 

The giant baby can be easily defeated much like the giant fish from earlier.

The yellow and brown striped pterodactyls will fly around before diving at you, so watch them when they are nearby.

Round 2-3

Be careful in the beginning; unless you defeat the purple guys at the beginning with anything other than an aerial headbutt, they will keep multiplying.

The hooks can be used to slide down the zip lines. You can also walk on the ziplines, too. Also, the way Bonk hangs onto the hooks with his teeth looks really painful.

The guys with the helicopter heads can be easily defeated with an aerial headbutt.

Yes, those are eggshell heads with towels on their head in hot tubs throwing microphones at you.

Some of the elevators are fake and just fly into the air like a space rocket when you approach them. The one at the very end is the only one that does not do this.

The blue triceratops takes two aerial headbutts to defeat. Just don't hit the horns.

The boss here is a giant stone statue. You'll need to hit the crown repeatedly with multiple aerial headbutts, and unless you're dead center on the crown, you'll keep taking damage. If you lose all your health, press Button 1 to revive yourself when you fall to the ground.

Round 3-1

Here, we're in the jungle where plants will want to eat us. We've seen them before in Round 2-1, and you'll see one again here. Again, try not to get eaten.

The guys with the spears move back and forth. Hit them from above.

You'll also be doing a lot of climbing around on trees here. Take your time and look around to find everything that you can.

Round 3-2

During this round, the sky will go from day to night. During the first night transition, you'll see the moon split apart and reveal King Drool III's underground moon fortress underneath the top half, which flies away. Yep, King Drool has part of the moon again, and we've gotta get it back.

The pterodactyls and their babies are back in this round.

The stag beetle blocking the underground path is invincible. Just open the path leading underground and stay away from him.

Getting big and going all the way to the left after going all the way down leads to a 1-Up.

Round 3-3

Watch out for the rocks. You'll need to ride on top of one to avoid some spikes.

The sand dollar-looking enemies just jump up and down. An aerial headbutt will take care of them.

Be sure to look around near the end of this section; you'll find two bonus areas this way.

The mummy dinosaurs can be killed off, but the zombie dinosaurs keep coming bac no matter how hard you try.

The boss is a big orange pterodactyl robot. You'll need to repeatedly hit the head with aerial headbutt without hitting the horn on the back of the head itself to take it down.

Round 4-1

In this area, there will be quite a few volcanoes around here. Be ready to jump from platform to platform and also ride on rock platforms just above the lava that rocket upwards to take you to higher areas.

Watch out for the lava waterfalls; lava will fall from them at regular intervals, and they will hurt if you touch any of it. Watch out for the droplets, too.

Round 4-2

In this stage, you'll be jumping your way up a mountain. When you reach the more blue parts of the area, you'll be sliding around due to the ice physics, and you'll also have to deal with enemies that throw snowballs at you and take two hits to kill.

Round 4-3

And the ice physics continue!

Once again, the fish that eats you and forces you to go through its body appears again here.

There are multiple paths through here, and you'll want to take them all in order to get everything. You may have to either turn tiny or get squished and turned into the crab form in order to go through the more narrow areas. 

If you can get the flower that allows you to fly and take it all the way back above the start of the stage, you can get four smilies and two extra lives. 

None of the red flowers near the end contain anything; they all turn into enemies when jumped on.

The boss is a mollusk. It will advance just enough if you are close enough to it while in mid-air so you can hit it with an aerial headbutt. There are spikes on the right side, but if you're patient and you know how to move around, they won't be much of a problem.

Round 5-1

This is a rather fun area. While you could just walk around at ground level, you can also walk on the roofs of the buildings (which will convince you that YOU LOVE BONK 3) and you can also drop down where the subway stations are to enter the subway tunnels (just hold Down on the grey platforms above the pits). Jumping on the subway car will make it move around. You can also hit the sewer pipes with an aerial headbutt to enter the sewers, where you can swim around for some secrets. Wherever you go, you can find a ton of secrets and a ton of useful items. Make sure you explore this area thoroughly, even if that means having to time your jumps on the springy flowers in the sky above.

Have I ever mentioned that I love this level? Because I kinda do.

Round 5-2

Here, you'll be on a lot of gray platforms that make up the many bridges of this level while the volcanoes in the background erupt. If there is a thicker border of dark gray on any parts of the bridges, those parts of the bridges will act as trap doors if you stand on them for a second. Keep that in mind while moving around to grab all the pick-ups that you can.

There is plenty of meat that you can grab in this level to stay invincible as you explore this place and grab everything that you can. Just watch out for the lava at the bottom and you'll be fine.

Round 5-3

The extra life at the beginning of this level is the hardest one to get in the game, as you have to leap onto the flowers and then get past the block that splits in two when you stand on it. Still worth getting, too.

