Monday, May 1, 2023

PrinceWatercress plays Sly Cooper: Thieves In Time - Part 38 of 48


We get seven more treasures in Episode 5 in this entry. Next time, we're getting the last of the treasures before working on the rest of the trophies.


The treasures in this game work much like they do in Sly 2: they will be in certain locations in the episodes, and you'll have to go out of your way to find them, interact with them to grab them, and bring them back to the hideout without getting hurt by the enemies. Sadly, there is no way to get them show up on the Select screen map. Unlike that game, where some items were on timers and others were not, all of the treasures are on timers and you'll have a certain amount of time to get a treasure back to the hideout. The amount of time that you get depends on the treasure.

Each episode - not counting the Paris prologue and epilogue - has 12 treasures in all, leading to a total of 60. There are also a few Trophies for going for all the treasures along the way.

I also create some rules of my own for the treasure collection videos as well.

1. There are no practice runs. Everything that is done is done on the fly.

2. You will need all of the costumes before even attempting to get all of these.

3. There is a total of twenty (20) minutes to collect treasures per video. Whether any more time is needed to get one more treasure is a matter of discretion.

4. The timer only starts after exiting the hideout and gameplay begins.

5. In case a return to the hideout is needed to get away from enemies or to switch episodes, the timer is suspended. The timer is only restarted once the hideout is exited again and gameplay begins again.

6. After the twenty (20) minutes are up, we get to read the treasure descriptions and rotate the treasures.

GamesRadar made for some pretty good notes on how to find everything; you can find them here.

2. Thief Treasure Chest




There is an Ancestor Door guarded by a laser field in the southern part of the hubworld. Use the Jailbird Costume to get across, then deflect a fireball with the Samurai Costume to open the door.

3. Golden Magic Lamp




This is at ground level in the southeastern part of the map. Hopefully you won't see as many searchlight guards as I did.

4. Gold Cobra




This is on a rooftop just south from the center of the map. Thankfully, you can easily Paraglide off the roof and get closer to the hideout.

5. Puffin's Cookie Jar




This one is on a high platform in the northeastern part of the map, near the magic carpet store with the giant magic carpet above it. You can use one of the flagpoles nearby to get to it. 

6. Jewel Encrusted Silver Scimitar




This one is on top of a box on the eastern part of the map near the river. Thankfully, if you know your way around the river, getting to the hideout isn't too difficult.

7. Arabian Carpet




Near the magic carpet store is an Ancestor Door that you need the Sabertooth Costume to get to. Doing the fifth and sixth treasures makes for good practice for getting this one back.

8. Bright Cane Polish




This one is on top of a tall tower in the northern part of the city. You can climb the nearby snake pole, or you can do what I did. Either way, you can easily Paraglide back to the hideout.

Controls:

Left analog stick: move
Right analog stick: move camera
X: Jump and double jump (hold X on second jump for hover jets as Bentley)
Square: attack
Circle: 
  • interact (usually with anything that has sparkles) (Sly)
  • steal from enemies (from behind) (Sly, Bentley, any of Sly's ancestors)
Triangle:
  • knock enemies upwards (from behind; press Square to slam enemies down for stealth slam) (Sly, any of Sly's ancestors)
    • press Circle after knocking enemy upward to perform Silent Obliteration (Sly; replaces Stealth Slam; must buy on ThiefNet)
    • press Square for Stealth Slam (any of Sly's ancestors)
  • spin attack (hold to charge) (Sly)
  • throw bombs (Bentley)
  • Thunder Flop (in mid-air) (Murray)
  • spin attack (hold to perform) (Murray)
    • control with left stick (must buy on ThiefNet)
  • Raging Inferno Flop (in air; Murray; must be bought on ThiefNet)

L1: 
  • bomb aim (Bentley)
  • smoke bomb/flash bomb (Sly; must buy on ThiefNet)
  • aim/strafe mode (Carmelita; must hold button down)
    • left analog stick: move
    • R1: shoot (can only shoot in strafe mode)
L2:
  • hold for costume select menu (Sly)
    • hold down to stay in menu; use D-Pad or left stick to make selection
  • hold for weapon select menu (Bentley)
    • hold down to stay in menu; use D-Pad or left stick to make selection
  • hold for fist select menu (Murray)
    • hold down to stay in menu; use D-Pad or left stick to make selection
  • hold for shot select menu (Carmelita)
    • hold down to stay in menu; use D-Pad or left stick to make selection

L3: activate compass
R1: run (hold while moving to perform)
  • Paraglide (Sly; in air; must buy on ThiefNet)
    • Square: Paraglide Dive Attack (during Paraglide; must buy on ThiefNet)
  • Adrenaline Burst (Bentley; double tap to activate; must buy on ThiefNet)
  • Clothesline (Murray; double tap and steer with left stick; must buy on ThiefNet)
  • Cane Push (Sly; double tap; must buy on ThiefNet)
R2:
  • Trigger Bomb (Bentley; must have bomb on field to detonate manually; must buy on ThiefNet)
  • Super Jump (Carmelita; hold and press X to perform; must buy on ThiefNet)

R3: Binocucom
  • Right analog stick: move
  • Left analog stick: zoom in and out
  • R1: take picture (when applicable) (Sly, Bentley)

Start: pause menu
Select: map
  • Left analog stick: zoom in and out, switch between map and status
  • Right analog stick: move map
  • Circle: back

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