Here we are with the last two regular levels of the game. After this, we face Medusa.
World 3-3
Believe it or not, there is a hidden point system (which is mentioned by NintendoCapriSun here). You gain hidden points for defeating enemies and collecting hearts (as long as your hearts are not at the maximum of 999), and you lose hidden points for taking damage and firing arrows without defeating an enemy. The more hidden points you get, the easier it is to get the arrow upgrades in Worlds 1-2, 2-1, 2-2 and 3-1 and the easier it is to get the best ending.
The door to the left of the exit is the last regular shop in the game before the ones in the final dungeon.
World 3-4
If you go down at the start, be careful! There are Eggplant Wizards in the room below that are waiting to turn you into an eggplant on your way down. If that happens, you'll have to go two screens down, one screen right, one screen up and two screens right to the nearest hospital.
The things that look like spinning shurikens are the enemies here that fly around in random patterns. They're worth shooting down for the points and the hearts.
If you can quickly get to the top row of rooms in the dungeon, you can just keep going right to face the boss. The last room before the boss will be a store, so refill your health.
The boss here is Pandora. There will be two orbs moving in the room along with Pandora, and when Pandora turns black, he will be harder to see. Take your time, avoid the orbs and get a shot in when you're able.
When you beat the first three stages, Pit will equip himself with the three sacred treasures, then the game goes into horizontal shmup mode.
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