After climbing on trees on top of bones that act as spikes, you'll see a bunch of waterfalls. Watch out for the dragonflies as well as the rolling enemies that they drop.

The boss is a turtle tank. It will send enemies at you, then it will expose its head - which you have tp hit - as it moves back and forth for a little while before hiding its head and sending enemies at you again.

The jellyfish just follow you, but the crabs stay to the ground and jump at you. The squids will float downwards and jump at you, while the octopi will home in on you.

Round 6-1

For some reason, some of the bosses from Bonk's Revenge show up here as normal enemies who are a fraction of their original size. This includes the Round 2 boss (with its petrifying beams), the Round 4 boss (the ice skating enemy) and the final round mini-boss (the gold armored guy with the giant rocket fists).

There is a health extension in this level. While you can explore and find a way to jump from tree too tree to get to it, the ability to fly in one of the underground tunnels here makes it easier.

Round 6-2

Not only is this a maze, but a maze full of ice physics. This means that you'll have the usual problems of losing control on ice slopes, sliding upwards and unable to control yourself until you go back down and face the opposite direction. Also, the snowball-throwing enemies will be as annoying as ever.

If you know where to look, you can find a health extension. You'll have to be tiny to get it, but it is worth it.

Round 6-3

You'll be going in all sorts of directions with this level, as there are plenty of those green guys who will steal your smilies and those pterodactyl enemies flying around everywhere. Also, there are plenty of cloud platforms to bounce on that have plenty of candies and smilies.

Just below the beginning of the level, you can find a health extension and a flight flower. This flight flower will make it easier to get to the exit.

The red dinosaurs with the big heads are back, and they take two aerial headbutts to kill.

The boss here is a giant mechanical crab. You'll need to keep hitting the center of the robot crab with aerial headbutts, and you'll want to land dead center on it to avoid taking damage. If you land on the floor, get off of it; it is quicksand and the spikes below hurt. Once you beat this boss, it's on to King Drool III's undersea fortress for the final level.

Boss Rush

There is a Springy Flower bonus area in the lower-right corner of the stage. There is also a pipe that you need to break to get to the elevators, as well as a big heart in the top center. The big heart and the bonus flower replenish with every boss that you fight.

As for the elevators, they all lead to one of the first four bosses in the game. I save the first one, which leads to the first and easiest boss and is located in the lower-left corner, for last. Same strategies apply.

Final - 1

Once you beat the fourth boss, you'll be platforming in one big castle hallway while avoiding lava and lava waterfalls. There is a top path and a bottom path, and both path are worth exploring to find everything.

Final - 2

This area starts out with an icy floor, but as you go through, you'll be going through what looks like a giant sized house. There are several rooms here, such as a kitchen (with balls of lava jumping in and out of the stove), a bathroom (with dangerous water droplets coming from the shower head) and a bedroom, and some large enemies such as the giant baby and the purple dinosaur woman with the large fingernails return. There are two flowers in this level that will allow you to fly. You'll be in the sewers near the end; once you swim through this section, you'll be in the final level.

Final - 3

Once you dig your way down from the start, you can grab a hidden blue candy to make your way up. From here, you can climb on the yellow columns, or you can use the flight flower to keep going up and to the right to avoid much of the enemies in this stage. While you can climb the walls to make your way to the upper-right, the flight flower is the best way to do it, as it can help you get a few extra lives and one last health extension if you need it.

When you make it to the elevator in the upper-right, you'll face King Drool III. For the first part, you'll need to hit the center of his crown with aerial attacks, and you'll want to be dead center while doing this. King Drool will eventually shrink and fly back and forth. Hit him with aerial headbutts as he moves back and forth, and be careful that you hit him dead center so you don't take damage.

When King Drool gets super tiny, you'll have to be on the mark to hit him with an aerial headbutt. After a few aerial headbutts, King Drool will get giant. Hit him dead center in the crown with aerial headbutts until he turns to normal size. This starts the attack process over, and you'll have to go through it a second time. Once you do that, though, you'll beat King Drool III again and return one-half of the mon to where it belongs. You've beaten Bonk III!



Thursday, May 25, 2023

PrinceWatercress plays Bonk III: Bonk's Big Adventure - Part 10 of 10


In this entry, we beat King Drool III and we return half of the moon back to where it came from...again! See you next game!


Final - 3

Once you dig your way down from the start, you can grab a hidden blue candy to make your way up. From here, you can climb on the yellow columns, or you can use the flight flower to keep going up and to the right to avoid much of the enemies in this stage. While you can climb the walls to make your way to the upper-right, the flight flower is the best way to do it, as it can help you get a few extra lives and one last health extension if you need it.

