Monday, May 22, 2023

PrinceWatercress plays Bonk III: Bonk's Big Adventure - Part 7 of 10


In this entry, we're getting closer to the end of the game. Round 6-1 has some pick-ups that are pretty hard to get.


Round 5-3

The extra life at the beginning of this level is the hardest one to get in the game, as you have to leap onto the flowers and then get past the block that splits in two when you stand on it. Still worth getting, too.

After climbing on trees on top of bones that act as spikes, you'll see a bunch of waterfalls. Watch out for the dragonflies as well as the rolling enemies that they drop.

The boss is a turtle tank. It will send enemies at you, then it will expose its head - which you have tp hit - as it moves back and forth for a little while before hiding its head and sending enemies at you again.

The jellyfish just follow you, but the crabs stay to the ground and jump at you. The squids will float downwards and jump at you, while the octopi will home in on you.

Round 6-1

For some reason, some of the bosses from Bonk's Revenge show up here as normal enemies who are a fraction of their original size. This includes the Round 2 boss (with its petrifying beams), the Round 4 boss (the ice skating enemy) and the final round mini-boss (the gold armored guy with the giant rocket fists).

There is a health extension in this level. While you can explore and find a way to jump from tree too tree to get to it, the ability to fly in one of the underground tunnels here makes it easier.

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