When you make it to the elevator in the upper-right, you'll face King Drool III. For the first part, you'll need to hit the center of his crown with aerial attacks, and you'll want to be dead center while doing this. King Drool will eventually shrink and fly back and forth. Hit him with aerial headbutts as he moves back and forth, and be careful that you hit him dead center so you don't take damage.

When King Drool gets super tiny, you'll have to be on the mark to hit him with an aerial headbutt. After a few aerial headbutts, King Drool will get giant. Hit him dead center in the crown with aerial headbutts until he turns to normal size. This starts the attack process over, and you'll have to go through it a second time. Once you do that, though, you'll beat King Drool III again and return one-half of the mon to where it belongs. You've beaten Bonk III!

Wednesday, May 24, 2023

PrinceWatercress plays Bonk III: Bonk's Big Adventure - Part 9 of 10


After completing the short boss rush, we take on the last few levels before King Drool.


Final - 1

Once you beat the fourth boss, you'll be platforming in one big castle hallway while avoiding lava and lava waterfalls. There is a top path and a bottom path, and both path are worth exploring to find everything.

Final - 2

This area starts out with an icy floor, but as you go through, you'll be going through what looks like a giant sized house. There are several rooms here, such as a kitchen (with balls of lava jumping in and out of the stove), a bathroom (with dangerous water droplets coming from the shower head) and a bedroom, and some large enemies such as the giant baby and the purple dinosaur woman with the large fingernails return. There are two flowers in this level that will allow you to fly. You'll be in the sewers near the end; once you swim through this section, you'll be in the final level.

Tuesday, May 23, 2023

PrinceWatercress plays Bonk III: Bonk's Big Adventure - Part 8 of 10


In this entry, we explore the rest of Round 6, then head to King Drool's undersea fortress for the final level.


Round 6-2

Not only is this a maze, but a maze full of ice physics. This means that you'll have the usual problems of losing control on ice slopes, sliding upwards and unable to control yourself until you go back down and face the opposite direction. Also, the snowball-throwing enemies will be as annoying as ever.

If you know where to look, you can find a health extension. You'll have to be tiny to get it, but it is worth it.

Round 6-3

You'll be going in all sorts of directions with this level, as there are plenty of those green guys who will steal your smilies and those pterodactyl enemies flying around everywhere. Also, there are plenty of cloud platforms to bounce on that have plenty of candies and smilies.

Just below the beginning of the level, you can find a health extension and a flight flower. This flight flower will make it easier to get to the exit.

The red dinosaurs with the big heads are back, and they take two aerial headbutts to kill.

The boss here is a giant mechanical crab. You'll need to keep hitting the center of the robot crab with aerial headbutts, and you'll want to land dead center on it to avoid taking damage. If you land on the floor, get off of it; it is quicksand and the spikes below hurt. Once you beat this boss, it's on to King Drool III's undersea fortress for the final level.

Boss Rush

There is a Springy Flower bonus area in the lower-right corner of the stage. There is also a pipe that you need to break to get to the elevators, as well as a big heart in the top center. The big heart and the bonus flower replenish with every boss that you fight.

As for the elevators, they all lead to one of the first four bosses in the game. I save the first one, which leads to the first and easiest boss and is located in the lower-left corner, for last. Same strategies apply.

Monday, May 22, 2023

PrinceWatercress plays Bonk III: Bonk's Big Adventure - Part 7 of 10


In this entry, we're getting closer to the end of the game. Round 6-1 has some pick-ups that are pretty hard to get.


Round 5-3

The extra life at the beginning of this level is the hardest one to get in the game, as you have to leap onto the flowers and then get past the block that splits in two when you stand on it. Still worth getting, too.

After climbing on trees on top of bones that act as spikes, you'll see a bunch of waterfalls. Watch out for the dragonflies as well as the rolling enemies that they drop.

The boss is a turtle tank. It will send enemies at you, then it will expose its head - which you have tp hit - as it moves back and forth for a little while before hiding its head and sending enemies at you again.

The jellyfish just follow you, but the crabs stay to the ground and jump at you. The squids will float downwards and jump at you, while the octopi will home in on you.

Round 6-1

For some reason, some of the bosses from Bonk's Revenge show up here as normal enemies who are a fraction of their original size. This includes the Round 2 boss (with its petrifying beams), the Round 4 boss (the ice skating enemy) and the final round mini-boss (the gold armored guy with the giant rocket fists).

There is a health extension in this level. While you can explore and find a way to jump from tree too tree to get to it, the ability to fly in one of the underground tunnels here makes it easier.

Sunday, May 21, 2023

PrinceWatercress plays Bonk III: Bonk's Big Adventure - Part 6 of 10


BOY HOWDY I SURE DO LOVE THE CITY


Round 5-1

This is a rather fun area. While you could just walk around at ground level, you can also walk on the roofs of the buildings (which will convince you that YOU LOVE BONK 3) and you can also drop down where the subway stations are to enter the subway tunnels (just hold Down on the grey platforms above the pits). Jumping on the subway car will make it move around. You can also hit the sewer pipes with an aerial headbutt to enter the sewers, where you can swim around for some secrets. Wherever you go, you can find a ton of secrets and a ton of useful items. Make sure you explore this area thoroughly, even if that means having to time your jumps on the springy flowers in the sky above.

Have I ever mentioned that I love this level? Because I kinda do.

Round 5-2

Here, you'll be on a lot of gray platforms that make up the many bridges of this level while the volcanoes in the background erupt. If there is a thicker border of dark gray on any parts of the bridges, those parts of the bridges will act as trap doors if you stand on them for a second. Keep that in mind while moving around to grab all the pick-ups that you can.

There is plenty of meat that you can grab in this level to stay invincible as you explore this place and grab everything that you can. Just watch out for the lava at the bottom and you'll be fine.

Saturday, May 20, 2023

PrinceWatercress plays Bonk III: Bonk's Big Adventure - Part 5 of 10


In this entry, we finish up Round 4. Next time, we play Round 5.


Round 4-2

In this stage, you'll be jumping your way up a mountain. When you reach the more blue parts of the area, you'll be sliding around due to the ice physics, and you'll also have to deal with enemies that throw snowballs at you and take two hits to kill.

Round 4-3

And the ice physics continue!

Once again, the fish that eats you and forces you to go through its body appears again here.

There are multiple paths through here, and you'll want to take them all in order to get everything. You may have to either turn tiny or get squished and turned into the crab form in order to go through the more narrow areas. 

If you can get the flower that allows you to fly and take it all the way back above the start of the stage, you can get four smilies and two extra lives. 

None of the red flowers near the end contain anything; they all turn into enemies when jumped on.

The boss is a mollusk. It will advance just enough if you are close enough to it while in mid-air so you can hit it with an aerial headbutt. There are spikes on the right side, but if you're patient and you know how to move around, they won't be much of a problem.

Friday, May 19, 2023

PrinceWatercress plays Bonk III: Bonk's Big Adventure - Part 4 of 10


In this entry, we complete Round 3 and get started with Round 4.


Round 3-2

During this round, the sky will go from day to night. During the first night transition, you'll see the moon split apart and reveal King Drool III's underground moon fortress underneath the top half, which flies away. Yep, King Drool has part of the moon again, and we've gotta get it back.

The pterodactyls and their babies are back in this round.

The stag beetle blocking the underground path is invincible. Just open the path leading underground and stay away from him.

Getting big and going all the way to the left after going all the way down leads to a 1-Up.

Round 3-3

Watch out for the rocks. You'll need to ride on top of one to avoid some spikes.

The sand dollar-looking enemies just jump up and down. An aerial headbutt will take care of them.

Be sure to look around near the end of this section; you'll find two bonus areas this way.

The mummy dinosaurs can be killed off, but the zombie dinosaurs keep coming bac no matter how hard you try.

The boss is a big orange pterodactyl robot. You'll need to repeatedly hit the head with aerial headbutt without hitting the horn on the back of the head itself to take it down.

Round 4-1

In this area, there will be quite a few volcanoes around here. Be ready to jump from platform to platform and also ride on rock platforms just above the lava that rocket upwards to take you to higher areas.

Watch out for the lava waterfalls; lava will fall from them at regular intervals, and they will hurt if you touch any of it. Watch out for the droplets, too.

Thursday, May 18, 2023

PrinceWatercress plays Bonk III: Bonk's Big Adventure - Part 3 of 10


In this entry, we finish up Round 2 and get started with Round 3.


Round 2-3

Be careful in the beginning; unless you defeat the purple guys at the beginning with anything other than an aerial headbutt, they will keep multiplying.

The hooks can be used to slide down the zip lines. You can also walk on the ziplines, too. Also, the way Bonk hangs onto the hooks with his teeth looks really painful.

The guys with the helicopter heads can be easily defeated with an aerial headbutt.

Yes, those are eggshell heads with towels on their head in hot tubs throwing microphones at you.

Some of the elevators are fake and just fly into the air like a space rocket when you approach them. The one at the very end is the only one that does not do this.

The blue triceratops takes two aerial headbutts to defeat. Just don't hit the horns.

The boss here is a giant stone statue. You'll need to hit the crown repeatedly with multiple aerial headbutts, and unless you're dead center on the crown, you'll keep taking damage. If you lose all your health, press Button 1 to revive yourself when you fall to the ground.

Round 3-1

Here, we're in the jungle where plants will want to eat us. We've seen them before in Round 2-1, and you'll see one again here. Again, try not to get eaten.

The guys with the spears move back and forth. Hit them from above.

You'll also be doing a lot of climbing around on trees here. Take your time and look around to find everything that you can. 

Wednesday, May 17, 2023

PrinceWatercress plays Bonk III: Bonk's Big Adventure - Part 2 of 10


In this video, we play the bonus round for the first time, then we get the second round of the game underway.


At the end of every round, you'll head to the bonus stage screen. Here, you can choose between one of eight different mini-games which you can randomly play throughout the game at the cost of sixteen smilies. If you're good, you can get the maximum of ten smilies as well as 10,000 points, and if you're good at a couple of bonus game attempts in a row, you can earn yourself some bonus chances. You'll run out of smilies eventually, though. Here are the mini-games:

Jet Roller Pipe: This is a pipe maze where you have to walk into pipes to go through them and find a way through the exit. To go down the pipe, stand in the middle of it. If Bonk goes down it, he will go through it to the other end automatically. If you can collect all the items and get to the exit in time, you'll get the maximum reward.

Building Smash: This is the building smash mini-game that we've seen before where we need to break a building with our head before time runs out. For best results, position yourself between two tiles to break more of the building in less time. I find this one the easiest to play and I play it all the time for extra points and lives as a result. Unlike most of the mini-games, this one is all or nothing.

Flower Copter: This is the one where you have to collect all the butterflies before they disappear (which we've seen before). The more you collect, the better the reward.

Head Banging: Head Banging has you banging off your heads off walls in order to wall bounce your way to the top before time runs out. This is another "all or nothing" bonus area.

Miracle Maze: This is a maze in a pyramid. You'll have to change sizes with the red and blue candies in order to get through it in time. This is another "all or nothing" bonus area.

Spin Climb: In this mini-game, you spin around tree branches and take out all the enemies with your spinning momentum as you make your way to the top. If you take out all the enemies and get to the end before time runs out, you'll get the maximum reward.

Springy Flower: This is one we've seen before. You're racing against the clock as you bounce off yellow flowers that move back and forth in mid-air to collect everything. If you collect everything before time runs out, you'll get the max reward. This is one of two mini-games where you can heal yourself if you need to.

Sky Diving: It's the mini-game from the first two games where you jump off the top of a tower and repeatedly press the attack button to glide while grabbing as many pick-ups as possible. The more things you get, the better the rewards. This is the other of two mini-games where you can heal yourself if you need to.

Round 2-1

If you're still in crab form, grab a candy to turn human again.

If you haven't played the pipe maze mini-game from earlier, just walk onto the center of a pipe. If Bonk goes down it, he will head to the other side of it automatically. 

Be careful against the scorpions; their tails can hurt. Thankfully, you can headbutt the front of them to hurt them.

If you pause the game at any time, you can see how many smilies you have.

The big creature in the water with the big lips will eat you, and you'll have to explore the inside of its body and find a way out, which is a rather short affair. Be careful in the digestive juices; they will sap your health away.

You'll eventually be in the sewers. You'll have to make your way upwards to get out, but if you get to the right of the pipes that bring you down here, you can get your hands on a blue heart. This is a health extension that increases your maximum health by one. The maximum amount of hearts you can have is six.

The woman with the long nails is very large, but is easily defeated.

Round 2-2

There is a giant fish in the aquarium where you start; you can headbutt it from underneath to defeat it.

If you can keep an enemy in the air long enough, you'll get 200 points per hits for a while before you eventually stop getting points.

If you can get your hands on a flower, you can use it to go to places you couldn't normally get to and find things you could have missed, such as some smilies and a few extra lives.

Don't fall into the coffee cup; you'll get hurt. You'll have to be small to get the flower pick-up above the handle of the cup; this will help get a few lives. When you're inside the yellow cake, you can get your health refilled briefly.

The green guy carrying what looks like a fork will slowly approach you before running straight into you. You can 

The giant baby can be easily defeated much like the giant fish from earlier.

The yellow and brown striped pterodactyls will fly around before diving at you, so watch them when they are nearby.

Tuesday, May 16, 2023

PrinceWatercress plays Bonk III: Bonk's Big Adventure - Part 1 of 10


The third game in this series is never usually talked about. I wish I knew why.


It's time for the third game in the PC Engine/TurboGrafx-16 trilogy, and in this one, King Drool III has taken part of the moon for himself...again. It's up to Bonk to get it back.

Unlike the first two games, this game has a simultaneous two-player mode, and the Player 2 Bonk is a darker shade to tell both Bonks apart. Both players share lives but have independent score totals.

Round 1-1

Left and Right let you move, Button I lets you jump and Button II lets you attack in form of a tough caveman headbutt. If you headbutt in the air, Bonk will dive head-first into the ground to headbutt enemies from above. If you keep mashing II in mid-air, you can glide.

The butterflies and fruits will give you points, so collect as many as you can. You'll get your first extra life at 20,000 points.

For some reason when you start, the first boss from the first game comes back in a hypnotized state, telling you that something is very wrong very early in the game.

The blue candies will make Bonk large in size, while the red candies will make him small. To return to regular size, just take damage from an enemy. Thankfully, that doesn't take away from your health.

Your health is in the upper-left corner, while your current number of lives and points is in the lower-left corner.

By hitting certain power-up plants, you can get certain pick-ups. The yellow ones act as springboards that can take you places, and if you press the jump button just before you go up, you'll bounce higher. The pink flowers can turn into life-filling fruit or evil flower enemies that leap at you. The orange ones give you meat which act as extra hits that protect your health meter and make you invincible when you eat three piece of meat quickly enough. The blue ones give you cool stuff like extra lives, health extensions and even a full health restore in the form of a big heart. The green ones will have the candies inside of them.

While mad from eating meat, you can shoot stars that stun enemies out of your head in addition to having extra hits, and if you eat three in quick succession, you can become invincible and spit fire instead of headbutting. The levels of meat madness last for a short time or until you get hit by an enemy.

The flowers with the smiley faces take you to bonus areas. There are eight bonus area in the game. "Catch The Butterflies" has you grabbing as many butterflies as you can, and the more you get, the more smileys and points you get. 

The seed with the face gives you a flower that allows you to fly. Just hold Up on the D-Pad to keep flying. You can sometimes find cool things this way, such as extra lives! If you get hit or fall into the 

There are guys with egg helmets sleeping around here, and you can headbutt them in mid-air to kill them.

The rock floors can be destroyed with mid-air headbutts.

Watch out on the bridge near the end, the parts of the bridge will tip downwards and drop you. Headbutt the piranhas so they don't bite you and sap away at your health. If they do, mash the D-Pad and buttons until you get free.

Sometimes, you can latch onto a wall with Bonk's teeth. If that happens, you can keep pressing the jump button to keep climbing upwards. You'll jump back up eventually, but you can re-connect to the wall and keep climbing until you reach the top. If you do nothing for a while, you'll drop back down.

Round 1-2

Watch out for the lava! The bone platforms will sink into it if you stand on them long enough.

Be sure to explore all of the level that you can.

The green flowers contain the candies. You won't know which one you'll get until you jump on one.

Pressing Up and Jump while jumping in front of a waterfall to latch on, then keep jumping to climb up the waterfall. Stop climbing at anytime to slide and eventually drop off.

If you get caught on the spider web, keep mashing Button 2 to break free. The web will sap your health away if you don't get out of it.

If you get crushed, Bonk will turn into a crab. Pressing Button I allows you to attack upwards at a short range. If you get hit, you won't lose health, but you will return to your regular form.

The red candies can let you go through narrow passages you could not normally enter.

"Smash The Building" has you destroying a building fully before time runs out. If you can do that, you'll get 10,000 points and ten smilies. You'll need the smilies to play the bonus games after completing a round.

The gray square blocks will split when you stand on them.

You can latch on the palm tree platforms from underneath. Hold Up and jump to vault yourself upwards. You can also latch onto some from the side. Left and Right let you switch sides, while Up and Down let you climb. You can jump off with the jump button.

If a pink flower is not moving, it's an enemy.

The big meat will give you invincibility immediately, while a big heart will refill quite a bit of life.

Round 1-3

The guys on scooters take one hit to kill, as do the seagulls.

The fishing enemies make for a fun way to get out of the water, but you'll have to jump off and hit the guy once you reach the top.

The schools of fish give you points if you grab them.

When underwater, watch out for jellyfish and crab arms. The crab arms shoot bubbles at you, and the bubbles will home in on you.

The "Springy Flower" area is a good place to get smilies and health-replenishing food if you know how to jump off the moving flowers and glide through the air to get everything.

Eventually, you'll have to get into the ship by turning small or into a crab with the crusher as far down and to the left as you can. As you go through the ship, you can break the crates with your attacks. Watch out for water droplets, as they will hurt to the touch. 

You'll eventually find an elevator that leads to the first boss. Wait to the left at the start, then let the boss crush you so you turn into a crab. Get under the boss' mouth and keep attacking. Just stay on the move so you don't get stomped on, and you'll take out the boss in no time.

Monday, May 15, 2023

PrinceWatercress plays Race Track (BBC Micro) - The Longplay


...and now, this game, minus commentary.


Race Track is a racing game for the BBC Micro by Roland Kitching and published in Acorn Magazine, December 1984, Issue 8.

The aim of the game is simple enough. Complete ten tracks, each lap being more difficult than the last without going off the track, running into a wall or another race car, or running out of time before completing a lap. Your blue car can crash, but the red ones cannot.

Z goes left, X goes right, : goes up and / goes down. The space bar is supposed to accelerate, but it does nothing, and Escape takes you back to the help page. To start the race, press S.

When you get to the gameplay screen, the amount of laps you have, your current fuel (time) and your score are on the white area on the top. You also get to see how many lives out of three that you left below your current lap number.

Some tracks are more narrow than others, especially near the end.

When you complete a lap, a red wall will appear somewhere on the race track. You will have to avoid the red wall in addition to everything else on the next lap. When you complete another lap, another red wall will show up. The enemies can go through the red walls; you cannot.

There's also a glitch in this game, too. If you get a high score and your name is more than six letters long, the game crashes the next time you play it, and you'll have to press the Break key to reload the game. Also, you have to turn Caps Lock on for lowercase letters when putting your name in. Weird.

The game could use some work. I can't complain about the graphics and the sound, but the controls require me to hold buttons down to move and the race track itself is enough of a hindrance to make even getting one lap completed a chore. There is a good game in here, but there is stuff holding it back. Play at your own risk.

Sunday, May 14, 2023

PrinceWatercress plays Race Track (BBC Micro)


It's time for a racing game on the BBC Micro, and...ugh. This could have been better.


Race Track is a racing game for the BBC Micro by Roland Kitching and published in Acorn Magazine, December 1984, Issue 8.

The aim of the game is simple enough. Complete ten tracks, each lap being more difficult than the last without going off the track, running into a wall or another race car, or running out of time before completing a lap. Your blue car can crash, but the red ones cannot.

Z goes left, X goes right, : goes up and / goes down. The space bar is supposed to accelerate, but it does nothing, and Escape takes you back to the help page. To start the race, press S.

When you get to the gameplay screen, the amount of laps you have, your current fuel (time) and your score are on the white area on the top. You also get to see how many lives out of three that you left below your current lap number.

Some tracks are more narrow than others, especially near the end.

When you complete a lap, a red wall will appear somewhere on the race track. You will have to avoid the red wall in addition to everything else on the next lap. When you complete another lap, another red wall will show up. The enemies can go through the red walls; you cannot.

There's also a glitch in this game, too. If you get a high score and your name is more than six letters long, the game crashes the next time you play it, and you'll have to press the Break key to reload the game. Also, you have to turn Caps Lock on for lowercase letters when putting your name in. Weird.

The game could use some work. I can't complain about the graphics and the sound, but the controls require me to hold buttons down to move and the race track itself is enough of a hindrance to make even getting one lap completed a chore. There is a good game in here, but there is stuff holding it back. Play at your own risk.

Saturday, May 13, 2023

PrinceWatercress plays Yamato (SG-1000) - The Longplay


And now, the video with no commentary. Enjoy.

Let's Play

Yamato is a game that first saw action in arcades before being ported over to the SG-1000 in Japan and select European regions.

Left and Right let you move the ship around and aim, which you can also do with Up and Down. You have two target reticles. The cross is for your machine gun, which you will need to fire to get rid of the planes, and the diagonal lines are for the bombs, which you'll need to shoot down the subs and ships. Button 1 lets you shoot the machine guns, and Button 2 shoots the bombs.

As you fight enemies, enemies will fight back. The black things with the white trails that travel towards you are torpedoes, and you do not want those to touch your ship. The missiles from the subs and ships will move diagonally, but the ones fired from the planes will have a brown trail and will move diagonally until they are lined up with you; when that happens, they travel straight down. These missiles also have a diving sound when they fire, too. If a missile hits you, you lose a life. If you lose all your lives, the game is over. A word to the wise: don't stay in the corners for very long, as you can get trapped there by the missiles.

Your score will be in the top of the screen, and your current lives will be in the lower-right corner. To the right of that is your current round and the amount of targets that you've shot down. When you've shot down sixteen targets, you'll go to the next round. As you go from round to round, the time of day goes from day to evening to night and back to day, and the enemies and missiles will get faster. The planes' missiles will get crazy fast when you reach Round 6.

You'll get an extra life at 10,000 points, but it is the only one you get. Also, it is possible to take a hit and keep going, but if you take a second hit, you're down for good.

For some reason, some ships will catch on fire and will require a second bomb to destroy. At least you get points on both hits. Also, the ships and subs give more points than the planes do, despite the fact that the planes are the most dangerous enemy of the three due to their missiles.

This is a pretty simple yet fun arcade game. Sega is known for their arcade games from the mid-to-late 1980s, but there are some fun ones from the early 1980s and this is one of them. The graphics are easily identifiable, you'll constantly hear barrages of missile fire, the gameplay is pretty addicting once you have it figured out, and the action can get frantic before you know it. If you come across this game, give it a shot.

Friday, May 12, 2023

PrinceWatercress plays Yamato (SG-1000)


Are you ready for another arcade game on the SG-1000? Because I sure am.


Yamato is a game that first saw action in arcades before being ported over to the SG-1000 in Japan and select European regions.

Left and Right let you move the ship around and aim, which you can also do with Up and Down. You have two target reticles. The cross is for your machine gun, which you will need to fire to get rid of the planes, and the diagonal lines are for the bombs, which you'll need to shoot down the subs and ships. Button 1 lets you shoot the machine guns, and Button 2 shoots the bombs.

As you fight enemies, enemies will fight back. The black things with the white trails that travel towards you are torpedoes, and you do not want those to touch your ship. The missiles from the subs and ships will move diagonally, but the ones fired from the planes will have a brown trail and will move diagonally until they are lined up with you; when that happens, they travel straight down. These missiles also have a diving sound when they fire, too. If a missile hits you, you lose a life. If you lose all your lives, the game is over. A word to the wise: don't stay in the corners for very long, as you can get trapped there by the missiles.

Your score will be in the top of the screen, and your current lives will be in the lower-right corner. To the right of that is your current round and the amount of targets that you've shot down. When you've shot down sixteen targets, you'll go to the next round. As you go from round to round, the time of day goes from day to evening to night and back to day, and the enemies and missiles will get faster. The planes' missiles will get crazy fast when you reach Round 6.

You'll get an extra life at 10,000 points, but it is the only one you get. Also, it is possible to take a hit and keep going, but if you take a second hit, you're down for good.

For some reason, some ships will catch on fire and will require a second bomb to destroy. At least you get points on both hits. Also, the ships and subs give more points than the planes do, despite the fact that the planes are the most dangerous enemy of the three due to their missiles.

This is a pretty simple yet fun arcade game. Sega is known for their arcade games from the mid-to-late 1980s, but there are some fun ones from the early 1980s and this is one of them. The graphics are easily identifiable, you'll constantly hear barrages of missile fire, the gameplay is pretty addicting once you have it figured out, and the action can get frantic before you know it. If you come across this game, give it a shot.

Thursday, May 11, 2023

PrinceWatercress plays Sly Cooper: Thieves In Time - Part 48 of 48

With 100% of everything in the game completed, all that's left is to show off the unlockables, the entirety of Maximum Chaos, my near-hour long review of the game where I take more of an in-depth look than usual, and the secret post-ending credits you get for obtaining the Platinum Trophy.


Unlockables

5 Sly Masks: Monkey Paraglider - A new skin for the Paraglider with the Sanzaru logo on it.

10 Sly Masks: Camouflage Paraglider - A new skin for the Paraglider that gives it a camouflage pattern.

15 Sly Masks: Ultimate Sly - A superhero skin for Sly Cooper.

20 Sly Masks: Ultimate Bentley - A superhero-style, more futuristic-looking skin for Bentley.

30 Sly Masks: Ultimate Murray - The diving suit that Murray wears in the final job of Episode 4.

40 Sly Masks: Ultimate Carmelita - A full body suit and sunglasses for Carmelita.

50 Sly Masks: Ratchet's Wrench - Replaces Sly's cane with Ratchet's wrench from the Ratchet and Clank series. Enemies also drop bolts instead of coins. Hitting an enemy with this unlocks the "Future Tech" Trophy.

60 Sly Masks: Cole's Amp - Replaces Sly's cane with Cole's Amp from inFamous 2. Hitting enemies will electrocute them no matter what.

Maximum Chaos re-play

Before closing this video out, I wanted to take care of some unfinished business with Maximum Chaos and play through it all the way. If you've played the arcade machines from the five main episodes, you'll recognize the three sections from those machines, albeit in shortened editions. Mercifully, the Spark Chaser section is much shorter, and with the System Cracker section, you're just facing that multi-colored boss tank one more time. Not surprisingly, this got easier once I played all the other arcade machines.

Epilogue

Once you complete the game 100% and go through the credits either by beating Cyril de Paradox again or looking at the credits in the pause menu (go to Extras, the Cinematics), you'll see what happened to Sly Cooper. Turns out, Sly is still alive and in ancient Egypt with the torn remains of Cyril de Paradox's blimp all around him. The game then ends, and since then, we have had yet to get a fifth game in the series, leaving the future of Sly  - and the series - in jeopardy.

And with that, that's all there is to Sly Cooper: Thieves In Time!